Scipio Wright 
							
						 
					 
					
						
						
							
						
						6dc461609b 
					 
					
						
						
							
							Noita: Fix bug with Traps disabled in 1-player games  #4651  
						
						
						
						
					 
					
						2025-02-23 17:27:05 +01:00 
						 
				 
			
				
					
						
							
							
								threeandthreee 
							
						 
					 
					
						
						
							
						
						58d460678e 
					 
					
						
						
							
							LADX: drop rupee farm condition ( #4189 )  
						
						... 
						
						
						
						* drop rupee farm condition
* cleanup
* rupee farm backup for all spending checks
* not power bracelet
* oops 
						
						
					 
					
						2025-02-23 17:11:24 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						0f7fd48cdd 
					 
					
						
						
							
							TUNIC: Add some more rules for Monastery connections ( #4564 )  
						
						... 
						
						
						
						* Move a couple locations to monastery
* Connect Quarry Back to Monastery
* Quarry Back -> Monastery with laurels, Monastery -> Monastery Back with wand/sword
* Add Monastery Back region
* Move a couple non-ER locations to monastery back
* Monastery front -> back with sword, wand, or laurels zip
* also laurels zip for non-ER 
						
						
					 
					
						2025-02-23 17:02:30 +01:00 
						 
				 
			
				
					
						
							
							
								Natalie Weizenbaum 
							
						 
					 
					
						
						
							
						
						18de035b4d 
					 
					
						
						
							
							DS3: Update setup documentation ( #4437 )  
						
						
						
						
					 
					
						2025-02-22 08:33:58 -05:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						11fa43f0a4 
					 
					
						
						
							
							Factorio: prevent players from getting stuck from Teleport Traps ( #4537 )  
						
						
						
						
					 
					
						2025-02-20 00:17:19 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						15bde56551 
					 
					
						
						
							
							Factorio: prevent invalid starting items count ( #4658 )  
						
						
						
						
					 
					
						2025-02-17 18:58:38 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						378fa5d5c4 
					 
					
						
						
							
							Fix gun missing from combat_items, add new for combat logic cache, very slight refactor of check_combat_reqs to let it do the changeover in a less complicated fashion, fix area being a boss area rather than non-boss area for a check ( #4657 )  
						
						
						
						
					 
					
						2025-02-17 01:30:40 +01:00 
						 
				 
			
				
					
						
							
							
								JoshuaEagles 
							
						 
					 
					
						
						
							
						
						efd5004330 
					 
					
						
						
							
							Docs: Update SA2B Linux and Steam Deck Setup Guide + Add Celeste 64 Linux Setup Guide ( #4593 )  
						
						... 
						
						
						
						* Update Linux and Steam Deck setup guide for sa2b
* Add Linux and Steam Deck setup guide for Celeste 64 
						
						
					 
					
						2025-02-12 17:47:43 +01:00 
						 
				 
			
				
					
						
							
							
								threeandthreee 
							
						 
					 
					
						
						
							
						
						5c1ded1fe9 
					 
					
						
						
							
							LADX: bomb as logical bush breaker  #4636  
						
						
						
						
					 
					
						2025-02-12 17:46:43 +01:00 
						 
				 
			
				
					
						
							
							
								agilbert1412 
							
						 
					 
					
						
						
							
						
						f1769a8d00 
					 
					
						
						
							
							Stardew Valley: Fixed Powdermelon and option inconsistencies ( #4632 )  
						
						... 
						
						
						
						* - Fixed powdermelon season
* - Improve cohesion in presets
* - Update several tooltips to be more consistent and accurate 
						
						
					 
					
						2025-02-12 17:45:03 +01:00 
						 
				 
			
				
					
						
							
							
								qwint 
							
						 
					 
					
						
						
							
						
						f520c1d9f2 
					 
					
						
						
							
							Launcher: Allow for --nogui client launches ( #4549 )  
						
						
						
						
					 
					
						2025-02-10 19:34:27 +01:00 
						 
				 
			
				
					
						
							
							
								PinkSwitch 
							
						 
					 
					
						
						
							
						
						910369a7f8 
					 
					
						
						
							
							Bizhawk Client: Display Err ( #4532 )  
						
						... 
						
						
						
						Co-authored-by: Bryce Wilson 
						
						
					 
					
						2025-02-10 19:27:10 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						359f45d50f 
					 
					
						
						
							
							TUNIC: Combat logic fix ( #4589 )  
						
						... 
						
						
						
						* Potential fix for attack issue
* also put the lazy version of the swamp fix in for good measure
* fix extra line
* now it is good
* Add the test, roll the other PR into this one
* Make the test exception more useful
* Remove debug print
* Combat logic fixed?
* Move a few areas to before well instead of east forest
* Put in qwint's suggestions in test
* Implement qwint's suggestions in combat_logic.py
* Implement qwint's suggestions for combat_logic.py
* Fix typo
* Remove experimental from combat logic description
* Remove copy_mixin again
* Add comment about copy_mixin
* Use a more proper random
* Some optimizations from Vi's comments 
						
						
					 
					
						2025-02-09 19:12:17 +01:00 
						 
				 
			
				
					
						
							
							
								NewSoupVi 
							
						 
					 
					
						
						
							
						
						f75a1ae117 
					 
					
						
						
							
							KH2: Fix lambda capture issue with weapon slot logic ( #4604 )  
						
						... 
						
						
						
						* KH2: Fix lambda capture issue with weapon slot logic
* Update Rules.py
* Improved by JaredWeakStrike (#4605 )
* Apparently this wasn't meant to be indented
---------
Co-authored-by: JaredWeakStrike <96694163+JaredWeakStrike@users.noreply.github.com > 
						
						
					 
					
						2025-02-08 00:06:04 +01:00 
						 
				 
			
				
					
						
							
							
								Kory Dondzila 
							
						 
					 
					
						
						
							
						
						768ccffe72 
					 
					
						
						
							
							Shivers: Update shivers links and guides ( #4592 )  
						
						
						
						
					 
					
						2025-02-07 21:06:06 +01:00 
						 
				 
			
				
					
						
							
							
								Martmists 
							
						 
					 
					
						
						
							
						
						f6668997e6 
					 
					
						
						
							
							[AHIT] Fix small options issue ( #4615 )  
						
						
						
						
					 
					
						2025-02-07 21:02:37 +01:00 
						 
				 
			
				
					
						
							
							
								shananas 
							
						 
					 
					
						
						
							
						
						db11c620a7 
					 
					
						
						
							
							KH2 Doc Update #4609  
						
						... 
						
						
						
						Mod Manager Version Number 
						
						
					 
					
						2025-02-04 17:09:02 +01:00 
						 
				 
			
				
					
						
							
							
								Jouramie 
							
						 
					 
					
						
						
							
						
						da48af60dc 
					 
					
						
						
							
							Stardew Valley: add assert_can_reach_region_* for better tests ( #4556 )  
						
						... 
						
						
						
						* add assert_reach_region_*; refactor existing assert_reach_location_* to allow string
* rename asserts 
						
						
					 
					
						2025-02-04 08:27:23 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						628252896e 
					 
					
						
						
							
							TUNIC: Call Combat Logic experimental ( #4594 )  
						
						... 
						
						
						
						* Update options.py
* Update options.py 
						
						
					 
					
						2025-02-03 15:53:56 +01:00 
						 
				 
			
				
					
						
							
							
								Jouramie 
							
						 
					 
					
						
						
							
						
						051518e72a 
					 
					
						
						
							
							Stardew Valley: Fix unresolved reference warning and unused imports ( #4360 )  
						
						... 
						
						
						
						* fix unresolved reference warning and unused imports
* revert stuff
* just a commit to rerun the tests cuz messenger fail 
						
						
					 
					
						2025-02-01 22:07:08 +01:00 
						 
				 
			
				
					
						
							
							
								Spineraks 
							
						 
					 
					
						
						
							
						
						b7b78dead3 
					 
					
						
						
							
							LADX: Fix generation error on minimal accessibility ( #4281 )  
						
						... 
						
						
						
						* [LADX] Fix minimal accessibility
* allow_partial for minimal accessibility
* create the correct partial_all_state
* skip our prefills rather than removing after
* dont rebuild our prefill list
---------
Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com > 
						
						
					 
					
						2025-02-01 22:03:49 +01:00 
						 
				 
			
				
					
						
							
							
								agilbert1412 
							
						 
					 
					
						
						
							
						
						1fe8024b43 
					 
					
						
						
							
							Stardew valley: Add Mod Recipes tests ( #4580 )  
						
						... 
						
						
						
						* `- Add Craftsanity Mod tests
* - Add the same test for cooking
---------
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com > 
						
						
					 
					
						2025-01-30 09:19:06 +01:00 
						 
				 
			
				
					
						
							
							
								agilbert1412 
							
						 
					 
					
						
						
							
						
						8e14e463e4 
					 
					
						
						
							
							Stardew Valley: Radioactive slot machine should be a ginger island check ( #4578 )  
						
						
						
						
					 
					
						2025-01-30 09:05:51 +01:00 
						 
				 
			
				
					
						
							
							
								Jouramie 
							
						 
					 
					
						
						
							
						
						b8666b2562 
					 
					
						
						
							
							Stardew Valley: Remove weird magic trap test? ( #4570 )  
						
						
						
						
					 
					
						2025-01-29 13:56:50 -05:00 
						 
				 
			
				
					
						
							
							
								Felix R 
							
						 
					 
					
						
						
							
						
						57afdfda6f 
					 
					
						
						
							
							meritous: move completion_condition to set_rules ( #4567 )  
						
						
						
						
					 
					
						2025-01-29 02:03:37 +01:00 
						 
				 
			
				
					
						
							
							
								agilbert1412 
							
						 
					 
					
						
						
							
						
						1ebc9e2ec0 
					 
					
						
						
							
							Stardew Valley: Tests: Restructure the tests that validate Mods + ER together, improved performance ( #4557 )  
						
						... 
						
						
						
						* - Unrolled and improved the structure of the test for Mods + ER, to improve total performance and performance on individual tests for threading purposes
* Use | instead of Union[]
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com >
* - Remove unused using
---------
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com > 
						
						
					 
					
						2025-01-28 23:19:20 +01:00 
						 
				 
			
				
					
						
							
							
								Silvris 
							
						 
					 
					
						
						
							
						
						9466d5274e 
					 
					
						
						
							
							MM2: fix plando and weakness special cases ( #4561 )  
						
						
						
						
					 
					
						2025-01-28 21:45:28 +01:00 
						 
				 
			
				
					
						
							
							
								NewSoupVi 
							
						 
					 
					
						
						
							
						
						a53bcb4697 
					 
					
						
						
							
							KH2: Use int(..., 0) in Client  #4562  
						
						
						
						
					 
					
						2025-01-27 23:13:10 +01:00 
						 
				 
			
				
					
						
							
							
								Exempt-Medic 
							
						 
					 
					
						
						
							
						
						8c5592e406 
					 
					
						
						
							
							KH2: Fix determinism by using tuples instead of sets ( #4548 )  
						
						
						
						
					 
					
						2025-01-27 11:06:10 -05:00 
						 
				 
			
				
					
						
							
							
								Bryce Wilson 
							
						 
					 
					
						
						
							
						
						41055cd963 
					 
					
						
						
							
							Pokemon Emerald: Update changelog ( #4551 )  
						
						
						
						
					 
					
						2025-01-27 17:01:18 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						43874b1d28 
					 
					
						
						
							
							Noita: Add clarification to check option descriptions ( #4553 )  
						
						
						
						
					 
					
						2025-01-27 10:27:43 -05:00 
						 
				 
			
				
					
						
							
							
								Bryce Wilson 
							
						 
					 
					
						
						
							
						
						b570aa2ec6 
					 
					
						
						
							
							Pokemon Emerald: Clean up free fly blacklist ( #4552 )  
						
						
						
						
					 
					
						2025-01-27 10:25:31 -05:00 
						 
				 
			
				
					
						
							
							
								Bryce Wilson 
							
						 
					 
					
						
						
							
						
						c43233120a 
					 
					
						
						
							
							Pokemon Emerald: Clarify death link and start inventory descriptions ( #4517 )  
						
						
						
						
					 
					
						2025-01-27 10:24:26 -05:00 
						 
				 
			
				
					
						
							
							
								Silvris 
							
						 
					 
					
						
						
							
						
						57a571cc11 
					 
					
						
						
							
							KDL3: Fix world access on non-strict open world ( #4543 )  
						
						... 
						
						
						
						* Update rules.py
* lambda capture 
						
						
					 
					
						2025-01-27 01:52:02 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						8622cb6204 
					 
					
						
						
							
							Factorio: Inventory Spill Traps ( #4457 )  
						
						
						
						
					 
					
						2025-01-26 22:14:39 +01:00 
						 
				 
			
				
					
						
							
							
								josephwhite 
							
						 
					 
					
						
						
							
						
						96b941ed35 
					 
					
						
						
							
							Super Mario 64: Add Star Costs to Spoiler ( #4544 )  
						
						
						
						
					 
					
						2025-01-25 09:36:23 -05:00 
						 
				 
			
				
					
						
							
							
								Bryce Wilson 
							
						 
					 
					
						
						
							
						
						1832bac1a3 
					 
					
						
						
							
							BizHawkClient: Update README for get_memory_size ( #4511 )  
						
						
						
						
					 
					
						2025-01-25 09:35:42 -05:00 
						 
				 
			
				
					
						
							
							
								qwint 
							
						 
					 
					
						
						
							
						
						86641223c1 
					 
					
						
						
							
							Shivers: Stop using get_all_state cache to fix timing issue  #4522  
						
						... 
						
						
						
						Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com > 
						
						
					 
					
						2025-01-25 00:35:54 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						513e361764 
					 
					
						
						
							
							TUNIC: Fix UT create_item classification ( #4514 )  
						
						... 
						
						
						
						Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com > 
						
						
					 
					
						2025-01-24 17:10:58 -05:00 
						 
				 
			
				
					
						
							
							
								Silent 
							
						 
					 
					
						
						
							
						
						ddf7fdccc7 
					 
					
						
						
							
							TUNIC: Add Torch Item ( #4538 )  
						
						... 
						
						
						
						Co-authored-by: Scipio Wright <scipiowright@gmail.com > 
						
						
					 
					
						2025-01-24 16:57:23 -05:00 
						 
				 
			
				
					
						
							
							
								Silent 
							
						 
					 
					
						
						
							
						
						3df2dbe051 
					 
					
						
						
							
							TUNIC: Add ability shuffle information to spoiler log ( #4498 )  
						
						
						
						
					 
					
						2025-01-24 16:55:49 -05:00 
						 
				 
			
				
					
						
							
							
								Jasper den Brok 
							
						 
					 
					
						
						
							
						
						3d1d6908c8 
					 
					
						
						
							
							Pokemon Emerald: Add Free Fly Blacklist ( #4165 )  
						
						... 
						
						
						
						Co-authored-by: Jasper den Brok <jasper.den.brok@gmail.com > 
						
						
					 
					
						2025-01-24 16:30:21 -05:00 
						 
				 
			
				
					
						
							
							
								qwint 
							
						 
					 
					
						
						
							
						
						7474c27372 
					 
					
						
						
							
							Core: Add launch function to call launch_subprocess only if multiprocessing is actually necessary ( #4237 )  
						
						... 
						
						
						
						* skips opening a subprocess if kivy (and thus the launcher gui) hasn't been loaded so stdin can function as expected on --nogui and similar
* this exists lol
* keep old function around and use new function for CC component
* fix name=None typing 
						
						
					 
					
						2025-01-24 19:52:12 +01:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						bb0948154d 
					 
					
						
						
							
							TUNIC: Make the standard entrances get made with tuples instead of sets ( #4546 )  
						
						... 
						
						
						
						Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com > 
						
						
					 
					
						2025-01-24 12:42:31 -05:00 
						 
				 
			
				
					
						
							
							
								CookieCat 
							
						 
					 
					
						
						
							
						
						fa2816822b 
					 
					
						
						
							
							AHIT: Fix broken link in setup guide ( #4524 )  
						
						... 
						
						
						
						Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com > 
						
						
					 
					
						2025-01-23 16:45:11 -05:00 
						 
				 
			
				
					
						
							
							
								NewSoupVi 
							
						 
					 
					
						
						
							
						
						5a42c70675 
					 
					
						
						
							
							Core: Fix worlds that rely on other worlds having their Entrances connected before connect_entrances, add unit test ( #4530 )  
						
						... 
						
						
						
						* unit test that get all state is called with partial entrances before connect_entrances
* fix the two worlds doing it
* lol
* unused import
* Update test/general/test_entrances.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
* Update test_entrances.py
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com > 
						
						
					 
					
						2025-01-22 14:00:47 +01:00 
						 
				 
			
				
					
						
							
							
								JaredWeakStrike 
							
						 
					 
					
						
						
							
						
						949527f9cb 
					 
					
						
						
							
							KH2: Bug fixes and game update future proofing ( #4075 )  
						
						... 
						
						
						
						Co-authored-by: qwint <qwint.42@gmail.com > 
						
						
					 
					
						2025-01-21 17:28:33 -05:00 
						 
				 
			
				
					
						
							
							
								Scipio Wright 
							
						 
					 
					
						
						
							
						
						1a1b7e9cf4 
					 
					
						
						
							
							TUNIC: Reduce range end for local_fill option  #4534  
						
						
						
						
					 
					
						2025-01-21 18:39:08 +01:00 
						 
				 
			
				
					
						
							
							
								Fabian Dill 
							
						 
					 
					
						
						
							
						
						edacb17171 
					 
					
						
						
							
							Factorio: remove debug print ( #4533 )  
						
						
						
						
					 
					
						2025-01-21 16:12:53 +01:00 
						 
				 
			
				
					
						
							
							
								qwint 
							
						 
					 
					
						
						
							
						
						a126dee068 
					 
					
						
						
							
							HK: some stuff ruff and pycodestyle complained about ( #4523 )  
						
						
						
						
					 
					
						2025-01-20 23:42:12 +01:00