SC2: Fix vanilla mission order connection (#3101)
This commit is contained in:
		| @@ -180,7 +180,7 @@ def create_vanilla_regions( | ||||
|         connect(world, names, "Menu", "Dark Whispers") | ||||
|         connect(world, names, "Dark Whispers", "Ghosts in the Fog", | ||||
|                 lambda state: state.has("Beat Dark Whispers", player)) | ||||
|         connect(world, names, "Dark Whispers", "Evil Awoken", | ||||
|         connect(world, names, "Ghosts in the Fog", "Evil Awoken", | ||||
|                 lambda state: state.has("Beat Ghosts in the Fog", player)) | ||||
|  | ||||
|     if SC2Campaign.LOTV in enabled_campaigns: | ||||
| @@ -250,7 +250,7 @@ def create_vanilla_regions( | ||||
|         connect(world, names, "Enemy Intelligence", "Trouble In Paradise", | ||||
|                 lambda state: state.has("Beat Enemy Intelligence", player)) | ||||
|         connect(world, names, "Trouble In Paradise", "Night Terrors", | ||||
|                 lambda state: state.has("Beat Evacuation", player)) | ||||
|                 lambda state: state.has("Beat Trouble In Paradise", player)) | ||||
|         connect(world, names, "Night Terrors", "Flashpoint", | ||||
|                 lambda state: state.has("Beat Night Terrors", player)) | ||||
|         connect(world, names, "Flashpoint", "In the Enemy's Shadow", | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Ziktofel
					Ziktofel