7888 Commits

Author SHA1 Message Date
AmazingAmpharos
b196ce89f1 Updated documentation
This just adds proper explanation for the new full, full_cross_worlds, full_legacy, and custom settings. Since other new shuffles are not finalized yet, I have excluded them from additional documentation for now.
2018-02-08 04:55:10 -06:00
AmazingAmpharos
428933ba81 Custom argument expansion
Just adds dead values to the world declaration for the custom related arguments so this file can still run.
2018-02-08 04:45:10 -06:00
AmazingAmpharos
bded86957d Desert bunny fix and super bomb logic updates
Desert Palace's main section is now broken into outer and inner regions separated by the pots, and the inner region is flagged as bunny impassable which should prevent the use of the central portion of Desert Main as a bunny by the logic while still permitting the outer two doors to be used as a connection.

Super Bomb logic was supposed to just be a small tweak to take care of the TODO on adding those three insanity only bomb shop locations to the logic, but then I realized that the rules for most of Death Mountain could be liberalized somewhat since that Flute to take the bomb away is also a direct access method and took care of all that. Hopefully Super Bomb logic won't need further tweaks for a good long while.
2018-02-08 04:40:16 -06:00
AmazingAmpharos
57cc94501f Mixed caves and various fixes merge
Mixed caves and other fixes merge
2018-02-08 04:34:02 -06:00
Kevin Cathcart
39f177dfa3 Fix incorrect rules for death mountain entrance cave
also some related fixes to super bomb logic
2018-02-06 23:21:04 -05:00
Kevin Cathcart
8be73a8c86 Update ROM 2018-02-06 21:31:53 -05:00
Kevin Cathcart
cd18be71d9 Add new full_cross_worlds shuffle
Untested, seed generates, but might be horrifically broken.
2018-02-06 19:18:14 -05:00
Kevin Cathcart
124e3b69de Change how option_identifier is calculated
This will provide more headroom before running out of space in the 32
bits of the title where this data goes.
2018-02-06 19:18:13 -05:00
Kevin Cathcart
f6f444a1d8 Add Hera as old man entrance to all legacy modes 2018-02-06 19:18:13 -05:00
Kevin Cathcart
f39886579a Add cross world bunny logic 2018-02-06 19:18:13 -05:00
Kevin Cathcart
a0237e0863 Update mixed cave shuffle
It now shuffles super bomb into multi-entrance caves
(The list of entrances that owuld be blacksmith safe are marked, but
they are not safe because dwarf will not enter them, we may patch this
eventually)

Also include a missing dungeon region in the hyrule castle dungeon
definition

Include Tower of Hera as a valid old man location in new Full shuffle
2018-02-06 19:18:12 -05:00
Kevin Cathcart
c6b67aa088 Update rules for bomb shop to account for mixed caves 2018-02-06 19:18:12 -05:00
Kevin Cathcart
bb6fa66dbe Refactor bomb rules 2018-02-06 19:18:12 -05:00
Kevin Cathcart
c8f1ed28ef Updates to Region tag
Modify Region taging to include a Dungeon Tag
Refactor to use helper methods to make it easier to see the types.
Add an underlying enum for storage on the region class
2018-02-06 19:18:12 -05:00
Kevin Cathcart
8672099a3c Add new Full Shuffle
Add stubs for other new modes
2018-02-06 19:18:12 -05:00
Kevin Cathcart
3becad7c10 Add exit data for single exit caves
This data was imperically determined by reading the cached memory values
that the game made when entering each cave
2018-02-06 19:18:11 -05:00
Kevin Cathcart
19f09af382 Fix accidentally swapped skull woods holes 2018-02-06 19:18:11 -05:00
Kevin Cathcart
6acad0c037 Re-implement multi-entrance cave patching
Make it function in a way that will be compatible with placing them in
single entrance doorways.
2018-02-06 19:18:11 -05:00
AmazingAmpharos
a461341c64 Initial equipment handling
Properly sets the initial equipment parameters to the defaults established in v28.
2018-01-29 19:46:16 -06:00
AmazingAmpharos
b8778385ad Spike Cave v29 adjustment
This makes spike cave correctly understand that potions in v29 will refill full magic independent of difficulty setting.
2018-01-29 18:56:15 -06:00
AmazingAmpharos
ffe8df3304 Various fixes and QoL changes
Dam softlock fix, fake world fix, TT basement keylock, adjustments for disable music, shuffle Ganon on by default, custom missing certain progression items will fail less often.
2018-01-29 15:48:56 -06:00
AmazingAmpharos
60ff21bf4f Triforce Hunt always 20/30
This adjusts the item pools to account for the fact that in v29 Triforce Hunt will be 20/30 in all difficulty settings.
2018-01-29 15:40:19 -06:00
Kevin Cathcart
570ee24fc0 Make Shuffle Ganon the Default 2018-01-27 17:11:53 -05:00
Kevin Cathcart
e19c0ada70 Retry Logic for Dungeon Prizes
Will help make avoid seed failure for custom pool seeds.

This won't help with a seed that has a layout that is not compatible
with the item pool though.
2018-01-27 16:21:32 -05:00
Kevin Cathcart
405e157da8 Adjust white space for music_volumes 2018-01-27 15:01:16 -05:00
Kevin Cathcart
b523d5bf8a Don't mute mirror sound effect 2018-01-27 14:58:19 -05:00
Kevin Cathcart
95bc7c954b Fix TT basement keylock
This is fixed by requiring that hammer be accessible before the always
allow logic will permit key in the big chest.
2018-01-27 14:16:47 -05:00
Kevin Cathcart
d29d298d1f Implement Fake World fix
Fixes the issues caused by a light world escape with dark world hyrule
castle
2018-01-25 22:04:12 -05:00
Kevin Cathcart
f90653f1b8 Fix Dam Softlocks
Also remove obsolete comments
2018-01-25 22:03:46 -05:00
AmazingAmpharos
564495648d Custom item pool feature
This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
2018-01-21 20:43:44 -06:00
AmazingAmpharos
9af585f1aa Typo fix 2018-01-21 20:35:31 -06:00
AmazingAmpharos
2dbd376f64 Tag regions by world
All regions now have a property for 'Light', 'Dark', or 'Inside' for future logic use.
2018-01-18 19:20:33 -06:00
AmazingAmpharos
b33d38889f Emergency bunny fixes
Emergency bunny fixes
2018-01-18 19:19:17 -06:00
AmazingAmpharos
9f76ab025b 0.5.2.1 new logic hash 2018-01-18 01:10:39 -06:00
AmazingAmpharos
e58cc84c50 Critical fixes for bunny logic
Critical fixes for bunny logic
2018-01-18 01:01:04 -06:00
Kevin Cathcart
e002672503 Critical fixes for bunny logic 2018-01-18 01:38:28 -05:00
AmazingAmpharos
7f2a89f5f4 Fastmenu Adjuster Fix 2018-01-09 21:18:37 -06:00
AmazingAmpharos
7c8d0dada2 Adjuster Fastmenu Fix
It didn't work at all, one line fix, how annoying.
2018-01-09 21:14:09 -06:00
AmazingAmpharos
8a38128976 0.5.2 release
0.5.2 release
2018-01-08 10:45:25 -06:00
AmazingAmpharos
3dcc63b44e Merge pull request #10 from KevinCathcart/Dev
Fix aga1 keysanity softlock
2018-01-08 10:40:19 -06:00
Kevin Cathcart
513ded2b18 Fix aga1 keysanity softlock 2018-01-08 02:06:03 -05:00
AmazingAmpharos
ea2b672400 0.5.2 final features update
0.5.2 final features update
2018-01-07 19:25:40 -06:00
Kevin Cathcart
4262cdb88b Add random sprite option
Fix accidental breakage of Adjuster
2018-01-07 20:19:39 -05:00
Kevin Cathcart
b01e083a79 Update sprites to vt28 official sprites 2018-01-07 19:30:17 -05:00
Kevin Cathcart
9a2198ac8f Bump version number & new logic hash 2018-01-07 04:49:47 -05:00
Kevin Cathcart
a57a64ecf9 Update base2current 2018-01-07 04:31:48 -05:00
Kevin Cathcart
f3bdc230a7 Misc minor improvements
Open dialogs now filter by correct file extensions

Sort sprites by name (instead of disk order)

Better handle blank author names in zspr files.

Sort paths by name. (Otherwise the Bomb shop entry if present looks
wrong)
2018-01-07 01:31:56 -05:00
Kevin Cathcart
07275316ed Fix and reformat spike cave logic 2018-01-06 23:08:20 -05:00
Kevin Cathcart
52c194822d Add logic support for new swordless Bombos pads 2018-01-06 22:20:08 -05:00
AmazingAmpharos
902097d728 Magic and Agahnim fix
Makes can_extend_magic take an argument for how much magic is needed in total. Fixes rule issues with Trinexx, spike cave, and swordless Agahnim's Tower.
2018-01-06 21:07:46 -06:00