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morgan/Grinch-AP
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mirror of https://github.com/MarioSpore/Grinch-AP.git synced 2025-10-21 20:21:32 -06:00
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19 Commits 2 Branches 10 Tags
c253fbf7462871bdaadc100f61c8ca958b8a90cc
Commit Graph

7 Commits

Author SHA1 Message Date
LLCoolDave
c253fbf746 Fix up minor bugs in existing algorithms. Renamed Simple to Restricted. Added new Simple algorithm that shuffles caves in pairs and only mixes up things on light world death mountain. Added madness shuffle algorithm that mixes up entrances and exits independently from each other. This about as wild as we can get right now without modifying the game logic. Only Ganon's Tower, Ganon and Link's House remain fixed for gameplay reasons. 2017-05-21 16:05:55 +02:00
LLCoolDave
e6d2c091e8 Fix bug where Default Spectacle Rock (Bottom) connection was part of general topology, not just default connections. 2017-05-21 03:00:08 +02:00
LLCoolDave
1d4464bad8 Ensure that in standard mode, all of hyrule castle is in light world to avoid fake dark/light world. 2017-05-21 00:39:39 +02:00
LLCoolDave
d6050eb0e1 Fix lightcone rules for standard, where cones depend on where a region IS, not where it WOULD BE in vanilla. 2017-05-20 15:47:28 +02:00
LLCoolDave
bbd83ad989 Implemented Entrance Shuffling Logic 2017-05-20 14:06:53 +02:00
LLCoolDave
f374c637c3 Fixed remaining key logic, correctly implemented sewers. Added support for other game modes, create playthrough. 2017-05-16 21:23:47 +02:00
LLCoolDave
abcacd36eb First Iteration (can handle no glitches open/standard logic), WIP 2017-05-15 20:28:04 +02:00
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