Commit Graph

6 Commits

Author SHA1 Message Date
Kaito Sinclaire
b5269e9aa4 id Tech Games: Customizable ammo capacity (#3565)
* Doom, Doom 2, Heretic: customizable ammo capacity

* Do not progression balance capacity up items

* Prog fill still doesn't agree, just go with our original idea

* Clean up the new options a bit

- Gave all options a consistent and easily readable naming scheme
  (`max_ammo_<type>` and `added_ammo_<type>`)
- Don't show the new options in the spoiler log,
  as they do not affect logic
- Fix the Doom games' Split Backpack option accidentally referring to
  Heretic's Bag of Holding

The logging change across all three games is incidental, as at some
point I did run into that condition by happenstance and it turns out
that it throws an exception due to bad formatting if it's reached

* Do the visibility change for Heretic as well

* Update required client version

* Remove spoiler log restriction on options

* Remove Visibility import now made redundant
2025-03-08 10:37:54 -05:00
Kaito Sinclaire
9bb3947d7e Doom 2, Heretic: fix missing items (Doom2 Megasphere, Heretic Torch) (#3561)
for doom 2, some of the armor and health weights were nudged down
to compensate for the addition of the megasphere

for heretic, the torch was just added without changing anything else,
as I felt doing so would negatively impact the distribution of
artifacts (and personally I already feel there's too few in a game)
2024-06-19 12:59:10 +02:00
Zach Parks
5aa6ad63ca Core: Remove Universally Unique ID Requirements (Per-Game Data Packages) (#1933) 2024-06-01 06:07:13 -05:00
Exempt-Medic
8db3e40094 Removing old option getters (#3285) 2024-05-10 16:29:07 +02:00
David St-Louis
a4acdb6ddf DOOM II: var world->multiworld fix and minor doc fix (#3140) 2024-04-19 23:11:12 +02:00
David St-Louis
c5b0330223 DOOM II: implement new game (#2255) 2023-11-24 18:08:02 +01:00