Commit Graph

2315 Commits

Author SHA1 Message Date
Fabian Dill
5afe44f9cb use multidata locations to get missing checks (in server) 2021-01-15 03:22:56 +01:00
Fabian Dill
d214783932 If due to DR or Plando the world is not fulfilling access rules, default to can_beat_game for Shop Logic 2021-01-14 00:26:49 +01:00
Edos512
fd888d9e31 Update MSU spanish tutorial (#161)
Added Stream-safe MSU packs section
2021-01-13 22:35:49 +01:00
CaitSith2
082a7b7e41 Merge branch 'main' into multishop 2021-01-13 10:40:52 -08:00
CaitSith2
7bb115de72 Fix bug with placements always being empty.
It will never be not empty, because every placement that succeeds gets its event set to true, and the conditional expects locations already placed within the fill to also not be events.
2021-01-13 10:40:23 -08:00
Fabian Dill
67731d9e53 Merge branch 'main' into multishop 2021-01-13 15:00:19 +01:00
Fabian Dill
85bef9d15e Remove a missed instance of Skull Woods - Pinball Room special handling 2021-01-13 15:00:00 +01:00
Fabian Dill
e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill
c0cdeef67a Optimize fulfills_accessibility by pruning to relevant locations 2021-01-13 14:27:17 +01:00
Chris Wilson
9aea7fa113 Update wording on host game page 2021-01-12 21:09:59 -05:00
Fabian Dill
32c5ee53e5 Test both item swap rules 2021-01-13 02:41:29 +01:00
Chris Wilson
51003275d4 Minor size adjustment to "Stream Safe MSU Packs" header 2021-01-11 23:05:06 -05:00
Chris Wilson
4880d12654 Re-worded the MSU tutorial to be more technically correct. 2021-01-11 23:03:54 -05:00
Chris Wilson
092fde54fd Add a list of stream-safe MSU packs to the MSU-1 tutorial 2021-01-11 19:59:27 -05:00
Fabian Dill
a879e3fc8b use computed goal names for open_pyramid, just in case 2021-01-11 20:45:59 +01:00
Fabian Dill
0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill
058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill
322feb37f0 remove removed shop locations from relevant caches 2021-01-11 04:06:25 +01:00
Fabian Dill
3a99aedf89 safer failure in case of no more candidate swaps 2021-01-11 02:55:32 +01:00
Fabian Dill
f47fafe7e3 remove empty shopslots from regions 2021-01-11 02:48:57 +01:00
CaitSith2
6ab2caf37b Take Any cave locations now known by MultiClient. 2021-01-10 17:42:58 -08:00
CaitSith2
d214a1f596 Re-insert un-filled capacity upgrades back into the shop. 2021-01-10 11:24:13 -08:00
Fabian Dill
f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill
52d5b96435 optimize price conditions 2021-01-10 16:01:04 +01:00
Fabian Dill
3df7c360ef mark todo 2021-01-10 15:52:04 +01:00
Fabian Dill
36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
CaitSith2
d8e5d0e4fc Merge branch 'main' into multishop 2021-01-10 05:57:19 -08:00
Fabian Dill
10b7c83f1d Just use locations in the multidata, not static IDs, for forfeits
Should also work better for *other* games
2021-01-10 14:50:38 +01:00
CaitSith2
a8475c38b2 Merge branch 'multishop-all' into multishop 2021-01-10 05:38:54 -08:00
Fabian Dill
a4bb67d90a Merge branch 'main' into multishop 2021-01-10 12:52:41 +01:00
Fabian Dill
233e9e6208 expand forfeit to forfeit out anything that is in multidata, so forfeits works with not yet implemented locations 2021-01-10 12:52:23 +01:00
Fabian Dill
2442a255cf Merge pull request #159 from ScootyPuffJr1/main
Update Text.py
2021-01-10 12:38:39 +01:00
pepperpow
4250004f11 Added Shop ID constant and forfeit values 2021-01-10 05:11:45 -06:00
pepperpow
6d28978480 Prevent shop slots rebalancing each other + dungeon item criteria 2021-01-10 03:33:28 -06:00
CaitSith2
1848e5e8bc Whoops, need this block to actually send items. 2021-01-09 22:38:30 -08:00
CaitSith2
c4b4ec8fba No longer need the safety checks. 2021-01-09 18:53:09 -08:00
ScootyPuffJr1
575966ce32 Update Text.py
Change to wording for tavern man
2021-01-09 19:25:19 -05:00
Fabian Dill
03552ecf12 remove duplicate Shop name in location names 2021-01-09 22:48:03 +01:00
Fabian Dill
00d1f272e8 set reasonable upper bounds for shop_shuffle_slots 2021-01-09 22:37:57 +01:00
Fabian Dill
166594a52b remove potion_shop_shuffle from example yaml 2021-01-09 19:41:54 +01:00
Fabian Dill
2a0d1962f1 Tag version required for sending items out of shops 2021-01-09 18:11:24 +01:00
Fabian Dill
857e9f4dcd add w shop_shuffle to CLI 2021-01-09 18:04:14 +01:00
Fabian Dill
9fcb317aca convert potion_shop_shuffle into 'w' shop_shuffle flag 2021-01-09 17:53:38 +01:00
Fabian Dill
aed763c58f make potion_shop_shuffle more consistent in type use 2021-01-09 17:29:31 +01:00
Fabian Dill
e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2
eea4cb5815 Make sure yamls that specify key drop plando locations don't fail. 2021-01-08 06:37:23 -08:00
CaitSith2
48812ad296 Fix bug regarding silent failed plando. 2021-01-08 06:35:12 -08:00
CaitSith2
ae687e5bae consistency changes with difficulties for ice rod hunt. 2021-01-07 23:05:03 -08:00
CaitSith2
8116407b88 Add Ice Rod Hunt goal 2021-01-07 12:49:34 -08:00
Fabian Dill
37cf2e1ac4 speed up local item fill, by sorting by world once instead of up to twice per player 2021-01-07 12:43:11 +01:00