Commit Graph

12 Commits

Author SHA1 Message Date
LLCoolDave
32b9606535 Also apply spectacle rock cave fix to insanity mode 2017-05-22 22:00:26 +02:00
LLCoolDave
c82f325748 Fix issue where Spectacle Rock Cave could erroneously be used twice to place mandatory exits, despite only having one guaranteed reachable exit. 2017-05-22 21:38:10 +02:00
LLCoolDave
090ea5282b Add experimental insanity mode that shuffles crossworld. Mirror and Pearl are provided so fake LW/DW and bunny issues in filling logic can be prevented. Should work for now, but would be much more interesting with Pearl and Mirror in pool. 2017-05-22 19:52:50 +02:00
LLCoolDave
2c35582ea0 Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global. 2017-05-22 00:07:26 +02:00
LLCoolDave
0a23b5c1de Fix Typo in Agahnim's Name. 2017-05-21 16:32:34 +02:00
LLCoolDave
c253fbf746 Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons. 2017-05-21 16:05:55 +02:00
LLCoolDave
e6d2c091e8 Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections. 2017-05-21 03:00:08 +02:00
LLCoolDave
1d4464bad8 Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world. 2017-05-21 00:39:39 +02:00
LLCoolDave
d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave
bbd83ad989 Implemented Entrance Shuffling Logic 2017-05-20 14:06:53 +02:00
LLCoolDave
f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00