RoR2: regions unreachable fix (#1459)
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		| @@ -33,7 +33,7 @@ def create_regions(multiworld: MultiWorld, player: int): | ||||
|         "Sulfur Pools":                         RoRRegionData([], ["OrderedStage_3"]) | ||||
|     } | ||||
|     other_regions: Dict[str, RoRRegionData] = { | ||||
|         "Commencement":                         RoRRegionData(None, ["Victory"]), | ||||
|         "Commencement":                         RoRRegionData(None, ["Victory", "Petrichor V"]), | ||||
|         "OrderedStage_5":                       RoRRegionData(None, ["Hidden Realm: A Moment, Fractured", "Commencement"]), | ||||
|         "OrderedStage_1":                       RoRRegionData(None, ["Hidden Realm: Bazaar Between Time", | ||||
|                                                 "Hidden Realm: Gilded Coast", "Abandoned Aqueduct", "Wetland Aspect"]), | ||||
|   | ||||
| @@ -140,9 +140,7 @@ def set_rules(multiworld: MultiWorld, player: int) -> None: | ||||
|                             has_location_access_rule(multiworld, environment_name, player, newt, "Newt Altar") | ||||
|                     if i > 0: | ||||
|                         has_entrance_access_rule(multiworld, f"Stage_{i}", environment_name, player) | ||||
|         has_entrance_access_rule(multiworld, f"Sky Meadow", "Hidden Realm: Bulwark's Ambry", player) | ||||
|         has_entrance_access_rule(multiworld, f"Hidden Realm: A Moment, Fractured", "Hidden Realm: A Moment, Whole", player) | ||||
|         has_entrance_access_rule(multiworld, f"Stage_1", "Hidden Realm: Gilded Coast", player) | ||||
|         has_entrance_access_rule(multiworld, f"Stage_1", "Hidden Realm: Bazaar Between Time", player) | ||||
|         has_entrance_access_rule(multiworld, f"Hidden Realm: Bazaar Between Time", "Void Fields", player) | ||||
|         has_entrance_access_rule(multiworld, f"Stage_5", "Commencement", player) | ||||
|   | ||||
| @@ -216,8 +216,7 @@ class RiskOfRainWorld(World): | ||||
|         # This should shave down comparions. | ||||
|  | ||||
|         elif name in environment_ALL_table.keys(): | ||||
|             if name in {"Void Fields", "Hidden Realm: Bazaar Between Time", "Hidden Realm: Bulwark's Ambry", | ||||
|                         "Hidden Realm: Gilded Coast,"}: | ||||
|             if name in {"Hidden Realm: Bulwark's Ambry", "Hidden Realm: Gilded Coast,"}: | ||||
|                 classification = ItemClassification.useful | ||||
|             else: | ||||
|                 classification = ItemClassification.progression | ||||
|   | ||||
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	 kindasneaki
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