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CV64: Fix some unrandomized locations containing unintended items on specific settings (#4728)
* Fix some unrandomized locations on specific settings. * Remove now-unnecessary comment
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@@ -644,6 +644,9 @@ class CV64PatchExtensions(APPatchExtension):
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# Replace the PowerUp in the Forest Special1 Bridge 3HB rock with an L jewel if 3HBs aren't randomized
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if not options["multi_hit_breakables"]:
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rom_data.write_byte(0x10C7A1, 0x03)
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# Replace the PowerUp in one of the lizard lockers if the lizard locker items aren't randomized.
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if not options["lizard_locker_items"]:
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rom_data.write_byte(0xBFCA07, 0x03)
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# Change the appearance of the Pot-Pourri to that of a larger PowerUp regardless of the above setting, so other
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# game PermaUps are distinguishable.
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rom_data.write_int32s(0xEE558, [0x06005F08, 0x3FB00000, 0xFFFFFF00])
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@@ -714,7 +717,11 @@ class CV64PatchExtensions(APPatchExtension):
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rom_data.write_int32(0x10CF38, 0x8000FF4D) # CT final room door slab
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rom_data.write_int32(0x10CF44, 0x1000FF4D) # CT Renon slab
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rom_data.write_int32(0x10C908, 0x0008FF4D) # Villa foyer chandelier
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rom_data.write_byte(0x10CF37, 0x04) # pointer for CT final room door slab item data
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# Change the pointer to the Clock Tower final room 3HB door slab drops to not share its values with those of the
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# 3HB slab near Renon at the top of the room.
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if options["multi_hit_breakables"]:
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rom_data.write_byte(0x10CF37, 0x04)
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# Once-per-frame gameplay checks
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rom_data.write_int32(0x6C848, 0x080FF40D) # J 0x803FD034
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@@ -1000,6 +1007,7 @@ def write_patch(world: "CV64World", patch: CV64ProcedurePatch, offset_data: Dict
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"multi_hit_breakables": world.options.multi_hit_breakables.value,
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"drop_previous_sub_weapon": world.options.drop_previous_sub_weapon.value,
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"countdown": world.options.countdown.value,
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"lizard_locker_items": world.options.lizard_locker_items.value,
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"shopsanity": world.options.shopsanity.value,
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"panther_dash": world.options.panther_dash.value,
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"big_toss": world.options.big_toss.value,
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