Commit Graph

1978 Commits

Author SHA1 Message Date
Silent
3933fd3929 TUNIC: Implement New Game (#2172) 2024-01-12 20:32:15 +01:00
Ame
b241644e54 Docs: add FR guide for DLCQuest (#2699)
* Docs: add Translate FR guide for DLCQuest

* Add Translate

* fix

* Update worlds/dlcquest/docs/fr_DLCQuest.md

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>

* Fix Translate

* Fix translate

* Update __init__.py

* Update worlds/dlcquest/__init__.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/dlcquest/__init__.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-01-12 20:26:50 +01:00
black-sliver
e00b5a7d17 SoE: use new AP API and naming and make APworld (#2701)
* SoE: new file naming

also fixes test base deprecation

* SoE: use options_dataclass

* SoE: moar typing

* SoE: no more multiworld.random

* SoE: replace LogicMixin by SoEPlayerLogic object

* SoE: add test that rocket parts always exist

* SoE: Even moar typing

* SoE: can haz apworld now

* SoE: pep up test naming

* SoE: use self.options for trap chances

* SoE: remove unused import with outdated comment

* SoE: move flag and trap extraction to dataclass

as suggested by beauxq

* SoE: test trap option parsing and item generation
2024-01-12 01:07:40 +01:00
Alchav
47dd36456e Pokémon R/B: Fix move intervention (#2687) 2024-01-12 00:49:54 +01:00
Kory Dondzila
a99c1e15ad Shivers: Fixes issue with office elevator rule logic. (#2690)
Office elevator logic was written as
can reach Underground Tunnels OR can reach Office AND have Key for Office Elevator

Meaning that key for office elevator was not required if Underground Tunnels could be reached when it should be.

Changed to
(can reach Underground Tunnels OR can reach Office) AND have Key for Office Elevator
2024-01-12 00:48:22 +01:00
Fabian Dill
44de140add SC2: run download_data via concurrent.futures (#2704) 2024-01-12 00:40:33 +01:00
Danaël V
2760deb5b6 Docs: Fix broken link in Landstalker setup Guide (#2680)
* Cleaning up (#4)

Cleanup

* Update landstalker_setup_en.md

Fixed Redirect
2024-01-12 00:18:11 +01:00
Justus Lind
b6f3ccb8c5 Touhou Mugakudan 3 song update. (#2659)
- Adds all the songs from the Touhou Mugakudan -Ⅲ- update. 
- Increases the upper limit of additional songs to 508 due to there being 512 songs now.
- Finally fixes umpopoff. As it was the only song that had less than 3 difficulties but also didn't have proper difficulty values
2024-01-11 23:13:39 +01:00
Flori
388413fcdd Hollow Knight: Fix fragile/unbreakable charm variants counting as 2 distinct charms in logic (#2683)
Deletes CHARM of the 3 unbreakable charms, adds 0.5 CHARM to Queen_fragment, King_Fragment and Void_heart
2024-01-11 23:10:25 +01:00
JaredWeakStrike
4045c6a9cf KH2: Fix relative import (#2702) 2024-01-11 00:56:43 +01:00
JaredWeakStrike
e082c83dc7 KH2: Fix plando breaking because of keyblades (#2678) 2024-01-10 18:22:54 +01:00
Doug Hoskisson
82410fd554 Zillion: client win location check (#2682) 2024-01-10 17:52:43 +01:00
JaredWeakStrike
570ba28bee KH2: Fix Terra logic (#2676) 2024-01-10 06:22:04 +01:00
Alchav
b0638b993d FFMQ: Fix starting progressive gear (#2685) 2024-01-09 03:57:38 +01:00
lordlou
89f211f31e SMZ3: 0.4.4 backward compat client fix (#2667)
fixed broken client compatibility with any seed generated before 0.4.4 introduced with the recent change to the message queue.
2024-01-07 13:13:52 +01:00
Danaël V
064a7bf01b Docs: Update regarding new launcher (#2627)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-01-04 21:03:39 -06:00
JaredWeakStrike
02a9430ad5 KH2: Update docs and logic sheet to reflect 4.4 (#2610) 2024-01-04 08:58:41 -06:00
JaredWeakStrike
c19afa4f4e KH2: setup guide update to reflect main rando (#2633) 2024-01-04 08:57:40 -06:00
Aaron Wagener
0df0955415 Core: check if a location is an event before excluding it (#2653)
* Core: check if a location is an event before excluding it

* log a warning

* put the warning in the right spot
2024-01-02 15:03:39 +01:00
JaredWeakStrike
e5c739ee31 KH2: Ability dupe fix and stat increase fix (#2621)
Makes the client make sure the player has the correct amount of stat increase instead of letting the goa mod (apcompanion) do it

abilities: checks the slot where abilities could dupe unless that slot is being used for an actual abiliity given to the player
2024-01-02 11:19:57 +01:00
GodlFire
88c7484b3a Shivers: Fixes rule logic for location 'puzzle solved three floor elevator' (#2657)
Fixes rule logic for location 'puzzle solved three floor elevator'. Missing a parenthesis caused only the key requirement to be checked for the blue maze region.
2024-01-02 11:16:45 +01:00
Doug Hoskisson
c104e81145 Zillion: move client to worlds/zillion (#2649) 2024-01-01 13:42:41 -06:00
wildham
3d1be0c468 FF1: Fix terminated_event access_rule not getting set (#2648) 2024-01-01 18:13:35 +01:00
lordlou
e674e37e08 SMZ3: optimized message queues (#2611) 2023-12-28 16:43:16 -06:00
Fabian Dill
24ac3de125 Factorio: "improve" default start items (#2588)
Makes it less likely that people kill themselves via pollution and gives them some healing items they may not even know about.
2023-12-28 14:30:10 +01:00
Scipio Wright
901201f675 Noita: Don't allow impossible slot names (#2608)
* Noita: Add note about allowable slot names

* Update character list

* Update init to raise an exception if a yaml has bad characters

* Slightly adjust exception message
2023-12-28 14:21:54 +01:00
t3hf1gm3nt
c7617f92dd TLOZ: Try accounting for non_local_items with the pool of starting weapons (#2620)
It was brought up that if you attempt to non_local any of the starting weapons, there is still a chance for it to get chosen as your starting weapon if you are on a StartingPosition value lower than very_dangerous. This fix will attempt to build the starting weapons list accounting for non_local items, but if all possible weapons have been set to non_local, force one of them to be your starting weapon anyway since the player is still expecting a starting weapon in their world if they have chosen one of the lower StartingPosition values.
2023-12-28 14:17:23 +01:00
NewSoupVi
8e708f829d The Witness: Fix an instance of multiworld.random being used (#2630)
o_o
2023-12-28 14:12:37 +01:00
TheLynk
af1f6e9113 Oot : Update setup fr (#2394)
* add new translation

* Add translation for OOT Setup in french

* Update setup_fr.md

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/minecraft/docs/minecraft_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>

* Update setup_fr.md

Fix treu to true

* Update worlds/oot/docs/setup_fr.md

Co-authored-by: Marech <marechal-l@gmx.com>

* Update OOT Init and Update Minecraft Init

* Fix formatting errors

* Fix wrong link in stardew valley randomizer setup guide

Fix wrong link in stardew valley randomizer setup guide

* Add new translation for Adventure and Archipidle in french

Add new translation for Adventure and Archipidle in french

* Add more store in setup page subnautica for more fairness

Add more store in setup page subnautica for more fairness

* tweak update merge #1685 for lua file

tweak update merge #1685 for lua file

* fix text

fix text

* fix wrong translation

fix wrong translation

* Yes it's better

Yes it's better

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Update OOT Setup FR

Update OOT Setup FR

* Tweak Text

Tweak Text

---------

Co-authored-by: Ludovic Marechal <marechal-l@gmx.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2023-12-28 13:43:42 +01:00
Bryce Wilson
04d194db74 Pokemon Emerald: Change "settings" to "options" in docs (#2517)
* Pokemon Emerald: Change "settings" to "options" in docs

* Pokemon Emerald: Fix two more usages of "setting" instead of "option"

* Pokemon Emerald: Minor rephrase in docs

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2023-12-28 13:33:30 +01:00
Rosalie-A
70eb2b58f5 [TLOZ] Fix bug with item drops in non-expanded item pool (#2623)
There was a bug in non-expanded item pool where due to the base patch changes to accommodate more items in dungeons, some items were transformed into glitch items that removed bombs (this also happened in expanded item pool, but the item placement would overwrite the results of this bug so it didn't appear as frequently). Being a Zelda game, losing bombs is bad. This PR fixes the base patch process to avoid this bug, by properly carrying the value of a variable through a procedure.
2023-12-28 12:16:38 +01:00
Alchav
576c705106 Pokémon R/B: Badge plando fix (#2628)
Only attempt to place badges in badge locations if they are empty. Return unplaced badges to the item pool if fewer than 8 locations are being filled.
This should fix errors that occur when items are placed into badge locations via plando, or whatever other worlds may do.
2023-12-28 12:15:48 +01:00
lordlou
b99c734954 SM: strict rom validation fix (#2632)
added a more robust ROM tag validation to free oher games to use tag starting with "SM" followed by another letter (SMW, SMZ3, SMRPG, SMMR,...)
2023-12-28 12:14:13 +01:00
Yussur Mustafa Oraji
7c70b87f29 sm64ex: Fix randomizing Courses and Secrets separately (#2637)
Backported from #2569
2023-12-28 08:01:48 +01:00
Trevor L
2512eb7501 Hylics 2: Add missing logic (#2638) 2023-12-28 06:25:41 +01:00
CaitSith2
bb0a0f2aca Factorio: Fix unbeatable seeds where a science pack needs chemical plant (#2613) 2023-12-22 20:02:49 -08:00
Fabian Dill
0d929b81e8 Factorio: fix files from mod base directory not being grabbed correctly in non-apworld (#2603) 2023-12-21 04:26:41 +01:00
Star Rauchenberger
817197c14d Lingo: Tests no longer disable forced good item (#2602)
The static class with the "disable forced good item" field is gone. Now, certain tests that want to check for specific access progression can run a method that removes the forced good item and adds it back to the pool. Tests that don't care about this will collect the forced good item like normal. This should prevent the intermittent fill failures on complex doors unit tests, since the forced good item should provide enough locations to fill in.
2023-12-18 09:46:24 -06:00
Alchav
c8adadb08b Pokémon R/B: Fix Flash learnable logic (#2615) 2023-12-18 09:39:04 -06:00
Zach Parks
a549af8304 Hollow Knight: Add additional DeathLink option and add ExtraPlatforms option. (#2545) 2023-12-17 10:11:40 -06:00
Aaron Wagener
7dff09dc1a Options: set old options api before the world is created (#2378) 2023-12-16 22:21:05 +01:00
lordlou
c56cbd0474 SM: item link replacement fix (#2597) 2023-12-16 04:28:54 +01:00
PoryGone
6c4fdc985d SA2B: Fix Weapons Bed - Omochao 2 Logic (#2605) 2023-12-16 04:16:36 +01:00
Alchav
b500cf600c FFMQ: Actually fix the spellbook option (#2594) 2023-12-16 04:16:13 +01:00
Alchav
394633558f ALTTP: Restore allow_excluded (#2607)
Restores allow_excluded to the dungeon fill_restrictive call, which was apparently removed by mistake during merge conflict resolution
2023-12-15 20:39:09 +01:00
Alchav
3e3af385fa Pokémon R/B: client locations import (#2596) 2023-12-13 23:57:14 +01:00
Yussur Mustafa Oraji
ff556bf4cc sm64ex: Fix server (#2599) 2023-12-13 23:46:46 +01:00
Alchav
a3b0476b4b LTTP: Boss rule fix (#2600) 2023-12-13 23:34:36 +01:00
Aaron Wagener
db1d195cb0 Hollow Knight: remove unused option check (#2595) 2023-12-12 20:11:10 -06:00
Alchav
e9317d4031 FFMQR: Fix Empty Kaeli Companion Event Location and Spellbook option (#2591) 2023-12-12 02:39:38 +01:00