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								 LLCoolDave | a76be32429 | VT25 adaptions: Use new more colorblind suitable green pendant map graphic, disable bonk prize shuffling. | 2017-07-14 14:38:13 +02:00 |  | 
			
				
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								 LLCoolDave | a73dba985f | Make keys, pendants, crystals and agahnim fights "events", which we sweep for everytime we have new unlock potential. Simplifies searching for items significantly. | 2017-06-17 14:40:37 +02:00 |  | 
			
				
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								 LLCoolDave | 4ed2a5b510 | Add priority attribute to items. They are placed after advancement items, but before the rest. Ensures they are available even in seeds that overfill the itempool. | 2017-06-04 14:43:13 +02:00 |  | 
			
				
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								 LLCoolDave | fd158e332f | Update to latest Rom and add writing support for timed modes and treasure hunt. | 2017-06-04 13:10:22 +02:00 |  | 
			
				
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								 LLCoolDave | 2ef977b386 | Update to v22 rom and logic. | 2017-06-03 21:27:34 +02:00 |  | 
			
				
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								 LLCoolDave | d70e88d8f3 | Fixed some typos. | 2017-05-26 18:40:04 +02:00 |  | 
			
				
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								 LLCoolDave | bbd52c780d | Refactored Items to one concise table and factory. Added credits texts. | 2017-05-25 15:58:35 +02:00 |  | 
			
				
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								 LLCoolDave | f8e01b8374 | Item Code for Bombos and Ether was switched. | 2017-05-21 22:22:56 +02:00 |  | 
			
				
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								 LLCoolDave | 0a23b5c1de | Fix Typo in Agahnim's Name. | 2017-05-21 16:32:34 +02:00 |  | 
			
				
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								 LLCoolDave | 1e70ca8757 | Items: Added Item codes. Dungeon specific items do not seem to work yet, reverted to vanilla items. | 2017-05-20 14:06:32 +02:00 |  | 
			
				
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								 LLCoolDave | abcacd36eb | First Iteration (can handle no glitches open/standard logic), WIP | 2017-05-15 20:28:04 +02:00 |  |