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Docs: Minor Changes to apworld_dev_faq.md (#4947)
Co-authored-by: qwint <qwint.42@gmail.com>
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@@ -8,7 +8,11 @@ including [Contributing](contributing.md), [Adding Games](<adding games.md>), an
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### My game has a restrictive start that leads to fill errors
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Hint to the Generator that an item needs to be in sphere one with local_early_items. Here, `1` represents the number of "Sword" items to attempt to place in sphere one.
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A "restrictive start" here means having a combination of very few sphere 1 locations and potentially requiring more
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than one item to get a player to sphere 2.
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One way to fix this is to hint to the Generator that an item needs to be in sphere one with local_early_items.
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Here, `1` represents the number of "Sword" items the Generator will attempt to place in sphere one.
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```py
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early_item_name = "Sword"
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self.multiworld.local_early_items[self.player][early_item_name] = 1
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@@ -22,7 +26,7 @@ Some alternative ways to try to fix this problem are:
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---
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### I have multiple settings that change the item/location pool counts and need to balance them out
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### I have multiple options that change the item/location pool counts and need to make sure I am not submitting more/fewer items than locations
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In an ideal situation your system for producing locations and items wouldn't leave any opportunity for them to be unbalanced. But in real, complex situations, that might be unfeasible.
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