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SC2: add anti air to Devil's Playground Victory
People seem to be on the mission long enough to get attacked by Mutalisks, so Victory should require anti air. Optional Objectives are doable quite comfortably before Mutalisks show up, allowing the anti-air to be on them for later in the mission.
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@@ -176,7 +176,8 @@ def get_locations(world: Optional[MultiWorld], player: Optional[int]) -> Tuple[L
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state._sc2wol_has_competent_anti_air(world, player) and
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state.has('Science Vessel', player)),
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LocationData("Devil's Playground", "Devil's Playground: Victory", SC2WOL_LOC_ID_OFFSET + 1300,
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lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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lambda state: state._sc2wol_has_anti_air(world, player) and (
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state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player))),
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LocationData("Devil's Playground", "Devil's Playground: Tosh's Miners", SC2WOL_LOC_ID_OFFSET + 1301),
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LocationData("Devil's Playground", "Devil's Playground: Brutalisk", SC2WOL_LOC_ID_OFFSET + 1302,
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lambda state: state._sc2wol_has_common_unit(world, player) or state.has("Reaper", player)),
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