* Starting out
* Rules for breakable regions
* make the rest of it work, it's pr ready, boom
* Make it work in not pot shuffle
* Fix after merge
* Fix item id overlap
* Move breakable, grass, and local fill options in yaml
* Fix groups getting overwritten
* Rename, add new breakables
* Rename more stuff
* Time to rename them again
* Make it actually default for breakable shuffle
* Burn the signs down
* Fix west courtyard pot regions
* Fix fortress courtyard and beneath the fortress loc groups again
* More missing loc group conversions
* Replace instances of world.player with player, same for multiworld
* Update worlds/tunic/__init__.py
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
* Remove unused import