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loudly fail on connection errors.
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@@ -581,10 +581,7 @@ async def snes_flush_writes(ctx : Context):
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async def send_msgs(websocket, msgs):
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if not websocket or not websocket.open or websocket.closed:
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return
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try:
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await websocket.send(json.dumps(msgs))
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except websockets.ConnectionClosed:
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pass
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await websocket.send(json.dumps(msgs))
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async def server_loop(ctx : Context, address = None):
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if ctx.socket is not None:
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