Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (#4916)

* remove BaseLogic generic so importing mixins is no longer needed

* self review
This commit is contained in:
Jérémie Bolduc
2025-04-23 11:31:08 -04:00
committed by GitHub
parent 57d3c52df9
commit bad6a4b211
50 changed files with 70 additions and 417 deletions

View File

@@ -1,8 +1,4 @@
from typing import Union
from .base_logic import BaseLogic, BaseLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .. import options
from ..stardew_rule import StardewRule, True_
from ..strings.region_names import Region
@@ -14,7 +10,7 @@ class ArcadeLogicMixin(BaseLogicMixin):
self.arcade = ArcadeLogic(*args, **kwargs)
class ArcadeLogic(BaseLogic[Union[ArcadeLogicMixin, RegionLogicMixin, ReceivedLogicMixin]]):
class ArcadeLogic(BaseLogic):
def has_jotpk_power_level(self, power_level: int) -> StardewRule:
if self.options.arcade_machine_locations != options.ArcadeMachineLocations.option_full_shuffling: