Commit Graph

10 Commits

Author SHA1 Message Date
NewSoupVi
e52d8b4dbd The Witness: Remove first-stage requirements of progressive items from the logic files (#4257)
* Remove extraneous symbol requirements

* Some missed Full Dots cases

* Bruh

* merge error

* merge error 2
2025-04-24 21:56:05 +02:00
NewSoupVi
08b3b3ecf5 The Witness: The Secret Feature (#4370)
* Secret Feature

* Fixes

* Fixes and unit tests

* renaming some variables

* Fix the thing

* unit test for elevator egg

* Docstring

* reword

* Fix duplicate locations I think?

* Remove debug thing

* Add the tests back lol

* Make it so that you can exclude an egg to disable it

* Improve hint text for easter eggs

* Update worlds/witness/options.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/witness/player_logic.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/witness/options.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/witness/player_logic.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/witness/rules.py

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update test_easter_egg_shuffle.py

* This was actually not necessary, since this is the Egg requirements, nothing to do with location names

* Move one of them

* Improve logic

* Lol

* Moar

* Adjust unit tests

* option docstring adjustment

* Recommend door shuffle

* Don't overlap IDs

* Option description idk

* Change the way the difficulties work to reward playing higher modes

* Fix merge

* add some stuff to generate_data_file (this file is not imported during gen, don't review it :D)

* oop

* space

* This can be earlier than I thought, apparently.

* buffer

* Comment

* Make sure the option is VERY visible

* Some mypy stuff

* apparently ruff wants this

* .

* durinig

* Update options.py

* Explain the additional effects of each difficulty

* Fix logic of flood room secret

* Add Southern Peninsula Area

* oop

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2025-03-08 01:44:06 +01:00
NewSoupVi
82260d728f The Witness: Add Fast Travel Option (#3766)
* add unlockable warps

* Change Swamp Near Platform to Swamp Platform

* apply changes to variety as well
2024-11-29 01:41:40 +01:00
NewSoupVi
fa93bc5d1e The Witness: Get rid of Menu region, prepare for other worlds to change theirs (hints) #3888 2024-11-09 21:10:54 +01:00
NewSoupVi
906b23088c The Witness: Rules Optimisation (#3617)
* Attempt at optimizing rules

* docstrings

* Python 3.8

* Lasers optimisation

* Simplify conversion code and make it even faster

* mypy

* ruff

* Neat

* Add redirect to the other two modes

* Update WitnessLogic.txt

* Update WitnessLogicExpert.txt

* Update WitnessLogicVanilla.txt

* Use NamedTuple

* Ruff

* mypy thing

* Mypy stuff

* Move Redirect Event to Desert Region so it has a better name
2024-08-28 18:31:49 +02:00
NewSoupVi
dc50444edd The Witness: Small naming inconsistencies (#3618) 2024-07-24 13:13:41 +02:00
NewSoupVi
e49b1f9fbb The Witness: Automatic Postgame & Disabled Panels Calculation (#2698)
* Refactor postgame code to be more readable

* Change all references to options to strings

* oops

* Fix some outdated code related to yaml-disabled EPs

* Small fixes to short/longbox stuff (thanks Medic)

* comment

* fix duplicate

* Removed triplicate lmfao

* Better comment

* added another 'unfun' postgame consideration

* comment

* more option strings

* oops

* Remove an unnecessary comparison

* another string missed

* New classification changes (Credit: Exempt-Medic)

* Don't need to pass world

* Comments

* Replace it with another magic system because why not at this point :DDDDDD

* oops

* Oops

* Another was missed

* Make events conditions. Disable_Non_Randomized will no longer just 'have all events'

* What the fuck? Has this just always been broken?

* Don't have boolean function with 'not' in the name

* Another useful classification

* slight code refactor

* Funny haha booleans

* This would create a really bad merge error

* I can't believe this actually kind of works

* And here's the punchline. + some bugfixes

* Comment dat code

* Comments galore

* LMAO OOPS

* so nice I did it twice

* debug x2

* Careful

* Add more comments

* That comment is a bit unnecessary now

* Fix overriding region connections

* Correct a comment

* Correct again

* Rename variable

* Idk I guess this is in this branch now

* More tweaking of postgame & comments

* This is commit just exists to fix that grammar error

* I think I can just fucking delete this now???

* Forgot to reset something here

* Delete dead codepath

* Obelisk Keys were getting yote erroneously

* More comments

* Fix duplicate connections

* Oopsington III

* performance improvements & cleanup

* More rules cleanup and performance improvements

* Oh cool I can do this huh

* Okay but this is even more swag tho

* Lazy eval

* remove some implicit checks

* Is this too magical yet

* more guard magic

* Maaaaaaaagiccccccccc

* Laaaaaaaaaaaaaaaazzzzzzyyyyyyyyyyy

* Make it docstring

* Newline bc I like that better

* this is a little spooky lol

* lol

* Wait

* spoO

* Better variable name and comment

* Improved comment again

* better API

* oops I deleted a deepcopy

* lol help

* Help???

* player_regionsns lmao

* Add some comments

* Make doors disabled properly again. I hope this works

* Don't disable lasers

* Omega oops

* Make Floor 2 Exit not exist

* Make a fix that's warps compatible

* I think this was an oversight, I tested a seed and it seems to have the same result

* This is definitely less Violet than before

* Does this feel more violet lol

* Exception if a laser gets disabled, cleanup

* Ruff

* >:(

* consistent utils import

* Make autopostgame more reviewable (hopefully)

* more reviewability

* WitnessRule

* replace another instance of it

* lint

* style

* comment

* found the bug

* Move comment

* Get rid of cache and ugly allow_victory

* comments and lint
2024-06-01 23:11:28 +02:00
NewSoupVi
9ae7083bfc Fix Monastery Entry RIght righqeuotghqeougtfgas (#3213) 2024-05-17 19:29:55 +02:00
NewSoupVi
e22ac85e15 The Witness: More door renames (#3131) 2024-04-21 11:45:39 -05:00
NewSoupVi
401a6d9a42 The Witness: The big dumb refactor (#3007) 2024-04-12 00:27:42 +02:00