Commit Graph

5927 Commits

Author SHA1 Message Date
NewSoupVi
a861ede8b3 The Witness: Fix various incorrect symbol requirements in Vanilla Puzzles (#2543)
* Fix Vanilla First Floor Left

* More vanilla logic fixes

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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2023-12-04 16:26:00 +01:00
el-u
b7111eeccc lufia2ac: fix disappearing Ancient key (#2537)
Since the coop update, the Ancient key (which is always the reward for defeating the boss) would disappear when leaving the cave, making it impossible to open the locked door behind the Ancient Cave entrance counter. While this is basically cosmetic and has no adverse effects on the multiworld (as the door does not lead to any multiworld locations and is only accessible after defeating the final boss anyway), players may still want to enter this room as part of a ritual to celebrate their victory.

Why does this happen? The game keeps track of two different inventories, one for outside and another one for the cave dive. When entering or leaving the cave, important things such as blue chest items and Iris treasures are automatically copied to the other inventory. However, it turns out that the Ancient key doesn't participate in this mechanism. Instead, the script that runs when exiting the cave checks whether event flag 0xC3 is set, and if it is on, it calls a script action that adds the key item to the outside inventory. (Whether or not the player actually had the key item in their in-cave inventory is not checked at all; only the flag matters.)

In the unmodified game, that flag is set by the cutscene script that awards the key. It actually sets two event flags, 0xC3 and 0xD1. The latter is used by the game when trying to display the boss in the cafe basement and is used by AP as the indicator that the boss goal was completed. With the coop update, the event script method that created the key was intercepted and modified to send out a location check instead. That location always has the Ancient key as a fixed item placement; the benefit of handling it as a remote item is that in this way the key essentially serves as a signal that transmits the information of the boss' defeat to all clients cooping on the slot. When receiving the key, however, the custom ASM did only set flag 0xD1. As part of the bugfix, it is now changed to set flag 0xC3 as well.

But that alone is still not enough to make it work. The subroutine that is called by the game to create the key when exiting the cave with flag 0xC3 is the same subroutine that gets called in the cutscene that originally tried to award the key. But that's the one that has been rewritten to send the location check instead. So instead of creating the key when leaving the cave, it would just send the same location check again, effectively doing nothing. Therefore, the other part of the bugfix is to only intercept this subroutine if the player is currently on the Ancient Cave Final Floor (where the cutscene takes place), thus making it possible to recreate the key item when exiting.
2023-12-04 00:06:52 +01:00
Star Rauchenberger
39a92e98c6 Lingo: Default color shuffle to on (#2548)
* Lingo: Default color shuffle on

* Raise error if no progression in multiworld
2023-12-04 00:06:11 +01:00
zig-for
a83bf2f616 LADX: Fix bug with Webhost usage (#2556)
We were using data created in init when we never called init
2023-12-03 21:24:35 +01:00
Alchav
e8ceb12281 Pokémon RB: Fix connection names + missing connection (#2553) 2023-12-02 18:40:38 +01:00
Aaron Wagener
6e38126add Webhost: fix options page redirects (#2540) 2023-12-01 14:20:24 -06:00
Fabian Dill
5e5018dd64 WebHost: flash each message only once (#2547) 2023-12-01 21:19:41 +01:00
Aaron Wagener
c7d4c2f63c Docs: Add documentation on writing and running tests (#2348)
* Docs: Add documentation on writing and running tests

* review improvements

* sliver requests
2023-12-01 10:26:27 +01:00
agilbert1412
80fed1c6fb Stardew Valley: Fixed potential softlock with walnut purchases if Entrance Randomizer locks access to the field office (#2261)
* - Added logic rules for reaching, then completing, the field office in order to be allowed to spend significant amounts of walnuts

* - Revert moving a method for some reason
2023-11-30 09:32:32 +01:00
Brooty Johnson
b9ce2052c5 DS3: update setup guide to preserve downpatching instructions (#2531)
* update DS3 setup guide to preserve downpatching instructions

we want to preserve this on the AP site as the future of the speedsouls wiki is unknown and may disappear at any time.

* Update worlds/dark_souls_3/docs/setup_en.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Update setup_en.md

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
2023-11-30 09:29:55 +01:00
Chris Wilson
a83501a2a0 Fix a bug in weighted-settings causing accepted range values to be exclusive of outer range (#2535) 2023-11-29 22:57:40 -05:00
t3hf1gm3nt
6c5f8250fb TLOZ: Use the proper location name lookup (#2529) 2023-11-29 00:19:42 -06:00
el-u
39969abd6a WebHostLib: fix NamedRange in options presets (#2528) 2023-11-28 17:11:17 -06:00
Bryce Wilson
737686a88d BizHawkClient: Use local_path when autolaunching BizHawk with lua script (#2526)
* BizHawkClient: Change autolaunch path to lua script to use local_path

* BizHawkClient: Remove unnecessary call to os.path.join and linting
2023-11-28 22:56:27 +01:00
Bryce Wilson
ce2f9312ca BizHawkClient: Change open_connection to use 127.0.0.1 instead of localhost (#2525)
When using localhost on mac, both ipv4 and ipv6 are tried and raise separate errors
which are combined by asyncio and difficult/inelegant to handle.

Python 3.12 adds the argument all_errors, which would make this easier.
2023-11-28 22:50:12 +01:00
Alchav
f54f8622bb Final Fantasy Mystic Quest: Implement new game (#1909)
FFMQR by @wildham0 
Uses an API created by wildham for Map Shuffle, Crest Shuffle and Battlefield Reward Shuffle, using a similar method of obtaining data from an external website to Super Metroid's Varia Preset option.
Generates a .apmq file which the user must bring to the FFMQR website https://www.ffmqrando.net/Archipelago to patch their rom. It is not an actual patch file but contains item placement and options data for the FFMQR website to generate a patched rom with for AP.
Some of the AP options may seem unusual, using Choice instead of Range where it may seem more appropriate, but these are options that are passed to FFMQR and I can only be as flexible as it is.

@wildham0 deserves the bulk of the credit for not only creating FFMQR in the first place but all the ASM work on the rom needed to make this possible, work on FFMQR to allow patching with the .apmq files, and creating the API that meant I did not have to recreate his map shuffle from scratch.
2023-11-26 17:17:59 +01:00
Justus Lind
65f47be511 Muse Dash: Presets and Song Updates (#2512) 2023-11-25 22:13:59 -06:00
Bryce Wilson
eec35ab1c3 Pokemon Emerald: Fix tracker flags being reset in menus (#2511) 2023-11-25 22:13:08 -06:00
PoryGone
7a46209259 SA2B: Add AP 0.4.4 Game Chao Names (#2510) 2023-11-25 22:12:38 -06:00
Aaron Wagener
cfe357eb71 The Messenger, LADX: use collect and remove as intended (#2093)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
2023-11-25 15:07:02 -06:00
Aaron Wagener
fe6a70a1de Docs: add documentation for options comparison (#2505) 2023-11-25 10:48:13 -06:00
Bryce Wilson
6718fa4e3b Installer: Add _bizhawk.apworld to installer deleted files (#2477) 2023-11-25 09:38:12 -06:00
Bryce Wilson
5475b04b90 Pokemon Emerald: Bump apworld version number (#2504) 2023-11-25 09:27:54 -06:00
Dinopony
d46e68cb5f Landstalker: implement new game (#1808)
Co-authored-by: Anthony Demarcy <anthony.demarcy@lumiplan.com>
Co-authored-by: Phar <zach@alliware.com>
2023-11-25 09:00:15 -06:00
JaredWeakStrike
2ccf11f3d7 KH2: Version 2 (#2009)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Joe Prochaska <prochaska.joseph@gmail.com>
2023-11-25 08:46:00 -06:00
David St-Louis
c138918400 DOOM 1993: Added various new options (#2067) 2023-11-25 08:43:14 -06:00
Fabian Dill
59ed2602bd Pokemon: delete old files (#2501) 2023-11-25 15:42:03 +01:00
Brooty Johnson
dd47790c31 DS3: Added 'Early Banner' Setting (#2199)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-25 08:38:18 -06:00
David St-Louis
9afca87045 Heretic: implement new game (#2256) 2023-11-25 15:22:30 +01:00
el-u
ba53278147 core: make option resolution in world tests deterministic (#2471)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-25 13:53:02 +01:00
Star Rauchenberger
6dccf36f88 Lingo: Various generation optimizations (#2479)
Almost all of the events have been eradicated, which significantly improves both generation speed and playthrough calculation.

Previously, checking for access to a location involved checking for access to each panel in the location, as well as recursively checking for access to any panels required by those panels. This potentially performed the same check multiple times. The access requirements for locations are now calculated and flattened in generate_early, so that the access function can directly check for the required rooms, doors, and colors.

These flattened access requirements are also used for Entrance checking, and register_indirect_condition is used to make sure that can_reach(Region) is safe to use.

The Mastery and Level 2 rules now just run a bunch of access rules and count the number of them that succeed, instead of relying on event items.

Finally: the Level 2 panel hunt is now enabled even when Level 2 is not the victory condition, as I feel that generation is fast enough now for that to be acceptable.
2023-11-25 13:09:08 +01:00
Alchav
8a852abdc4 Pokémon R/B: Migrate support into Bizhawk Client (#2466)
- Removes the Pokémon Client, adding support for Red and Blue to the Bizhawk Client.
- Adds `/bank` commands that mirror SDV's, allowing transferring money into and out of the EnergyLink storage.
- Adds a fix to the base patch so that the progressive card key counter will not increment beyond 10, which would lead to receiving glitch items. This value is checked against and verified that it is not > 10 as part of crash detection by the client, to prevent erroneous location checks when the game crashes, so this is relevant to the new client (although shouldn't happen unless you're using !getitem, or putting progressive card keys as item link replacement items)
2023-11-25 11:57:02 +01:00
Fabian Dill
edb62004ef LttP: remove extra default = False (#2497)
* LttP: remove extra default = False
2023-11-25 11:12:13 +01:00
GodlFire
8d41430cc8 Shivers: Implement New Game (#1836)
Co-authored-by: Mathx2 <Mathx2@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 17:23:45 -06:00
Zach Parks
8173fd54e7 DOOM II: Add to CODEOWNERS (#2492) 2023-11-24 17:16:19 -06:00
Zach Parks
e46420f4a9 MultiServer: Create read-only data storage key for client statuses. (#2412) 2023-11-24 17:14:07 -06:00
el-u
c944ecf628 Core: Introduce new Option class NamedRange (#2330)
Co-authored-by: Chris Wilson <chris@legendserver.info>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 17:10:52 -06:00
Chris Wilson
e64c7b1cbb Fix player-options and weighted-options failing to validate settings if a payer's name is entirely numeric (#2496) 2023-11-24 16:50:32 -05:00
NewSoupVi
15797175c7 The Witness: New junk hints (#2495) 2023-11-24 13:38:46 -06:00
digiholic
4641456ba2 MMBN3: Small Bug Fixes (#2282)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 11:14:05 -06:00
Star Rauchenberger
a18fb0a14f Lingo: Move datafiles into a subdirectory (#2459) 2023-11-24 18:11:34 +01:00
David St-Louis
c5b0330223 DOOM II: implement new game (#2255) 2023-11-24 18:08:02 +01:00
Ishigh1
530e792c3c Core: Floor and ceil in datastorage (#2448) 2023-11-24 10:42:22 -06:00
Fabian Dill
d892622ab1 Plando: verify from_pool type (#2200) 2023-11-24 10:41:56 -06:00
Exempt-Medic
a8e03420ec Fill: Fix plando removing Usefuls first (#2445)
Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2023-11-24 10:33:59 -06:00
Star Rauchenberger
1ff8ed396b Lingo: Demote warpless painting items to filler (#2481) 2023-11-24 10:30:15 -06:00
NewSoupVi
e93842a52c The Witness: Big™ new™ content update™ (#2114)
Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2023-11-23 23:27:03 -06:00
el-u
205c6acb49 lufia2ac: fix client behavior at max blue chests combined with party member or capsule monster shuffle (#2478)
When option combinations at (or near) the maximum location count were used, the client could trip over a wrongly coded limit and stop sending checks.
2023-11-24 01:59:41 +01:00
Aaron Wagener
2f6b6838cd The Messenger: more optimizations (#2451)
More speed optimizations for The Messenger. Moves Figurines into their own region, so their complicated access rule only needs to be calculated once when doing a sweep. Removes a redundant loop for shop locations by just directly assigning the access rule in the class instead of retroactively. Reduces slot_data to only information that can't be derived, and removes some additional extraneous data. Removes some unused sets and lists. Removes a redundant event location, and increments the required_client_version to prevent clients that don't expect the new slot_data. Drops data version since it's going away soon anyways, to remove conflicts.
2023-11-24 00:38:57 +01:00
Fabian Dill
844481a002 Core: remove duplicate state.item_count (#2463) 2023-11-24 00:35:37 +01:00