threeandthreee
bb9a6bcd2e
LADX: more marin joke text ( #3966 )
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* marin text
* Adds lots of Marin Flavour Text (#32 )
* Updates of Splash text 24-09-18
* Re-Adds '
* use pkgutil
* Adds all community suggestions up until 20/09/2024 (#33 )
* Adds all community suggestions up until 20/09/2024
* cutting deathlink jokes
---------
Co-authored-by: Alex Nordstrom <a.l.nordstrom@gmail.com >
* drop piracy-adjacent jokes
* marin text was too long
* more submissions
* no longer looking for new maintainer
---------
Co-authored-by: palex00 <32203971+palex00@users.noreply.github.com >
2025-03-08 01:19:51 +01:00
Jérémie Bolduc
c8b7ef1016
Stardew Valley: Fix a logic bug where the Tea Sapling would be considered available without having the recipe ( #4703 )
2025-03-08 00:14:10 +01:00
Silent
e00467c2a2
TUNIC: Update logic for chest in fortress dark area ( #4691 )
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* Update logic for beneath the vault chest
* use helper method instead
so that it checks the lanternless option
2025-03-06 00:18:27 +01:00
Silent
0eb6150e95
TUNIC: Fix rule for some grass in West Garden ( #4682 )
2025-03-06 00:17:27 +01:00
Aaron Wagener
026011323e
The Messenger: Fix 0 Required Power Seals ( #4692 )
2025-02-27 11:42:41 -05:00
Silvris
adc5f3a07d
MM2: Fix Shuffled Weaknesses Seed Bleed ( #4689 )
2025-02-27 11:13:37 -05:00
Scipio Wright
6dc461609b
Noita: Fix bug with Traps disabled in 1-player games #4651
2025-02-23 17:27:05 +01:00
threeandthreee
58d460678e
LADX: drop rupee farm condition ( #4189 )
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* drop rupee farm condition
* cleanup
* rupee farm backup for all spending checks
* not power bracelet
* oops
2025-02-23 17:11:24 +01:00
Scipio Wright
0f7fd48cdd
TUNIC: Add some more rules for Monastery connections ( #4564 )
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* Move a couple locations to monastery
* Connect Quarry Back to Monastery
* Quarry Back -> Monastery with laurels, Monastery -> Monastery Back with wand/sword
* Add Monastery Back region
* Move a couple non-ER locations to monastery back
* Monastery front -> back with sword, wand, or laurels zip
* also laurels zip for non-ER
2025-02-23 17:02:30 +01:00
Natalie Weizenbaum
18de035b4d
DS3: Update setup documentation ( #4437 )
2025-02-22 08:33:58 -05:00
Fabian Dill
11fa43f0a4
Factorio: prevent players from getting stuck from Teleport Traps ( #4537 )
2025-02-20 00:17:19 +01:00
Fabian Dill
15bde56551
Factorio: prevent invalid starting items count ( #4658 )
2025-02-17 18:58:38 +01:00
Scipio Wright
378fa5d5c4
Fix gun missing from combat_items, add new for combat logic cache, very slight refactor of check_combat_reqs to let it do the changeover in a less complicated fashion, fix area being a boss area rather than non-boss area for a check ( #4657 )
2025-02-17 01:30:40 +01:00
JoshuaEagles
efd5004330
Docs: Update SA2B Linux and Steam Deck Setup Guide + Add Celeste 64 Linux Setup Guide ( #4593 )
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* Update Linux and Steam Deck setup guide for sa2b
* Add Linux and Steam Deck setup guide for Celeste 64
2025-02-12 17:47:43 +01:00
threeandthreee
5c1ded1fe9
LADX: bomb as logical bush breaker #4636
2025-02-12 17:46:43 +01:00
agilbert1412
f1769a8d00
Stardew Valley: Fixed Powdermelon and option inconsistencies ( #4632 )
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* - Fixed powdermelon season
* - Improve cohesion in presets
* - Update several tooltips to be more consistent and accurate
2025-02-12 17:45:03 +01:00
qwint
f520c1d9f2
Launcher: Allow for --nogui client launches ( #4549 )
2025-02-10 19:34:27 +01:00
PinkSwitch
910369a7f8
Bizhawk Client: Display Err ( #4532 )
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Co-authored-by: Bryce Wilson
2025-02-10 19:27:10 +01:00
Scipio Wright
359f45d50f
TUNIC: Combat logic fix ( #4589 )
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* Potential fix for attack issue
* also put the lazy version of the swamp fix in for good measure
* fix extra line
* now it is good
* Add the test, roll the other PR into this one
* Make the test exception more useful
* Remove debug print
* Combat logic fixed?
* Move a few areas to before well instead of east forest
* Put in qwint's suggestions in test
* Implement qwint's suggestions in combat_logic.py
* Implement qwint's suggestions for combat_logic.py
* Fix typo
* Remove experimental from combat logic description
* Remove copy_mixin again
* Add comment about copy_mixin
* Use a more proper random
* Some optimizations from Vi's comments
2025-02-09 19:12:17 +01:00
NewSoupVi
f75a1ae117
KH2: Fix lambda capture issue with weapon slot logic ( #4604 )
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* KH2: Fix lambda capture issue with weapon slot logic
* Update Rules.py
* Improved by JaredWeakStrike (#4605 )
* Apparently this wasn't meant to be indented
---------
Co-authored-by: JaredWeakStrike <96694163+JaredWeakStrike@users.noreply.github.com >
2025-02-08 00:06:04 +01:00
Kory Dondzila
768ccffe72
Shivers: Update shivers links and guides ( #4592 )
2025-02-07 21:06:06 +01:00
Martmists
f6668997e6
[AHIT] Fix small options issue ( #4615 )
2025-02-07 21:02:37 +01:00
shananas
db11c620a7
KH2 Doc Update #4609
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Mod Manager Version Number
2025-02-04 17:09:02 +01:00
Jouramie
da48af60dc
Stardew Valley: add assert_can_reach_region_* for better tests ( #4556 )
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* add assert_reach_region_*; refactor existing assert_reach_location_* to allow string
* rename asserts
2025-02-04 08:27:23 +01:00
Scipio Wright
628252896e
TUNIC: Call Combat Logic experimental ( #4594 )
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* Update options.py
* Update options.py
2025-02-03 15:53:56 +01:00
Jouramie
051518e72a
Stardew Valley: Fix unresolved reference warning and unused imports ( #4360 )
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* fix unresolved reference warning and unused imports
* revert stuff
* just a commit to rerun the tests cuz messenger fail
2025-02-01 22:07:08 +01:00
Spineraks
b7b78dead3
LADX: Fix generation error on minimal accessibility ( #4281 )
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* [LADX] Fix minimal accessibility
* allow_partial for minimal accessibility
* create the correct partial_all_state
* skip our prefills rather than removing after
* dont rebuild our prefill list
---------
Co-authored-by: threeandthreee <a.l.nordstrom@gmail.com >
2025-02-01 22:03:49 +01:00
agilbert1412
1fe8024b43
Stardew valley: Add Mod Recipes tests ( #4580 )
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* `- Add Craftsanity Mod tests
* - Add the same test for cooking
---------
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com >
2025-01-30 09:19:06 +01:00
agilbert1412
8e14e463e4
Stardew Valley: Radioactive slot machine should be a ginger island check ( #4578 )
2025-01-30 09:05:51 +01:00
Jouramie
b8666b2562
Stardew Valley: Remove weird magic trap test? ( #4570 )
2025-01-29 13:56:50 -05:00
Felix R
57afdfda6f
meritous: move completion_condition to set_rules ( #4567 )
2025-01-29 02:03:37 +01:00
agilbert1412
1ebc9e2ec0
Stardew Valley: Tests: Restructure the tests that validate Mods + ER together, improved performance ( #4557 )
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* - Unrolled and improved the structure of the test for Mods + ER, to improve total performance and performance on individual tests for threading purposes
* Use | instead of Union[]
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com >
* - Remove unused using
---------
Co-authored-by: Jouramie <16137441+Jouramie@users.noreply.github.com >
2025-01-28 23:19:20 +01:00
Silvris
9466d5274e
MM2: fix plando and weakness special cases ( #4561 )
2025-01-28 21:45:28 +01:00
NewSoupVi
a53bcb4697
KH2: Use int(..., 0) in Client #4562
2025-01-27 23:13:10 +01:00
Exempt-Medic
8c5592e406
KH2: Fix determinism by using tuples instead of sets ( #4548 )
2025-01-27 11:06:10 -05:00
Bryce Wilson
41055cd963
Pokemon Emerald: Update changelog ( #4551 )
2025-01-27 17:01:18 +01:00
Scipio Wright
43874b1d28
Noita: Add clarification to check option descriptions ( #4553 )
2025-01-27 10:27:43 -05:00
Bryce Wilson
b570aa2ec6
Pokemon Emerald: Clean up free fly blacklist ( #4552 )
2025-01-27 10:25:31 -05:00
Bryce Wilson
c43233120a
Pokemon Emerald: Clarify death link and start inventory descriptions ( #4517 )
2025-01-27 10:24:26 -05:00
Silvris
57a571cc11
KDL3: Fix world access on non-strict open world ( #4543 )
...
* Update rules.py
* lambda capture
2025-01-27 01:52:02 +01:00
Fabian Dill
8622cb6204
Factorio: Inventory Spill Traps ( #4457 )
2025-01-26 22:14:39 +01:00
josephwhite
96b941ed35
Super Mario 64: Add Star Costs to Spoiler ( #4544 )
2025-01-25 09:36:23 -05:00
Bryce Wilson
1832bac1a3
BizHawkClient: Update README for get_memory_size ( #4511 )
2025-01-25 09:35:42 -05:00
qwint
86641223c1
Shivers: Stop using get_all_state cache to fix timing issue #4522
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Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com >
2025-01-25 00:35:54 +01:00
Scipio Wright
513e361764
TUNIC: Fix UT create_item classification ( #4514 )
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Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com >
2025-01-24 17:10:58 -05:00
Silent
ddf7fdccc7
TUNIC: Add Torch Item ( #4538 )
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Co-authored-by: Scipio Wright <scipiowright@gmail.com >
2025-01-24 16:57:23 -05:00
Silent
3df2dbe051
TUNIC: Add ability shuffle information to spoiler log ( #4498 )
2025-01-24 16:55:49 -05:00
Jasper den Brok
3d1d6908c8
Pokemon Emerald: Add Free Fly Blacklist ( #4165 )
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Co-authored-by: Jasper den Brok <jasper.den.brok@gmail.com >
2025-01-24 16:30:21 -05:00
qwint
7474c27372
Core: Add launch function to call launch_subprocess only if multiprocessing is actually necessary ( #4237 )
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* skips opening a subprocess if kivy (and thus the launcher gui) hasn't been loaded so stdin can function as expected on --nogui and similar
* this exists lol
* keep old function around and use new function for CC component
* fix name=None typing
2025-01-24 19:52:12 +01:00
Scipio Wright
bb0948154d
TUNIC: Make the standard entrances get made with tuples instead of sets ( #4546 )
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Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com >
2025-01-24 12:42:31 -05:00