LADX: Fix gen failures with non-ascii player names, fix missing custom (#1619)
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		| @@ -17,18 +17,24 @@ class ShopItem(ItemInfo): | ||||
|     def patch(self, rom, option, *, multiworld=None): | ||||
|         mw_text = "" | ||||
|         if multiworld: | ||||
|             mw_text = f" for player {rom.player_names[multiworld - 1]}" | ||||
|             mw_text = f" for player {rom.player_names[multiworld - 1].encode('ascii', 'replace').decode()}" | ||||
|  | ||||
|          | ||||
|         if self.custom_item_name: | ||||
|             name = self.custom_item_name | ||||
|         else: | ||||
|             name = "{"+option+"}" | ||||
|  | ||||
|         if self.__index == 0: | ||||
|             # Old index, maybe not needed any more | ||||
|             rom.patch(0x04, 0x37C5, "08", "%02X" % (CHEST_ITEMS[option])) | ||||
|             rom.texts[0x030] = formatText(f"Deluxe {{%s}} 200 {{RUPEES}}{mw_text}!" % (option), ask="Buy  No Way") | ||||
|             rom.texts[0x030] = formatText(f"Deluxe {name} 200 {{RUPEES}}{mw_text}!", ask="Buy  No Way") | ||||
|             rom.banks[0x3E][0x3800 + 0x2A1] = CHEST_ITEMS[option] | ||||
|             if multiworld: | ||||
|                 rom.banks[0x3E][0x3300 + 0x2A1] = multiworld | ||||
|         elif self.__index == 1: | ||||
|             rom.patch(0x04, 0x37C6, "02", "%02X" % (CHEST_ITEMS[option])) | ||||
|             rom.texts[0x02C] = formatText(f"{{%s}} Only 980 {{RUPEES}}{mw_text}!" % (option), ask="Buy  No Way") | ||||
|             rom.texts[0x02C] = formatText(f"{name} only 980 {{RUPEES}}{mw_text}!", ask="Buy  No Way") | ||||
|              | ||||
|             rom.banks[0x3E][0x3800 + 0x2A7] = CHEST_ITEMS[option] | ||||
|             if multiworld: | ||||
|   | ||||
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