Commit Graph

2113 Commits

Author SHA1 Message Date
Fabian Dill
f3e686ba9a Move Shop related stuff to a Shops module 2021-01-16 02:23:23 +01:00
CaitSith2
0c1b679100 Whoops, fix for backwards cherry-pick 2021-01-15 17:07:18 -08:00
CaitSith2
94b56d10f5 Add shops / old man cave to multidata 2021-01-15 17:04:50 -08:00
Fischfilet89
65fa39df95 Update weightedSettings.json (#162)
fixed a typo at line 1020 regarding enemy health on the setting "armor-plated"
2021-01-16 00:38:55 +01:00
Fabian Dill
25330bd730 Fix displaying Race Seeds 2021-01-16 00:32:52 +01:00
CaitSith2
f046ca806c Merge branch 'main' into multishop 2021-01-15 10:17:27 -08:00
Fabian Dill
97a5f412a8 remove take_any_locs in-place modifications 2021-01-15 19:13:22 +01:00
CaitSith2
10a4a89c5f Merge branch 'main' into multishop 2021-01-15 01:41:36 -08:00
CaitSith2
6427d246a2 Fix Take-Any caves being non deterministic 2021-01-15 01:32:51 -08:00
Fabian Dill
5afe44f9cb use multidata locations to get missing checks (in server) 2021-01-15 03:22:56 +01:00
Fabian Dill
d214783932 If due to DR or Plando the world is not fulfilling access rules, default to can_beat_game for Shop Logic 2021-01-14 00:26:49 +01:00
Edos512
fd888d9e31 Update MSU spanish tutorial (#161)
Added Stream-safe MSU packs section
2021-01-13 22:35:49 +01:00
CaitSith2
082a7b7e41 Merge branch 'main' into multishop 2021-01-13 10:40:52 -08:00
CaitSith2
7bb115de72 Fix bug with placements always being empty.
It will never be not empty, because every placement that succeeds gets its event set to true, and the conditional expects locations already placed within the fill to also not be events.
2021-01-13 10:40:23 -08:00
Fabian Dill
67731d9e53 Merge branch 'main' into multishop 2021-01-13 15:00:19 +01:00
Fabian Dill
85bef9d15e Remove a missed instance of Skull Woods - Pinball Room special handling 2021-01-13 15:00:00 +01:00
Fabian Dill
e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill
c0cdeef67a Optimize fulfills_accessibility by pruning to relevant locations 2021-01-13 14:27:17 +01:00
Chris Wilson
9aea7fa113 Update wording on host game page 2021-01-12 21:09:59 -05:00
Fabian Dill
32c5ee53e5 Test both item swap rules 2021-01-13 02:41:29 +01:00
Chris Wilson
51003275d4 Minor size adjustment to "Stream Safe MSU Packs" header 2021-01-11 23:05:06 -05:00
Chris Wilson
4880d12654 Re-worded the MSU tutorial to be more technically correct. 2021-01-11 23:03:54 -05:00
Chris Wilson
092fde54fd Add a list of stream-safe MSU packs to the MSU-1 tutorial 2021-01-11 19:59:27 -05:00
Fabian Dill
a879e3fc8b use computed goal names for open_pyramid, just in case 2021-01-11 20:45:59 +01:00
Fabian Dill
0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill
058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill
322feb37f0 remove removed shop locations from relevant caches 2021-01-11 04:06:25 +01:00
Fabian Dill
3a99aedf89 safer failure in case of no more candidate swaps 2021-01-11 02:55:32 +01:00
Fabian Dill
f47fafe7e3 remove empty shopslots from regions 2021-01-11 02:48:57 +01:00
CaitSith2
6ab2caf37b Take Any cave locations now known by MultiClient. 2021-01-10 17:42:58 -08:00
CaitSith2
d214a1f596 Re-insert un-filled capacity upgrades back into the shop. 2021-01-10 11:24:13 -08:00
Fabian Dill
f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill
52d5b96435 optimize price conditions 2021-01-10 16:01:04 +01:00
Fabian Dill
3df7c360ef mark todo 2021-01-10 15:52:04 +01:00
Fabian Dill
36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
CaitSith2
d8e5d0e4fc Merge branch 'main' into multishop 2021-01-10 05:57:19 -08:00
Fabian Dill
10b7c83f1d Just use locations in the multidata, not static IDs, for forfeits
Should also work better for *other* games
2021-01-10 14:50:38 +01:00
CaitSith2
a8475c38b2 Merge branch 'multishop-all' into multishop 2021-01-10 05:38:54 -08:00
Fabian Dill
a4bb67d90a Merge branch 'main' into multishop 2021-01-10 12:52:41 +01:00
Fabian Dill
233e9e6208 expand forfeit to forfeit out anything that is in multidata, so forfeits works with not yet implemented locations 2021-01-10 12:52:23 +01:00
Fabian Dill
2442a255cf Merge pull request #159 from ScootyPuffJr1/main
Update Text.py
2021-01-10 12:38:39 +01:00
pepperpow
4250004f11 Added Shop ID constant and forfeit values 2021-01-10 05:11:45 -06:00
pepperpow
6d28978480 Prevent shop slots rebalancing each other + dungeon item criteria 2021-01-10 03:33:28 -06:00
CaitSith2
1848e5e8bc Whoops, need this block to actually send items. 2021-01-09 22:38:30 -08:00
CaitSith2
c4b4ec8fba No longer need the safety checks. 2021-01-09 18:53:09 -08:00
ScootyPuffJr1
575966ce32 Update Text.py
Change to wording for tavern man
2021-01-09 19:25:19 -05:00
Fabian Dill
03552ecf12 remove duplicate Shop name in location names 2021-01-09 22:48:03 +01:00
Fabian Dill
00d1f272e8 set reasonable upper bounds for shop_shuffle_slots 2021-01-09 22:37:57 +01:00
Fabian Dill
166594a52b remove potion_shop_shuffle from example yaml 2021-01-09 19:41:54 +01:00
Fabian Dill
2a0d1962f1 Tag version required for sending items out of shops 2021-01-09 18:11:24 +01:00