Commit Graph

1887 Commits

Author SHA1 Message Date
JaredWeakStrike
2ccf11f3d7 KH2: Version 2 (#2009)
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Joe Prochaska <prochaska.joseph@gmail.com>
2023-11-25 08:46:00 -06:00
David St-Louis
c138918400 DOOM 1993: Added various new options (#2067) 2023-11-25 08:43:14 -06:00
Brooty Johnson
dd47790c31 DS3: Added 'Early Banner' Setting (#2199)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-25 08:38:18 -06:00
David St-Louis
9afca87045 Heretic: implement new game (#2256) 2023-11-25 15:22:30 +01:00
Star Rauchenberger
6dccf36f88 Lingo: Various generation optimizations (#2479)
Almost all of the events have been eradicated, which significantly improves both generation speed and playthrough calculation.

Previously, checking for access to a location involved checking for access to each panel in the location, as well as recursively checking for access to any panels required by those panels. This potentially performed the same check multiple times. The access requirements for locations are now calculated and flattened in generate_early, so that the access function can directly check for the required rooms, doors, and colors.

These flattened access requirements are also used for Entrance checking, and register_indirect_condition is used to make sure that can_reach(Region) is safe to use.

The Mastery and Level 2 rules now just run a bunch of access rules and count the number of them that succeed, instead of relying on event items.

Finally: the Level 2 panel hunt is now enabled even when Level 2 is not the victory condition, as I feel that generation is fast enough now for that to be acceptable.
2023-11-25 13:09:08 +01:00
Alchav
8a852abdc4 Pokémon R/B: Migrate support into Bizhawk Client (#2466)
- Removes the Pokémon Client, adding support for Red and Blue to the Bizhawk Client.
- Adds `/bank` commands that mirror SDV's, allowing transferring money into and out of the EnergyLink storage.
- Adds a fix to the base patch so that the progressive card key counter will not increment beyond 10, which would lead to receiving glitch items. This value is checked against and verified that it is not > 10 as part of crash detection by the client, to prevent erroneous location checks when the game crashes, so this is relevant to the new client (although shouldn't happen unless you're using !getitem, or putting progressive card keys as item link replacement items)
2023-11-25 11:57:02 +01:00
Fabian Dill
edb62004ef LttP: remove extra default = False (#2497)
* LttP: remove extra default = False
2023-11-25 11:12:13 +01:00
GodlFire
8d41430cc8 Shivers: Implement New Game (#1836)
Co-authored-by: Mathx2 <Mathx2@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 17:23:45 -06:00
el-u
c944ecf628 Core: Introduce new Option class NamedRange (#2330)
Co-authored-by: Chris Wilson <chris@legendserver.info>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 17:10:52 -06:00
NewSoupVi
15797175c7 The Witness: New junk hints (#2495) 2023-11-24 13:38:46 -06:00
digiholic
4641456ba2 MMBN3: Small Bug Fixes (#2282)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-24 11:14:05 -06:00
Star Rauchenberger
a18fb0a14f Lingo: Move datafiles into a subdirectory (#2459) 2023-11-24 18:11:34 +01:00
David St-Louis
c5b0330223 DOOM II: implement new game (#2255) 2023-11-24 18:08:02 +01:00
Star Rauchenberger
1ff8ed396b Lingo: Demote warpless painting items to filler (#2481) 2023-11-24 10:30:15 -06:00
NewSoupVi
e93842a52c The Witness: Big™ new™ content update™ (#2114)
Co-authored-by: blastron <blastron@mac.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2023-11-23 23:27:03 -06:00
el-u
205c6acb49 lufia2ac: fix client behavior at max blue chests combined with party member or capsule monster shuffle (#2478)
When option combinations at (or near) the maximum location count were used, the client could trip over a wrongly coded limit and stop sending checks.
2023-11-24 01:59:41 +01:00
Aaron Wagener
2f6b6838cd The Messenger: more optimizations (#2451)
More speed optimizations for The Messenger. Moves Figurines into their own region, so their complicated access rule only needs to be calculated once when doing a sweep. Removes a redundant loop for shop locations by just directly assigning the access rule in the class instead of retroactively. Reduces slot_data to only information that can't be derived, and removes some additional extraneous data. Removes some unused sets and lists. Removes a redundant event location, and increments the required_client_version to prevent clients that don't expect the new slot_data. Drops data version since it's going away soon anyways, to remove conflicts.
2023-11-24 00:38:57 +01:00
Fabian Dill
844481a002 Core: remove duplicate state.item_count (#2463) 2023-11-24 00:35:37 +01:00
JaredWeakStrike
9312ad9bfe KH2: Fix grammar to clarify which locations can have a bounty (#2488) 2023-11-23 16:02:20 -06:00
Fabian Dill
cb6467cfe6 Core: update modules, move orjson to core (#2489) 2023-11-23 21:36:20 +01:00
Fabian Dill
28ed786609 LttP: fix Ganons Tower - Compass Room - Bottom Left being listed twice in Ganons Tower location group and add missing Ganons Tower - Compass Room - Bottom Right (#2490) 2023-11-23 21:36:05 +01:00
Bryce Wilson
7efec64745 BizHawkClient: Restore use of ConnectorErrors (#2480) 2023-11-23 20:51:53 +01:00
Alchav
f840ed3a94 Pokémon R/B: Fix trainer regions (#2474)
* Fix Mt Moon B2F trainer regions

* Fix Trainer Party regions
2023-11-23 19:17:09 +01:00
Yussur Mustafa Oraji
286dfd84c0 sm64ex: Replace old launcher tutorial (#2383) 2023-11-23 12:10:32 -06:00
JaredWeakStrike
a1759ed7e1 KH2: Update Game Docs (#2188)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2023-11-23 12:06:57 -06:00
Star Rauchenberger
ae8a81c0cb Lingo: Change docs to link to the client in the Steam Workshop (#2486) 2023-11-23 11:56:55 -06:00
Bryce Wilson
a7aed71fbe Pokemon Emerald: Fix opponent trainer moves sometimes being MOVE_NONE (#2487) 2023-11-23 11:55:50 -06:00
Bryce Wilson
0d38b41540 BizHawkClient: Add support for multiple concurrent instances (#2475)
This allows multiple client/connector pairs to run at the same time. It also includes a few other miscellaneous small changes that accumulated as I went. They can be split if desired

- Whatever the `client_socket:send` line (~440) was doing with that missing operator, it's no longer doing. Don't ask me how it was working before. Lua is witchcraft.
- Removed the `settimeout(2)` which causes the infamous emulator freeze (and replaced it with a `settimeout(0)` when the server socket is created). It appears to be unnecessary to set a timeout for discovering a client. Maybe at some point in time it was useful to keep the success rate for connecting high, but it seems to not be a problem if the timeout is 0 instead.
  - Also updated the Emerald setup to remove mention of the freezing.
- Connector script now picks the first port that's not in use in a range of 5 ports.
  - To summarize why I was previously under the impression that multiple running scripts would not detect when a port was in use:
    1. Calling `socket.bind` in the existing script will first create an ipv6 socket.
    2. A second concurrent script trying to bind to the same port would I think fail to create an ipv6 socket but then succeed in creating an ipv4 socket on the same port.
    3. That second socket could never communicate with a client; extra clients would just bounce off the first script.
    4. The third concurrent script will then fail on both and actually give an `address already in use` error.  
  - I'm not _really_ sure what's going on there. But forcing one or the other by calling `socket.tcp4()` or `socket.tcp6()` means that only one script will believe it has the port while any others will give `address already in use` as you'd expect.
  - As a side note, our `socket.lua` is much wonkier than I had previously thought. I understand some parts were added for LADX and when BizHawk 2.9 came out, but as far back as the file's history in this repo, it has provided a strange, modified interface as compared to the file it was originally derived from, to no benefit as far as I can tell.
- The connector script closes `server` once it finds a client and opens a new one if the connection drops. I'm not sure this ultimately has an effect, but it seems more proper.
- If the connector script's main function returns because of some error or refusal to proceed, the script no longer tries to resume the coroutine it was part of, which would flood the log with irrelevant errors.
- Creating `SyncError`s in `guarded_read` and `guarded_write` would raise its own error because the wrong variable was being used in its message.
- A call to `_bizhawk.connect` can take a while as the client tries the possible ports. There's a modification that will wait on either the `connect` or the exit event. And if the exit event fires while still looking for a connector script, this cancels the `connect` so the window can close.
  - Related: It takes 2-3 seconds for a call to `asyncio.open_connection` to come back with any sort of response on my machine, which can be significant now that we're trying multiple ports in sequence. I guess it could fire off 5 tasks at once. Might cause some weirdness if there exist multiple scripts and multiple clients looking for each other at the same time.
  - Also related: The first time a client attempts to connect to a script, they accept each other and start communicating as expected. The second client to try that port seems to believe it connects and will then time out on the first message. And then all subsequent attempts to connect to that port by any client will be refused (as expected) until the script shuts down or restarts. I haven't been able to explain this behavior. It adds more time to a client's search for a script, but doesn't ultimately cause problems.
2023-11-23 15:00:46 +01:00
Bryce Wilson
b2e7ce2c36 Pokemon Emerald: Fix using wrong key for extracted constant (#2484) 2023-11-22 12:21:15 -06:00
Zach Parks
ee76cce1a3 Rogue Legacy: Fix a preset including an option that prevents generation. (#2473) 2023-11-22 10:42:21 -06:00
agilbert1412
0f98cf525f Stardew Valley: Generate proper filler for item links (#2069)
Co-authored-by: Zach Parks <zach@alliware.com>
2023-11-22 10:04:33 -06:00
digiholic
4a9d075b77 MMBN3: Adds instructions for using the Legacy Collection ROM for setup (#2120)
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
2023-11-22 09:45:32 -06:00
Rjosephson
79406faf27 RoR2: 1.3.0 content update (#2425) 2023-11-22 09:20:32 -06:00
zig-for
01b566b798 LADX: Text shuffle (#2051) 2023-11-22 08:29:33 -06:00
Jarno
d1b22935b4 Timespinner: New options from TS Rando v1.25 + Logic fix (#2090)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-11-22 08:17:33 -06:00
BadMagic100
f959819801 Hollow Knight: Don't force mimics local (#2482) 2023-11-22 08:15:09 -06:00
agilbert1412
e916b0d6b0 Stardew Valley: Add Options presets (#2470) 2023-11-18 12:35:57 -06:00
Zach Parks
790f192ded WebHost: Refactor tracker.py, removal of dead code, and tweaks to layouts of some tracker pages. (#2438) 2023-11-18 12:29:35 -06:00
Zach Parks
79ad54623b WebHost, Core: Developer-defined game option presets. (#2143) 2023-11-16 04:37:06 -06:00
Bryce Wilson
3619abc7ca Pokemon Emerald: Fix scorched slab missing surf requirement (#2465) 2023-11-16 04:36:38 -06:00
FlySniper
cb0412e011 Wargroove: Fixed WargrooveClient retaining victory and location information and minor doc fix (#2464) 2023-11-16 04:35:20 -06:00
Justus Lind
e66ce6c05f Muse Dash: Rename some Trap Items to match the wider community name (#2180) 2023-11-16 04:33:56 -06:00
Star Rauchenberger
a4b625c3e3 Lingo: Sync config with game update (#2447) 2023-11-16 04:12:44 -06:00
PoryGone
85d02b2dc5 SA2B: v2.3 - The Chao Update (#2277)
Changelog:

Features:
- New goal
  - Chaos Chao
    - Raise a Chaos Chao to win!
- New optional Location Checks
  - Chao Animal Parts
    - Each body part from each type of animal is a location
  - Chao Stats
    - 0-99 levels of each of the 7 Chao stats can be locations
    - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
  - Kindergartensanity
    - Classroom lessons are locations
      - Either all lessons or any one of each category can be set as locations
  - Shopsanity
    - A specified number of locations can be placed in the Chao Black Market
    - These locations are unlocked by acquiring `Chao Coin`s
    - Ring costs for these items can be adjusted 
  - Chao Karate can now be set to one location per fight, instead of one per tournament
- Items
  - If any Chao locations are active, the following will be in the item pool:
    - Chao Eggs
    - Garden Seeds
    - Garden Fruit
    - Chao Hats
    - Chaos Drives
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
- New Traps
  - Reverse Trap

Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
  - This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod `config` option to fine-tune Chao Stat multiplication
  - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
  - Option access has moved to the new options system
  - An item group now exists for trap items

Bug Fixes:
- Dry Lagoon now has all 11 Animals
- Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster`
- Lost Colony - 2 (Hard Logic) now requires no upgrades
- Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 08:08:38 +01:00
Trevor L
41b6aef23c Hylics 2: Unique entrance names, fix APWorld on 3.8 (#2460)
* Blasphemous: Set rules for events later

* Blasphemous: More misc logic fixes

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update worlds/blasphemous/Rules.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Blasphemous: Some cleanup

* Hylics 2: Unique entrance names, fix APWorld on 3.8

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-11-15 07:03:40 +01:00
FaultBat
44a9bb59ec Factorio: Update icons to match vanilla style (#2449) 2023-11-15 03:15:37 +01:00
el-u
6c1ae77db4 lufia2ac: improve performance of access rules (#2456)
Modifies various access rules in the lufia2ac world with the aim of making them evaluate quicker.
Instead of having to determine the reachability of another location, they now only have to count items in state, which is faster.
(Also made it reuse the identical lambda for multiple locations, which might save a smidgen of memory.)
2023-11-15 03:11:02 +01:00
Fabian Dill
81cc016267 LttP: write fairy bottle fill to spoiler and prevent fart in a bottle (#2424) 2023-11-13 06:50:45 +01:00
Fabian Dill
f63743f9a9 Core: limit perf logger to 4 post-point places (#2404) 2023-11-13 06:49:31 +01:00
Fabian Dill
ef7d8a6b4f Core: limit parallel APContainer writing (#2443)
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2023-11-13 06:46:40 +01:00