Lingo: New game (#1806)

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: Phar <zach@alliware.com>
This commit is contained in:
Star Rauchenberger
2023-11-08 18:35:12 -05:00
committed by GitHub
parent 154e17f4ff
commit ea9c31392d
23 changed files with 11546 additions and 0 deletions

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from . import LingoTestBase
class TestRequiredRoomLogic(LingoTestBase):
options = {
"shuffle_doors": "complex"
}
def test_pilgrim_first(self) -> None:
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Sun Painting")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
def test_hidden_first(self) -> None:
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Shortcut to The Seeker")
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
self.collect_by_name("Pilgrim Room - Sun Painting")
self.assertTrue(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
class TestRequiredDoorLogic(LingoTestBase):
options = {
"shuffle_doors": "complex"
}
def test_through_rhyme(self) -> None:
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Rhyme Room (Looped Square) - Door to Circle")
self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
def test_through_hidden(self) -> None:
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Back Right Door")
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Hidden Room - Rhyme Room Entrance")
self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
class TestSimpleDoors(LingoTestBase):
options = {
"shuffle_doors": "simple"
}
def test_requirement(self):
self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.collect_by_name("Rhyme Room Doors")
self.assertTrue(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))

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from . import LingoTestBase
class TestMasteryWhenVictoryIsTheEnd(LingoTestBase):
options = {
"mastery_achievements": "22",
"victory_condition": "the_end",
"shuffle_colors": "true"
}
def test_requirement(self):
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect_by_name(["Red", "Blue", "Black", "Purple", "Orange"])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.assertTrue(self.can_reach_location("The End (Solved)"))
self.assertFalse(self.can_reach_location("Orange Tower Seventh Floor - THE MASTER"))
self.collect_by_name(["Green", "Brown", "Yellow"])
self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - THE MASTER"))
class TestMasteryWhenVictoryIsTheMaster(LingoTestBase):
options = {
"mastery_achievements": "24",
"victory_condition": "the_master",
"shuffle_colors": "true"
}
def test_requirement(self):
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect_by_name(["Red", "Blue", "Black", "Purple", "Orange"])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - THE END"))
self.assertFalse(self.can_reach_location("Orange Tower Seventh Floor - Mastery Achievements"))
self.collect_by_name(["Green", "Gray", "Brown", "Yellow"])
self.assertTrue(self.can_reach_location("Orange Tower Seventh Floor - Mastery Achievements"))

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from . import LingoTestBase
class TestMultiShuffleOptions(LingoTestBase):
options = {
"shuffle_doors": "complex",
"progressive_orange_tower": "true",
"shuffle_colors": "true",
"shuffle_paintings": "true",
"early_color_hallways": "true"
}
class TestPanelsanity(LingoTestBase):
options = {
"shuffle_doors": "complex",
"progressive_orange_tower": "true",
"location_checks": "insanity",
"shuffle_colors": "true"
}
class TestAllPanelHunt(LingoTestBase):
options = {
"shuffle_doors": "complex",
"progressive_orange_tower": "true",
"shuffle_colors": "true",
"victory_condition": "level_2",
"level_2_requirement": "800",
"early_color_hallways": "true"
}

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from . import LingoTestBase
class TestProgressiveOrangeTower(LingoTestBase):
options = {
"shuffle_doors": "complex",
"progressive_orange_tower": "true"
}
def test_from_welcome_back(self) -> None:
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect_by_name("Welcome Back Area - Shortcut to Starting Room")
self.collect_by_name("Orange Tower Fifth Floor - Welcome Back")
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
progressive_tower = self.get_items_by_name("Progressive Orange Tower")
self.collect(progressive_tower[0])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[1])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[2])
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[3])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[4])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[5])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
def test_from_hub_room(self) -> None:
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect_by_name("Second Room - Exit Door")
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect_by_name("Orange Tower First Floor - Shortcut to Hub Room")
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
progressive_tower = self.get_items_by_name("Progressive Orange Tower")
self.collect(progressive_tower[0])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.remove(self.get_item_by_name("Orange Tower First Floor - Shortcut to Hub Room"))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[1])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[2])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[3])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[4])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
self.collect(progressive_tower[5])
self.assertTrue(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fourth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Sixth Floor", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))

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from . import LingoTestBase
class TestComplexProgressiveHallwayRoom(LingoTestBase):
options = {
"shuffle_doors": "complex"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "The Tenacious - Shortcut to Hub Room",
"Outside The Agreeable - Tenacious Entrance"])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
progressive_hallway_room = self.get_items_by_name("Progressive Hallway Room")
self.collect(progressive_hallway_room[0])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[1])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[2])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect(progressive_hallway_room[3])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
class TestSimpleHallwayRoom(LingoTestBase):
options = {
"shuffle_doors": "simple"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "Entrances to The Tenacious"])
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
self.collect_by_name("Hallway Room Doors")
self.assertTrue(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Hallway Room (4)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Elements Area", "Region", self.player))
class TestProgressiveArtGallery(LingoTestBase):
options = {
"shuffle_doors": "complex"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name(["Second Room - Exit Door", "Crossroads - Tower Entrance",
"Orange Tower Fourth Floor - Hot Crusts Door"])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
progressive_gallery_room = self.get_items_by_name("Progressive Art Gallery")
self.collect(progressive_gallery_room[0])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[1])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[2])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[3])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[4])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
class TestNoDoorsArtGallery(LingoTestBase):
options = {
"shuffle_doors": "none",
"shuffle_colors": "true"
}
def test_item(self):
self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Yellow")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Brown")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name("Blue")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertFalse(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect_by_name(["Orange", "Gray"])
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Fourth Floor)", "Region", self.player))
self.assertTrue(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))

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from typing import ClassVar
from test.bases import WorldTestBase
from .. import LingoTestOptions
class LingoTestBase(WorldTestBase):
game = "Lingo"
player: ClassVar[int] = 1
def world_setup(self, *args, **kwargs):
LingoTestOptions.disable_forced_good_item = True
super().world_setup(*args, **kwargs)