18 Commits

Author SHA1 Message Date
d0a8df25f6 Linted worlds/grinch files through python Black
Moved Item name references to a class-based Enum to improve future QoL
Moved categories to an Enum to improve future QoL
Replace bit_size with byte_size to match what the variable is actually measuring
Moved Sleigh Parts regions to match where you actually get the checks
Updated the RAM Handler with comments, renamed bit_size to byte_size, replaced update_value with update_method that now takes one of several methods, and created an __init__ function

NOTE: DOES NOT CURRENLTY FUNCTION
2025-10-27 13:17:04 -06:00
MarioSpore
6f552949fa Downgrade world_version. Didn't expect to release a hotfix before v1.3 2025-10-25 18:43:50 -04:00
MarioSpore
ca1eb82ce1 Forgot to uncomment binary set for goal_checker 2025-10-25 18:20:49 -04:00
MarioSpore
414a155323 Temporairly reverted goal position back to after credits to compensate for game watcher 2025-10-25 18:00:18 -04:00
MarioSpore
b9d8d9174f Merge remote-tracking branch 'origin/dev' into dev 2025-10-24 21:03:17 -04:00
MarioSpore
8e58f9662e Update archipelago.json to no longer arbitrary "version". Isnt needed & already added what I needed. 2025-10-24 13:20:35 -04:00
MarioSpore
6f4597398f New bizhawk version requirement 2025-10-13 22:08:38 -04:00
MarioSpore
5e71874446 I think this is how archipelago.json works? 2025-10-12 16:52:03 -04:00
MarioSpore
1870dd24ba Sleigh room part locations are now behind Sleigh Room region to prevent confusion when using UT 2025-10-12 16:51:42 -04:00
MarioSpore
f70b6c4c9c Pseudocode for move_rando pt 2 2025-10-04 23:57:22 -04:00
MarioSpore
79d4d5b10b Renamed inital for Seize 2025-10-04 23:50:44 -04:00
MarioSpore
7fea34adc3 Removed gadget_rando for now 2025-10-04 23:50:29 -04:00
MarioSpore
a3f9e6cbc9 Started psuedocode for moverando logic 2025-10-04 23:37:22 -04:00
MarioSpore
bccc83f864 Fixed Exhaust Pipes not being logically required for WV 2025-10-03 23:07:15 -04:00
SomeJakeGuy
6409721841 Fixed an issue where RingLink could disconnect because BizHawk is paused, so moved it to gamewatcher to be started there instead. 2025-10-03 22:23:16 -04:00
MarioSpore
d3a7b014bd Added gadget_rando & some description adjustments 2025-10-03 16:50:06 -04:00
MarioSpore
3ec8631203 Adjustments for move/gadget rando options 2025-10-03 16:44:34 -04:00
MarioSpore
2081912a39 Fixed Exception error 2025-10-03 16:40:20 -04:00
10 changed files with 2914 additions and 886 deletions

View File

@@ -6,7 +6,13 @@ import copy
import uuid
import Utils
from .Locations import grinch_locations, GrinchLocation
from .Items import ALL_ITEMS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData #, SLEIGH_PARTS_TABLE
from .Items import (
ALL_ITEMS_TABLE,
MISSION_ITEMS_TABLE,
GADGETS_TABLE,
KEYS_TABLE,
GrinchItemData,
) # , SLEIGH_PARTS_TABLE
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
@@ -30,6 +36,7 @@ MAX_EGGS: int = 200
EGG_COUNT_ADDR: int = 0x010058
EGG_ADDR_BYTESIZE: int = 2
class GrinchClient(BizHawkClient):
game = "The Grinch"
system = "PSX"
@@ -41,6 +48,7 @@ class GrinchClient(BizHawkClient):
previous_egg_count: int = 0
send_ring_link: bool = False
unique_client_id: int = 0
ring_link_enabled = False
def __init__(self):
super().__init__()
@@ -51,27 +59,44 @@ class GrinchClient(BizHawkClient):
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
from CommonClient import logger
# TODO Check the ROM data to see if it matches against bytes expected
grinch_identifier_ram_address: int = 0x00928C
bios_identifier_ram_address: int = 0x097F30
try:
bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
grinch_identifier_ram_address, 11, "MainRAM")]))[0]
bytes_actual: bytes = (
await bizhawk.read(
ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")]
)
)[0]
psx_rom_name = bytes_actual.decode("ascii")
if psx_rom_name != "SLUS_011.97":
bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
bios_identifier_ram_address, 24, "MainRAM")]))[0]
bios_bytes_check: bytes = (
await bizhawk.read(
ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")]
)
)[0]
if "System ROM Version" in bios_bytes_check.decode("ascii"):
if not self.loading_bios_msg:
self.loading_bios_msg = True
logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
logger.error(
"BIOS is currently loading. Will wait up to 5 seconds before retrying."
)
return False
logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
logger.error(
"Invalid rom detected. You are not playing Grinch USA Version."
)
raise Exception(
"Invalid rom detected. You are not playing Grinch USA Version."
)
ctx.command_processor.commands["ringlink"] = _cmd_ringlink
except Exception:
return False
@@ -85,40 +110,54 @@ class GrinchClient(BizHawkClient):
def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
from CommonClient import logger
super().on_package(ctx, cmd, args)
match cmd:
case "Connected": # On Connect
self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
self.unique_client_id = self._get_uuid()
logger.info("You are now connected to the client. "+
"There may be a slight delay to check you are not in demo mode before locations start to send.")
logger.info(
"You are now connected to the client. "
+ "There may be a slight delay to check you are not in demo mode before locations start to send."
)
ring_link_enabled = bool(ctx.slot_data["ring_link"])
self.ring_link_enabled = bool(ctx.slot_data["ring_link"])
tags = copy.deepcopy(ctx.tags)
if ring_link_enabled:
self.send_ring_link = True
Utils.async_start(self.ring_link_output(ctx), name="EggLink")
if self.ring_link_enabled:
ctx.tags.add("RingLink")
else:
ctx.tags -= { "RingLink" }
ctx.tags -= {"RingLink"}
if tags != ctx.tags:
Utils.async_start(ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]), "Update RingLink Tags")
Utils.async_start(
ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]),
"Update RingLink Tags",
)
case "Bounced":
if "tags" not in args:
return
if "RingLink" in ctx.tags and "RingLink" in args["tags"] and args["data"]["source"] != self.unique_client_id:
Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
if (
"RingLink" in ctx.tags
and "RingLink" in args["tags"]
and args["data"]["source"] != self.unique_client_id
):
Utils.async_start(
self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs"
)
async def set_auth(self, ctx: "BizHawkClientContext") -> None:
await ctx.get_username()
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
from CommonClient import logger
#If the player is not connected to an AP Server, or their connection was disconnected.
# If the player is not connected to an AP Server, or their connection was disconnected.
if not ctx.slot:
return
@@ -126,6 +165,13 @@ class GrinchClient(BizHawkClient):
if not await self.ingame_checker(ctx):
return
if not any(
task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()
):
print("EggLink")
self.send_ring_link = True
Utils.async_start(self.ring_link_output(ctx), name="Grinch EggLink")
await self.location_checker(ctx)
await self.receiving_items_handler(ctx)
await self.goal_checker(ctx)
@@ -134,16 +180,24 @@ class GrinchClient(BizHawkClient):
except bizhawk.RequestFailedError as ex:
# The connector didn't respond. Exit handler and return to main loop to reconnect
logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
logger.error(
"Failure to connect / authenticate the grinch. Error details: "
+ str(ex)
)
pass
except Exception as genericEx:
# For all other errors, catch this and let the client gracefully disconnect
logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
logger.error(
"Unknown error occurred while playing the grinch. Error details: "
+ str(genericEx)
)
await ctx.disconnect(False)
pass
async def location_checker(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
# Update the AP Server to know what locations are not checked yet.
local_locations_checked: list[int] = []
addr_list_to_read: list[tuple[int, int, str]] = []
@@ -153,11 +207,15 @@ class GrinchClient(BizHawkClient):
for missing_location in local_ap_locations:
grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
grinch_loc_ram_data = grinch_locations[grinch_loc_name]
missing_addr_list: list[tuple[int, int, str]] = [(read_addr.ram_address, read_addr.bit_size, "MainRAM") for
read_addr in grinch_loc_ram_data.update_ram_addr]
missing_addr_list: list[tuple[int, int, str]] = [
(read_addr.ram_address, read_addr.byte_size, "MainRAM")
for read_addr in grinch_loc_ram_data.update_ram_addr
]
addr_list_to_read = [*addr_list_to_read, *missing_addr_list]
returned_bytes: list[bytes] = await bizhawk.read(ctx.bizhawk_ctx, addr_list_to_read)
returned_bytes: list[bytes] = await bizhawk.read(
ctx.bizhawk_ctx, addr_list_to_read
)
# Now loop through everything again and this time get the byte value from the above read, convert to int,
# and check to see if that ram address has our expected value.
@@ -170,22 +228,41 @@ class GrinchClient(BizHawkClient):
# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
ram_checked_list: list[bool] = []
for addr_to_update in grinch_loc_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
orig_index: int = addr_list_to_read.index((addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM"))
value_read_from_bizhawk: int = int.from_bytes(returned_bytes[orig_index], "little")
orig_index: int = addr_list_to_read.index(
(addr_to_update.ram_address, addr_to_update.byte_size, "MainRAM")
)
value_read_from_bizhawk: int = int.from_bytes(
returned_bytes[orig_index], "little"
)
if is_binary:
ram_checked_list.append((value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos)) > 0)
ram_checked_list.append(
(value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos))
> 0
)
else:
expected_int_value = addr_to_update.value
ram_checked_list.append(expected_int_value == value_read_from_bizhawk)
ram_checked_list.append(
expected_int_value == value_read_from_bizhawk
)
if all(ram_checked_list):
local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
local_locations_checked.append(
GrinchLocation.get_apid(grinch_loc_ram_data.id)
)
# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
locations_sent_to_ap: set[int] = await ctx.check_locations(
local_locations_checked
)
if len(locations_sent_to_ap) > 0:
await self.remove_physical_items(ctx)
ctx.locations_checked = set(local_locations_checked)
async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
@@ -193,12 +270,20 @@ class GrinchClient(BizHawkClient):
# If the list says that we have 3 items and we already received items, we will ignore and continue.
# Otherwise, we will get the new items and give them to the player.
self.last_received_index = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0], "little")
self.last_received_index = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]
)
)[0],
"little",
)
if len(ctx.items_received) == self.last_received_index:
return
# Ensures we only get the new items that we want to give the player
new_items_only = ctx.items_received[self.last_received_index:]
new_items_only = ctx.items_received[self.last_received_index :]
ram_addr_dict: dict[int, list[int]] = {}
for item_received in new_items_only:
@@ -207,83 +292,164 @@ class GrinchClient(BizHawkClient):
for addr_to_update in grinch_item_ram_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if addr_to_update.ram_address in ram_addr_dict.keys():
current_ram_address_value = ram_addr_dict[addr_to_update.ram_address][0]
current_ram_address_value = ram_addr_dict[
addr_to_update.ram_address
][0]
else:
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
current_ram_address_value = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx,
[
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
)
],
)
)[0],
"little",
)
if is_binary:
current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
current_ram_address_value = current_ram_address_value | (
1 << addr_to_update.binary_bit_pos
)
elif addr_to_update.update_existing_value:
# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
current_ram_address_value += addr_to_update.value
current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
current_ram_address_value = min(
current_ram_address_value, addr_to_update.max_count
)
else:
current_ram_address_value = addr_to_update.value
# Write the updated value back into RAM
ram_addr_dict[addr_to_update.ram_address] = [current_ram_address_value, addr_to_update.bit_size]
ram_addr_dict[addr_to_update.ram_address] = [
current_ram_address_value,
addr_to_update.byte_size,
]
self.last_received_index += 1
# Update the latest received item index to ram as well.
ram_addr_dict[RECV_ITEM_ADDR] = [self.last_received_index, RECV_ITEM_BITSIZE]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
async def goal_checker(self, ctx: "BizHawkClientContext"):
if not ctx.finished_game:
goal_loc = grinch_locations["MC - Sleigh Ride - Neutralizing Santa"]
goal_ram_address = goal_loc.update_ram_addr[0]
current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
goal_ram_address.ram_address, goal_ram_address.bit_size, "MainRAM")]))[0], "little")
# if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
if current_ram_address_value == goal_ram_address.value:
current_ram_address_value = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx,
[
(
goal_ram_address.ram_address,
goal_ram_address.byte_size,
"MainRAM",
)
],
)
)[0],
"little",
)
if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
# if current_ram_address_value == goal_ram_address.value:
ctx.finished_game = True
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": NetUtils.ClientStatus.CLIENT_GOAL,
}])
await ctx.send_msgs(
[
{
"cmd": "StatusUpdate",
"status": NetUtils.ClientStatus.CLIENT_GOAL,
}
]
)
# This function's entire purpose is to take away items we physically received ingame, but have not received from AP
async def remove_physical_items(self, ctx: "BizHawkClientContext"):
ram_addr_dict: dict[int, list[int]] = {}
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} #, **SLEIGH_PARTS_TABLE
heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
items_to_check: dict[str, GrinchItemData] = {
**GADGETS_TABLE
} # , **SLEIGH_PARTS_TABLE
heart_count = len(
list(item_id for item_id in list_recv_itemids if item_id == 42570)
)
heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [min(heart_count, 4), 1]
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [
min(heart_count, 4),
1,
]
# Setting mission count for all accesses back to 0 to prevent warping/unlocking after completing 3 missions
ram_addr_dict[0x0100F0] = [0, 4]
for (item_name, item_data) in items_to_check.items():
for item_name, item_data in items_to_check.items():
# If item is an event or already been received, ignore.
if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
if (
item_data.id is None
or GrinchLocation.get_apid(item_data.id) in list_recv_itemids
):
continue
# This assumes we don't have the item so we must set all the data to 0
for addr_to_update in item_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if is_binary:
if addr_to_update.ram_address in ram_addr_dict.keys():
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
current_bin_value = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx,
[
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
)
],
)
)[0],
"little",
)
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
else:
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
ram_addr_dict[addr_to_update.ram_address] = [
0,
addr_to_update.byte_size,
]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
def convert_dict_to_ram_list(self, addr_dict: dict[int, list[int]]) -> list[tuple[int, Sequence[int], str]]:
def convert_dict_to_ram_list(
self, addr_dict: dict[int, list[int]]
) -> list[tuple[int, Sequence[int], str]]:
addr_list_to_update: list[tuple[int, Sequence[int], str]] = []
for (key, val) in addr_dict.items():
addr_list_to_update.append((key, val[0].to_bytes(val[1], "little"), "MainRAM"))
for key, val in addr_dict.items():
addr_list_to_update.append(
(key, val[0].to_bytes(val[1], "little"), "MainRAM")
)
return addr_list_to_update
@@ -292,56 +458,93 @@ class GrinchClient(BizHawkClient):
ram_addr_dict: dict[int, list[int]] = {}
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE, **MISSION_ITEMS_TABLE}
items_to_check: dict[str, GrinchItemData] = {
**KEYS_TABLE,
**MISSION_ITEMS_TABLE,
}
for (item_name, item_data) in items_to_check.items():
for item_name, item_data in items_to_check.items():
# If item is an event or already been received, ignore.
if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
if (
item_data.id is None
): # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
continue
# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
for addr_to_update in item_data.update_ram_addr:
is_binary = True if not addr_to_update.binary_bit_pos is None else False
if is_binary:
if addr_to_update.ram_address in ram_addr_dict.keys():
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
else:
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
current_bin_value = int.from_bytes(
(
await bizhawk.read(
ctx.bizhawk_ctx,
[
(
addr_to_update.ram_address,
addr_to_update.byte_size,
"MainRAM",
)
],
)
)[0],
"little",
)
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
current_bin_value |= (1 << addr_to_update.binary_bit_pos)
current_bin_value |= 1 << addr_to_update.binary_bit_pos
else:
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
else:
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
ram_addr_dict[addr_to_update.ram_address] = [addr_to_update.value, addr_to_update.bit_size]
else:
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
ram_addr_dict[addr_to_update.ram_address] = [
addr_to_update.value,
addr_to_update.byte_size,
]
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
else:
ram_addr_dict[addr_to_update.ram_address] = [
0,
addr_to_update.byte_size,
]
await bizhawk.write(
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
)
async def ingame_checker(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
ingame_map_id = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x010000, 1, "MainRAM")]))[0], "little")
initial_cutscene_checker = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x010094, 1, "MainRAM")]))[0], "little")
ingame_map_id = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(0x010000, 1, "MainRAM")]))[0],
"little",
)
initial_cutscene_checker = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(0x010094, 1, "MainRAM")]))[0],
"little",
)
#If not in game or at a menu, or loading the publisher logos
# If not in game or at a menu, or loading the publisher logos
if ingame_map_id <= 0x04 or ingame_map_id >= 0x35:
self.ingame_log = False
return False
#If grinch has changed maps
# If grinch has changed maps
if not ingame_map_id == self.last_map_location:
# If the last "map" we were on was a menu or a publisher logo
if self.last_map_location in MENU_MAP_IDS:
# Reset our demo mode checker just in case the game is in demo mode.
self.demo_mode_buffer = 0
self.ingame_log = False
if initial_cutscene_checker != 1:
return False
@@ -354,27 +557,42 @@ class GrinchClient(BizHawkClient):
self.demo_mode_buffer += 1
return False
demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
0x01008A, 1, "MainRAM")]))[0], "little")
demo_mode = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(0x01008A, 1, "MainRAM")]))[0],
"little",
)
if demo_mode == 1:
return False
if not self.ingame_log:
logger.info("You can now start sending locations from the Grinch!")
self.ingame_log = True
return True
async def option_handler(self, ctx: "BizHawkClientContext"):
if self.loc_unlimited_eggs:
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2,"little"), "MainRAM")])
await bizhawk.write(
ctx.bizhawk_ctx,
[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2, "little"), "MainRAM")],
)
async def ring_link_output(self, ctx: "BizHawkClientContext"):
from CommonClient import logger
while self.send_ring_link and ctx.slot:
try:
current_egg_count = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
(
await bizhawk.read(
ctx.bizhawk_ctx,
[(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")],
)
)[0],
"little",
)
if (current_egg_count - self.previous_egg_count) != 0:
msg = {
@@ -382,29 +600,55 @@ class GrinchClient(BizHawkClient):
"data": {
"time": time.time(),
"source": self.unique_client_id,
"amount": current_egg_count - self.previous_egg_count
"amount": current_egg_count - self.previous_egg_count,
},
"tags": ["RingLink"]
"tags": ["RingLink"],
}
await ctx.send_msgs([msg])
self.previous_egg_count = current_egg_count
# logger.info(f"RingLink: You sent {str(current_egg_count - self.previous_egg_count)} rotten eggs.")
await asyncio.sleep(0.1)
except Exception as ex:
logger.error("While monitoring grinch's egg count ingame, an error occurred. Details:"+ str(ex))
logger.error(
"While monitoring grinch's egg count ingame, an error occurred. Details:"
+ str(ex)
)
self.send_ring_link = False
if not ctx.slot:
logger.info("You must be connected to the multi-world in order for RingLink to work properly.")
logger.info(
"You must be connected to the multi-world in order for RingLink to work properly."
)
async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
from CommonClient import logger
game_egg_count = int.from_bytes(
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
non_neg_eggs = game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
(
await bizhawk.read(
ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]
)
)[0],
"little",
)
non_neg_eggs = (
game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
)
current_egg_count = min(non_neg_eggs, MAX_EGGS)
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR,
int(current_egg_count).to_bytes(EGG_ADDR_BYTESIZE, "little"), "MainRAM")])
await bizhawk.write(
ctx.bizhawk_ctx,
[
(
EGG_COUNT_ADDR,
int(current_egg_count).to_bytes(EGG_ADDR_BYTESIZE, "little"),
"MainRAM",
)
],
)
self.previous_egg_count = current_egg_count
# logger.info(f"RingLink: You received {str(egg_amount)} rotten eggs.")
@@ -415,18 +659,27 @@ class GrinchClient(BizHawkClient):
uid += ord(char)
return uid
def _cmd_ringlink(self):
"""Toggle ringling from client. Overrides default setting."""
if not self.ctx.slot:
return
Utils.async_start(_update_ring_link(self.ctx, not "RingLink" in self.ctx.tags), name="Update RingLink")
Utils.async_start(
_update_ring_link(self.ctx, not "RingLink" in self.ctx.tags),
name="Update RingLink",
)
async def _update_ring_link(ctx: "BizHawkClientContext", ring_link: bool):
"""Helper function to set Ring Link connection tag on/off and update the connection if already connected."""
old_tags = copy.deepcopy(ctx.tags)
if ring_link:
ctx.tags.add("RingLink")
else:
ctx.tags -= {"RingLink"}
if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])

View File

@@ -1,32 +1,41 @@
from typing import NamedTuple, Optional
from .RamHandler import GrinchRamData
from .RamHandler import GrinchRamData, UpdateMethod
from BaseClasses import Item
from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code
from BaseClasses import (
ItemClassification as IC,
) # IC can be any name, saves having to type the whole word in code
class GrinchItemData(NamedTuple):
item_group: list[str] #arbituary that can be whatever it can be, basically the field/property for item groups
item_group: list[
str
] # arbituary that can be whatever it can be, basically the field/property for item groups
id: Optional[int]
classification: IC
update_ram_addr: list[GrinchRamData]
class GrinchItem(Item):
game: str = "The Grinch"
#Tells server what item id it is
# Tells server what item id it is
@staticmethod
def get_apid(id: int):
#If you give me an input id, I will return the Grinch equivalent server/ap id
# If you give me an input id, I will return the Grinch equivalent server/ap id
base_id: int = 42069
return base_id + id if id is not None else None
def __init__(self, name: str, player: int, data: GrinchItemData):
super(GrinchItem, self).__init__(name,data.classification, GrinchItem.get_apid(data.id), player)
super(GrinchItem, self).__init__(
name, data.classification, GrinchItem.get_apid(data.id), player
)
self.type = data.item_group
self.item_id = data.id
#allows hinting of items via category
# allows hinting of items via category
def get_item_names_per_category() -> dict[str, set[str]]:
categories: dict[str, set[str]] = {}
@@ -36,123 +45,306 @@ def get_item_names_per_category() -> dict[str, set[str]]:
return categories
REL: str = "Rotten Egg Launcher"
RS: str = "Rocket Spring"
SS: str = "Slime Shooter"
OCD: str = "Octopus Climbing Device"
MM: str = "Marine Mobile"
GC: str = "Grinch Copter"
WV: str = "Whoville Vacuum Tube"
WF: str = "Who Forest Vacuum Tube"
WD: str = "Who Dump Vacuum Tube"
WL: str = "Who Lake Vacuum Tube"
VT: str = "Progressive Vacuum Tube"
PC: str = "Pancake"
SR: str = "Sleigh Room Key"
BB: str = "Bad Breath"
SE: str = "Seize"
MX: str = "Max"
SN: str = "Sneak"
WC: str = "Who Cloak"
PB: str = "Painting Bucket"
SC: str = "Scissors"
GB: str = "Glue Bucket"
CCAC: str = "Cable Car Access Card"
DRL: str = "Drill"
RP: str = "Rope"
HK: str = "Hook"
ST: str = "Sculpting Tools"
HMR: str = "Hammer"
SCL: str = "Scout Clothes"
#Gadgets
#All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
class grinch_items:
class gadgets:
BINOCULARS: str = "Binoculars"
ROCKET_EGG_LAUNCHER: str = "Rotten Egg Launcher"
ROCKET_SPRING: str = "Rocket Spring"
SLIME_SHOOTER: str = "Slime Shooter"
OCTOPUS_CLIMBING_DEVICE: str = "Octopus Climbing Device"
MARINE_MOBILE: str = "Marine Mobile"
GRINCH_COPTER: str = "Grinch Copter"
class keys:
WHOVILLE: str = "Whoville Vacuum Tube"
WHO_FOREST: str = "Who Forest Vacuum Tube"
WHO_DUMP: str = "Who Dump Vacuum Tube"
WHO_LAKE: str = "Who Lake Vacuum Tube"
PROGRESSIVE_VACUUM_TUBE: str = "Progressive Vacuum Tube"
SLEIGH_ROOM_KEY: str = "Sleigh Room Key"
class moves:
PANCAKE: str = "Pancake"
BAD_BREATH: str = "Bad Breath"
SIEZE: str = "Seize"
MAX: str = "Max"
SNEAK: str = "Sneak"
class level_items:
WV_WHO_CLOAK: str = "Who Cloak"
WV_PAINT_BUCKET: str = "Painting Bucket"
WV_HAMMER: str = "Hammer"
WV_SCULPTIN_TOOLS: str = "Sculpting Tools"
WF_GLUE_BUCKET: str = "Glue Bucket"
WF_CABLE_CAR_ACCESS_CARD: str = "Cable Car Access Card"
WD_SCISSORS: str = "Scissors"
WL_ROPE: str = "Rope"
WL_HOOK: str = "Hook"
WL_DRILLL: str = "Drill"
WL_SCOUT_CLOTHES: str = "Scout Clothes"
class useful_items:
HEART_OF_STONE: str = "Heart of Stone"
class trap_items:
DEPLETION_TRAP: str = "Depletion Trap"
DUMP_IT_TO_CRUMPIT: str = "Dump it to Crumpit"
WHO_SENT_ME_BACK: str = "Who sent me back?"
class grinch_categories:
FILLER: str = "Filler"
GADGETS: str = "Gadgets"
HEALING_ITEMS: str = "Healing Items"
MISSION_SPECIFIC_ITEMS: str = "Mission Specific Items"
MOVES: str = "Moves"
REQUIRED_ITEM: str = "Required Items"
ROTTEN_EGG_BUNDLES: str = "Rotten Egg Bundles"
SLEIGH_ROOM: str = "Sleigh Room"
TRAPS: str = "Traps"
USEFUL_ITEMS: str = "Useful Items"
VACUUM_TUBES: str = "Vacuum Tubes"
# Gadgets
# All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
GADGETS_TABLE: dict[str, GrinchItemData] = {
"Binoculars": GrinchItemData(["Gadgets"], 100, IC.useful,
[GrinchRamData(0x0102B6, value=0x40), GrinchRamData(0x0102B7, value=0x41),
GrinchRamData(0x0102B8, value=0x44), GrinchRamData(0x0102B9, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=0)
]),
"Rotten Egg Launcher": GrinchItemData(["Gadgets"], 101, IC.progression,
[GrinchRamData(0x0102BA, value=0x40), GrinchRamData(0x0102BB, value=0x41),
GrinchRamData(0x0102BC, value=0x44), GrinchRamData(0x0102BD, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=1)
]),
"Rocket Spring": GrinchItemData(["Gadgets"], 102, IC.progression,
[GrinchRamData(0x0102BE, value=0x40), GrinchRamData(0x0102BF, value=0x41),
GrinchRamData(0x0102C0, value=0x42), GrinchRamData(0x0102C1, value=0x44),
GrinchRamData(0x0102C2, value=0x45), GrinchRamData(0x0102C3, value=0x46),
GrinchRamData(0x0102C4, value=0x48), GrinchRamData(0x0102C5, value=0x49),
GrinchRamData(0x0102C6, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=2)
]),
"Slime Shooter": GrinchItemData(["Gadgets", "Slime Gun"], 103, IC.progression,
[GrinchRamData(0x0102C7, value=0x40), GrinchRamData(0x0102C8, value=0x41),
GrinchRamData(0x0102C9, value=0x42), GrinchRamData(0x0102CA, value=0x44),
GrinchRamData(0x0102CB, value=0x45), GrinchRamData(0x0102CC, value=0x46),
GrinchRamData(0x0102CD, value=0x48), GrinchRamData(0x0102CE, value=0x49),
GrinchRamData(0x0102CF, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=3)
]),
"Octopus Climbing Device": GrinchItemData(["Gadgets"], 104, IC.progression,
[GrinchRamData(0x0102D0, value=0x40), GrinchRamData(0x0102D1, value=0x41),
GrinchRamData(0x0102D2, value=0x42), GrinchRamData(0x0102D3, value=0x44),
GrinchRamData(0x0102D4, value=0x45), GrinchRamData(0x0102D5, value=0x46),
GrinchRamData(0x0102D6, value=0x48), GrinchRamData(0x0102D7, value=0x49),
GrinchRamData(0x0102D8, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=4)
]),
"Marine Mobile": GrinchItemData(["Gadgets"], 105, IC.progression,
[GrinchRamData(0x0102D9, value=0x40), GrinchRamData(0x0102DA, value=0x41),
GrinchRamData(0x0102DB, value=0x42), GrinchRamData(0x0102DC, value=0x43),
GrinchRamData(0x0102DD, value=0x44), GrinchRamData(0x0102DE, value=0x45),
GrinchRamData(0x0102DF, value=0x46), GrinchRamData(0x0102E0, value=0x47),
GrinchRamData(0x0102E1, value=0x48), GrinchRamData(0x0102E2, value=0x49),
GrinchRamData(0x0102E3, value=0x4A), GrinchRamData(0x0102E4, value=0x4B),
GrinchRamData(0x0102E5, value=0x4C), GrinchRamData(0x0102E6, value=0x4D),
GrinchRamData(0x0102E7, value=0x4E), GrinchRamData(0x0102E8, value=0x4F),
# GrinchRamData(0x0100BC, binary_bit_pos=5)
]),
"Grinch Copter": GrinchItemData(["Gadgets"], 106, IC.progression,
[GrinchRamData(0x0102E9, value=0x40), GrinchRamData(0x0102EA, value=0x41),
GrinchRamData(0x0102EB, value=0x42), GrinchRamData(0x0102EC, value=0x43),
GrinchRamData(0x0102ED, value=0x44), GrinchRamData(0x0102EE, value=0x45),
GrinchRamData(0x0102EF, value=0x46), GrinchRamData(0x0102F0, value=0x47),
GrinchRamData(0x0102F1, value=0x48), GrinchRamData(0x0102F2, value=0x49),
GrinchRamData(0x0102F3, value=0x4A), GrinchRamData(0x0102F4, value=0x4B),
GrinchRamData(0x0102F5, value=0x4C), GrinchRamData(0x0102F6, value=0x4D),
GrinchRamData(0x0102F7, value=0x4E), GrinchRamData(0x0102F8, value=0x4F),
# GrinchRamData(0x0100BC, binary_bit_pos=6)
])
grinch_items.gadgets.BINOCULARS: GrinchItemData(
[grinch_categories.GADGETS],
100,
IC.useful,
[
GrinchRamData(0x0102B6, value=0x40),
GrinchRamData(0x0102B7, value=0x41),
GrinchRamData(0x0102B8, value=0x44),
GrinchRamData(0x0102B9, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=0)
],
),
grinch_items.gadgets.ROCKET_EGG_LAUNCHER: GrinchItemData(
[grinch_categories.GADGETS],
101,
IC.progression,
[
GrinchRamData(0x0102BA, value=0x40),
GrinchRamData(0x0102BB, value=0x41),
GrinchRamData(0x0102BC, value=0x44),
GrinchRamData(0x0102BD, value=0x45),
# GrinchRamData(0x0100BC, binary_bit_pos=1)
],
),
grinch_items.gadgets.ROCKET_SPRING: GrinchItemData(
[grinch_categories.GADGETS],
102,
IC.progression,
[
GrinchRamData(0x0102BE, value=0x40),
GrinchRamData(0x0102BF, value=0x41),
GrinchRamData(0x0102C0, value=0x42),
GrinchRamData(0x0102C1, value=0x44),
GrinchRamData(0x0102C2, value=0x45),
GrinchRamData(0x0102C3, value=0x46),
GrinchRamData(0x0102C4, value=0x48),
GrinchRamData(0x0102C5, value=0x49),
GrinchRamData(0x0102C6, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=2)
],
),
grinch_items.gadgets.SLIME_SHOOTER: GrinchItemData(
[
grinch_categories.GADGETS,
"Slime Gun", # For canon --MarioSpore
],
103,
IC.progression,
[
GrinchRamData(0x0102C7, value=0x40),
GrinchRamData(0x0102C8, value=0x41),
GrinchRamData(0x0102C9, value=0x42),
GrinchRamData(0x0102CA, value=0x44),
GrinchRamData(0x0102CB, value=0x45),
GrinchRamData(0x0102CC, value=0x46),
GrinchRamData(0x0102CD, value=0x48),
GrinchRamData(0x0102CE, value=0x49),
GrinchRamData(0x0102CF, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=3)
],
),
grinch_items.gadgets.OCTOPUS_CLIMBING_DEVICE: GrinchItemData(
[grinch_categories.GADGETS],
104,
IC.progression,
[
GrinchRamData(0x0102D0, value=0x40),
GrinchRamData(0x0102D1, value=0x41),
GrinchRamData(0x0102D2, value=0x42),
GrinchRamData(0x0102D3, value=0x44),
GrinchRamData(0x0102D4, value=0x45),
GrinchRamData(0x0102D5, value=0x46),
GrinchRamData(0x0102D6, value=0x48),
GrinchRamData(0x0102D7, value=0x49),
GrinchRamData(0x0102D8, value=0x4A),
# GrinchRamData(0x0100BC, binary_bit_pos=4)
],
),
grinch_items.gadgets.MARINE_MOBILE: GrinchItemData(
[grinch_categories.GADGETS],
105,
IC.progression,
[
GrinchRamData(0x0102D9, value=0x40),
GrinchRamData(0x0102DA, value=0x41),
GrinchRamData(0x0102DB, value=0x42),
GrinchRamData(0x0102DC, value=0x43),
GrinchRamData(0x0102DD, value=0x44),
GrinchRamData(0x0102DE, value=0x45),
GrinchRamData(0x0102DF, value=0x46),
GrinchRamData(0x0102E0, value=0x47),
GrinchRamData(0x0102E1, value=0x48),
GrinchRamData(0x0102E2, value=0x49),
GrinchRamData(0x0102E3, value=0x4A),
GrinchRamData(0x0102E4, value=0x4B),
GrinchRamData(0x0102E5, value=0x4C),
GrinchRamData(0x0102E6, value=0x4D),
GrinchRamData(0x0102E7, value=0x4E),
GrinchRamData(0x0102E8, value=0x4F),
# GrinchRamData(0x0100BC, binary_bit_pos=5)
],
),
grinch_items.gadgets.GRINCH_COPTER: GrinchItemData(
[grinch_categories.GADGETS],
106,
IC.progression,
[
GrinchRamData(0x0102E9, value=0x40),
GrinchRamData(0x0102EA, value=0x41),
GrinchRamData(0x0102EB, value=0x42),
GrinchRamData(0x0102EC, value=0x43),
GrinchRamData(0x0102ED, value=0x44),
GrinchRamData(0x0102EE, value=0x45),
GrinchRamData(0x0102EF, value=0x46),
GrinchRamData(0x0102F0, value=0x47),
GrinchRamData(0x0102F1, value=0x48),
GrinchRamData(0x0102F2, value=0x49),
GrinchRamData(0x0102F3, value=0x4A),
GrinchRamData(0x0102F4, value=0x4B),
GrinchRamData(0x0102F5, value=0x4C),
GrinchRamData(0x0102F6, value=0x4D),
GrinchRamData(0x0102F7, value=0x4E),
GrinchRamData(0x0102F8, value=0x4F),
# GrinchRamData(0x0100BC, binary_bit_pos=6)
],
),
}
#Mission Specific Items
# Mission Specific Items
MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
"Who Cloak": GrinchItemData(["Mission Specific Items", "Useful Items"], 200, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=0)]),
"Painting Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 201, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=1)]),
"Scissors": GrinchItemData(["Mission Specific Items", "Useful Items"], 202, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=6), GrinchRamData(0x0100C2, binary_bit_pos=1)]),
"Glue Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 203, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=4)]),
"Cable Car Access Card": GrinchItemData(["Mission Specific Items", "Useful Items"], 204, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=5)]),
"Drill": GrinchItemData(["Mission Specific Items", "Useful Items"], 205, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=2)]),
"Rope": GrinchItemData(["Mission Specific Items", "Useful Items"], 206, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=1)]),
"Hook": GrinchItemData(["Mission Specific Items", "Useful Items"], 207, IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=0)]),
"Sculpting Tools": GrinchItemData(["Mission Specific Items", "Useful Items"], 208, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=2)]),
"Hammer": GrinchItemData(["Mission Specific Items", "Useful Items"], 209, IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=3)]),
"Scout Clothes": GrinchItemData(["Mission Specific Items", "Useful Items"], 210, IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=7)])
grinch_items.level_items.WV_WHO_CLOAK: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
200,
IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=0)],
),
grinch_items.level_items.WV_PAINT_BUCKET: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
201,
IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=1)],
),
grinch_items.level_items.WD_SCISSORS: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
202,
IC.progression_deprioritized,
[
GrinchRamData(0x0101F9, binary_bit_pos=6),
GrinchRamData(0x0100C2, binary_bit_pos=1),
],
),
grinch_items.level_items.WF_GLUE_BUCKET: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
203,
IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=4)],
),
grinch_items.level_items.WF_CABLE_CAR_ACCESS_CARD: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
204,
IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=5)],
),
grinch_items.level_items.WL_DRILLL: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
205,
IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=2)],
),
grinch_items.level_items.WL_ROPE: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
206,
IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=1)],
),
grinch_items.level_items.WL_HOOK: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
207,
IC.progression_deprioritized,
[GrinchRamData(0x0101FA, binary_bit_pos=0)],
),
grinch_items.level_items.WV_SCULPTIN_TOOLS: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
208,
IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=2)],
),
grinch_items.level_items.WV_HAMMER: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
209,
IC.progression_deprioritized,
[GrinchRamData(0x0101F9, binary_bit_pos=3)],
),
grinch_items.level_items.WL_SCOUT_CLOTHES: GrinchItemData(
[
grinch_categories.MISSION_SPECIFIC_ITEMS,
grinch_categories.USEFUL_ITEMS,
],
210,
IC.progression,
[GrinchRamData(0x0101F9, binary_bit_pos=7)],
),
}
#Sleigh Parts
# Sleigh Parts
# SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = {
# "Exhaust Pipes": GrinchItemData(["Sleigh Parts"], 300, IC.progression_skip_balancing,
# [GrinchRamData(0x0101FB, binary_bit_pos=2)]),
@@ -166,16 +358,32 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
# [GrinchRamData(0x0101FB, binary_bit_pos=6)])
# }
#Access Keys
# Access Keys
KEYS_TABLE: dict[str, GrinchItemData] = {
"Whoville Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 400, IC.progression,
[GrinchRamData(0x010200, binary_bit_pos=1)]),
"Who Forest Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 401, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=2)]),
"Who Dump Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 402, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=3)]),
"Who Lake Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 403, IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=4)]),
grinch_items.keys.WHOVILLE: GrinchItemData(
[grinch_categories.VACUUM_TUBES],
400,
IC.progression,
[GrinchRamData(0x010200, binary_bit_pos=1)],
),
grinch_items.keys.WHO_FOREST: GrinchItemData(
[grinch_categories.VACUUM_TUBES],
401,
IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=2)],
),
grinch_items.keys.WHO_DUMP: GrinchItemData(
[grinch_categories.VACUUM_TUBES],
402,
IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=3)],
),
grinch_items.keys.WHO_LAKE: GrinchItemData(
[grinch_categories.VACUUM_TUBES],
403,
IC.progression,
[GrinchRamData(0x0100AA, binary_bit_pos=4)],
),
# "Progressive Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 404, IC.progression,
# [GrinchRamData()]),
# "Spin N' Win Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 405, IC.progression,
@@ -188,71 +396,196 @@ KEYS_TABLE: dict[str, GrinchItemData] = {
# [GrinchRamData()]),
# "Bike Race Access": GrinchItemData(["Supadow Door Unlocks", 409, IC.progression,
# [GrinchRamData()])
"Sleigh Room Key": GrinchItemData(["Sleigh Room"], 410, IC.progression,
[GrinchRamData(0x010200, binary_bit_pos=6), GrinchRamData(0x0100AA, binary_bit_pos=5)])
grinch_items.keys.SLEIGH_ROOM_KEY: GrinchItemData(
[
grinch_categories.SLEIGH_ROOM,
grinch_categories.REQUIRED_ITEM,
],
410,
IC.progression,
[
GrinchRamData(0x010200, binary_bit_pos=6),
GrinchRamData(0x0100AA, binary_bit_pos=5),
],
),
}
#Misc Items
# Misc Items
MISC_ITEMS_TABLE: dict[str, GrinchItemData] = {
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
# "Fully Healed Grinch": GrinchItemData(["Health Items", "Filler"], 500, IC.filler,
# [GrinchRamData(0x0E8FDC, value=120)]),
"5 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 502, IC.filler,
[GrinchRamData(0x010058, value=5, update_existing_value=True, max_count=200, bit_size=2)]),
"10 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 503, IC.filler,
[GrinchRamData(0x010058, value=10, update_existing_value=True, max_count=200, bit_size=2)]),
"20 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 504, IC.filler,
[GrinchRamData(0x010058, value=20, update_existing_value=True, max_count=200, bit_size=2)])
"5 Rotten Eggs": GrinchItemData(
[
grinch_categories.ROTTEN_EGG_BUNDLES,
grinch_categories.FILLER,
],
502,
IC.filler,
[
GrinchRamData(
0x010058,
value=5,
update_method=UpdateMethod.ADD,
max_count=200,
byte_size=2,
)
],
),
"10 Rotten Eggs": GrinchItemData(
[
grinch_categories.ROTTEN_EGG_BUNDLES,
grinch_categories.FILLER,
],
503,
IC.filler,
[
GrinchRamData(
0x010058,
value=10,
update_method=UpdateMethod.ADD,
max_count=200,
byte_size=2,
)
],
),
"20 Rotten Eggs": GrinchItemData(
[
grinch_categories.ROTTEN_EGG_BUNDLES,
grinch_categories.FILLER,
],
504,
IC.filler,
[
GrinchRamData(
0x010058,
value=20,
update_method=UpdateMethod.ADD,
max_count=200,
byte_size=2,
)
],
),
}
USEFUL_IC_TABLE: dict[str, GrinchItemData] = {
"Heart of Stone": GrinchItemData(["Health Items"], 501, IC.useful,
[GrinchRamData(0x0100ED, value=1, update_existing_value=True, max_count=4)])
USEFUL_ITEMS_TABLE: dict[str, GrinchItemData] = {
grinch_items.useful_items.HEART_OF_STONE: GrinchItemData(
[
grinch_categories.USEFUL_ITEMS,
grinch_categories.HEALING_ITEMS,
],
501,
IC.useful,
[
GrinchRamData(
0x0100ED,
value=1,
update_method=UpdateMethod.ADD,
max_count=4,
)
],
)
}
#Traps
# Traps
TRAPS_TABLE: dict[str, GrinchItemData] = {
# alias to Ice Trap for traplink
# alias to Ice Trap for traplink
# "Freeze Trap": GrinchItemData(["Traps"], 600, IC.trap, [GrinchRamData()]),
# "Bee Trap": GrinchItemData(["Traps"], 601, IC.trap, [GrinchRamData()]),
# "Electrocution Trap": GrinchItemData(["Traps"], 602, IC.trap, [GrinchRamData()]),
# alias to Slowness Trap for traplink
# alias to Slowness Trap for traplink
# "Tip Toe Trap": GrinchItemData(["Traps"], 603, IC.trap, [GrinchRamData()]),
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
# alias to Exhaustion Trap
# "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]),
"Depletion Trap": GrinchItemData(["Traps"], 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]),
"Dump it to Crumpit": GrinchItemData(["Traps"], 606, IC.trap, #Alias to Home Trap for traplink
[GrinchRamData(0x010000, value=0x05), GrinchRamData(0x08FB94, value=1), GrinchRamData(0x0100B4, value=0)]),
#alias to Spring Trap for traplink
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
# alias to Exhaustion Trap
# "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_method=UpdateMethod.ADD)]),
grinch_items.trap_items.DEPLETION_TRAP: GrinchItemData(
[grinch_categories.TRAPS],
605,
IC.trap,
[GrinchRamData(0x010058, value=0, byte_size=2)],
),
grinch_items.trap_items.DUMP_IT_TO_CRUMPIT: GrinchItemData(
[grinch_categories.TRAPS],
606,
IC.trap, # Alias to Home Trap for traplink
[
GrinchRamData(0x010000, value=0x05),
GrinchRamData(0x08FB94, value=1),
GrinchRamData(0x0100B4, value=0),
],
),
# alias to Spring Trap for traplink
# "Rocket Spring Trap": GrinchItemData(["Traps"], 607, IC.trap, [GrinchRamData()]),
#alias to Home Trap for traplink
"Who sent me back?": GrinchItemData(["Traps"], 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]),
# alias to Home Trap for traplink
grinch_items.trap_items.WHO_SENT_ME_BACK: GrinchItemData(
[grinch_categories.TRAPS],
608,
IC.trap,
[
GrinchRamData(0x08FB94, value=1),
],
),
# "Cutscene Trap": GrinchItemData(["Traps"], 609, IC.trap, [GrinchRamData()]),
# "No Vac Trap": GrinchItemData(["Traps"], 610, IC.trap, [GrinchRamData(0x0102DA, value=0]),
# "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)])
# "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, byte_size=4)])
# "Child Trap": GrinchItemData(["Traps"], 612, IC.trap,[GrinchRamData()])
# "Disable Jump Trap": GrinchItemData(["Traps"], 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)])
}
#Movesets
# MOVES_TABLE: dict[str, GrinchItemData] = {
# "Bad Breath": GrinchItemData(["Movesets"], 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]),
# "Pancake": GrinchItemData(["Movesets"], 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]),
# "Push & Pull": GrinchItemData(["Movesets"], 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]),
# "Max": GrinchItemData(["Movesets"], 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]),
# "Tip Toe": GrinchItemData(["Movesets"], 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)])
# }
#Double star combines all dictionaries from each individual list together
# Movesets
MOVES_TABLE: dict[str, GrinchItemData] = {
grinch_items.moves.BAD_BREATH: GrinchItemData(
[grinch_categories.MOVES],
700,
IC.progression,
[
GrinchRamData(0x0100BB, binary_bit_pos=1),
],
),
grinch_items.moves.PANCAKE: GrinchItemData(
[grinch_categories.MOVES],
701,
IC.progression,
[
GrinchRamData(0x0100BB, binary_bit_pos=2),
],
),
grinch_items.moves.SIEZE: GrinchItemData(
[grinch_categories.MOVES],
702,
IC.progression,
[
GrinchRamData(0x0100BB, binary_bit_pos=3),
],
),
grinch_items.moves.MAX: GrinchItemData(
[grinch_categories.MOVES],
703,
IC.progression,
[
GrinchRamData(0x0100BB, binary_bit_pos=4),
],
),
grinch_items.moves.SNEAK: GrinchItemData(
[grinch_categories.MOVES],
704,
IC.progression,
[
GrinchRamData(0x0100BB, binary_bit_pos=5),
],
),
}
# Double star combines all dictionaries from each individual list together
ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
**GADGETS_TABLE,
**MISSION_ITEMS_TABLE,
**KEYS_TABLE,
**MISC_ITEMS_TABLE,
**TRAPS_TABLE,
**USEFUL_IC_TABLE,
**USEFUL_ITEMS_TABLE,
# **SLEIGH_PARTS_TABLE,
# **MOVES_TABLE,
**MOVES_TABLE,
}
# Psuedocoding traplink table
@@ -268,6 +601,7 @@ ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
# ELEC_TRAP_EQUIV = []
# DEPL_TRAP_EQUIV = ["Dry Trap"]
def grinch_items_to_id() -> dict[str, int]:
item_mappings: dict[str, int] = {}
for ItemName, ItemData in ALL_ITEMS_TABLE.items():

File diff suppressed because it is too large Load Diff

View File

@@ -1,13 +1,26 @@
from dataclasses import dataclass
from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
PerGameCommonOptions, OptionSet
from Options import (
FreeText,
NumericOption,
Toggle,
DefaultOnToggle,
Choice,
TextChoice,
Range,
NamedRange,
OptionList,
PerGameCommonOptions,
OptionSet,
)
class StartingArea(Choice):
"""
Here, you can select which area you'll start the game with. [NOT IMPLEMENTED]
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
"""
option_whoville = 0
option_who_forest = 1
option_who_dump = 2
@@ -15,14 +28,17 @@ class StartingArea(Choice):
default = 0
display_name = "Starting Area"
class ProgressiveVacuum(Toggle):#DefaultOnToggle
class ProgressiveVacuum(Toggle): # DefaultOnToggle
"""
Determines whether you get access to main areas progressively [NOT IMPLEMENTED]
Enabled: Whoville > Who Forest > Who Dump > Who Lake
"""
display_name = "Progressive Vacuum Tubes"
class Missionsanity(Choice):
"""
How mission checks are randomized in the pool [NOT IMPLEMENTED]
@@ -32,6 +48,7 @@ class Missionsanity(Choice):
Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks.
Both: Both individual tasks and mission completion are randomized.
"""
display_name = "Mission Locations"
option_none = 0
option_completion = 1
@@ -39,74 +56,93 @@ class Missionsanity(Choice):
option_both = 3
default = 1
class ExcludeEnvironments(OptionSet):
"""
Allows entire environments to be an excluded location to ensure you are not logically required to enter the environment along
with any and all checks that are in that environment too. WARNING: Excluding too many environments may cause generation to fail.
with any and all checks that are in that environment too.
WARNING: Excluding too many environments may cause generation to fail.
[NOT IMPLEMENTED]
Valid keys: "Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
"North Shore", "Mayor's Villa", "Sleigh Ride"
"""
display_name = "Exclude Environments"
valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
"North Shore", "Mayor's Villa", "Sleigh Ride"}
class ProgressiveGadget(Toggle):#DefaultOnToggle
display_name = "Exclude Environments"
valid_keys = {
"Whoville",
"Who Forest",
"Who Dump",
"Who Lake",
"Post Office",
"Clock Tower",
"City Hall",
"Ski Resort",
"Civic Center",
"Minefield",
"Power Plant",
"Generator Building",
"Scout's Hut",
"North Shore",
"Mayor's Villa",
"Sleigh Ride",
}
class ProgressiveGadget(Toggle): # DefaultOnToggle
"""
Determines whether you get access to a gadget as individual blueprint count. [NOT IMPLEMENTED]
"""
display_name = "Progressive Gadgets"
class Supadow(Toggle):
"""Enables completing minigames through the Supadows in Mount Crumpit as checks. NOT IMPLEMENTED]"""
display_name = "Supadow Minigames"
class Gifts(Range):
"""
Considers how many gifts must be squashed per check.
Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]"""
Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]
"""
display_name = "Gifts Squashed per Check"
range_start = 0
range_end = 300
default = 0
class GadgetRando(OptionSet):
"""
Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
Valid keys: "Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
"Marine Mobile", "Grinch Copter"
"""
display_name = "Gadgets Randomized"
valid_keys = {"Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device",
"Marine Mobile", "Grinch Copter"}
class Moverando(Toggle):
"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]"""
class Moverando(OptionSet):
"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak"
"""
display_name = "Moves Randomized"
valid_keys = {"Pancake", "Seize", "Max", "Bad Breath", "Sneak"}
class UnlimitedEggs(Toggle):
"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
display_name = "Unlimited Rotten Eggs"
class RingLinkOption(Toggle):
"""Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled."""
display_name = "Ring Link"
class TrapLinkOption(Toggle):
"""If a trap is sent from Grinch, traps that are compatible with other games are triggered as well. [NOT IMPLEMENTED]"""
display_name = "Trap Link"
@dataclass
class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
class GrinchOptions(PerGameCommonOptions): # DeathLinkMixin
starting_area: StartingArea
progressive_vacuum: ProgressiveVacuum
missionsanity: Missionsanity

View File

@@ -1,12 +1,66 @@
from enum import STRICT, IntEnum
from typing import NamedTuple, Optional
class UpdateMethod(IntEnum, boundary=STRICT):
SET = 1
ADD = 2
SUBTRACT = 3
FREEZE = 4
class GrinchRamData(NamedTuple):
"""A Representation of an update to RAM data for The Grinch.
ram_address (int): The RAM address that we are updating, usually passed in with hex, representation (0x11111111)
value (int; Optional): The value we are using to set, add, or subtract from the RAM Address Value. Defaults to 1 if binary_bit_pos is passed in
binary_bit_pos: (int; Optional): If passed in, we are looking for a specific bit within the byte of the ram_address. This is represented as a small-endian bit position, meaning the right-most bit is 0, and the left-most bit is 7
byte_size: (int: Default: 1): The size of the RAM Address address we are looking for.
update_method (UpdateMethod; Default: SET): Determines what we are doing to the RAM Address. We can either SET the address, simply assigning a value. We can ADD or SUBTRACT, modifying hte existing value by a set amount. And we can FREEZE the address, preventing it from updating in the future
min_count: The minimum amount that a value can go down to using SUBTRACT
max_count: The maximum amount that a value can go down to using ADD
"""
ram_address: int
value: Optional[int] = None #none is empty/null
value: Optional[int] = None # none is empty/null
# Either set or add either hex or unsigned values through Client.py
# Hex uses 0x00, unsigned are base whole numbers
binary_bit_pos: Optional[int] = None
bit_size: int = 1
update_existing_value: bool = False
max_count: int = 0
byte_size: int = 1
update_method: UpdateMethod = UpdateMethod.SET
min_count: int = 0
max_count: int = 255
def __init__(
self,
ram_address: int,
value: Optional[int],
byte_size: int,
update_method: UpdateMethod,
min_count: int,
max_count: int,
):
self.ram_address = ram_address
if value:
self.value = value
else:
self.value = 1
if byte_size:
self.byte_size = byte_size
if update_method:
self.update_method = update_method
if min_count and min_count > -1:
self.min_count = min_count
if max_count and max_count > -1:
self.max_count = max_count
elif max_count and max_count > ((2 ** (self.byte_size * 8)) - 1):
raise ValueError(
"max_count cannot be larger than the RAM addresses max possible value"
)
else:
self.max_count = (2 ** (self.byte_size * 8)) - 1

View File

@@ -13,7 +13,7 @@ mainareas_list = [
"Whoville",
"Who Forest",
"Who Dump",
"Who Lake"
"Who Lake",
]
subareas_list = [
@@ -29,29 +29,35 @@ subareas_list = [
"Scout's Hut",
"North Shore",
"Mayor's Villa",
"Sleigh Room"
"Sleigh Room",
]
supadow_list = [
"Spin N' Win Supadow",
"Dankamania Supadow",
"The Copter Race Contest Supadow",
"Bike Race"
"Bike Race",
]
def create_regions(world: "GrinchWorld"):
for mainarea in mainareas_list:
#Each area in mainarea, create a region for the given player
world.multiworld.regions.append(Region(mainarea, world.player, world.multiworld))
# Each area in mainarea, create a region for the given player
world.multiworld.regions.append(
Region(mainarea, world.player, world.multiworld)
)
for subarea in subareas_list:
#Each area in subarea, create a region for the given player
# Each area in subarea, create a region for the given player
world.multiworld.regions.append(Region(subarea, world.player, world.multiworld))
for supadow in supadow_list:
#Each area in supadow, create a region for the given player
# Each area in supadow, create a region for the given player
world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
# TODO Optimize this function
def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_region_name: str):
def grinchconnect(
world: "GrinchWorld", current_region_name: str, connected_region_name: str
):
current_region = world.get_region(current_region_name)
connected_region = world.get_region(connected_region_name)
required_items: list[list[str]] = access_rules_dict[connected_region.name]
@@ -62,21 +68,26 @@ def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_regi
connected_region.connect(current_region)
for access_rule in rule_list:
for region_entrance in current_region.entrances:
if region_entrance.connected_region.name == current_region_name and \
region_entrance.parent_region.name == connected_region_name:
if (
region_entrance.connected_region.name == current_region_name
and region_entrance.parent_region.name == connected_region_name
):
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")
for region_entrance in connected_region.entrances:
if region_entrance.connected_region.name == connected_region_name and \
region_entrance.parent_region.name == current_region_name:
if (
region_entrance.connected_region.name == connected_region_name
and region_entrance.parent_region.name == current_region_name
):
if rule_list.index(access_rule) == 0:
add_rule(region_entrance, access_rule)
else:
add_rule(region_entrance, access_rule, combine="or")
#What regions are connected to each other
# What regions are connected to each other
def connect_regions(world: "GrinchWorld"):
grinchconnect(world, "Mount Crumpit", "Whoville")
grinchconnect(world, "Mount Crumpit", "Who Forest")

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@ from .Client import *
from typing import ClassVar
from worlds.AutoWorld import World
import Options
from Options import OptionError
from .Options import GrinchOptions
from .Rules import access_rules_dict
@@ -31,7 +31,7 @@ class GrinchWorld(World):
def generate_early(self) -> None: #Special conditions changed before generation occurs
if self.options.ring_link == 1 and self.options.unlimited_eggs == 1:
raise Options.OptionError("Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time."+
raise OptionError("Cannot enable both unlimited rotten eggs and ring links. You can only enable one of these at a time." +
f"The following player's YAML needs to be fixed: {self.player_name}")

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@@ -0,0 +1,6 @@
{
"minimum_ap_version": "0.6.3",
"world_version": "1.2.3",
"authors": ["MarioSpore"],
"game": "The Grinch"
}

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@@ -5,7 +5,8 @@
BizHawk support.
- Legally obtained NTSC Bin ROM file, probably named something like `Grinch, The (USA) (En,Fr,Es).bin`.
The game's CUE file should also work aswell along side the BIN file if you have troubles opening the BIN file.
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Versions 2.9.1 & 2.10 is supported, but I can't promise if any version is stable or not. As of September 2025, the Grinch may not be compatible with 2.11 yet.
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Version 2.9.1 is required to play. Any version is NOT compatible and may have unintended behavior in
the game as well as not being able to connect to the client through the LUA Console.
- The latest `grinch.apworld` file. You can find this on the [Releases page](https://github.com/MarioSpore/Grinch-AP/releases/latest). Put this in your `Archipelago/custom_worlds` folder.
- PSX BIOS Firmware bin file, which is required to run the game through Bizhawk. The file you need should be
named something like `SCPH-5501.BIN`.