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Actually require military science pack for rocket silo on military or higher.
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@@ -85,7 +85,8 @@ class CustomTechnology(Technology):
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def __init__(self, origin: Technology, world, allowed_packs: Set[str], player: int):
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ingredients = origin.ingredients & allowed_packs
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military_allowed = "military-science-pack" in allowed_packs \
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and (ingredients & {"chemical-science-pack", "production-science-pack", "utility-science-pack"})
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and ((ingredients & {"chemical-science-pack", "production-science-pack", "utility-science-pack"})
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or origin.name == "rocket-silo")
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self.player = player
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if origin.name not in world.worlds[player].static_nodes:
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if military_allowed:
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