Funny haha inconsistent ram data go brrrrrrrrrrrrrrrrrrrrrrrr

This commit is contained in:
MarioSpore
2025-07-26 00:30:19 -04:00
parent 694ba4c9bb
commit bede861e3d
7 changed files with 146 additions and 70 deletions

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@@ -1,19 +1,42 @@
from typing import NamedTuple, Optional
from .RamHandler import GrinchRamData
from BaseClasses import Item
from BaseClasses import ItemClassification as IC
from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code
class GrinchItemData(NamedTuple):
type: str
code: Optional[int]
item_group: str #arbituary that can be whatever it can be, basically the field/property for item groups
id: Optional[int]
classification: IC
update_ram_addr: Optional[list[GrinchRamData]] = None
value: Optional[int] = None #I can either set or add either hex or unsigned values through Client.py
binary_bit_pos: Optional[int] = None
update_ram_addr: list[GrinchRamData]
bit_size: int = 1
value: Optional[int] = None #none is empty/null
# Either set or add either hex or unsigned values through Client.py
# Hex uses 0x00, unsigned are base whole numbers
binary_bit_pos: Optional[int] = None
second_item_group: Optional[str] = None
class GrinchItem(Item):
game: str = "The Grinch"
#Tells server what item id it is
@staticmethod
def get_apid(code: int):
#If you give me an input id, I will return the Grinch equivalent server/ap id
base_id: int = 42069
return base_id + code if code is not None else None
#allows hinting of items via category
def get_item_names_per_category() -> dict[str, set[str]]:
categories: dict[str, set[str]] = {}
for name, data in ALL_ITEMS_TABLE.items():
categories.setdefault(data.item_group, set()).add(name)
return categories
#Gadgets
#All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
GADGETS_TABLE: dict[str, GrinchItemData] = {
"Binoculars": GrinchItemData("Gadgets", 100, IC.useful,
[GrinchRamData(0x800102B6, value=0x40), GrinchRamData(0x800102B7, value=0x41),
@@ -62,27 +85,27 @@ GADGETS_TABLE: dict[str, GrinchItemData] = {
#Mission Specific Items
MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
"Who Cloak": GrinchItemData("Mission Specific Items", 200, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=1)]),
[GrinchRamData(0x800101F9, binary_bit_pos=1)], second_item_group="Useful Items"),
"Painting Bucket": GrinchItemData("Mission Specific Items", 201, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=2)]),
[GrinchRamData(0x800101F9, binary_bit_pos=2)], second_item_group="Useful Items"),
"Scissors": GrinchItemData("Mission Specific Items", 202, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=7)]),
[GrinchRamData(0x800101F9, binary_bit_pos=7)], second_item_group="Useful Items"),
"Glue Bucket": GrinchItemData("Mission Specific Items", 203, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=5)]),
[GrinchRamData(0x800101F9, binary_bit_pos=5)], second_item_group="Useful Items"),
"Cable Car Access Card": GrinchItemData("Mission Specific Items", 204, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=6)]),
[GrinchRamData(0x800101F9, binary_bit_pos=6)], second_item_group="Useful Items"),
"Drill": GrinchItemData("Mission Specific Items", 205, IC.progression,
[GrinchRamData(0x800101FA, binary_bit_pos=3)]),
[GrinchRamData(0x800101FA, binary_bit_pos=3)], second_item_group="Useful Items"),
"Rope": GrinchItemData("Mission Specific Items", 206, IC.progression,
[GrinchRamData(0x800101FA, binary_bit_pos=2)]),
[GrinchRamData(0x800101FA, binary_bit_pos=2)], second_item_group="Useful Items"),
"Hook": GrinchItemData("Mission Specific Items", 207, IC.progression,
[GrinchRamData(0x800101FA, binary_bit_pos=1)]),
[GrinchRamData(0x800101FA, binary_bit_pos=1)], second_item_group="Useful Items"),
"Sculpting Tools": GrinchItemData("Mission Specific Items", 208, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=3)]),
[GrinchRamData(0x800101F9, binary_bit_pos=3)], second_item_group="Useful Items"),
"Hammer": GrinchItemData("Mission Specific Items", 209, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=4)]),
[GrinchRamData(0x800101F9, binary_bit_pos=4)], second_item_group="Useful Items"),
"Scout Clothes": GrinchItemData("Mission Specific Items", 210, IC.progression,
[GrinchRamData(0x800101F9, binary_bit_pos=8)])
[GrinchRamData(0x800101F9, binary_bit_pos=8)], second_item_group="Useful Items")
}
#Sleigh Parts
@@ -144,11 +167,21 @@ TRAPS_TABLE: dict[str, GrinchItemData] = {
"Who sent me here?": GrinchItemData("Traps", 608, IC.trap, [GrinchRamData(0x8008FB94, value=1)])
}
#Movesets
MOVES_TABLE: dict[str, GrinchItemData] = {
"Bad Breath": GrinchItemData("Movesets", 700, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=1)]),
"Pancake": GrinchItemData("Movesets", 701, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=2)]),
"Push & Pull": GrinchItemData("Movesets", 702, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=3)]),
"Max": GrinchItemData("Movesets", 703, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=4)]),
"Tip Toe": GrinchItemData("Movesets", 704, IC.progression, [GrinchRamData(0x800100BB, binary_bit_pos=5)]),
}
#Double star combines all dictionaries from each individual list together
ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
**GADGETS_TABLE,
**MISSION_ITEMS_TABLE,
**SLEIGH_PARTS_TABLE,
**KEYS_TABLE,
**MISC_ITEMS_TABLE,
**TRAPS_TABLE
**TRAPS_TABLE,
**MOVES_TABLE
}

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@@ -5,10 +5,10 @@ from BaseClasses import ItemClassification as IC
class GrinchLocationData(NamedTuple):
region: str
type: str
code: Optional[int]
location_group: str
id: Optional[int]
classification: IC
update_ram_addr: Optional[list[GrinchRamData]] = None
update_ram_addr: list[GrinchRamData]
value: Optional[int] = None #I can either set or add either hex or unsigned values through Client.py
binary_bit_pos: Optional[int] = None
bit_size: int = 1
@@ -17,59 +17,69 @@ class GrinchLocation(Location):
game: str = "The Grinch"
location_group: str
@staticmethod
def get_apid(code: int):
base_id: int = 42069
return base_id + code
grinch_locations = {
#Going to use current map id as indicator whether or not you visited a location
#Visitsanity
"Enter Whoville": GrinchLocationData("Visitsanity", 100, [GrinchRamData()]),
"Enter the Post Office": GrinchLocationData("Visitsanity", 101, [GrinchRamData()]),
"Enter the Town Hall": GrinchLocationData("Visitsanity", 102, [GrinchRamData()]),
"Enter the Countdown-To-Xmas Clock Tower": GrinchLocationData("Visitsanity", 103, [GrinchRamData()]),
"Enter Who Forest": GrinchLocationData("Visitsanity", 104, [GrinchRamData()]),
"Enter the Ski Resort": GrinchLocationData("Visitsanity", 105, [GrinchRamData()]),
"Enter the Civic Center": GrinchLocationData("Visitsanity", 106, [GrinchRamData()]),
"Enter Who Dump": GrinchLocationData("Visitsanity", 107, [GrinchRamData()]),
"Enter the Guardian's House Mine Field": GrinchLocationData("Visitsanity", 108, [GrinchRamData()]),
"Enter the exterior of the Power Plant": GrinchLocationData("Visitsanity", 109, [GrinchRamData()]),
"Enter the interior of the Power Plant": GrinchLocationData("Visitsanity", 110, [GrinchRamData()]),
"Enter Who Lake": GrinchLocationData("Visitsanity", 111, [GrinchRamData()]),
"Enter the Submarine World": GrinchLocationData("Visitsanity", 112, [GrinchRamData()]),
"Enter the Scout's Hut": GrinchLocationData("Visitsanity", 113, [GrinchRamData()]),
"Enter the North Shore": GrinchLocationData("Visitsanity", 114, [GrinchRamData()]),
"Enter the Mayor's Villa": GrinchLocationData("Visitsanity", 115, [GrinchRamData()]),
"Enter Whoville": GrinchLocationData("Visitsanity", 100, [GrinchRamData(0x80010000, value=0x07)]),
"Enter the Post Office": GrinchLocationData("Visitsanity", 101, [GrinchRamData(0x80010000, value=0x0A)]),
"Enter the Town Hall": GrinchLocationData("Visitsanity", 102, [GrinchRamData(0x80010000, value=0x08)]),
"Enter the Countdown-To-Xmas Clock Tower": GrinchLocationData("Visitsanity", 103, [GrinchRamData(0x80010000, value=0x09)]),
"Enter Who Forest": GrinchLocationData("Visitsanity", 104, [GrinchRamData(0x80010000, value=0x0B)]),
"Enter the Ski Resort": GrinchLocationData("Visitsanity", 105, [GrinchRamData(0x80010000, value=0x0C)]),
"Enter the Civic Center": GrinchLocationData("Visitsanity", 106, [GrinchRamData(0x80010000, value=0x0D)]),
"Enter Who Dump": GrinchLocationData("Visitsanity", 107, [GrinchRamData(0x80010000, value=0x0E)]),
"Enter the Guardian's House Mine Field": GrinchLocationData("Visitsanity", 108, [GrinchRamData(0x80010000, value=0x11)]),
"Enter the exterior of the Power Plant": GrinchLocationData("Visitsanity", 109, [GrinchRamData(0x80010000, value=0x10)]),
"Enter the interior of the Power Plant": GrinchLocationData("Visitsanity", 110, [GrinchRamData(0x80010000, value=0x0F)]),
"Enter Who Lake": GrinchLocationData("Visitsanity", 111, [GrinchRamData(0x80010000, value=0x12)]),
"Enter the Submarine World": GrinchLocationData("Visitsanity", 112, [GrinchRamData(0x80010000, value=0x17)]),
"Enter the Scout's Hut": GrinchLocationData("Visitsanity", 113, [GrinchRamData(0x80010000, value=0x13)]),
"Enter the North Shore": GrinchLocationData("Visitsanity", 114, [GrinchRamData(0x80010000, value=0x14)]),
"Enter the Mayor's Villa": GrinchLocationData("Visitsanity", 115, [GrinchRamData(0x80010000, value=0x16)]),
#Need to find mission completion address for handful of locations that are not documented.
#Missions that have value are those ones we need to find the check for
#Whoville Missions
"Smashing Snowmen": GrinchLocationData("Whoville Missions", 200, [GrinchRamData()]),
"Shuffling The Mail": GrinchLocationData("Whoville Missions", 201, [GrinchRamData()]),
"Painting The Mayor's Posters": GrinchLocationData("Whoville Missions", 202, [GrinchRamData()]),
"Launching Eggs Into Houses": GrinchLocationData("Whoville Missions", 203, [GrinchRamData()]),
"Modifying The Mayor's Statue": GrinchLocationData("Whoville Missions", 204, [GrinchRamData()]),
"Advancing The Countdown-To-Xmas Clock": GrinchLocationData("Whoville Missions", 205, [GrinchRamData()]),
"Squashing All Gifts in Whoville": GrinchLocationData("Whoville Missions", 206, [GrinchRamData()]),
"Smashing Snowmen": GrinchLocationData("Whoville Missions", 200, [GrinchRamData(0x8001020C, value=10)]),
"Shuffling The Mail": GrinchLocationData("Whoville Missions", 201, [GrinchRamData(0x800100BE, binary_bit_pos=1)]),
"Painting The Mayor's Posters": GrinchLocationData("Whoville Missions", 202, [GrinchRamData(0x800100C6, value=10)]),
"Launching Eggs Into Houses": GrinchLocationData("Whoville Missions", 203, [GrinchRamData(0x800100C7, value=10)]),
"Modifying The Mayor's Statue": GrinchLocationData("Whoville Missions", 204, [GrinchRamData(0x800100BE, binary_bit_pos=2)]),
"Advancing The Countdown-To-Xmas Clock": GrinchLocationData("Whoville Missions", 205, [GrinchRamData(0x800100BE, binary_bit_pos=3)]),
"Squashing All Gifts in Whoville": GrinchLocationData("Whoville Missions", 206, [GrinchRamData(0x8001005C, value=500)]),
#Who Forest Missions
"Making Xmas Trees Droop": GrinchLocationData("Who Forest Missions", 300, [GrinchRamData()]),
"Sabotaging Snow Cannon With Glue": GrinchLocationData("Who Forest Missions", 301, [GrinchRamData()]),
"Putting Beehives In Cabins": GrinchLocationData("Who Forest Missions", 302, [GrinchRamData()]),
"Sliming The Mayor's Skis": GrinchLocationData("Who Forest Missions", 303, [GrinchRamData()]),
"Replacing The Candles On The Cake With Fireworks": GrinchLocationData("Who Forest Missions", 304, [GrinchRamData()]),
"Squashing All Gifts in Who Forest": GrinchLocationData("Who Forest Missions", 305, [GrinchRamData()]),
"Making Xmas Trees Droop": GrinchLocationData("Who Forest Missions", 300, [GrinchRamData(0x800100C8, value=10)]),
"Sabotaging Snow Cannon With Glue": GrinchLocationData("Who Forest Missions", 301, [GrinchRamData(0x800100BE, binary_bit_pos=4)]),
"Putting Beehives In Cabins": GrinchLocationData("Who Forest Missions", 302, [GrinchRamData(0x800100CA, value=10)]),
"Sliming The Mayor's Skis": GrinchLocationData("Who Forest Missions", 303, [GrinchRamData(0x800100BE, binary_bit_pos=5)]),
"Replacing The Candles On The Cake With Fireworks": GrinchLocationData("Who Forest Missions", 304, [GrinchRamData(0x800100BE, binary_bit_pos=6)]),
"Squashing All Gifts in Who Forest": GrinchLocationData("Who Forest Missions", 305, [GrinchRamData(0x8001005E, value=750)]),
#Who Dump Missions
"Stealing Food From Birds": GrinchLocationData("Who Dump Missions", 400, [GrinchRamData()]),
"Feeding The Computer With Robot Parts": GrinchLocationData("Who Dump Missions", 401, [GrinchRamData()]),
"Infesting The Mayor's House With Rats": GrinchLocationData("Who Dump Missions", 402, [GrinchRamData()]),
"Conducting The Stinky Gas To Who-Bris' Shack": GrinchLocationData("Who Dump Missions", 403, [GrinchRamData()]),
"Shaving Who Dump Guardian": GrinchLocationData("Who Dump Missions", 404, [GrinchRamData()]),
"Short-Circuiting Power-Plant": GrinchLocationData("Who Dump Missions", 405, [GrinchRamData()]),
"Squashing All Gifts in Who Dump": GrinchLocationData("Who Dump Missions", 406, [GrinchRamData()]),
"Stealing Food From Birds": GrinchLocationData("Who Dump Missions", 400, [GrinchRamData(0x800100CB, value=10)]),
"Feeding The Computer With Robot Parts": GrinchLocationData("Who Dump Missions", 401, [GrinchRamData(0x800100BF, binary_bit_pos=3)]),
"Infesting The Mayor's House With Rats": GrinchLocationData("Who Dump Missions", 402, [GrinchRamData(0x800100BE, binary_bit_pos=7)]),
"Conducting The Stinky Gas To Who-Bris' Shack": GrinchLocationData("Who Dump Missions", 403, [GrinchRamData(0x800100BE, binary_bit_pos=8)]),
"Shaving Who Dump Guardian": GrinchLocationData("Who Dump Missions", 404, [GrinchRamData(0x800100BF, binary_bit_pos=1)]),
"Short-Circuiting Power-Plant": GrinchLocationData("Who Dump Missions", 405, [GrinchRamData(0x800100BF, binary_bit_pos=2)]),
"Squashing All Gifts in Who Dump": GrinchLocationData("Who Dump Missions", 406, [GrinchRamData(0x80010060, value=750)]),
#Who Lake Missions
"Putting Thistles In Shorts": GrinchLocationData("Who Lake Missions", 500, [GrinchRamData()]),
"Sabotaging The Tents": GrinchLocationData("Who Lake Missions", 501, [GrinchRamData()]),
"Drilling Holes In Canoes": GrinchLocationData("Who Lake Missions", 502, [GrinchRamData()]),
"Modifying The Marine Mobile": GrinchLocationData("Who Lake Missions", 503, [GrinchRamData()]),
"Hooking The Mayor's Bed To The Motorboat": GrinchLocationData("Who Lake Missions", 504, [GrinchRamData()]),
"Squashing All Gifts in Who Lake": GrinchLocationData("Who Lake Missions", 505, [GrinchRamData()]),
"Putting Thistles In Shorts": GrinchLocationData("Who Lake Missions", 500, [GrinchRamData(0x800100E6, value=10)]),
"Sabotaging The Tents": GrinchLocationData("Who Lake Missions", 501, [GrinchRamData(0x800100E5, value=10)]),
"Drilling Holes In Canoes": GrinchLocationData("Who Lake Missions", 502, [GrinchRamData(0x800100EE, value=10)]),
"Modifying The Marine Mobile": GrinchLocationData("Who Lake Missions", 503, [GrinchRamData(0x800100BF, binary_bit_pos=5)]),
"Hooking The Mayor's Bed To The Motorboat": GrinchLocationData("Who Lake Missions", 504, [GrinchRamData(0x800100BF, binary_bit_pos=4)]),
"Squashing All Gifts in Who Lake": GrinchLocationData("Who Lake Missions", 505, [GrinchRamData(0x80010062, value=1000)]),
#Need to find binary values for individual blueprints, but all ram addresses are found
#Blueprints
#Binoculars Blueprints
"Binoculars Blueprint - Post Office Roof": GrinchLocationData("Binocular Blueprints", 600, [GrinchRamData()]),
"Binoculars Blueprint - City Hall Library - Left Side": GrinchLocationData("Binocular Blueprints", 601, [GrinchRamData()]),
"Binoculars Blueprint - City Hall Library - Front Side": GrinchLocationData("Binocular Blueprints", 602, [GrinchRamData()]),
"Binoculars Blueprint - City Hall Library - Right Side": GrinchLocationData("Binocular Blueprints", 603, [GrinchRamData()]),
"Binoculars Blueprint - Post Office Roof": GrinchLocationData("Binocular Blueprints", 600, [GrinchRamData(0x80100824, binary_bit_pos=0)]),
"Binoculars Blueprint - City Hall Library - Left Side": GrinchLocationData("Binocular Blueprints", 601, [GrinchRamData(0x8001021F, binary_bit_pos=0)]),
"Binoculars Blueprint - City Hall Library - Front Side": GrinchLocationData("Binocular Blueprints", 602, [GrinchRamData(0x8001021F, binary_bit_pos=0)]),
"Binoculars Blueprint - City Hall Library - Right Side": GrinchLocationData("Binocular Blueprints", 603, [GrinchRamData(0x8001021F, binary_bit_pos=0)]),
#Rotten Egg Launcher Blueprints
"Rotten Egg Launcher Blueprint - Outside City Hall": GrinchLocationData("Rotten Egg Launcher Blueprints", 700, [GrinchRamData()]),
"Rotten Egg Launcher Blueprint - Outside Clock Tower": GrinchLocationData("Rotten Egg Launcher Blueprints", 701, [GrinchRamData()]),
@@ -139,4 +149,7 @@ grinch_locations = {
"Grinch Copter Blueprint - Who Lake South Shore - Submarine World - Underwater": GrinchLocationData("Grinch Copter Blueprints", 1213, [GrinchRamData()]),
"Grinch Copter Blueprint - Who Lake North Shore - Mayor's Villa - Tree Branch": GrinchLocationData("Grinch Copter Blueprints", 1214, [GrinchRamData()]),
"Grinch Copter Blueprint - Who Lake North Shore - Mayor's Villa - Cave": GrinchLocationData("Grinch Copter Blueprints", 1215, [GrinchRamData()])
#Sleigh Room Locations
"Stealing All Gifts": GrinchLocationData("Sleigh Ride", 1300, [GrinchRamData(0x800100BF, binary_bit_pos=7)]),
"Neutralizing Santa": GrinchLocationData("Sleigh Ride", 1301, [GrinchRamData(0x800100BF, binary_bit_pos=8)]),
}

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@@ -7,10 +7,27 @@ from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, Te
class ProgressiveVacuum(DefaultOnToggle):
"""
Determines whether you get access to main areas progressively
Default: Whoville > Who Forest > Who Dump > Who Lake
Enabled: Whoville > Who Forest > Who Dump > Who Lake
"""
display_name = "Progressive Vacuum Access"
class Missionsanity(Choice):
"""
How mission checks are randomized in the pool
None: Does not add mission checks
Completion: Only completing the mission gives you a check
Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks.
Both: Both individual tasks and mission completion are randomized.
"""
display_name = "Mission Locations"
option_none = 0
option_completion = 1
option_individual = 2
option_both = 3
default = 1
# class StartingArea(Choice):
# """
# Here, you can select which area you'll start the game with. Whichever one you pick is the region you'll have access to at the start of the Multiworld.
@@ -44,3 +61,4 @@ class UnlimitedRottenEggs(Toggle):
class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
progressive_vacuum: ProgressiveVacuum
unlimited_rotten_eggs: UnlimitedRottenEggs
missionsanity: Missionsanity

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@@ -0,0 +1,8 @@
from typing import NamedTuple
class GrinchRamData(NamedTuple):
ram_address: int
value: int = None
binary_bit_position: int = None
bit_size: int = 1

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@@ -31,4 +31,5 @@ supadow_list = [
"Dankamania Supadow",
"The Copter Race Contest Supadow"
]
def create_regions(player: int, world: World, options: GrinchOptions):

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@@ -8,3 +8,6 @@ class GrinchWorld(World):
game: ClassVar[str] = "The Grinch"
options_dataclass = Options.GrinchOptions
options = Options.GrinchOptions
topology_present = True #not an open world game, very linear
item_name_to_id =
location_name_to_id =