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FFR: create items in create_items (#2291)
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@@ -91,7 +91,7 @@ class FF1World(World):
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def set_rules(self):
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self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
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def generate_basic(self):
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def create_items(self):
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items = get_options(self.multiworld, 'items', self.player)
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if FF1_BRIDGE in items.keys():
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self._place_locked_item_in_sphere0(FF1_BRIDGE)
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