Commit Graph

40 Commits

Author SHA1 Message Date
Scipio Wright
33a75fb2cb TUNIC: Breakable Shuffle (#4489)
* Starting out

* Rules for breakable regions

* make the rest of it work, it's pr ready, boom

* Make it work in not pot shuffle

* Fix after merge

* Fix item id overlap

* Move breakable, grass, and local fill options in yaml

* Fix groups getting overwritten

* Rename, add new breakables

* Rename more stuff

* Time to rename them again

* Make it actually default for breakable shuffle

* Burn the signs down

* Fix west courtyard pot regions

* Fix fortress courtyard and beneath the fortress loc groups again

* More missing loc group conversions

* Replace instances of world.player with player, same for multiworld

* Update worlds/tunic/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Remove unused import
2025-03-08 11:25:47 -05:00
Silent
e00467c2a2 TUNIC: Update logic for chest in fortress dark area (#4691)
* Update logic for beneath the vault chest

* use helper method instead

so that it checks the lanternless option
2025-03-06 00:18:27 +01:00
Scipio Wright
0f7fd48cdd TUNIC: Add some more rules for Monastery connections (#4564)
* Move a couple locations to monastery

* Connect Quarry Back to Monastery

* Quarry Back -> Monastery with laurels, Monastery -> Monastery Back with wand/sword

* Add Monastery Back region

* Move a couple non-ER locations to monastery back

* Monastery front -> back with sword, wand, or laurels zip

* also laurels zip for non-ER
2025-02-23 17:02:30 +01:00
Scipio Wright
378fa5d5c4 Fix gun missing from combat_items, add new for combat logic cache, very slight refactor of check_combat_reqs to let it do the changeover in a less complicated fashion, fix area being a boss area rather than non-boss area for a check (#4657) 2025-02-17 01:30:40 +01:00
Scipio Wright
359f45d50f TUNIC: Combat logic fix (#4589)
* Potential fix for attack issue

* also put the lazy version of the swamp fix in for good measure

* fix extra line

* now it is good

* Add the test, roll the other PR into this one

* Make the test exception more useful

* Remove debug print

* Combat logic fixed?

* Move a few areas to before well instead of east forest

* Put in qwint's suggestions in test

* Implement qwint's suggestions in combat_logic.py

* Implement qwint's suggestions for combat_logic.py

* Fix typo

* Remove experimental from combat logic description

* Remove copy_mixin again

* Add comment about copy_mixin

* Use a more proper random

* Some optimizations from Vi's comments
2025-02-09 19:12:17 +01:00
Silent
b7baaed391 TUNIC: Grass Randomizer (#3913)
* Fix certain items not being added to slot data

* Change where items get added to slot data

* Add initial grass randomizer stuff

* Fix rules

* Update grass.py

Improve location names

* Remove wand and gun from logic

* Update __init__.py

* Fix logic for two pieces of grass in atoll

* Make early bushes only contain grass

* Backport changes to grass rando (#20)

* Backport changes to grass rando

* add_rule instead of set_rule for the special cases, add special cases for back of swamp laurels area cause I should've made a new region for the swamp upper entrance

* Remove item name group for grass

* Update grass rando option descriptions

- Also ignore grass fill for single player games

* Ignore grass fill option for solo rando

* Update er_rules.py

* Fix pre fill issue

* Remove duplicate option

* Add excluded grass locations back

* Hide grass fill option from simple ui options page

* Check for start with sword before setting grass rules

* Update worlds/tunic/options.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Exclude grass from get_filler_item_name

- non-grass rando games were accidentally seeing grass items get shuffled in as filler, which is funny but probably shouldn't happen

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Apply suggestions from code review

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* change the rest of grass_fill to local_fill

* Filter out grass from filler_items

* remove -> discard

* Update worlds/tunic/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* change has_stick to has_melee

* Update grass list with combat logic regions

* More fixes from combat logic merge

* Fix some dumb stuff (#21)

* Reorganize pre fill for grass

* Update option value passthrough

* Update __init__.py

* Fix region name

* Make separate pools for the grass and non-grass fills (#22)

* Make separate pools for the grass and non-grass fills

* Update worlds/tunic/__init__.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Fix those things in the PR (#23)

* Use excludable property

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2025-01-16 00:17:07 +01:00
Scipio Wright
112bfe0933 TUNIC: Logic for Beneath the Vault Bridge Switch #4432 2025-01-10 22:48:15 +01:00
Scipio Wright
7c8d102c17 TUNIC: Logic for bushes in guard house 2 upper and belltower (#4371)
* Logic for bushes in guard house 2 upper

* Fix typo

* also do it for forest belltower

* i love the dumb ice grapples
2024-12-19 23:45:29 -05:00
Scipio Wright
6282efb13c TUNIC: Additional Combat Logic Option (#3658) 2024-12-15 22:40:36 +01:00
Scipio Wright
7d0b701a2d TUNIC: Change rule for heir access in non-hex quest #4365 2024-12-12 12:54:03 +01:00
Scipio Wright
6656528d78 TUNIC: Fix missing ladder rule for library fuse #4271 2024-11-28 01:43:52 +01:00
Scipio Wright
01c6037562 TUNIC: Fix a few missing tricks in logic (#4132)
* Add missing connection to the furnace entry by west garden

* Add missing connection to the furnace entry by west garden

* Add missing hard ls for ruined passage door

* Allow shield for LS

* Split PR into two

* Split PR into two

* Split PR into two

* Add dark tomb ice grapple through the wall
2024-11-18 14:39:58 +01:00
Mysteryem
f4072833f3 TUNIC: Add Shop indirect condition (#4160)
* TUNIC: Add Shop indirect condition

The `Overworld -> Cube Cave Entrance Region` Entrance checks
`can_shop()` which checks for being able to reach the "Shop" Region, so
the Entrance requires an indirect condition of reaching the "Shop"
Region.

* Rename entrance variable to cube_entrance

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-11-08 18:57:11 +01:00
Scipio Wright
449782a4d8 TUNIC: Add forgotten Laurels rule for Beneath the Vault Boxes #3981 2024-09-22 16:21:10 +02:00
Scipio Wright
69d3db21df TUNIC: Deal with the boxes blocking the entrance to Beneath the Vault 2024-09-21 23:02:58 +02:00
Scipio Wright
4ea1dddd2f TUNIC: Better logic for Library Lab glass and Fortress leaf piles #3880 2024-09-17 23:57:55 +02:00
Scipio Wright
dad228cd4a TUNIC: Logic Rules Redux (#3544)
* Clean these functions up, get the hell out of here 5 parameter function

* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter

* Clean up some range functions

* Update to use world instead of player like Vi recommended

* Fix merge conflict

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Create new options

* Slightly revise ls rule

* Update options.py

* Update options.py

* Add tedious option for ls

* Update laurels zips description

* Creating structures to redo ladder storage rules

* Put together overworld ladder groups, remove tedious

* Write up the rules for the regular rules

* Update slot data and UT stuff

* Put new ice grapple stuff in er rules

* Ice grapple hard to get to fountain cross room

* More ladder data

* Wrote majority of overworld ladder rules

* Finish the ladder storage rules

* Update notes

* Add note

* Add well rail to the rules

* More rules

* Comment out logically irrelevant entrances

* Update with laurels_zip helper

* Add parameter to has_ice_grapple_logic for difficulty

* Add new parameter to has_ice_grapple_logic

* Move ice grapple chest to lower forest in ER/ladders

* Fix rule

* Finishing out hooking the new rules into the code

* Fix bugs

* Add more hard ice grapples

* Fix more bugs

* Shops my beloved

* Change victory condition back

* Remove debug stuff

* Update plando connections description

* Fix extremely rare bug

* Add well front -> back hard ladder storages

* Note in ls rules about knocking yourself down with bombs being out of logic

* Add atoll fuse with wand + hard ls

* Add some nonsense that boils down to activating the fuse in overworld

* Further update LS description

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER

* Fix merge conflict

* Fix formatting, fix rule for heir access after merge

* Add the shop sword logic stuff in

* Remove todo that was already done

* Fill out a to-do with some cursed nonsense

* Fix event in wrong region

* Fix missing cathedral -> elevator connection

* Fix missing cathedral -> elevator connection

* Add ER exception to cathedral -> elevator

* Fix secret gathering place issue

* Fix incorrect ls rule

* Move 3 locations to Quarry Back since they're easily accessible from the back

* Also update non-er region

* Remove redundant parentheses

* Add new test for a weird edge case in ER

* Slight option description updates

* Use has_ladder in spots where it wasn't used for some reason, add a comment

* Fix unit test for ER

* Update per exempt's suggestion

* Add back LogicRules as an invisible option, to not break old yamls

* Remove unused elevation from portal class

* Update ladder storage without items description

* Remove shop_scene stuff since it's no longer relevant in the mod by the time this version comes out

* Remove shop scene stuff from game info since it's no longer relevant in the mod by the time this comes out

* Update portal list to match main

* god I love github merging things

* Remove note

* Add ice grapple hard path from upper overworld to temple rafters entrance

* Actually that should be medium

* Remove outdated note

* Add ice grapple hard for swamp mid to the ledge

* Add missing laurels zip in swamp

* Some fixes to the ladder storage data while reviewing it

* Add unit test for weird edge case

* Backport outlet region system to fix ls bug

* Fix incorrect ls, add todo

* Add missing swamp ladder storage connections

* Add swamp zip to er data

* Add swamp zip to er rules

* Add hard ice grapple for forest grave path main to upper

* Add ice grapple logic for all bomb walls except the east quarry one

* Add ice grapple logic for frog stairs eye to mouth without the ladder

* Add hard ice grapple for overworld to the stairs to west garden

* Add the ice grapple boss quick kills to medium ice grappling

* Add the reverse connection for the ice grapple kill on Garden Knight

* Add atoll house ice grapple push, and add west garden ice grapple entry to the regular rules
2024-09-08 14:42:59 +02:00
Scipio Wright
474a3181c6 TUNIC: Give the fox a gun (in logic) (very small PR) (#3790)
* Add bomb wall logic

* Remove option call from can_shop

* Gun for the envoy blocking Quarry

* has_sword -> can_shop on cube cave entrance region
2024-08-16 20:53:54 +02:00
Scipio Wright
0af31c71e0 TUNIC: Swap from multiworld.get to world.get for applicable things (#3789)
* Swap from multiworld.get to world.get for applicable things

* Why was this even here in the first place?
2024-08-14 02:35:08 +02:00
Scipio Wright
e7a8e195e6 TUNIC: Use fewer parameters in helper functions (#3356)
* Clean these functions up, get the hell out of here 5 parameter function

* Clean up a bunch of rules that no longer need to be multi-lined since the functions are shorter

* Clean up some range functions

* Update to use world instead of player like Vi recommended

* Fix merge conflict

* Fix after merge
2024-07-05 22:50:12 +02:00
Scipio Wright
d4d0a3e945 TUNIC: Make the shop checks require a sword 2024-07-05 22:36:55 +02:00
Silent
55cb81d487 TUNIC: Update victory condition (#3579)
* Add hero relics to victory condition

* Update __init__.py

* Remove unneeded local variables for options

* Use has_group_unique

* fix spacing
2024-06-30 01:17:00 +02:00
Scipio Wright
b8f78af506 TUNIC: Fix minor logic bug in upper Zig (#3576)
* Add note about bushes to logic section of readme

* Fix missing logic on bridge switch chest in upper zig

* Revise upper zig rule change to account for ER
2024-06-27 14:01:35 +02:00
Scipio Wright
31419c84a4 TUNIC: Remove rule for west Quarry bomb wall (#3481)
* Update west quarry bomb wall rule

* Update west quarry bomb wall rule
2024-06-06 22:56:35 +02:00
Scipio Wright
754fc11c1b TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Scipio Wright
c64c80aac0 TUNIC: Location groups for each area of the game (#3024)
* huzzah, location groups

* scope creep pog

* Apply suggestion to the other spot it is applicable at too

* apply berserker's suggestion

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Remove extra location group for shops

* Fire rod for magic wand

* Capitalize itme name groups

* Update docs to capitalize item name groups, remove the little section on aliases

since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.

* Fix rule with item group name

* Capitalization is cool

* Fix merge mistake

* Add Flask group, remove Potions group

* Update docs to detail how to find item and location groups

* Revise per Vi's comment

* Fix test

* fuzzy matching please stop

* Remove test change that was meant for a different branch

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-05-02 10:02:59 +02:00
Scipio Wright
6aafa6ff04 TUNIC: Fix minimal Heir access in ladder shuffle (#3189) 2024-04-21 17:00:16 +02:00
Scipio Wright
6dbeb6c658 TUNIC: Fix chest in incorrect region, incorrect key requirement (#3132) 2024-04-14 21:14:16 -05:00
Scipio Wright
480c15eea0 TUNIC: Fix entrance rule for unrestricted + ladders - entrance rando (#3076) 2024-04-14 19:59:34 +02:00
Scipio Wright
fb3035a78b TUNIC: Some cleanup (#3115) 2024-04-14 02:06:06 +02:00
Scipio Wright
ea47b90367 TUNIC: You can grapple down here without the ladder, neat (#3019) 2024-03-26 14:25:41 +01:00
Scipio Wright
14816743fc TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Scipio Wright
e6198585c8 TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Scipio Wright
738a9ebb7d TUNIC: Misc Logic Changes, Additions (#2856)
* Add nmg boss scav kill

* Add boss quick kills

* Fix name of orb

* Remove getting into zig with ice grapple

* Remove connection from quarry to zig

* Add a few missing dependent regions

* Separate the atoll statue and portal pad so that it doesn't assume you can get from one to the other without prayer
2024-02-26 08:30:20 +01:00
Scipio Wright
46fc8df36e TUNIC: Fix for incorrect Zig 3 ER rule (#2849)
* Fix for incorrect ER rule in zig 3

* Add nmg logic to this same connection
2024-02-25 22:27:19 +01:00
Silent
e8249d1f72 TUNIC: Rename ability item (#2834) 2024-02-16 23:25:20 +01:00
Scipio Wright
f178d438b8 TUNIC: Fix duplicate entrance name in ER (#2818) 2024-02-15 00:05:48 +01:00
Scipio Wright
151e2c3ac2 TUNIC: Add an ER static connection, modify an nmg rule (#2802)
* Add laurels connection at monastery front

* Removed an entrance rule to prevent people from being expected to softlock themselves
2024-02-11 03:15:46 +01:00
Scipio Wright
b4212d1c3e TUNIC: Fix for nmg logic bug (#2772) 2024-01-28 21:13:03 +01:00
Silent
3933fd3929 TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00