SC2: Fix vanilla mission order connection (#3101)

This commit is contained in:
Ziktofel
2024-04-12 00:52:27 +02:00
committed by GitHub
parent 5dcafac861
commit b97cee4372

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@@ -180,7 +180,7 @@ def create_vanilla_regions(
connect(world, names, "Menu", "Dark Whispers")
connect(world, names, "Dark Whispers", "Ghosts in the Fog",
lambda state: state.has("Beat Dark Whispers", player))
connect(world, names, "Dark Whispers", "Evil Awoken",
connect(world, names, "Ghosts in the Fog", "Evil Awoken",
lambda state: state.has("Beat Ghosts in the Fog", player))
if SC2Campaign.LOTV in enabled_campaigns:
@@ -250,7 +250,7 @@ def create_vanilla_regions(
connect(world, names, "Enemy Intelligence", "Trouble In Paradise",
lambda state: state.has("Beat Enemy Intelligence", player))
connect(world, names, "Trouble In Paradise", "Night Terrors",
lambda state: state.has("Beat Evacuation", player))
lambda state: state.has("Beat Trouble In Paradise", player))
connect(world, names, "Night Terrors", "Flashpoint",
lambda state: state.has("Beat Night Terrors", player))
connect(world, names, "Flashpoint", "In the Enemy's Shadow",