Commit Graph

5 Commits

Author SHA1 Message Date
Jérémie Bolduc
ee9bcb84b7 Stardew Valley: Move progressive tool options handling in features (#4374)
* create tool progression feature and unwrap option

* replace option usage with calling feature

* add comment explaining why some logic is a weird place

* replace item creation logic with feature

* self review and add unit tests

* rename test cuz I named them too long

* add a test for the trash can useful stuff cuz I thought there was a bug but turns out it works

* self review again

* remove price_multiplier, turns out it's unused during generation

* damn it 3.11 why are you like this

* use blacksmith region when checking vanilla tools

* fix rule

* move can mine using in tool logic

* remove changes to performance test

* properly set the option I guess

* properly set options 2

* that's what happen when you code too late
2025-03-08 11:19:29 -05:00
Jouramie
da48af60dc Stardew Valley: add assert_can_reach_region_* for better tests (#4556)
* add assert_reach_region_*; refactor existing assert_reach_location_* to allow string

* rename asserts
2025-02-04 08:27:23 +01:00
Jouramie
051518e72a Stardew Valley: Fix unresolved reference warning and unused imports (#4360)
* fix unresolved reference warning and unused imports

* revert stuff

* just a commit to rerun the tests cuz messenger fail
2025-02-01 22:07:08 +01:00
Jouramie
51c4fe8f67 Stardew Valley: Fix a bug where walnutsanity would get deactivated even tho ginger island got forced activated (and move some files) (#4311) 2024-12-09 03:00:30 +01:00
agilbert1412
9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00