Rogue Legacy: Fix early vendors and architect... again. (#1359)
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		| @@ -1,4 +1,4 @@ | ||||
| from BaseClasses import MultiWorld, CollectionState | ||||
| from BaseClasses import CollectionState, MultiWorld | ||||
|  | ||||
|  | ||||
| def get_upgrade_total(multiworld: MultiWorld, player: int) -> int: | ||||
| @@ -20,7 +20,7 @@ def has_upgrade_amount(state: CollectionState, player: int, amount: int) -> bool | ||||
|  | ||||
|  | ||||
| def has_upgrades_percentage(state: CollectionState, player: int, percentage: float) -> bool: | ||||
|     return has_upgrade_amount(state, player, get_upgrade_total(state.multiworld, player) * (round(percentage) // 100)) | ||||
|     return has_upgrade_amount(state, player, round(get_upgrade_total(state.multiworld, player) * (percentage / 100))) | ||||
|  | ||||
|  | ||||
| def has_movement_rune(state: CollectionState, player: int) -> bool: | ||||
|   | ||||
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	 Zach Parks
					Zach Parks