Super Metroid: Replace random module with world random in variaRandomizer (#4429)

This commit is contained in:
Mysteryem
2025-04-01 17:14:47 +01:00
committed by GitHub
parent 5a6b02dbd3
commit ca08e4b950
16 changed files with 154 additions and 142 deletions

View File

@@ -124,7 +124,7 @@ class SMWorld(World):
Logic.factory('vanilla')
dummy_rom_file = Utils.user_path(SMSettings.RomFile.copy_to) # actual rom set in generate_output
self.variaRando = VariaRandomizer(self.options, dummy_rom_file, self.player)
self.variaRando = VariaRandomizer(self.options, dummy_rom_file, self.player, self.multiworld.seed, self.random)
self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
# keeps Nothing items local so no player will ever pickup Nothing
@@ -314,11 +314,11 @@ class SMWorld(World):
raise KeyError(f"Item {name} for {self.player_name} is invalid.")
def get_filler_item_name(self) -> str:
if self.multiworld.random.randint(0, 100) < self.options.minor_qty.value:
if self.random.randint(0, 100) < self.options.minor_qty.value:
power_bombs = self.options.power_bomb_qty.value
missiles = self.options.missile_qty.value
super_missiles = self.options.super_qty.value
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
roll = self.random.randint(1, power_bombs + missiles + super_missiles)
if roll <= power_bombs:
return "Power Bomb"
elif roll <= power_bombs + missiles:
@@ -340,8 +340,8 @@ class SMWorld(World):
else:
nonChozoLoc.append(loc)
self.multiworld.random.shuffle(nonChozoLoc)
self.multiworld.random.shuffle(chozoLoc)
self.random.shuffle(nonChozoLoc)
self.random.shuffle(chozoLoc)
missingCount = len(self.NothingPool) - len(nonChozoLoc)
locations = nonChozoLoc
if (missingCount > 0):

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@@ -1,5 +1,4 @@
import copy
import random
from ..logic.logic import Logic
from ..utils.parameters import Knows
from ..graph.location import locationsDict
@@ -136,7 +135,8 @@ class GraphUtils:
refused[apName] = cause
return ret, refused
def updateLocClassesStart(startGraphArea, split, possibleMajLocs, preserveMajLocs, nLocs):
@staticmethod
def updateLocClassesStart(startGraphArea, split, possibleMajLocs, preserveMajLocs, nLocs, random):
locs = locationsDict
preserveMajLocs = [locs[locName] for locName in preserveMajLocs if locs[locName].isClass(split)]
possLocs = [locs[locName] for locName in possibleMajLocs][:nLocs]
@@ -160,7 +160,8 @@ class GraphUtils:
ap = getAccessPoint(startApName)
return ap.Start['patches'] if 'patches' in ap.Start else []
def createBossesTransitions():
@staticmethod
def createBossesTransitions(random):
transitions = vanillaBossesTransitions
def isVanilla():
for t in vanillaBossesTransitions:
@@ -180,13 +181,15 @@ class GraphUtils:
transitions.append((src,dst))
return transitions
def createAreaTransitions(lightAreaRando=False):
@staticmethod
def createAreaTransitions(lightAreaRando=False, *, random):
if lightAreaRando:
return GraphUtils.createLightAreaTransitions()
return GraphUtils.createLightAreaTransitions(random=random)
else:
return GraphUtils.createRegularAreaTransitions()
return GraphUtils.createRegularAreaTransitions(random=random)
def createRegularAreaTransitions(apList=None, apPred=None):
@staticmethod
def createRegularAreaTransitions(apList=None, apPred=None, *, random):
if apList is None:
apList = Logic.accessPoints
if apPred is None:
@@ -239,7 +242,8 @@ class GraphUtils:
transitions.append((ap.Name, ap.Name))
# crateria can be forced in corner cases
def createMinimizerTransitions(startApName, locLimit, forcedAreas=None):
@staticmethod
def createMinimizerTransitions(startApName, locLimit, forcedAreas=None, *, random):
if forcedAreas is None:
forcedAreas = []
if startApName == 'Ceres':
@@ -316,7 +320,8 @@ class GraphUtils:
GraphUtils.log.debug("FINAL MINIMIZER areas: "+str(areas))
return transitions
def createLightAreaTransitions():
@staticmethod
def createLightAreaTransitions(random):
# group APs by area
aps = {}
totalCount = 0
@@ -407,7 +412,8 @@ class GraphUtils:
return rooms
def escapeAnimalsTransitions(graph, possibleTargets, firstEscape):
@staticmethod
def escapeAnimalsTransitions(graph, possibleTargets, firstEscape, random):
n = len(possibleTargets)
assert (n < 4 and firstEscape is not None) or (n <= 4 and firstEscape is None), "Invalid possibleTargets list: " + str(possibleTargets)
GraphUtils.log.debug("escapeAnimalsTransitions. possibleTargets="+str(possibleTargets)+", firstEscape="+str(firstEscape))

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@@ -1,4 +1,3 @@
import random
from ..utils import log
from ..utils.utils import getRangeDict, chooseFromRange
from ..rando.ItemLocContainer import ItemLocation
@@ -23,8 +22,9 @@ class Choice(object):
# simple random choice, that chooses an item first, then a locatio to put it in
class ItemThenLocChoice(Choice):
def __init__(self, restrictions):
def __init__(self, restrictions, random):
super(ItemThenLocChoice, self).__init__(restrictions)
self.random = random
def chooseItemLoc(self, itemLocDict, isProg):
itemList = self.getItemList(itemLocDict)
@@ -49,7 +49,7 @@ class ItemThenLocChoice(Choice):
return self.chooseItemRandom(itemList)
def chooseItemRandom(self, itemList):
return random.choice(itemList)
return self.random.choice(itemList)
def chooseLocation(self, locList, item, isProg):
if len(locList) == 0:
@@ -63,12 +63,12 @@ class ItemThenLocChoice(Choice):
return self.chooseLocationRandom(locList)
def chooseLocationRandom(self, locList):
return random.choice(locList)
return self.random.choice(locList)
# Choice specialization for prog speed based filler
class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
def __init__(self, restrictions, progSpeedParams, distanceProp, services):
super(ItemThenLocChoiceProgSpeed, self).__init__(restrictions)
def __init__(self, restrictions, progSpeedParams, distanceProp, services, random):
super(ItemThenLocChoiceProgSpeed, self).__init__(restrictions, random)
self.progSpeedParams = progSpeedParams
self.distanceProp = distanceProp
self.services = services
@@ -104,7 +104,7 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
if self.restrictions.isLateMorph() and canRollback and len(itemLocDict) == 1:
item, locList = list(itemLocDict.items())[0]
if item.Type == 'Morph':
morphLocs = self.restrictions.lateMorphCheck(container, locList)
morphLocs = self.restrictions.lateMorphCheck(container, locList, self.random)
if morphLocs is not None:
itemLocDict[item] = morphLocs
else:
@@ -115,7 +115,7 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
assert len(locs) == 1 and locs[0].Name == item.Name
return ItemLocation(item, locs[0])
# late doors check for random door colors
if self.restrictions.isLateDoors() and random.random() < self.lateDoorsProb:
if self.restrictions.isLateDoors() and self.random.random() < self.lateDoorsProb:
self.processLateDoors(itemLocDict, ap, container)
self.progressionItemLocs = progressionItemLocs
self.ap = ap
@@ -145,14 +145,14 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
def chooseLocationProg(self, locs, item):
locs = self.getLocsSpreadProgression(locs)
random.shuffle(locs)
self.random.shuffle(locs)
ret = self.getChooseFunc(self.chooseLocRanges, self.chooseLocFuncs)(locs)
self.log.debug('chooseLocationProg. ret='+ret.Name)
return ret
# get choose function from a weighted dict
def getChooseFunc(self, rangeDict, funcDict):
v = chooseFromRange(rangeDict)
v = chooseFromRange(rangeDict, self.random)
return funcDict[v]
@@ -209,6 +209,6 @@ class ItemThenLocChoiceProgSpeed(ItemThenLocChoice):
for i in range(len(availableLocations)):
loc = availableLocations[i]
d = distances[i]
if d == maxDist or random.random() >= self.spreadProb:
if d == maxDist or self.random.random() >= self.spreadProb:
locs.append(loc)
return locs

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@@ -1,5 +1,5 @@
import copy, time, random
import copy, time
from ..utils import log
from ..logic.cache import RequestCache
from ..rando.RandoServices import RandoServices
@@ -15,11 +15,11 @@ from ..graph.graph_utils import GraphUtils
# item pool is not empty).
# entry point is generateItems
class Filler(object):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity, *, random):
self.startAP = startAP
self.cache = RequestCache()
self.graph = graph
self.services = RandoServices(graph, restrictions, self.cache)
self.services = RandoServices(graph, restrictions, self.cache, random=random)
self.restrictions = restrictions
self.settings = restrictions.settings
self.endDate = endDate
@@ -108,9 +108,9 @@ class Filler(object):
# very simple front fill algorithm with no rollback and no "softlock checks" (== dessy algorithm)
class FrontFiller(Filler):
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity):
super(FrontFiller, self).__init__(startAP, graph, restrictions, emptyContainer, endDate)
self.choice = ItemThenLocChoice(restrictions)
def __init__(self, startAP, graph, restrictions, emptyContainer, endDate=infinity, *, random):
super(FrontFiller, self).__init__(startAP, graph, restrictions, emptyContainer, endDate, random=random)
self.choice = ItemThenLocChoice(restrictions, random)
self.stdStart = GraphUtils.isStandardStart(self.startAP)
def isEarlyGame(self):

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@@ -1,5 +1,5 @@
import random, copy
import copy
from ..utils import log
from ..graph.graph_utils import GraphUtils, vanillaTransitions, vanillaBossesTransitions, escapeSource, escapeTargets, graphAreas, getAccessPoint
from ..logic.logic import Logic
@@ -11,13 +11,14 @@ from collections import defaultdict
# creates graph and handles randomized escape
class GraphBuilder(object):
def __init__(self, graphSettings):
def __init__(self, graphSettings, random):
self.graphSettings = graphSettings
self.areaRando = graphSettings.areaRando
self.bossRando = graphSettings.bossRando
self.escapeRando = graphSettings.escapeRando
self.minimizerN = graphSettings.minimizerN
self.log = log.get('GraphBuilder')
self.random = random
# builds everything but escape transitions
def createGraph(self, maxDiff):
@@ -48,18 +49,18 @@ class GraphBuilder(object):
objForced = forcedAreas.intersection(escAreas)
escAreasList = sorted(list(escAreas))
while len(objForced) < n and len(escAreasList) > 0:
objForced.add(escAreasList.pop(random.randint(0, len(escAreasList)-1)))
objForced.add(escAreasList.pop(self.random.randint(0, len(escAreasList)-1)))
forcedAreas = forcedAreas.union(objForced)
transitions = GraphUtils.createMinimizerTransitions(self.graphSettings.startAP, self.minimizerN, sorted(list(forcedAreas)))
transitions = GraphUtils.createMinimizerTransitions(self.graphSettings.startAP, self.minimizerN, sorted(list(forcedAreas)), random=self.random)
else:
if not self.bossRando:
transitions += vanillaBossesTransitions
else:
transitions += GraphUtils.createBossesTransitions()
transitions += GraphUtils.createBossesTransitions(self.random)
if not self.areaRando:
transitions += vanillaTransitions
else:
transitions += GraphUtils.createAreaTransitions(self.graphSettings.lightAreaRando)
transitions += GraphUtils.createAreaTransitions(self.graphSettings.lightAreaRando, random=self.random)
ret = AccessGraph(Logic.accessPoints, transitions, self.graphSettings.dotFile)
Objectives.objDict[self.graphSettings.player].setGraph(ret, maxDiff)
return ret
@@ -100,7 +101,7 @@ class GraphBuilder(object):
self.escapeTimer(graph, paths, self.areaRando or escapeTrigger is not None)
self.log.debug("escapeGraph: ({}, {}) timer: {}".format(escapeSource, dst, graph.EscapeAttributes['Timer']))
# animals
GraphUtils.escapeAnimalsTransitions(graph, possibleTargets, dst)
GraphUtils.escapeAnimalsTransitions(graph, possibleTargets, dst, self.random)
return True
def _getTargets(self, sm, graph, maxDiff):
@@ -110,7 +111,7 @@ class GraphBuilder(object):
if len(possibleTargets) == 0:
self.log.debug("Can't randomize escape, fallback to vanilla")
possibleTargets.append('Climb Bottom Left')
random.shuffle(possibleTargets)
self.random.shuffle(possibleTargets)
return possibleTargets
def getPossibleEscapeTargets(self, emptyContainer, graph, maxDiff):

View File

@@ -1,6 +1,6 @@
from ..utils.utils import randGaussBounds, getRangeDict, chooseFromRange
from ..utils import log
import logging, copy, random
import logging, copy
class Item:
__slots__ = ( 'Category', 'Class', 'Name', 'Code', 'Type', 'BeamBits', 'ItemBits', 'Id' )
@@ -335,7 +335,7 @@ class ItemManager:
itemCode = item.Code + modifier
return itemCode
def __init__(self, majorsSplit, qty, sm, nLocs, bossesItems, maxDiff):
def __init__(self, majorsSplit, qty, sm, nLocs, bossesItems, maxDiff, random):
self.qty = qty
self.sm = sm
self.majorsSplit = majorsSplit
@@ -344,6 +344,7 @@ class ItemManager:
self.maxDiff = maxDiff
self.majorClass = 'Chozo' if majorsSplit == 'Chozo' else 'Major'
self.itemPool = []
self.random = random
def newItemPool(self, addBosses=True):
self.itemPool = []
@@ -386,7 +387,7 @@ class ItemManager:
return ItemManager.Items[itemType].withClass(itemClass)
def createItemPool(self, exclude=None):
itemPoolGenerator = ItemPoolGenerator.factory(self.majorsSplit, self, self.qty, self.sm, exclude, self.nLocs, self.maxDiff)
itemPoolGenerator = ItemPoolGenerator.factory(self.majorsSplit, self, self.qty, self.sm, exclude, self.nLocs, self.maxDiff, self.random)
self.itemPool = itemPoolGenerator.getItemPool()
@staticmethod
@@ -402,20 +403,20 @@ class ItemPoolGenerator(object):
nbBosses = 9
@staticmethod
def factory(majorsSplit, itemManager, qty, sm, exclude, nLocs, maxDiff):
def factory(majorsSplit, itemManager, qty, sm, exclude, nLocs, maxDiff, random):
if majorsSplit == 'Chozo':
return ItemPoolGeneratorChozo(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorChozo(itemManager, qty, sm, maxDiff, random)
elif majorsSplit == 'Plando':
return ItemPoolGeneratorPlando(itemManager, qty, sm, exclude, nLocs, maxDiff)
return ItemPoolGeneratorPlando(itemManager, qty, sm, exclude, nLocs, maxDiff, random)
elif nLocs == ItemPoolGenerator.maxLocs:
if majorsSplit == "Scavenger":
return ItemPoolGeneratorScavenger(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorScavenger(itemManager, qty, sm, maxDiff, random)
else:
return ItemPoolGeneratorMajors(itemManager, qty, sm, maxDiff)
return ItemPoolGeneratorMajors(itemManager, qty, sm, maxDiff, random)
else:
return ItemPoolGeneratorMinimizer(itemManager, qty, sm, nLocs, maxDiff)
return ItemPoolGeneratorMinimizer(itemManager, qty, sm, nLocs, maxDiff, random)
def __init__(self, itemManager, qty, sm, maxDiff):
def __init__(self, itemManager, qty, sm, maxDiff, random):
self.itemManager = itemManager
self.qty = qty
self.sm = sm
@@ -423,12 +424,13 @@ class ItemPoolGenerator(object):
self.maxEnergy = 18 # 14E, 4R
self.maxDiff = maxDiff
self.log = log.get('ItemPool')
self.random = random
def isUltraSparseNoTanks(self):
# if low stuff botwoon is not known there is a hard energy req of one tank, even
# with both suits
lowStuffBotwoon = self.sm.knowsLowStuffBotwoon()
return random.random() < 0.5 and (lowStuffBotwoon.bool == True and lowStuffBotwoon.difficulty <= self.maxDiff)
return self.random.random() < 0.5 and (lowStuffBotwoon.bool == True and lowStuffBotwoon.difficulty <= self.maxDiff)
def calcMaxMinors(self):
pool = self.itemManager.getItemPool()
@@ -464,7 +466,7 @@ class ItemPoolGenerator(object):
rangeDict = getRangeDict(ammoQty)
self.log.debug("rangeDict: {}".format(rangeDict))
while len(self.itemManager.getItemPool()) < maxItems:
item = chooseFromRange(rangeDict)
item = chooseFromRange(rangeDict, self.random)
self.itemManager.addMinor(item)
else:
minorsTypes = ['Missile', 'Super', 'PowerBomb']
@@ -522,7 +524,7 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# no etank nor reserve
self.itemManager.removeItem('ETank')
self.itemManager.addItem('NoEnergy', 'Chozo')
elif random.random() < 0.5:
elif self.random.random() < 0.5:
# replace only etank with reserve
self.itemManager.removeItem('ETank')
self.itemManager.addItem('Reserve', 'Chozo')
@@ -535,9 +537,9 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# 4-6
# already 3E and 1R
alreadyInPool = 4
rest = randGaussBounds(2, 5)
rest = randGaussBounds(self.random, 2, 5)
if rest >= 1:
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve', 'Minor')
else:
self.itemManager.addItem('ETank', 'Minor')
@@ -550,13 +552,13 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
# 8-12
# add up to 3 Reserves or ETanks (cannot add more than 3 reserves)
for i in range(3):
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve', 'Minor')
else:
self.itemManager.addItem('ETank', 'Minor')
# 7 already in the pool (3 E, 1 R, + the previous 3)
alreadyInPool = 7
rest = 1 + randGaussBounds(4, 3.7)
rest = 1 + randGaussBounds(self.random, 4, 3.7)
for i in range(rest):
self.itemManager.addItem('ETank', 'Minor')
# fill the rest with NoEnergy
@@ -581,10 +583,10 @@ class ItemPoolGeneratorChozo(ItemPoolGenerator):
return self.itemManager.getItemPool()
class ItemPoolGeneratorMajors(ItemPoolGenerator):
def __init__(self, itemManager, qty, sm, maxDiff):
super(ItemPoolGeneratorMajors, self).__init__(itemManager, qty, sm, maxDiff)
self.sparseRest = 1 + randGaussBounds(2, 5)
self.mediumRest = 3 + randGaussBounds(4, 3.7)
def __init__(self, itemManager, qty, sm, maxDiff, random):
super(ItemPoolGeneratorMajors, self).__init__(itemManager, qty, sm, maxDiff, random)
self.sparseRest = 1 + randGaussBounds(self.random,2, 5)
self.mediumRest = 3 + randGaussBounds(self.random, 4, 3.7)
self.ultraSparseNoTanks = self.isUltraSparseNoTanks()
def addNoEnergy(self):
@@ -609,7 +611,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
# no energy at all
self.addNoEnergy()
else:
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('ETank')
else:
self.itemManager.addItem('Reserve')
@@ -620,7 +622,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
elif energyQty == 'sparse':
# 4-6
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve')
else:
self.itemManager.addItem('ETank')
@@ -639,7 +641,7 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
alreadyInPool = 2
n = getE(3)
for i in range(n):
if random.random() < 0.5:
if self.random.random() < 0.5:
self.itemManager.addItem('Reserve')
else:
self.itemManager.addItem('ETank')
@@ -676,15 +678,15 @@ class ItemPoolGeneratorMajors(ItemPoolGenerator):
return self.itemManager.getItemPool()
class ItemPoolGeneratorScavenger(ItemPoolGeneratorMajors):
def __init__(self, itemManager, qty, sm, maxDiff):
super(ItemPoolGeneratorScavenger, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, maxDiff, random):
super(ItemPoolGeneratorScavenger, self).__init__(itemManager, qty, sm, maxDiff, random)
def addNoEnergy(self):
self.itemManager.addItem('Nothing')
class ItemPoolGeneratorMinimizer(ItemPoolGeneratorMajors):
def __init__(self, itemManager, qty, sm, nLocs, maxDiff):
super(ItemPoolGeneratorMinimizer, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, nLocs, maxDiff, random):
super(ItemPoolGeneratorMinimizer, self).__init__(itemManager, qty, sm, maxDiff, random)
self.maxItems = nLocs
self.calcMaxAmmo()
nMajors = len([itemName for itemName,item in ItemManager.Items.items() if item.Class == 'Major' and item.Category != 'Energy'])
@@ -716,8 +718,8 @@ class ItemPoolGeneratorMinimizer(ItemPoolGeneratorMajors):
self.log.debug("maxEnergy: "+str(self.maxEnergy))
class ItemPoolGeneratorPlando(ItemPoolGenerator):
def __init__(self, itemManager, qty, sm, exclude, nLocs, maxDiff):
super(ItemPoolGeneratorPlando, self).__init__(itemManager, qty, sm, maxDiff)
def __init__(self, itemManager, qty, sm, exclude, nLocs, maxDiff, random):
super(ItemPoolGeneratorPlando, self).__init__(itemManager, qty, sm, maxDiff, random)
# in exclude dict:
# in alreadyPlacedItems:
# dict of 'itemType: count' of items already added in the plando.
@@ -805,7 +807,7 @@ class ItemPoolGeneratorPlando(ItemPoolGenerator):
if ammoQty:
rangeDict = getRangeDict(ammoQty)
while len(self.itemManager.getItemPool()) < maxItems and remain > 0:
item = chooseFromRange(rangeDict)
item = chooseFromRange(rangeDict, self.random)
self.itemManager.addMinor(item)
remain -= 1

View File

@@ -1,4 +1,4 @@
import sys, random, time
import sys, time
from ..utils import log
from ..logic.logic import Logic
@@ -14,7 +14,7 @@ from ..utils.doorsmanager import DoorsManager
# entry point for rando execution ("randomize" method)
class RandoExec(object):
def __init__(self, seedName, vcr, randoSettings, graphSettings, player):
def __init__(self, seedName, vcr, randoSettings, graphSettings, player, random):
self.errorMsg = ""
self.seedName = seedName
self.vcr = vcr
@@ -22,6 +22,7 @@ class RandoExec(object):
self.graphSettings = graphSettings
self.log = log.get('RandoExec')
self.player = player
self.random = random
# processes settings to :
# - create Restrictions and GraphBuilder objects
@@ -31,7 +32,7 @@ class RandoExec(object):
vcr = VCR(self.seedName, 'rando') if self.vcr == True else None
self.errorMsg = ""
split = self.randoSettings.restrictions['MajorMinor']
self.graphBuilder = GraphBuilder(self.graphSettings)
self.graphBuilder = GraphBuilder(self.graphSettings, self.random)
container = None
i = 0
attempts = 500 if self.graphSettings.areaRando or self.graphSettings.doorsColorsRando or split == 'Scavenger' else 1
@@ -43,10 +44,10 @@ class RandoExec(object):
while container is None and i < attempts and now <= endDate:
self.restrictions = Restrictions(self.randoSettings)
if self.graphSettings.doorsColorsRando == True:
DoorsManager.randomize(self.graphSettings.allowGreyDoors, self.player)
DoorsManager.randomize(self.graphSettings.allowGreyDoors, self.player, self.random)
self.areaGraph = self.graphBuilder.createGraph(self.randoSettings.maxDiff)
services = RandoServices(self.areaGraph, self.restrictions)
setup = RandoSetup(self.graphSettings, Logic.locations[:], services, self.player)
services = RandoServices(self.areaGraph, self.restrictions, random=self.random)
setup = RandoSetup(self.graphSettings, Logic.locations[:], services, self.player, self.random)
self.setup = setup
container = setup.createItemLocContainer(endDate, vcr)
if container is None:
@@ -78,7 +79,7 @@ class RandoExec(object):
n = nMaj
elif split == 'Chozo':
n = nChozo
GraphUtils.updateLocClassesStart(startAP.GraphArea, split, possibleMajLocs, preserveMajLocs, n)
GraphUtils.updateLocClassesStart(startAP.GraphArea, split, possibleMajLocs, preserveMajLocs, n, self.random)
def postProcessItemLocs(self, itemLocs, hide):
# hide some items like in dessy's
@@ -89,7 +90,7 @@ class RandoExec(object):
if (item.Category != "Nothing"
and loc.CanHidden == True
and loc.Visibility == 'Visible'):
if bool(random.getrandbits(1)) == True:
if bool(self.random.getrandbits(1)) == True:
loc.Visibility = 'Hidden'
# put nothing in unfilled locations
filledLocNames = [il.Location.Name for il in itemLocs]

View File

@@ -1,5 +1,4 @@
import copy, random, sys, logging, os
import copy, sys, logging, os
from enum import Enum, unique
from ..utils import log
from ..utils.parameters import infinity
@@ -19,12 +18,13 @@ class ComebackCheckType(Enum):
# collection of stateless services to be used mainly by fillers
class RandoServices(object):
def __init__(self, graph, restrictions, cache=None):
def __init__(self, graph, restrictions, cache=None, *, random):
self.restrictions = restrictions
self.settings = restrictions.settings
self.areaGraph = graph
self.cache = cache
self.log = log.get('RandoServices')
self.random = random
@staticmethod
def printProgress(s):
@@ -217,7 +217,7 @@ class RandoServices(object):
# choose a morph item location in that context
morphItemLoc = ItemLocation(
morph,
random.choice(morphLocs)
self.random.choice(morphLocs)
)
# acquire morph in new context and see if we can still open new locs
newAP = self.collect(ap, containerCpy, morphItemLoc)
@@ -232,7 +232,7 @@ class RandoServices(object):
if morphLocItem is None or len(itemLocDict) == 1:
# no morph, or it is the only possibility: nothing to do
return
morphLocs = self.restrictions.lateMorphCheck(container, itemLocDict[morphLocItem])
morphLocs = self.restrictions.lateMorphCheck(container, itemLocDict[morphLocItem], self.random)
if morphLocs is not None:
itemLocDict[morphLocItem] = morphLocs
else:
@@ -380,10 +380,10 @@ class RandoServices(object):
(itemLocDict, isProg) = self.getPossiblePlacements(ap, container, ComebackCheckType.NoCheck)
assert not isProg
items = list(itemLocDict.keys())
random.shuffle(items)
self.random.shuffle(items)
for item in items:
cont = copy.copy(container)
loc = random.choice(itemLocDict[item])
loc = self.random.choice(itemLocDict[item])
itemLoc1 = ItemLocation(item, loc)
self.log.debug("itemLoc1 attempt: "+getItemLocStr(itemLoc1))
newAP = self.collect(ap, cont, itemLoc1)
@@ -391,8 +391,8 @@ class RandoServices(object):
self.cache.reset()
(ild, isProg) = self.getPossiblePlacements(newAP, cont, ComebackCheckType.NoCheck)
if isProg:
item2 = random.choice(list(ild.keys()))
itemLoc2 = ItemLocation(item2, random.choice(ild[item2]))
item2 = self.random.choice(list(ild.keys()))
itemLoc2 = ItemLocation(item2, self.random.choice(ild[item2]))
self.log.debug("itemLoc2: "+getItemLocStr(itemLoc2))
return (itemLoc1, itemLoc2)
return None

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@@ -1,5 +1,4 @@
import sys, random
import sys
from collections import defaultdict
from ..rando.Items import ItemManager
from ..utils.utils import getRangeDict, chooseFromRange
@@ -32,11 +31,11 @@ class RandoSettings(object):
def isPlandoRando(self):
return self.PlandoOptions is not None
def getItemManager(self, smbm, nLocs, bossesItems):
def getItemManager(self, smbm, nLocs, bossesItems, random):
if not self.isPlandoRando():
return ItemManager(self.restrictions['MajorMinor'], self.qty, smbm, nLocs, bossesItems, self.maxDiff)
return ItemManager(self.restrictions['MajorMinor'], self.qty, smbm, nLocs, bossesItems, self.maxDiff, random)
else:
return ItemManager('Plando', self.qty, smbm, nLocs, bossesItems, self.maxDiff)
return ItemManager('Plando', self.qty, smbm, nLocs, bossesItems, self.maxDiff, random)
def getExcludeItems(self, locations):
if not self.isPlandoRando():
@@ -94,7 +93,7 @@ class ProgSpeedParameters(object):
self.restrictions = restrictions
self.nLocs = nLocs
def getVariableSpeed(self):
def getVariableSpeed(self, random):
ranges = getRangeDict({
'slowest':7,
'slow':20,
@@ -102,7 +101,7 @@ class ProgSpeedParameters(object):
'fast':27,
'fastest':11
})
return chooseFromRange(ranges)
return chooseFromRange(ranges, random)
def getMinorHelpProb(self, progSpeed):
if self.restrictions.split != 'Major':
@@ -134,7 +133,7 @@ class ProgSpeedParameters(object):
def isSlow(self, progSpeed):
return progSpeed == "slow" or (progSpeed == "slowest" and self.restrictions.split == "Chozo")
def getItemLimit(self, progSpeed):
def getItemLimit(self, progSpeed, random):
itemLimit = self.nLocs
if self.isSlow(progSpeed):
itemLimit = int(self.nLocs*0.209) # 21 for 105

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@@ -1,4 +1,4 @@
import copy, random
import copy
from ..utils import log
from ..utils.utils import randGaussBounds
@@ -16,8 +16,9 @@ from ..rom.rom_patches import RomPatches
# checks init conditions for the randomizer: processes super fun settings, graph, start location, special restrictions
# the entry point is createItemLocContainer
class RandoSetup(object):
def __init__(self, graphSettings, locations, services, player):
def __init__(self, graphSettings, locations, services, player, random):
self.sm = SMBoolManager(player, services.settings.maxDiff)
self.random = random
self.settings = services.settings
self.graphSettings = graphSettings
self.startAP = graphSettings.startAP
@@ -31,7 +32,7 @@ class RandoSetup(object):
# print("nLocs Setup: "+str(len(self.locations)))
# in minimizer we can have some missing boss locs
bossesItems = [loc.BossItemType for loc in self.locations if loc.isBoss()]
self.itemManager = self.settings.getItemManager(self.sm, len(self.locations), bossesItems)
self.itemManager = self.settings.getItemManager(self.sm, len(self.locations), bossesItems, random)
self.forbiddenItems = []
self.restrictedLocs = []
self.lastRestricted = []
@@ -165,7 +166,7 @@ class RandoSetup(object):
return True
self.log.debug("********* PRE RANDO START")
container = copy.copy(self.container)
filler = FrontFiller(self.startAP, self.areaGraph, self.restrictions, container)
filler = FrontFiller(self.startAP, self.areaGraph, self.restrictions, container, random=self.random)
condition = filler.createStepCountCondition(4)
(isStuck, itemLocations, progItems) = filler.generateItems(condition)
self.log.debug("********* PRE RANDO END")
@@ -345,9 +346,9 @@ class RandoSetup(object):
def getForbiddenItemsFromList(self, itemList):
self.log.debug('getForbiddenItemsFromList: ' + str(itemList))
remove = []
n = randGaussBounds(len(itemList))
n = randGaussBounds(self.random, len(itemList))
for i in range(n):
idx = random.randint(0, len(itemList) - 1)
idx = self.random.randint(0, len(itemList) - 1)
item = itemList.pop(idx)
if item is not None:
remove.append(item)

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@@ -1,4 +1,4 @@
import copy, random
import copy
from ..utils import log
from ..graph.graph_utils import getAccessPoint
from ..rando.ItemLocContainer import getLocListStr
@@ -112,7 +112,7 @@ class Restrictions(object):
return item.Class == "Minor"
# return True if we can keep morph as a possibility
def lateMorphCheck(self, container, possibleLocs):
def lateMorphCheck(self, container, possibleLocs, random):
# the closer we get to the limit the higher the chances of allowing morph
proba = random.randint(0, self.lateMorphLimit)
if self.split == 'Full':

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@@ -1,7 +1,7 @@
#!/usr/bin/python3
from Utils import output_path
import argparse, os.path, json, sys, shutil, random, copy, requests
import argparse, os.path, json, sys, shutil, copy, requests
from .rando.RandoSettings import RandoSettings, GraphSettings
from .rando.RandoExec import RandoExec
@@ -39,7 +39,7 @@ objectives = defaultMultiValues['objective']
tourians = defaultMultiValues['tourian']
areaRandomizations = defaultMultiValues['areaRandomization']
def randomMulti(args, param, defaultMultiValues):
def randomMulti(args, param, defaultMultiValues, random):
value = args[param]
isRandom = False
@@ -250,10 +250,11 @@ class VariaRandomizer:
parser.add_argument('--tourianList', help="list to choose from when random",
dest='tourianList', nargs='?', default=None)
def __init__(self, options, rom, player):
def __init__(self, options, rom, player, seed, random):
# parse args
self.args = copy.deepcopy(VariaRandomizer.parser.parse_args(["--logic", "varia"])) #dummy custom args to skip parsing _sys.argv while still get default values
self.player = player
self.random = random
args = self.args
args.rom = rom
# args.startLocation = to_pascal_case_with_space(options.startLocation.current_key)
@@ -323,11 +324,13 @@ class VariaRandomizer:
logger.debug("preset: {}".format(preset))
# if no seed given, choose one
if args.seed == 0:
self.seed = random.randrange(sys.maxsize)
else:
self.seed = args.seed
# Archipelago provides a seed for the multiworld.
self.seed = seed
# # if no seed given, choose one
# if args.seed == 0:
# self.seed = random.randrange(sys.maxsize)
# else:
# self.seed = args.seed
logger.debug("seed: {}".format(self.seed))
if args.raceMagic is not None:
@@ -360,12 +363,12 @@ class VariaRandomizer:
logger.debug("maxDifficulty: {}".format(self.maxDifficulty))
# handle random parameters with dynamic pool of values
(_, progSpeed) = randomMulti(args.__dict__, "progressionSpeed", speeds)
(_, progDiff) = randomMulti(args.__dict__, "progressionDifficulty", progDiffs)
(majorsSplitRandom, args.majorsSplit) = randomMulti(args.__dict__, "majorsSplit", majorsSplits)
(_, self.gravityBehaviour) = randomMulti(args.__dict__, "gravityBehaviour", gravityBehaviours)
(_, args.tourian) = randomMulti(args.__dict__, "tourian", tourians)
(areaRandom, args.area) = randomMulti(args.__dict__, "area", areaRandomizations)
(_, progSpeed) = randomMulti(args.__dict__, "progressionSpeed", speeds, random)
(_, progDiff) = randomMulti(args.__dict__, "progressionDifficulty", progDiffs, random)
(majorsSplitRandom, args.majorsSplit) = randomMulti(args.__dict__, "majorsSplit", majorsSplits, random)
(_, self.gravityBehaviour) = randomMulti(args.__dict__, "gravityBehaviour", gravityBehaviours, random)
(_, args.tourian) = randomMulti(args.__dict__, "tourian", tourians, random)
(areaRandom, args.area) = randomMulti(args.__dict__, "area", areaRandomizations, random)
areaRandomization = args.area in ['light', 'full']
lightArea = args.area == 'light'
@@ -626,7 +629,7 @@ class VariaRandomizer:
if args.objective:
if (args.objectiveRandom):
availableObjectives = [goal for goal in objectives if goal != "collect 100% items"] if "random" in args.objectiveList else args.objectiveList
self.objectivesManager.setRandom(args.nbObjective, availableObjectives)
self.objectivesManager.setRandom(args.nbObjective, availableObjectives, self.random)
else:
maxActiveGoals = Objectives.maxActiveGoals - addedObjectives
if len(args.objective) > maxActiveGoals:
@@ -660,7 +663,7 @@ class VariaRandomizer:
# print("energyQty:{}".format(energyQty))
#try:
self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player)
self.randoExec = RandoExec(seedName, args.vcr, randoSettings, graphSettings, self.player, self.random)
self.container = self.randoExec.randomize()
# if we couldn't find an area layout then the escape graph is not created either
# and getDoorConnections will crash if random escape is activated.
@@ -690,7 +693,7 @@ class VariaRandomizer:
'gameend.ips', 'grey_door_animals.ips', 'low_timer.ips', 'metalimals.ips',
'phantoonimals.ips', 'ridleyimals.ips']
if args.escapeRando == False:
args.patches.append(random.choice(animalsPatches))
args.patches.append(self.random.choice(animalsPatches))
args.patches.append("Escape_Animals_Change_Event")
else:
optErrMsgs.append("Ignored animals surprise because of escape randomization")
@@ -760,9 +763,9 @@ class VariaRandomizer:
# patch local rom
# romFileName = args.rom
# shutil.copyfile(romFileName, outputFilename)
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, player=self.player)
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, player=self.player, random=self.random)
else:
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic)
romPatcher = RomPatcher(settings=patcherSettings, magic=args.raceMagic, random=self.random)
if customPrePatchApply != None:
customPrePatchApply(romPatcher)

View File

@@ -49,7 +49,7 @@ class RomPatcher:
'DoorsColors': ['beam_doors_plms.ips', 'beam_doors_gfx.ips', 'red_doors.ips']
}
def __init__(self, settings=None, romFileName=None, magic=None, player=0):
def __init__(self, settings=None, romFileName=None, magic=None, player=0, *, random):
self.log = log.get('RomPatcher')
self.settings = settings
#self.romFileName = romFileName
@@ -76,6 +76,7 @@ class RomPatcher:
0x93ea: self.forceRoomCRE
}
self.player = player
self.random = random
def patchRom(self):
self.applyIPSPatches()
@@ -496,9 +497,9 @@ class RomPatcher:
self.ipsPatches = []
def writeSeed(self, seed):
random.seed(seed)
seedInfo = random.randint(0, 0xFFFF)
seedInfo2 = random.randint(0, 0xFFFF)
r = random.Random(seed)
seedInfo = r.randint(0, 0xFFFF)
seedInfo2 = r.randint(0, 0xFFFF)
self.romFile.writeWord(seedInfo, snes_to_pc(0xdfff00))
self.romFile.writeWord(seedInfo2)
@@ -1066,7 +1067,7 @@ class RomPatcher:
def writeObjectives(self, itemLocs, tourian):
objectives = Objectives.objDict[self.player]
objectives.writeGoals(self.romFile)
objectives.writeGoals(self.romFile, self.random)
objectives.writeIntroObjectives(self.romFile, tourian)
self.writeItemsMasks(itemLocs)
# hack bomb_torizo.ips to wake BT in all cases if necessary, ie chozo bots objective is on, and nothing at bombs

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@@ -1,4 +1,3 @@
import random
from enum import IntEnum,IntFlag
import copy
from ..logic.smbool import SMBool
@@ -123,7 +122,7 @@ class Door(object):
else:
return [color for color in colorsList if color not in self.forbiddenColors]
def randomize(self, allowGreyDoors):
def randomize(self, allowGreyDoors, random):
if self.canRandomize():
if self.canGrey and allowGreyDoors:
self.setColor(random.choice(self.filterColorList(colorsListGrey)))
@@ -347,9 +346,9 @@ class DoorsManager():
currentDoors['CrabShaftRight'].forceBlue()
@staticmethod
def randomize(allowGreyDoors, player):
def randomize(allowGreyDoors, player, random):
for door in DoorsManager.doorsDict[player].values():
door.randomize(allowGreyDoors)
door.randomize(allowGreyDoors, random)
# set both ends of toilet to the same color to avoid soft locking in area rando
toiletTop = DoorsManager.doorsDict[player]['PlasmaSparkBottom']
toiletBottom = DoorsManager.doorsDict[player]['OasisTop']

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@@ -1,5 +1,4 @@
import copy
import random
from ..rom.addresses import Addresses
from ..rom.rom import pc_to_snes
from ..logic.helpers import Bosses
@@ -28,7 +27,7 @@ class Synonyms(object):
]
alreadyUsed = []
@staticmethod
def getVerb():
def getVerb(random):
verb = random.choice(Synonyms.killSynonyms)
while verb in Synonyms.alreadyUsed:
verb = random.choice(Synonyms.killSynonyms)
@@ -88,10 +87,10 @@ class Goal(object):
# not all objectives require an ap (like limit objectives)
return self.clearFunc(smbm, ap)
def getText(self):
def getText(self, random):
out = "{}. ".format(self.rank)
if self.useSynonym:
out += self.text.format(Synonyms.getVerb())
out += self.text.format(Synonyms.getVerb(random))
else:
out += self.text
assert len(out) <= 28, "Goal text '{}' is too long: {}, max 28".format(out, len(out))
@@ -676,7 +675,7 @@ class Objectives(object):
return [goal.name for goal in _goals.values() if goal.available and (not removeNothing or goal.name != "nothing")]
# call from rando
def setRandom(self, nbGoals, availableGoals):
def setRandom(self, nbGoals, availableGoals, random):
while self.nbActiveGoals < nbGoals and availableGoals:
goalName = random.choice(availableGoals)
self.addGoal(goalName)
@@ -702,7 +701,7 @@ class Objectives(object):
LOG.debug("tourianRequired: {}".format(self.tourianRequired))
# call from rando
def writeGoals(self, romFile):
def writeGoals(self, romFile, random):
# write check functions
romFile.seek(Addresses.getOne('objectivesList'))
for goal in self.activeGoals:
@@ -736,7 +735,7 @@ class Objectives(object):
space = 3 if self.nbActiveGoals == 5 else 4
for i, goal in enumerate(self.activeGoals):
addr = baseAddr + i * lineLength * space
text = goal.getText()
text = goal.getText(random)
romFile.seek(addr)
for c in text:
if c not in char2tile:

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@@ -1,5 +1,5 @@
import io
import os, json, re, random
import os, json, re
import pathlib
import sys
from typing import Any
@@ -88,7 +88,7 @@ def normalizeRounding(n):
# gauss random in [0, r] range
# the higher the slope, the less probable extreme values are.
def randGaussBounds(r, slope=5):
def randGaussBounds(random, r, slope=5):
r = float(r)
n = normalizeRounding(random.gauss(r/2, r/slope))
if n < 0:
@@ -111,7 +111,7 @@ def getRangeDict(weightDict):
return rangeDict
def chooseFromRange(rangeDict):
def chooseFromRange(rangeDict, random):
r = random.random()
val = None
for v in sorted(rangeDict, key=rangeDict.get):