mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 04:01:32 -06:00
Wargroove: apworld (#4764)
- Players and AI can sacrifice their own units and upload them to the multiworld. - Players and AI can summon random units from the multiworld. - Has 4 new separate options for how many sacrifices and summons either the player or the AI can make per level attempt. - New /sacrifice_summon command to toggle sacrifices and summons on/off. Useful if the AI makes a level impossible with their summons. - Linux Support. - Is an apworld now. --------- Co-authored-by: Raspberry Floof <raspberry@rosenthalcastle.org> Co-authored-by: KScl <ks@rosenthalcastle.org> Co-authored-by: Abigail Fox <Raspberryfloof@users.noreply.github.com> Co-authored-by: qwint <qwint.42@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
This commit is contained in:
@@ -2,14 +2,15 @@ from __future__ import annotations
|
||||
|
||||
import atexit
|
||||
import os
|
||||
import pkgutil
|
||||
import sys
|
||||
import asyncio
|
||||
import random
|
||||
import shutil
|
||||
import typing
|
||||
from typing import Tuple, List, Iterable, Dict
|
||||
|
||||
from worlds.wargroove import WargrooveWorld
|
||||
from worlds.wargroove.Items import item_table, faction_table, CommanderData, ItemData
|
||||
from . import WargrooveWorld
|
||||
from .Items import item_table, faction_table, CommanderData, ItemData
|
||||
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
@@ -21,7 +22,7 @@ import logging
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("WargrooveClient", exception_logger="Client")
|
||||
|
||||
from NetUtils import NetworkItem, ClientStatus
|
||||
from NetUtils import ClientStatus
|
||||
from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
|
||||
CommonContext, server_loop
|
||||
|
||||
@@ -29,6 +30,34 @@ wg_logger = logging.getLogger("WG")
|
||||
|
||||
|
||||
class WargrooveClientCommandProcessor(ClientCommandProcessor):
|
||||
def _cmd_sacrifice_summon(self):
|
||||
"""Toggles sacrifices and summons On/Off"""
|
||||
if isinstance(self.ctx, WargrooveContext):
|
||||
self.ctx.has_sacrifice_summon = not self.ctx.has_sacrifice_summon
|
||||
if self.ctx.has_sacrifice_summon:
|
||||
self.output(f"Sacrifices and summons are enabled.")
|
||||
else:
|
||||
unit_summon_response_file = os.path.join(self.ctx.game_communication_path, "unitSummonResponse")
|
||||
if os.path.exists(unit_summon_response_file):
|
||||
os.remove(unit_summon_response_file)
|
||||
self.output(f"Sacrifices and summons are disabled.")
|
||||
|
||||
def _cmd_deathlink(self):
|
||||
"""Toggles deathlink On/Off"""
|
||||
if isinstance(self.ctx, WargrooveContext):
|
||||
self.ctx.has_death_link = not self.ctx.has_death_link
|
||||
Utils.async_start(self.ctx.update_death_link(self.ctx.has_death_link), name="Update Deathlink")
|
||||
if self.ctx.has_death_link:
|
||||
death_link_send_file = os.path.join(self.ctx.game_communication_path, "deathLinkSend")
|
||||
if os.path.exists(death_link_send_file):
|
||||
os.remove(death_link_send_file)
|
||||
self.output(f"Deathlink enabled.")
|
||||
else:
|
||||
death_link_receive_file = os.path.join(self.ctx.game_communication_path, "deathLinkReceive")
|
||||
if os.path.exists(death_link_receive_file):
|
||||
os.remove(death_link_receive_file)
|
||||
self.output(f"Deathlink disabled.")
|
||||
|
||||
def _cmd_resync(self):
|
||||
"""Manually trigger a resync."""
|
||||
self.output(f"Syncing items.")
|
||||
@@ -58,6 +87,11 @@ class WargrooveContext(CommonContext):
|
||||
commander_defense_boost_multiplier: int = 0
|
||||
income_boost_multiplier: int = 0
|
||||
starting_groove_multiplier: float
|
||||
has_death_link: bool = False
|
||||
has_sacrifice_summon: bool = True
|
||||
player_stored_units_key: str = ""
|
||||
ai_stored_units_key: str = ""
|
||||
max_stored_units: int = 1000
|
||||
faction_item_ids = {
|
||||
'Starter': 0,
|
||||
'Cherrystone': 52025,
|
||||
@@ -71,6 +105,31 @@ class WargrooveContext(CommonContext):
|
||||
'Income Boost': 52023,
|
||||
'Commander Defense Boost': 52024,
|
||||
}
|
||||
unit_classes = {
|
||||
"archer",
|
||||
"ballista",
|
||||
"balloon",
|
||||
"dog",
|
||||
"dragon",
|
||||
"giant",
|
||||
"harpoonship",
|
||||
"harpy",
|
||||
"knight",
|
||||
"mage",
|
||||
"merman",
|
||||
"rifleman",
|
||||
"soldier",
|
||||
"spearman",
|
||||
"thief",
|
||||
"thief_with_gold",
|
||||
"travelboat",
|
||||
"trebuchet",
|
||||
"turtle",
|
||||
"villager",
|
||||
"wagon",
|
||||
"warship",
|
||||
"witch",
|
||||
}
|
||||
|
||||
def __init__(self, server_address, password):
|
||||
super(WargrooveContext, self).__init__(server_address, password)
|
||||
@@ -78,31 +137,80 @@ class WargrooveContext(CommonContext):
|
||||
self.syncing = False
|
||||
self.awaiting_bridge = False
|
||||
# self.game_communication_path: files go in this path to pass data between us and the actual game
|
||||
game_options = WargrooveWorld.settings
|
||||
|
||||
# Validate the AppData directory with Wargroove save data.
|
||||
# By default, Windows sets an environment variable we can leverage.
|
||||
# However, other OSes don't usually have this value set, so we need to rely on a settings value instead.
|
||||
appdata_wargroove = None
|
||||
if "appdata" in os.environ:
|
||||
options = Utils.get_options()
|
||||
root_directory = os.path.join(options["wargroove_options"]["root_directory"])
|
||||
data_directory = os.path.join("lib", "worlds", "wargroove", "data")
|
||||
dev_data_directory = os.path.join("worlds", "wargroove", "data")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join("%APPDATA%", "Chucklefish", "Wargroove"))
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close("WargrooveClient couldn't find wargroove64.exe. "
|
||||
"Unable to infer required game_communication_path")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
if not os.path.isdir(data_directory):
|
||||
data_directory = dev_data_directory
|
||||
if not os.path.isdir(data_directory):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
shutil.copytree(data_directory, appdata_wargroove, dirs_exist_ok=True)
|
||||
appdata_wargroove = os.environ['appdata']
|
||||
else:
|
||||
print_error_and_close("WargrooveClient couldn't detect system type. "
|
||||
"Unable to infer required game_communication_path")
|
||||
try:
|
||||
appdata_wargroove = game_options.save_directory
|
||||
except FileNotFoundError:
|
||||
print_error_and_close("WargrooveClient couldn't detect a path to the AppData folder.\n"
|
||||
"Unable to infer required game_communication_path.\n"
|
||||
"Try setting the \"save_directory\" value in your local options file "
|
||||
"to the AppData folder containing your Wargroove saves.")
|
||||
appdata_wargroove = os.path.expandvars(os.path.join(appdata_wargroove, "Chucklefish", "Wargroove"))
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close(f"WargrooveClient couldn't find Wargroove data in your AppData folder.\n"
|
||||
f"Looked in \"{appdata_wargroove}\".\n"
|
||||
f"If you haven't yet booted the game at least once, boot Wargroove "
|
||||
f"and then close it to attempt to fix this error.\n"
|
||||
f"If the AppData folder above seems wrong, try setting the "
|
||||
f"\"save_directory\" value in your local options file "
|
||||
f"to the AppData folder containing your Wargroove saves.")
|
||||
|
||||
# Check for the Wargroove game executable path.
|
||||
# This should always be set regardless of the OS.
|
||||
root_directory = game_options["root_directory"]
|
||||
if not os.path.isfile(os.path.join(root_directory, "win64_bin", "wargroove64.exe")):
|
||||
print_error_and_close(f"WargrooveClient couldn't find wargroove64.exe in "
|
||||
f"\"{root_directory}/win64_bin/\".\n"
|
||||
f"Unable to infer required game_communication_path.\n"
|
||||
f"Please verify the \"root_directory\" value in your local "
|
||||
f"options file is set correctly.")
|
||||
self.game_communication_path = os.path.join(root_directory, "AP")
|
||||
if not os.path.exists(self.game_communication_path):
|
||||
os.makedirs(self.game_communication_path)
|
||||
self.remove_communication_files()
|
||||
atexit.register(self.remove_communication_files)
|
||||
if not os.path.isdir(appdata_wargroove):
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove in appdata!"
|
||||
"Boot Wargroove and then close it to attempt to fix this error")
|
||||
mods_directory = os.path.join(appdata_wargroove, "mods", "ArchipelagoMod")
|
||||
save_directory = os.path.join(appdata_wargroove, "save")
|
||||
|
||||
# Wargroove doesn't always create the mods directory, so we have to do it
|
||||
if not os.path.isdir(mods_directory):
|
||||
os.makedirs(mods_directory)
|
||||
resources = ["data/mods/ArchipelagoMod/maps.dat",
|
||||
"data/mods/ArchipelagoMod/mod.dat",
|
||||
"data/mods/ArchipelagoMod/modAssets.dat",
|
||||
"data/save/campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp",
|
||||
"data/save/campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp.bak"]
|
||||
file_paths = [os.path.join(mods_directory, "maps.dat"),
|
||||
os.path.join(mods_directory, "mod.dat"),
|
||||
os.path.join(mods_directory, "modAssets.dat"),
|
||||
os.path.join(save_directory, "campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp"),
|
||||
os.path.join(save_directory, "campaign-c40a6e5b0cdf86ddac03b276691c483d.cmp.bak")]
|
||||
for resource, destination in zip(resources, file_paths):
|
||||
file_data = pkgutil.get_data("worlds.wargroove", resource)
|
||||
if file_data is None:
|
||||
print_error_and_close("WargrooveClient couldn't find Wargoove mod and save files in install!")
|
||||
with open(destination, 'wb') as f:
|
||||
f.write(file_data)
|
||||
|
||||
def on_deathlink(self, data: typing.Dict[str, typing.Any]) -> None:
|
||||
with open(os.path.join(self.game_communication_path, "deathLinkReceive"), 'w+') as f:
|
||||
text = data.get("cause", "")
|
||||
if text:
|
||||
f.write(f"DeathLink: {text}")
|
||||
else:
|
||||
f.write(f"DeathLink: Received from {data['source']}")
|
||||
super(WargrooveContext, self).on_deathlink(data)
|
||||
|
||||
async def server_auth(self, password_requested: bool = False):
|
||||
if password_requested and not self.password:
|
||||
@@ -138,20 +246,25 @@ class WargrooveContext(CommonContext):
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"Connected"}:
|
||||
slot_data = args["slot_data"]
|
||||
self.has_death_link = slot_data.get("death_link", False)
|
||||
filename = f"AP_settings.json"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
slot_data = args["slot_data"]
|
||||
json.dump(args["slot_data"], f)
|
||||
json.dump(slot_data, f)
|
||||
self.can_choose_commander = slot_data["can_choose_commander"]
|
||||
print('can choose commander:', self.can_choose_commander)
|
||||
self.starting_groove_multiplier = slot_data["starting_groove_multiplier"]
|
||||
self.income_boost_multiplier = slot_data["income_boost"]
|
||||
self.commander_defense_boost_multiplier = slot_data["commander_defense_boost"]
|
||||
f.close()
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
pass
|
||||
|
||||
self.player_stored_units_key = f"wargroove_player_units_{self.team}"
|
||||
self.ai_stored_units_key = f"wargroove_ai_units_{self.team}"
|
||||
self.set_notify(self.player_stored_units_key, self.ai_stored_units_key)
|
||||
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
@@ -161,7 +274,6 @@ class WargrooveContext(CommonContext):
|
||||
filename = f"seed{i}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.write(str(random.randint(0, 4294967295)))
|
||||
f.close()
|
||||
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.seed_name = args["seed_name"]
|
||||
@@ -189,7 +301,6 @@ class WargrooveContext(CommonContext):
|
||||
f.write(f"{item_count * self.commander_defense_boost_multiplier}")
|
||||
else:
|
||||
f.write(f"{item_count}")
|
||||
f.close()
|
||||
|
||||
print_filename = f"AP_{str(network_item.item)}.item.print"
|
||||
print_path = os.path.join(self.game_communication_path, print_filename)
|
||||
@@ -200,7 +311,6 @@ class WargrooveContext(CommonContext):
|
||||
self.item_names.lookup_in_game(network_item.item) +
|
||||
" from " +
|
||||
self.player_names[network_item.player])
|
||||
f.close()
|
||||
self.update_commander_data()
|
||||
self.ui.update_tracker()
|
||||
|
||||
@@ -209,7 +319,7 @@ class WargrooveContext(CommonContext):
|
||||
for ss in self.checked_locations:
|
||||
filename = f"send{ss}"
|
||||
with open(os.path.join(self.game_communication_path, filename), 'w') as f:
|
||||
f.close()
|
||||
pass
|
||||
|
||||
def run_gui(self):
|
||||
"""Import kivy UI system and start running it as self.ui_task."""
|
||||
@@ -385,7 +495,6 @@ class WargrooveContext(CommonContext):
|
||||
|
||||
|
||||
async def game_watcher(ctx: WargrooveContext):
|
||||
from worlds.wargroove.Locations import location_table
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.syncing == True:
|
||||
sync_msg = [{'cmd': 'Sync'}]
|
||||
@@ -397,6 +506,12 @@ async def game_watcher(ctx: WargrooveContext):
|
||||
victory = False
|
||||
for root, dirs, files in os.walk(ctx.game_communication_path):
|
||||
for file in files:
|
||||
if file == "deathLinkSend" and ctx.has_death_link:
|
||||
with open(os.path.join(ctx.game_communication_path, file), 'r') as f:
|
||||
failed_mission = f.read()
|
||||
if ctx.slot is not None:
|
||||
await ctx.send_death(f"{ctx.player_names[ctx.slot]} failed {failed_mission}")
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file.find("send") > -1:
|
||||
st = file.split("send", -1)[1]
|
||||
sending = sending+[(int(st))]
|
||||
@@ -404,6 +519,40 @@ async def game_watcher(ctx: WargrooveContext):
|
||||
if file.find("victory") > -1:
|
||||
victory = True
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file == "unitSacrifice" or file == "unitSacrificeAI":
|
||||
if ctx.has_sacrifice_summon:
|
||||
stored_units_key = ctx.player_stored_units_key
|
||||
if file == "unitSacrificeAI":
|
||||
stored_units_key = ctx.ai_stored_units_key
|
||||
with open(os.path.join(ctx.game_communication_path, file), 'r') as f:
|
||||
unit_class = f.read()
|
||||
message = [{"cmd": 'Set', "key": stored_units_key,
|
||||
"default": [],
|
||||
"want_reply": True,
|
||||
"operations": [{"operation": "add", "value": [unit_class[:64]]}]}]
|
||||
await ctx.send_msgs(message)
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
if file == "unitSummonRequestAI" or file == "unitSummonRequest":
|
||||
if ctx.has_sacrifice_summon:
|
||||
stored_units_key = ctx.player_stored_units_key
|
||||
if file == "unitSummonRequestAI":
|
||||
stored_units_key = ctx.ai_stored_units_key
|
||||
with open(os.path.join(ctx.game_communication_path, "unitSummonResponse"), 'w') as f:
|
||||
if stored_units_key in ctx.stored_data:
|
||||
stored_units = ctx.stored_data[stored_units_key]
|
||||
if stored_units is None:
|
||||
stored_units = []
|
||||
wg1_stored_units = [unit for unit in stored_units if unit in ctx.unit_classes]
|
||||
if len(wg1_stored_units) != 0:
|
||||
summoned_unit = random.choice(wg1_stored_units)
|
||||
message = [{"cmd": 'Set', "key": stored_units_key,
|
||||
"default": [],
|
||||
"want_reply": True,
|
||||
"operations": [{"operation": "remove", "value": summoned_unit[:64]}]}]
|
||||
await ctx.send_msgs(message)
|
||||
f.write(summoned_unit)
|
||||
os.remove(os.path.join(ctx.game_communication_path, file))
|
||||
|
||||
ctx.locations_checked = sending
|
||||
message = [{"cmd": 'LocationChecks', "locations": sending}]
|
||||
await ctx.send_msgs(message)
|
||||
@@ -418,8 +567,9 @@ def print_error_and_close(msg):
|
||||
Utils.messagebox("Error", msg, error=True)
|
||||
sys.exit(1)
|
||||
|
||||
if __name__ == '__main__':
|
||||
async def main(args):
|
||||
def launch(*launch_args: str):
|
||||
async def main():
|
||||
args = parser.parse_args(launch_args)
|
||||
ctx = WargrooveContext(args.connect, args.password)
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
|
||||
if gui_enabled:
|
||||
@@ -439,7 +589,6 @@ if __name__ == '__main__':
|
||||
|
||||
parser = get_base_parser(description="Wargroove Client, for text interfacing.")
|
||||
|
||||
args, rest = parser.parse_known_args()
|
||||
colorama.just_fix_windows_console()
|
||||
asyncio.run(main(args))
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
@@ -1,6 +1,6 @@
|
||||
import typing
|
||||
from dataclasses import dataclass
|
||||
from Options import Choice, Option, Range, PerGameCommonOptions
|
||||
from Options import Choice, Range, PerGameCommonOptions, StartInventoryPool, OptionDict, OptionGroup, \
|
||||
DeathLinkMixin
|
||||
|
||||
|
||||
class IncomeBoost(Range):
|
||||
@@ -31,8 +31,65 @@ class CommanderChoice(Choice):
|
||||
option_unlockable_factions = 1
|
||||
option_random_starting_faction = 2
|
||||
|
||||
|
||||
class PlayerSacrificeLimit(Range):
|
||||
"""How many times the player can sacrifice a unit at the Stronghold per level attempt.
|
||||
Sacrificed units are stored in the multiworld for other players to summon."""
|
||||
display_name = "Player Sacrifice Limit"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 0
|
||||
|
||||
|
||||
class PlayerSummonLimit(Range):
|
||||
"""How many times the player can summon a unit at the Stronghold per level attempt.
|
||||
Summoned units are from the multiworld which were sacrificed by other players."""
|
||||
display_name = "Player Summon Limit"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 0
|
||||
|
||||
|
||||
class AISacrificeLimit(Range):
|
||||
"""How many times the AI can sacrifice a unit at the Stronghold per level attempt.
|
||||
Sacrificed units are stored in the multiworld for other AIs to summon."""
|
||||
display_name = "AI Sacrifice Limit"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 0
|
||||
|
||||
|
||||
class AISummonLimit(Range):
|
||||
"""How many times the AI can summon a unit at the Stronghold per level attempt.
|
||||
Summoned units are from the multiworld which were sacrificed by other AIs.
|
||||
AI summoning can be overwhelming, use /sacrifice_summon in the client if a level becomes impossible."""
|
||||
display_name = "AI Summon Limit"
|
||||
range_start = 0
|
||||
range_end = 5
|
||||
default = 0
|
||||
|
||||
|
||||
wargroove_option_groups = [
|
||||
OptionGroup("General Options", [
|
||||
IncomeBoost,
|
||||
CommanderDefenseBoost,
|
||||
CommanderChoice
|
||||
]),
|
||||
OptionGroup("Sacrifice and Summon Options", [
|
||||
PlayerSacrificeLimit,
|
||||
PlayerSummonLimit,
|
||||
AISacrificeLimit,
|
||||
AISummonLimit,
|
||||
]),
|
||||
]
|
||||
|
||||
@dataclass
|
||||
class WargrooveOptions(PerGameCommonOptions):
|
||||
class WargrooveOptions(DeathLinkMixin, PerGameCommonOptions):
|
||||
income_boost: IncomeBoost
|
||||
commander_defense_boost: CommanderDefenseBoost
|
||||
commander_choice: CommanderChoice
|
||||
player_sacrifice_limit: PlayerSacrificeLimit
|
||||
player_summon_limit: PlayerSummonLimit
|
||||
ai_sacrifice_limit: AISacrificeLimit
|
||||
ai_summon_limit: AISummonLimit
|
||||
start_inventory_from_pool: StartInventoryPool
|
||||
|
@@ -8,18 +8,42 @@ from .Locations import location_table
|
||||
from .Regions import create_regions
|
||||
from .Rules import set_rules
|
||||
from worlds.AutoWorld import World, WebWorld
|
||||
from .Options import WargrooveOptions
|
||||
from .Options import WargrooveOptions, wargroove_option_groups
|
||||
from worlds.LauncherComponents import Component, components, Type, launch as launch_component
|
||||
|
||||
|
||||
def launch_client(*args: str):
|
||||
from .Client import launch
|
||||
launch_component(launch, name="WargrooveClient", args=args)
|
||||
|
||||
|
||||
components.append(Component("Wargroove Client", game_name="Wargroove", func=launch_client, component_type=Type.CLIENT))
|
||||
|
||||
|
||||
class WargrooveSettings(settings.Group):
|
||||
class RootDirectory(settings.UserFolderPath):
|
||||
"""
|
||||
Locate the Wargroove root directory on your system.
|
||||
This is used by the Wargroove client, so it knows where to send communication files to
|
||||
Locates the Wargroove root directory on your system.
|
||||
This is used by the Wargroove client, so it knows where to send communication files to.
|
||||
"""
|
||||
description = "Wargroove root directory"
|
||||
|
||||
class SaveDirectory(settings.UserFolderPath):
|
||||
"""
|
||||
Locates the Wargroove save file directory on your system.
|
||||
This is used by the Wargroove client, so it knows where to send mod and save files to.
|
||||
"""
|
||||
description = "Wargroove save file/appdata directory"
|
||||
|
||||
def browse(self, **kwargs):
|
||||
from Utils import messagebox
|
||||
messagebox("AppData folder not found",
|
||||
"WargrooveClient couldn't detect a path to the AppData folder.\n"
|
||||
"Please select the folder containing the \"/Chucklefish/Wargroove/\" directories.")
|
||||
super().browse(**kwargs)
|
||||
|
||||
root_directory: RootDirectory = RootDirectory("C:/Program Files (x86)/Steam/steamapps/common/Wargroove")
|
||||
save_directory: SaveDirectory = SaveDirectory("%APPDATA%")
|
||||
|
||||
|
||||
class WargrooveWeb(WebWorld):
|
||||
@@ -32,6 +56,8 @@ class WargrooveWeb(WebWorld):
|
||||
["Fly Sniper"]
|
||||
)]
|
||||
|
||||
option_groups = wargroove_option_groups
|
||||
|
||||
|
||||
class WargrooveWorld(World):
|
||||
"""
|
||||
@@ -55,6 +81,11 @@ class WargrooveWorld(World):
|
||||
'commander_defense_boost': self.options.commander_defense_boost.value,
|
||||
'can_choose_commander': self.options.commander_choice.value != 0,
|
||||
'commander_choice': self.options.commander_choice.value,
|
||||
'player_sacrifice_limit': self.options.player_sacrifice_limit.value,
|
||||
'player_summon_limit': self.options.player_summon_limit.value,
|
||||
'ai_sacrifice_limit': self.options.ai_sacrifice_limit.value,
|
||||
'ai_summon_limit': self.options.ai_summon_limit.value,
|
||||
'death_link': self.options.death_link.value,
|
||||
'starting_groove_multiplier': 20 # Backwards compatibility in case this ever becomes an option
|
||||
}
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
# Wargroove (Steam, Windows)
|
||||
# Wargroove (Steam, Windows, Linux)
|
||||
|
||||
## Where is the options page?
|
||||
|
||||
@@ -39,3 +39,5 @@ The following commands are only available when using the WargrooveClient to play
|
||||
|
||||
- `/resync` Manually trigger a resync.
|
||||
- `/commander` Set the current commander to the given commander.
|
||||
- `/deathlink` Toggle deathlink between On and Off.
|
||||
- `/sacrifice_summon` Toggle sacrificing and summoning units between On and Off.
|
||||
|
@@ -2,8 +2,8 @@
|
||||
|
||||
## Required Files
|
||||
|
||||
- Wargroove with the Double Trouble DLC installed through Steam on Windows
|
||||
- Only the Steam Windows version is supported. MAC, Switch, Xbox, and Playstation are not supported.
|
||||
- Wargroove with the Double Trouble DLC installed through Steam on Windows and Linux
|
||||
- Only the Steam versions on Windows and Linux are supported. MAC, Switch, Xbox, and Playstation are not supported.
|
||||
- [The most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
|
||||
## Backup playerProgress files
|
||||
@@ -23,6 +23,16 @@ is strongly recommended in case they become corrupted.
|
||||
- You may have to replace all single \\ with \\\\.
|
||||
4. Start the Wargroove client.
|
||||
|
||||
## Linux Only: Select AppData equivalent when starting the client
|
||||
1. Shut down Wargroove if it is open.
|
||||
2. Start the ArchipelagoWargrooveClient from the Archipelago installation.
|
||||
3. A file select dialogue will appear, claiming it cannot detect a path to the AppData folder.
|
||||
4. Navigate to your Steam install directory and select .
|
||||
`/steamapps/compatdata/607050/pfx/drive_c/users/steamuser/AppData/Roaming` as the save directory.
|
||||
5. Using a default Steam install path, the full AppData path is
|
||||
`~/.steam/steam/steamapps/compatdata/607050/pfx/drive_c/users/steamuser/AppData/Roaming`.
|
||||
6. The client should start.
|
||||
|
||||
## Installing the Archipelago Wargroove Mod and Campaign files
|
||||
|
||||
1. Shut down Wargroove if it is open.
|
||||
|
Reference in New Issue
Block a user