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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Option changes based on feedback along with typos and punctuation issues
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@@ -1,7 +1,7 @@
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from dataclasses import dataclass
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from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
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PerGameCommonOptions
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PerGameCommonOptions, OptionSet
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class StartingArea(Choice):
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"""
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@@ -39,24 +39,38 @@ class Missionsanity(Choice):
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option_both = 3
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default = 1
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class AnnoyingLocations(DefaultOnToggle):
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"""Makes certain long, annoying, and tedious checks to be excluded [NOT IMPLEMENTED]"""
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display_name = "Annoying Locations"
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class ExcludeRegions(OptionSet):
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"""Allows entire regions to be an excluded location to ensure you are not logically required to enter the region along
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with any and all checks that are in that region too. WARNING: Excluding too many regions may cause generation to fail.
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Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Countdown to X-Mas Clock Tower", "City Hall",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"North Shore", "Mayor's Villa", "Sleigh Ride"
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[NOT IMPLEMENTED]"""
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display_name = "Exclude Regions"
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valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Countdown to X-Mas Clock Tower", "City Hall",
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"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
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"North Shore", "Mayor's Villa", "Sleigh Ride"}
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class ProgressiveGadget(Toggle):#DefaultOnToggle
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"""
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Determines whether you get access to a gadget as individual blueprint count [NOT IMPLEMENTED]
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Determines whether you get access to a gadget as individual blueprint count. [NOT IMPLEMENTED]
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"""
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display_name = "Progressive Gadgets"
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class Supadow(Toggle):
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"""Enables completing minigames through the Supadows in Mount Crumpit as checks. (9 locations) [NOT IMPLEMENTED]"""
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display_name = "Supadow Minigame Locations"
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"""Enables completing minigames through the Supadows in Mount Crumpit as checks. NOT IMPLEMENTED]"""
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display_name = "Supadow Minigames"
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class Gifts(Toggle):
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"""Missions that require you to squash every present in a level. (4 locations) [NOT IMPLEMENTED]"""
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display_name = "Gift Collection Locations"
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class Gifts(Range):
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"""Considers how many gifts must be squashed per check.
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Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]"""
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display_name = "Gifts Squashed per check"
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range_start = 0
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range_end = 300
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default = 0
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class Movesanity(Toggle):
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@@ -70,16 +84,18 @@ class UnlimitedEggs(Toggle):
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class RingLinkOption(Toggle):
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"""Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled."""
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display_name = "Ring Link"
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class TrapLinkOption(Toggle):
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"""If a trap is sent from Grinch, traps that are compatible with other games are triggered aswell. [NOT IMPLEMENTED]"""
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"""If a trap is sent from Grinch, traps that are compatible with other games are triggered as well. [NOT IMPLEMENTED]"""
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display_name = "Trap Link"
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@dataclass
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class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
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starting_area: StartingArea
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progressive_vacuum: ProgressiveVacuum
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missionsanity: Missionsanity
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annoying_locations: AnnoyingLocations
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exclude_regions: ExcludeRegions
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progressive_gadget: ProgressiveGadget
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supadow_minigames: Supadow
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giftsanity: Gifts
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