skip first sweep_for_events in playthrough computation, so keys are no longer treated as special

This commit is contained in:
espeon65536
2021-08-26 08:53:12 -05:00
committed by Fabian Dill
parent be46d128bc
commit b8b51965d2

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@@ -414,7 +414,6 @@ def create_playthrough(world):
sphere_candidates = set(prog_locations)
logging.debug('Building up collection spheres.')
while sphere_candidates:
state.sweep_for_events()
# build up spheres of collection radius.
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres