MarioSpore
99f0ef424f
Merge remote-tracking branch 'origin/dev' into dev
2025-11-04 19:03:40 -05:00
MarioSpore
b1a7b3019e
We don't use Bizhawk 2.7-2.8
2025-11-04 19:02:58 -05:00
MarioSpore
7122bbb44e
Merge branch 'ArchipelagoMW:main' into dev
2025-10-31 23:08:58 -04:00
MarioSpore
7b18336971
WD blueprint location renaming to reduce confusion
2025-10-29 18:30:50 -04:00
MarioSpore
34d3b487f0
Add new ram address to Dump it to Crumpit to ensure you are in the lobby when you get teleported
2025-10-27 19:14:21 -04:00
LiquidCat64
3f139f2efb
CV64: Fix Explosive DeathLink not working with Increase Shimmy Speed on #5523
2025-10-26 11:39:14 +01:00
Subsourian
41a62a1a9e
SC2: added MindHawk to credits ( #5549 )
2025-10-26 08:54:17 +01:00
MarioSpore
6f552949fa
Downgrade world_version. Didn't expect to release a hotfix before v1.3
2025-10-25 18:43:50 -04:00
MarioSpore
ca1eb82ce1
Forgot to uncomment binary set for goal_checker
2025-10-25 18:20:49 -04:00
MarioSpore
414a155323
Temporairly reverted goal position back to after credits to compensate for game watcher
2025-10-25 18:00:18 -04:00
black-sliver
8837e617e4
WebHost, Multiple Worlds: fix images not showing in guides ( #5576 )
...
* Multiple: resize FR RA network commands screenshot
This is now more in line with the text (and the english version).
* Multiple: optimize EN RA network commands screenshot
The URL has changed, so it's a good time to optimize.
* WebHost, Worlds: fix retroarch images not showing
Implements a src/url replacement for relative paths.
Moves the RA screenshots to worlds/generic since they are shared.
Also now uses the FR version in ffmq.
Also fixes the formatting that resultet in the list breaking.
Also moves imports in render_markdown.
Guides now also properly render on Github.
* Factorio: optimize screenshots
The URL has changed, so it's a good time to optimize.
* Factorio: change guide screenshots to use relative URL
* Test: markdown: fix tests on Windows
We also can't use delete=True, delete_on_close=False
because that's not supported in Py3.11.
* Test: markdown: fix typo
I hope that's it now. *sigh*
* Landstalker: fix doc images not showing
Change to relative img urls.
* Landstalker: optimize doc PNGs
The URL has changed, so it's a good time to optimize.
2025-10-25 22:19:38 +02:00
MarioSpore
b9d8d9174f
Merge remote-tracking branch 'origin/dev' into dev
2025-10-24 21:03:17 -04:00
MarioSpore
8e58f9662e
Update archipelago.json to no longer arbitrary "version". Isnt needed & already added what I needed.
2025-10-24 13:20:35 -04:00
gaithern
df3c6b7980
KH1: Add specified encoding to file output from Client to avoid crashes with non ASCII characters ( #5584 )
...
* Fix Slot 2 Level Checks description
* Fix encoding issue
2025-10-23 23:01:02 +02:00
threeandthreee
19839399e5
LADX: stealing logic option ( #3965 )
...
* implement StealingInLogic option
* fix ladxr setting
* adjust docs
* option to disable stealing
* indicate disabled stealing with shopkeeper dialog
* merge upstream/main
* Revert "merge upstream/main"
This reverts commit c91d2d6b292d95cf93b091121f56c94b55ac8fd0.
* fix
* stealing in patch
* logic reorder and fix
sword to front for readability, but also can_farm condition was missing
2025-10-23 22:11:41 +02:00
CookieCat
4847be98d2
AHIT: Fix death link timestamps being incorrect ( #5404 )
2025-10-23 05:30:46 +02:00
Silvris
e8c8b0dbc5
MM2: fix Proteus reading #5575
2025-10-21 19:10:39 +02:00
Duck
c199775c48
Pokemon RB: Fix likely unintended concatenation #5566
2025-10-20 21:48:17 +02:00
Duck
d2bf7fdaf7
AHiT: Fix likely unintended concatenation #5565
2025-10-20 21:47:49 +02:00
Duck
621ec274c3
Yugioh: Fix likely unintended concatenations ( #5567 )
...
* Fix likely unintended concatenations
* Yeah that makes sense why I thought there were more here
2025-10-20 21:47:16 +02:00
Fafale
2ac9ab5337
Docs: add warning about BepInEx to HK translated setup guides ( #5554 )
...
* Update HK pt-br setup to add warning about BepInEx
* Update HK spanish setup guide to add warning about BepInEx
2025-10-19 03:36:35 +02:00
Benny D
2569c9e531
DLC Quest: Enable multi-classification items ( #5552 )
...
* implement prog trap item (thanks stardew)
* oops that's wrong
* okay this is right
2025-10-19 03:30:24 +02:00
Rosalie
946f227226
[FF1] Added Deep Dungeon locations to locations.json so they exist in the datapackage ( #5392 )
...
* Added DD locations to locations.json so they exist in the datapackage.
* Update worlds/ff1/data/locations.json
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
* Update worlds/ff1/data/locations.json
Forgot trailing commas aren't allowed in JSON.
Co-authored-by: qwint <qwint.42@gmail.com >
---------
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
Co-authored-by: qwint <qwint.42@gmail.com >
2025-10-17 16:44:11 +02:00
Carter Hesterman
7ead8fdf49
Civ 6: Add era requirements for boosts and update boost prereqs ( #5296 )
...
* Resolve #5136
* Resolves #5210
2025-10-17 16:35:44 +02:00
Rosalie
f5f554cb3d
[FF1] Client fix and improvement ( #5390 )
...
* FF1 Client fixes.
* Strip leading/trailing spaces from rom-stored player name.
* FF1R encodes the name as utf-8, as it happens.
* UTF-8 is four bytes per character, so we need 64 bytes for the name, not 16.
2025-10-17 16:34:10 +02:00
Alchav
3f2942c599
Super Mario Land 2: Logic fixes #5258
...
Co-authored-by: alchav <alchav@jalchavware.com >
2025-10-17 16:32:58 +02:00
Snarky
da519e7f73
SC2: fix incorrect preset option ( #5551 )
...
* SC2: fix incorrect preset option
* SC2: fix incorrect evil logic preset option
---------
Co-authored-by: Snarky <sparkykueken@gmail.com >
2025-10-17 16:30:05 +02:00
Duck
0718ada682
Core: Allow PlandoItems to be pickled ( #5335 )
...
* Add Options.PlandoItem
* Remove worlds.generic.PlandoItem handling
* Add plando pickling test
* Revert old PlandoItem cleanup
* Deprecate old PlandoItem
* Change to warning message
* Use deprecated decorator
2025-10-17 03:20:34 +02:00
Jérémie Bolduc
406b905dc8
Stardew Valley: Add archipelago.json ( #5535 )
...
* add apworld manifest
* add world version
2025-10-16 22:23:23 +02:00
JaredWeakStrike
91439e0fb0
KH2: Manifest eletric boogaloo ( #5556 )
...
* manifest file
* x y z for world version
* Update archipelago.json
2025-10-16 20:25:11 +02:00
RoobyRoo
03bd59bff6
Ocarina of Time: Create manifest ( #5536 )
...
* Create archipelago.json
* Sure, let's call it 7.0.0
* Update archipelago.json
---------
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com >
2025-10-16 11:48:04 +02:00
BlastSlimey
cf02e1a1aa
shapez: Fix floating layers logic error #5263
2025-10-15 23:41:15 +02:00
JaredWeakStrike
f6d696ea62
KH2: Manifest File ( #5553 )
...
* manifest file
* x y z for world version
2025-10-15 23:40:21 +02:00
BadMagic100
123acdef23
Docs: warn HK users not to use BepInEx #5550
2025-10-15 13:35:00 +02:00
Nicholas Saylor
28c7a214dc
Core: Use Better Practices Accessing Manifests ( #5543 )
...
* Close manifest files
* Name explicit encoding
2025-10-15 01:09:05 +02:00
Silvris
fc404d0cf7
MM2: fix Heat Man always being invulnerable to Atomic Fire #5546
2025-10-14 09:27:41 +02:00
MarioSpore
6f4597398f
New bizhawk version requirement
2025-10-13 22:08:38 -04:00
threeandthreee
5ce71db048
LADX: use start_inventory_from_pool ( #4641 )
2025-10-13 19:32:49 +02:00
Seldom
0c1ecf7297
Terraria: Remove /apstart from docs ( #5537 )
2025-10-13 18:06:25 +02:00
MarioSpore
5e71874446
I think this is how archipelago.json works?
2025-10-12 16:52:03 -04:00
MarioSpore
1870dd24ba
Sleigh room part locations are now behind Sleigh Room region to prevent confusion when using UT
2025-10-12 16:51:42 -04:00
threeandthreee
6276ccf415
LADX: move client out of root ( #4226 )
...
* init
* Revert "init"
This reverts commit bba6b7a306b512dc77bc04acb166f83134827f98.
* put it back but clean
* pass args
* windows stuff
* delete old exe
this seems like it?
* use marin icon in launcher
* use LauncherComponents.launch
2025-10-10 17:56:15 +02:00
Snarky
5a933a160a
SC2: Add option presets ( #5436 )
...
* SC2: Add option presets
* SC2: Address reviews
* SC2: Fix import
* SC2: Update key mode
* SC2: Update renamed option
* sc2: PR comment; switching from __dataclass_fields__ to dataclasses.fields()
* sc2: Changing quote style to match AP standard
* sc2: PR comments; Switching to Starcraft2.type_hints
---------
Co-authored-by: Snarky <sparkykueken@gmail.com >
Co-authored-by: MatthewMarinets <matthew.marinets@gmail.com >
2025-10-07 17:25:08 +02:00
Duck
c7978bcc12
Docs: Add info about custom worlds ( #5510 )
...
* Cleaning up (#4 )
Cleanup
* Added new paragraph for new games
* Update worlds/generic/docs/setup_en.md
Proofier-comitting
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
* Added a mention in the header of the games page to refer to this guide if needed.
* Small tweaks
* Added mention regarding alternate version of worlds
* Update WebHostLib/templates/supportedGames.html
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
* Update worlds/generic/docs/setup_en.md
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
* Edits for comments
* Slight alternate versions rewording
* Edit subheadings
* Adjust link text
* Replace alternate versions section and reword first
---------
Co-authored-by: Danaël V <104455676+ReverM@users.noreply.github.com >
Co-authored-by: Rever <danael.villeneuve@gmail.com >
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
2025-10-06 04:48:42 +02:00
Duck
8dc9719b99
Core: Cleanup unneeded use of Version/tuplize_version ( #5519 )
...
* Remove weird version uses
* Restore version var
* Unrestore version var
2025-10-06 01:56:09 +02:00
PoryGone
adb5a7d632
SA2B, DKC3, SMW, Celeste 64, Celeste (Open World): Manifest manifests
2025-10-05 06:47:01 +02:00
MarioSpore
f70b6c4c9c
Pseudocode for move_rando pt 2
2025-10-04 23:57:22 -04:00
MarioSpore
79d4d5b10b
Renamed inital for Seize
2025-10-04 23:50:44 -04:00
MarioSpore
7fea34adc3
Removed gadget_rando for now
2025-10-04 23:50:29 -04:00
MarioSpore
a3f9e6cbc9
Started psuedocode for moverando logic
2025-10-04 23:37:22 -04:00