The Messenger: do all empty state validation during portal shuffle (#4971)

This commit is contained in:
Aaron Wagener
2025-05-10 17:57:16 -05:00
committed by GitHub
parent 53defd3108
commit e809b9328b
4 changed files with 34 additions and 50 deletions

View File

@@ -16,8 +16,8 @@ from .portals import PORTALS, add_closed_portal_reqs, disconnect_portals, shuffl
from .regions import LEVELS, MEGA_SHARDS, LOCATIONS, REGION_CONNECTIONS
from .rules import MessengerHardRules, MessengerOOBRules, MessengerRules
from .shop import FIGURINES, PROG_SHOP_ITEMS, SHOP_ITEMS, USEFUL_SHOP_ITEMS, shuffle_shop_prices
from .subclasses import MessengerEntrance, MessengerItem, MessengerRegion, MessengerShopLocation
from .transitions import shuffle_transitions
from .subclasses import MessengerItem, MessengerRegion, MessengerShopLocation
from .transitions import disconnect_entrances, shuffle_transitions
components.append(
Component("The Messenger", component_type=Type.CLIENT, func=launch_game, game_name="The Messenger", supports_uri=True)
@@ -266,6 +266,8 @@ class MessengerWorld(World):
# MessengerOOBRules(self).set_messenger_rules()
def connect_entrances(self) -> None:
if self.options.shuffle_transitions:
disconnect_entrances(self)
add_closed_portal_reqs(self)
# i need portal shuffle to happen after rules exist so i can validate it
attempts = 5

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@@ -292,12 +292,10 @@ def disconnect_portals(world: "MessengerWorld") -> None:
def validate_portals(world: "MessengerWorld") -> bool:
if world.options.shuffle_transitions:
return True
new_state = CollectionState(world.multiworld)
new_state = CollectionState(world.multiworld, True)
new_state.update_reachable_regions(world.player)
reachable_locs = 0
for loc in world.multiworld.get_locations(world.player):
for loc in world.get_locations():
reachable_locs += loc.can_reach(new_state)
if reachable_locs > 5:
return True

View File

@@ -10,25 +10,8 @@ if TYPE_CHECKING:
from . import MessengerWorld
class MessengerEntrance(Entrance):
world: "MessengerWorld | None" = None
def can_connect_to(self, other: Entrance, dead_end: bool, state: "ERPlacementState") -> bool:
can_connect = super().can_connect_to(other, dead_end, state)
world: MessengerWorld = getattr(self, "world", None)
if not world or world.reachable_locs or not can_connect:
return can_connect
empty_state = CollectionState(world.multiworld, True)
self.connected_region = other.connected_region
empty_state.update_reachable_regions(world.player)
world.reachable_locs = any(loc.can_reach(empty_state) and not loc.is_event for loc in world.get_locations())
self.connected_region = None
return world.reachable_locs and (not state.coupled or self.name != other.name)
class MessengerRegion(Region):
parent: str | None
entrance_type = MessengerEntrance
def __init__(self, name: str, world: "MessengerWorld", parent: str | None = None) -> None:
super().__init__(name, world.player, world.multiworld)

View File

@@ -1,6 +1,6 @@
from typing import TYPE_CHECKING
from BaseClasses import Region
from BaseClasses import Entrance, Region
from entrance_rando import EntranceType, randomize_entrances
from .connections import RANDOMIZED_CONNECTIONS, TRANSITIONS
from .options import ShuffleTransitions, TransitionPlando
@@ -9,6 +9,33 @@ if TYPE_CHECKING:
from . import MessengerWorld
def disconnect_entrances(world: "MessengerWorld") -> None:
def disconnect_entrance() -> None:
child = entrance.connected_region.name
child_region = entrance.connected_region
child_region.entrances.remove(entrance)
entrance.connected_region = None
er_type = EntranceType.ONE_WAY if child == "Glacial Peak - Left" else \
EntranceType.TWO_WAY if child in RANDOMIZED_CONNECTIONS else EntranceType.ONE_WAY
if er_type == EntranceType.TWO_WAY:
mock_entrance = entrance.parent_region.create_er_target(entrance.name)
else:
mock_entrance = child_region.create_er_target(child)
entrance.randomization_type = er_type
mock_entrance.randomization_type = er_type
for parent, child in RANDOMIZED_CONNECTIONS.items():
if child == "Corrupted Future":
entrance = world.get_entrance("Artificer's Portal")
elif child == "Tower of Time - Left":
entrance = world.get_entrance("Artificer's Challenge")
else:
entrance = world.get_entrance(f"{parent} -> {child}")
disconnect_entrance()
def connect_plando(world: "MessengerWorld", plando_connections: TransitionPlando) -> None:
def remove_dangling_exit(region: Region) -> None:
# find the disconnected exit and remove references to it
@@ -59,32 +86,6 @@ def connect_plando(world: "MessengerWorld", plando_connections: TransitionPlando
def shuffle_transitions(world: "MessengerWorld") -> None:
coupled = world.options.shuffle_transitions == ShuffleTransitions.option_coupled
def disconnect_entrance() -> None:
child_region.entrances.remove(entrance)
entrance.connected_region = None
er_type = EntranceType.ONE_WAY if child == "Glacial Peak - Left" else \
EntranceType.TWO_WAY if child in RANDOMIZED_CONNECTIONS else EntranceType.ONE_WAY
if er_type == EntranceType.TWO_WAY:
mock_entrance = parent_region.create_er_target(entrance.name)
else:
mock_entrance = child_region.create_er_target(child)
entrance.randomization_type = er_type
mock_entrance.randomization_type = er_type
for parent, child in RANDOMIZED_CONNECTIONS.items():
if child == "Corrupted Future":
entrance = world.get_entrance("Artificer's Portal")
elif child == "Tower of Time - Left":
entrance = world.get_entrance("Artificer's Challenge")
else:
entrance = world.get_entrance(f"{parent} -> {child}")
parent_region = entrance.parent_region
child_region = entrance.connected_region
entrance.world = world
disconnect_entrance()
plando = world.options.plando_connections
if plando:
connect_plando(world, plando)