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Lingo: Add panels mode door shuffle (#3163)
* Created panels mode door shuffle * Added some panel door item names * Remove RUNT TURN panel door Not really useful. * Fix logic with First SIX related stuff * Add group_doors to slot data * Fix LEVEL 2 behavior with panels mode * Fixed unit tests * Fixed duplicate IDs from merge * Just regenerated new IDs * Fixed duplication of color and door group items * Removed unnecessary unit test option * Fix The Seeker being achievable without entrance door * Fix The Observant being achievable without locked panels * Added some more panel doors * Added Progressive Suits Area * Lingo: Fix Basement access with THE MASTER * Added indirect conditions for MASTER-blocked entrances * Fixed Incomparable achievement access * Fix STAIRS panel logic * Fix merge error with good items * Is this clearer? * DREAD and TURN LEARN * Allow a weird edge case for reduced locations Panels mode door shuffle + grouped doors + color shuffle + pilgrimage enabled is exactly the right number of items for reduced locations. Removing color shuffle also allows for disabling pilgrimage, adding sunwarp locking, or both, with a couple of locations left over. * Prevent small sphere one on panels mode * Added shuffle_doors aliases for old options * Fixed a unit test * Updated datafile * Tweaked requirements for reduced locations * Added player name to OptionError messages * Update generated.dat
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@@ -3,7 +3,7 @@ from . import LingoTestBase
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class TestComplexProgressiveHallwayRoom(LingoTestBase):
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options = {
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"shuffle_doors": "complex"
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"shuffle_doors": "doors"
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}
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def test_item(self):
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@@ -54,7 +54,8 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
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class TestSimpleHallwayRoom(LingoTestBase):
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options = {
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"shuffle_doors": "simple"
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"shuffle_doors": "doors",
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"group_doors": "true",
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}
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def test_item(self):
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@@ -81,7 +82,7 @@ class TestSimpleHallwayRoom(LingoTestBase):
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class TestProgressiveArtGallery(LingoTestBase):
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options = {
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"shuffle_doors": "complex",
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"shuffle_doors": "doors",
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"shuffle_colors": "false",
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}
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