Stardew valley: Fix Aurora Vineyard Tablet logic (#4512)
* - Add requirement on Aurora Vineyard tablet to start the quest * - Add rule for using the aurora vineyard staircase * - Added a test for the tablet * - Add a few missing items to the test * - Introduce a new item to split the quest from the door and avoir ER issues * - Optimize imports * - Forgot to generate the item * fix Aurora mess # Conflicts: # worlds/stardew_valley/rules.py # worlds/stardew_valley/test/mods/TestMods.py * fix a couple errors in the cherry picked commit, added a method to improve readability and reduce chance of human error on story quest conditions * - remove blank line * - Code review comments * - fixed weird assert name * - fixed accidentally surviving line * - Fixed imports --------- Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com>
This commit is contained in:
@@ -76,7 +76,7 @@ SkillLogicMixin, QuestLogicMixin]]):
|
||||
self.logic.region.can_reach_location("Complete Boiler Room"))
|
||||
|
||||
def can_access_raccoon_bundles(self) -> StardewRule:
|
||||
if self.options.quest_locations < 0:
|
||||
if self.options.quest_locations.has_no_story_quests():
|
||||
return self.logic.received(CommunityUpgrade.raccoon, 1) & self.logic.quest.can_complete_quest(Quest.giant_stump)
|
||||
|
||||
# 1 - Break the tree
|
||||
|
||||
Reference in New Issue
Block a user