Compare commits
15 Commits
v1.2.1
...
artamis-mo
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6409721841 |
@@ -6,7 +6,13 @@ import copy
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import uuid
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import Utils
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from .Locations import grinch_locations, GrinchLocation
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from .Items import ALL_ITEMS_TABLE, MISSION_ITEMS_TABLE, GADGETS_TABLE, KEYS_TABLE, GrinchItemData #, SLEIGH_PARTS_TABLE
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from .Items import (
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ALL_ITEMS_TABLE,
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MISSION_ITEMS_TABLE,
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GADGETS_TABLE,
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KEYS_TABLE,
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GrinchItemData,
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) # , SLEIGH_PARTS_TABLE
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import worlds._bizhawk as bizhawk
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from worlds._bizhawk.client import BizHawkClient
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@@ -30,6 +36,7 @@ MAX_EGGS: int = 200
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EGG_COUNT_ADDR: int = 0x010058
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EGG_ADDR_BYTESIZE: int = 2
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class GrinchClient(BizHawkClient):
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game = "The Grinch"
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system = "PSX"
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@@ -41,6 +48,7 @@ class GrinchClient(BizHawkClient):
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previous_egg_count: int = 0
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send_ring_link: bool = False
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unique_client_id: int = 0
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ring_link_enabled = False
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def __init__(self):
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super().__init__()
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@@ -51,27 +59,44 @@ class GrinchClient(BizHawkClient):
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async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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from CommonClient import logger
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# TODO Check the ROM data to see if it matches against bytes expected
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grinch_identifier_ram_address: int = 0x00928C
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bios_identifier_ram_address: int = 0x097F30
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try:
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bytes_actual: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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grinch_identifier_ram_address, 11, "MainRAM")]))[0]
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bytes_actual: bytes = (
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await bizhawk.read(
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ctx.bizhawk_ctx, [(grinch_identifier_ram_address, 11, "MainRAM")]
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)
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)[0]
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psx_rom_name = bytes_actual.decode("ascii")
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if psx_rom_name != "SLUS_011.97":
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bios_bytes_check: bytes = (await bizhawk.read(ctx.bizhawk_ctx, [(
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bios_identifier_ram_address, 24, "MainRAM")]))[0]
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bios_bytes_check: bytes = (
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await bizhawk.read(
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ctx.bizhawk_ctx, [(bios_identifier_ram_address, 24, "MainRAM")]
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)
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)[0]
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if "System ROM Version" in bios_bytes_check.decode("ascii"):
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if not self.loading_bios_msg:
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self.loading_bios_msg = True
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logger.error("BIOS is currently loading. Will wait up to 5 seconds before retrying.")
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logger.error(
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"BIOS is currently loading. Will wait up to 5 seconds before retrying."
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)
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return False
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logger.error("Invalid rom detected. You are not playing Grinch USA Version.")
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raise Exception("Invalid rom detected. You are not playing Grinch USA Version.")
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logger.error(
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"Invalid rom detected. You are not playing Grinch USA Version."
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)
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raise Exception(
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"Invalid rom detected. You are not playing Grinch USA Version."
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)
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ctx.command_processor.commands["ringlink"] = _cmd_ringlink
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except Exception:
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return False
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@@ -85,40 +110,54 @@ class GrinchClient(BizHawkClient):
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def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
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from CommonClient import logger
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super().on_package(ctx, cmd, args)
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match cmd:
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case "Connected": # On Connect
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self.loc_unlimited_eggs = bool(ctx.slot_data["give_unlimited_eggs"])
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self.unique_client_id = self._get_uuid()
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logger.info("You are now connected to the client. "+
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"There may be a slight delay to check you are not in demo mode before locations start to send.")
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logger.info(
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"You are now connected to the client. "
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+ "There may be a slight delay to check you are not in demo mode before locations start to send."
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)
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ring_link_enabled = bool(ctx.slot_data["ring_link"])
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self.ring_link_enabled = bool(ctx.slot_data["ring_link"])
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tags = copy.deepcopy(ctx.tags)
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if ring_link_enabled:
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self.send_ring_link = True
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Utils.async_start(self.ring_link_output(ctx), name="EggLink")
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if self.ring_link_enabled:
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ctx.tags.add("RingLink")
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else:
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ctx.tags -= { "RingLink" }
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ctx.tags -= {"RingLink"}
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if tags != ctx.tags:
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Utils.async_start(ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]), "Update RingLink Tags")
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Utils.async_start(
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ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}]),
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"Update RingLink Tags",
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)
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case "Bounced":
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if "tags" not in args:
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return
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if "RingLink" in ctx.tags and "RingLink" in args["tags"] and args["data"]["source"] != self.unique_client_id:
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Utils.async_start(self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs")
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if (
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"RingLink" in ctx.tags
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and "RingLink" in args["tags"]
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and args["data"]["source"] != self.unique_client_id
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):
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Utils.async_start(
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self.ring_link_input(args["data"]["amount"], ctx), "SyncEggs"
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)
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async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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await ctx.get_username()
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async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
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from CommonClient import logger
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#If the player is not connected to an AP Server, or their connection was disconnected.
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# If the player is not connected to an AP Server, or their connection was disconnected.
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if not ctx.slot:
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return
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@@ -126,6 +165,13 @@ class GrinchClient(BizHawkClient):
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if not await self.ingame_checker(ctx):
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return
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if not any(
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task.get_name() == "Grinch EggLink" for task in asyncio.all_tasks()
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):
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print("EggLink")
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self.send_ring_link = True
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Utils.async_start(self.ring_link_output(ctx), name="Grinch EggLink")
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await self.location_checker(ctx)
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await self.receiving_items_handler(ctx)
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await self.goal_checker(ctx)
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@@ -134,16 +180,24 @@ class GrinchClient(BizHawkClient):
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except bizhawk.RequestFailedError as ex:
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# The connector didn't respond. Exit handler and return to main loop to reconnect
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logger.error("Failure to connect / authenticate the grinch. Error details: " + str(ex))
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logger.error(
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"Failure to connect / authenticate the grinch. Error details: "
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+ str(ex)
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)
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pass
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except Exception as genericEx:
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# For all other errors, catch this and let the client gracefully disconnect
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logger.error("Unknown error occurred while playing the grinch. Error details: " + str(genericEx))
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logger.error(
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"Unknown error occurred while playing the grinch. Error details: "
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+ str(genericEx)
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)
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await ctx.disconnect(False)
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pass
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async def location_checker(self, ctx: "BizHawkClientContext"):
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from CommonClient import logger
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# Update the AP Server to know what locations are not checked yet.
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local_locations_checked: list[int] = []
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addr_list_to_read: list[tuple[int, int, str]] = []
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@@ -153,11 +207,15 @@ class GrinchClient(BizHawkClient):
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for missing_location in local_ap_locations:
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grinch_loc_name = ctx.location_names.lookup_in_game(missing_location)
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grinch_loc_ram_data = grinch_locations[grinch_loc_name]
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missing_addr_list: list[tuple[int, int, str]] = [(read_addr.ram_address, read_addr.bit_size, "MainRAM") for
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read_addr in grinch_loc_ram_data.update_ram_addr]
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missing_addr_list: list[tuple[int, int, str]] = [
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(read_addr.ram_address, read_addr.byte_size, "MainRAM")
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for read_addr in grinch_loc_ram_data.update_ram_addr
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]
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addr_list_to_read = [*addr_list_to_read, *missing_addr_list]
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returned_bytes: list[bytes] = await bizhawk.read(ctx.bizhawk_ctx, addr_list_to_read)
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returned_bytes: list[bytes] = await bizhawk.read(
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ctx.bizhawk_ctx, addr_list_to_read
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)
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# Now loop through everything again and this time get the byte value from the above read, convert to int,
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# and check to see if that ram address has our expected value.
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@@ -170,22 +228,41 @@ class GrinchClient(BizHawkClient):
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# Grinch ram data may have more than one address to update, so we are going to loop through all addresses in a location
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# We use a list here to keep track of all our checks. If they are all true, then and only then do we mark that location as checked.
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ram_checked_list: list[bool] = []
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for addr_to_update in grinch_loc_ram_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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orig_index: int = addr_list_to_read.index((addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM"))
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value_read_from_bizhawk: int = int.from_bytes(returned_bytes[orig_index], "little")
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orig_index: int = addr_list_to_read.index(
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(addr_to_update.ram_address, addr_to_update.byte_size, "MainRAM")
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)
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value_read_from_bizhawk: int = int.from_bytes(
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returned_bytes[orig_index], "little"
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)
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if is_binary:
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ram_checked_list.append((value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos)) > 0)
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ram_checked_list.append(
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(value_read_from_bizhawk & (1 << addr_to_update.binary_bit_pos))
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> 0
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)
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else:
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expected_int_value = addr_to_update.value
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ram_checked_list.append(expected_int_value == value_read_from_bizhawk)
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ram_checked_list.append(
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expected_int_value == value_read_from_bizhawk
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)
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if all(ram_checked_list):
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local_locations_checked.append(GrinchLocation.get_apid(grinch_loc_ram_data.id))
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local_locations_checked.append(
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GrinchLocation.get_apid(grinch_loc_ram_data.id)
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)
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# Update the AP server with the locally checked list of locations (In other words, locations I found in Grinch)
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locations_sent_to_ap: set[int] = await ctx.check_locations(local_locations_checked)
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locations_sent_to_ap: set[int] = await ctx.check_locations(
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local_locations_checked
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)
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if len(locations_sent_to_ap) > 0:
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await self.remove_physical_items(ctx)
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ctx.locations_checked = set(local_locations_checked)
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async def receiving_items_handler(self, ctx: "BizHawkClientContext"):
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@@ -193,12 +270,20 @@ class GrinchClient(BizHawkClient):
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# If the list says that we have 3 items and we already received items, we will ignore and continue.
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# Otherwise, we will get the new items and give them to the player.
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self.last_received_index = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]))[0], "little")
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self.last_received_index = int.from_bytes(
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(
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await bizhawk.read(
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ctx.bizhawk_ctx, [(RECV_ITEM_ADDR, RECV_ITEM_BITSIZE, "MainRAM")]
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)
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)[0],
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"little",
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)
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if len(ctx.items_received) == self.last_received_index:
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return
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# Ensures we only get the new items that we want to give the player
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new_items_only = ctx.items_received[self.last_received_index:]
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new_items_only = ctx.items_received[self.last_received_index :]
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ram_addr_dict: dict[int, list[int]] = {}
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for item_received in new_items_only:
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@@ -207,83 +292,164 @@ class GrinchClient(BizHawkClient):
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for addr_to_update in grinch_item_ram_data.update_ram_addr:
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is_binary = True if not addr_to_update.binary_bit_pos is None else False
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if addr_to_update.ram_address in ram_addr_dict.keys():
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current_ram_address_value = ram_addr_dict[addr_to_update.ram_address][0]
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current_ram_address_value = ram_addr_dict[
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addr_to_update.ram_address
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][0]
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else:
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
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addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
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current_ram_address_value = int.from_bytes(
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(
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await bizhawk.read(
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ctx.bizhawk_ctx,
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[
|
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(
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addr_to_update.ram_address,
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addr_to_update.byte_size,
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"MainRAM",
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)
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],
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)
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)[0],
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"little",
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)
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if is_binary:
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current_ram_address_value = (current_ram_address_value | (1 << addr_to_update.binary_bit_pos))
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current_ram_address_value = current_ram_address_value | (
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1 << addr_to_update.binary_bit_pos
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)
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elif addr_to_update.update_existing_value:
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# Grabs minimum value of a list of numbers and makes sure it does not go above max count possible
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current_ram_address_value += addr_to_update.value
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current_ram_address_value = min(current_ram_address_value, addr_to_update.max_count)
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current_ram_address_value = min(
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current_ram_address_value, addr_to_update.max_count
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)
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else:
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current_ram_address_value = addr_to_update.value
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# Write the updated value back into RAM
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ram_addr_dict[addr_to_update.ram_address] = [current_ram_address_value, addr_to_update.bit_size]
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ram_addr_dict[addr_to_update.ram_address] = [
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current_ram_address_value,
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addr_to_update.byte_size,
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]
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|
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self.last_received_index += 1
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# Update the latest received item index to ram as well.
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ram_addr_dict[RECV_ITEM_ADDR] = [self.last_received_index, RECV_ITEM_BITSIZE]
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await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
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await bizhawk.write(
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ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
|
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)
|
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|
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async def goal_checker(self, ctx: "BizHawkClientContext"):
|
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if not ctx.finished_game:
|
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goal_loc = grinch_locations["MC - Sleigh Ride - Neutralizing Santa"]
|
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goal_ram_address = goal_loc.update_ram_addr[0]
|
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current_ram_address_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
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goal_ram_address.ram_address, goal_ram_address.bit_size, "MainRAM")]))[0], "little")
|
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# if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
|
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if current_ram_address_value == goal_ram_address.value:
|
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current_ram_address_value = int.from_bytes(
|
||||
(
|
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await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[
|
||||
(
|
||||
goal_ram_address.ram_address,
|
||||
goal_ram_address.byte_size,
|
||||
"MainRAM",
|
||||
)
|
||||
],
|
||||
)
|
||||
)[0],
|
||||
"little",
|
||||
)
|
||||
|
||||
if (current_ram_address_value & (1 << goal_ram_address.binary_bit_pos)) > 0:
|
||||
# if current_ram_address_value == goal_ram_address.value:
|
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ctx.finished_game = True
|
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await ctx.send_msgs([{
|
||||
await ctx.send_msgs(
|
||||
[
|
||||
{
|
||||
"cmd": "StatusUpdate",
|
||||
"status": NetUtils.ClientStatus.CLIENT_GOAL,
|
||||
}])
|
||||
}
|
||||
]
|
||||
)
|
||||
|
||||
# This function's entire purpose is to take away items we physically received ingame, but have not received from AP
|
||||
async def remove_physical_items(self, ctx: "BizHawkClientContext"):
|
||||
ram_addr_dict: dict[int, list[int]] = {}
|
||||
|
||||
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
|
||||
items_to_check: dict[str, GrinchItemData] = {**GADGETS_TABLE} #, **SLEIGH_PARTS_TABLE
|
||||
heart_count = len(list(item_id for item_id in list_recv_itemids if item_id == 42570))
|
||||
items_to_check: dict[str, GrinchItemData] = {
|
||||
**GADGETS_TABLE
|
||||
} # , **SLEIGH_PARTS_TABLE
|
||||
heart_count = len(
|
||||
list(item_id for item_id in list_recv_itemids if item_id == 42570)
|
||||
)
|
||||
heart_item_data = ALL_ITEMS_TABLE["Heart of Stone"]
|
||||
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [min(heart_count, 4), 1]
|
||||
ram_addr_dict[heart_item_data.update_ram_addr[0].ram_address] = [
|
||||
min(heart_count, 4),
|
||||
1,
|
||||
]
|
||||
|
||||
# Setting mission count for all accesses back to 0 to prevent warping/unlocking after completing 3 missions
|
||||
ram_addr_dict[0x0100F0] = [0, 4]
|
||||
|
||||
for (item_name, item_data) in items_to_check.items():
|
||||
for item_name, item_data in items_to_check.items():
|
||||
# If item is an event or already been received, ignore.
|
||||
if item_data.id is None or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
|
||||
if (
|
||||
item_data.id is None
|
||||
or GrinchLocation.get_apid(item_data.id) in list_recv_itemids
|
||||
):
|
||||
continue
|
||||
|
||||
# This assumes we don't have the item so we must set all the data to 0
|
||||
for addr_to_update in item_data.update_ram_addr:
|
||||
is_binary = True if not addr_to_update.binary_bit_pos is None else False
|
||||
|
||||
if is_binary:
|
||||
if addr_to_update.ram_address in ram_addr_dict.keys():
|
||||
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
|
||||
|
||||
else:
|
||||
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
|
||||
current_bin_value = int.from_bytes(
|
||||
(
|
||||
await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[
|
||||
(
|
||||
addr_to_update.ram_address,
|
||||
addr_to_update.byte_size,
|
||||
"MainRAM",
|
||||
)
|
||||
],
|
||||
)
|
||||
)[0],
|
||||
"little",
|
||||
)
|
||||
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
|
||||
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
|
||||
|
||||
else:
|
||||
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
|
||||
ram_addr_dict[addr_to_update.ram_address] = [
|
||||
0,
|
||||
addr_to_update.byte_size,
|
||||
]
|
||||
|
||||
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
|
||||
await bizhawk.write(
|
||||
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
|
||||
)
|
||||
|
||||
|
||||
def convert_dict_to_ram_list(self, addr_dict: dict[int, list[int]]) -> list[tuple[int, Sequence[int], str]]:
|
||||
def convert_dict_to_ram_list(
|
||||
self, addr_dict: dict[int, list[int]]
|
||||
) -> list[tuple[int, Sequence[int], str]]:
|
||||
addr_list_to_update: list[tuple[int, Sequence[int], str]] = []
|
||||
|
||||
for (key, val) in addr_dict.items():
|
||||
addr_list_to_update.append((key, val[0].to_bytes(val[1], "little"), "MainRAM"))
|
||||
for key, val in addr_dict.items():
|
||||
addr_list_to_update.append(
|
||||
(key, val[0].to_bytes(val[1], "little"), "MainRAM")
|
||||
)
|
||||
|
||||
return addr_list_to_update
|
||||
|
||||
@@ -292,56 +458,93 @@ class GrinchClient(BizHawkClient):
|
||||
ram_addr_dict: dict[int, list[int]] = {}
|
||||
|
||||
list_recv_itemids: list[int] = [netItem.item for netItem in ctx.items_received]
|
||||
items_to_check: dict[str, GrinchItemData] = {**KEYS_TABLE, **MISSION_ITEMS_TABLE}
|
||||
items_to_check: dict[str, GrinchItemData] = {
|
||||
**KEYS_TABLE,
|
||||
**MISSION_ITEMS_TABLE,
|
||||
}
|
||||
|
||||
for (item_name, item_data) in items_to_check.items():
|
||||
for item_name, item_data in items_to_check.items():
|
||||
# If item is an event or already been received, ignore.
|
||||
if item_data.id is None: # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
|
||||
if (
|
||||
item_data.id is None
|
||||
): # or GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
|
||||
continue
|
||||
|
||||
# This will either constantly update the item to ensure you still have it or take it away if you don't deserve it
|
||||
for addr_to_update in item_data.update_ram_addr:
|
||||
is_binary = True if not addr_to_update.binary_bit_pos is None else False
|
||||
|
||||
if is_binary:
|
||||
if addr_to_update.ram_address in ram_addr_dict.keys():
|
||||
current_bin_value = ram_addr_dict[addr_to_update.ram_address][0]
|
||||
|
||||
else:
|
||||
current_bin_value = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
addr_to_update.ram_address, addr_to_update.bit_size, "MainRAM")]))[0], "little")
|
||||
current_bin_value = int.from_bytes(
|
||||
(
|
||||
await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[
|
||||
(
|
||||
addr_to_update.ram_address,
|
||||
addr_to_update.byte_size,
|
||||
"MainRAM",
|
||||
)
|
||||
],
|
||||
)
|
||||
)[0],
|
||||
"little",
|
||||
)
|
||||
|
||||
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
|
||||
current_bin_value |= (1 << addr_to_update.binary_bit_pos)
|
||||
current_bin_value |= 1 << addr_to_update.binary_bit_pos
|
||||
|
||||
else:
|
||||
current_bin_value &= ~(1 << addr_to_update.binary_bit_pos)
|
||||
|
||||
ram_addr_dict[addr_to_update.ram_address] = [current_bin_value, 1]
|
||||
|
||||
else:
|
||||
if GrinchLocation.get_apid(item_data.id) in list_recv_itemids:
|
||||
ram_addr_dict[addr_to_update.ram_address] = [addr_to_update.value, addr_to_update.bit_size]
|
||||
else:
|
||||
ram_addr_dict[addr_to_update.ram_address] = [0, addr_to_update.bit_size]
|
||||
ram_addr_dict[addr_to_update.ram_address] = [
|
||||
addr_to_update.value,
|
||||
addr_to_update.byte_size,
|
||||
]
|
||||
|
||||
await bizhawk.write(ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict))
|
||||
else:
|
||||
ram_addr_dict[addr_to_update.ram_address] = [
|
||||
0,
|
||||
addr_to_update.byte_size,
|
||||
]
|
||||
|
||||
await bizhawk.write(
|
||||
ctx.bizhawk_ctx, self.convert_dict_to_ram_list(ram_addr_dict)
|
||||
)
|
||||
|
||||
async def ingame_checker(self, ctx: "BizHawkClientContext"):
|
||||
from CommonClient import logger
|
||||
|
||||
ingame_map_id = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
0x010000, 1, "MainRAM")]))[0], "little")
|
||||
initial_cutscene_checker = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
0x010094, 1, "MainRAM")]))[0], "little")
|
||||
ingame_map_id = int.from_bytes(
|
||||
(await bizhawk.read(ctx.bizhawk_ctx, [(0x010000, 1, "MainRAM")]))[0],
|
||||
"little",
|
||||
)
|
||||
initial_cutscene_checker = int.from_bytes(
|
||||
(await bizhawk.read(ctx.bizhawk_ctx, [(0x010094, 1, "MainRAM")]))[0],
|
||||
"little",
|
||||
)
|
||||
|
||||
#If not in game or at a menu, or loading the publisher logos
|
||||
# If not in game or at a menu, or loading the publisher logos
|
||||
if ingame_map_id <= 0x04 or ingame_map_id >= 0x35:
|
||||
self.ingame_log = False
|
||||
return False
|
||||
|
||||
#If grinch has changed maps
|
||||
# If grinch has changed maps
|
||||
if not ingame_map_id == self.last_map_location:
|
||||
# If the last "map" we were on was a menu or a publisher logo
|
||||
if self.last_map_location in MENU_MAP_IDS:
|
||||
# Reset our demo mode checker just in case the game is in demo mode.
|
||||
self.demo_mode_buffer = 0
|
||||
self.ingame_log = False
|
||||
|
||||
if initial_cutscene_checker != 1:
|
||||
return False
|
||||
|
||||
@@ -354,27 +557,42 @@ class GrinchClient(BizHawkClient):
|
||||
self.demo_mode_buffer += 1
|
||||
return False
|
||||
|
||||
demo_mode = int.from_bytes((await bizhawk.read(ctx.bizhawk_ctx, [(
|
||||
0x01008A, 1, "MainRAM")]))[0], "little")
|
||||
demo_mode = int.from_bytes(
|
||||
(await bizhawk.read(ctx.bizhawk_ctx, [(0x01008A, 1, "MainRAM")]))[0],
|
||||
"little",
|
||||
)
|
||||
|
||||
if demo_mode == 1:
|
||||
return False
|
||||
|
||||
if not self.ingame_log:
|
||||
logger.info("You can now start sending locations from the Grinch!")
|
||||
self.ingame_log = True
|
||||
|
||||
return True
|
||||
|
||||
async def option_handler(self, ctx: "BizHawkClientContext"):
|
||||
if self.loc_unlimited_eggs:
|
||||
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2,"little"), "MainRAM")])
|
||||
await bizhawk.write(
|
||||
ctx.bizhawk_ctx,
|
||||
[(EGG_COUNT_ADDR, MAX_EGGS.to_bytes(2, "little"), "MainRAM")],
|
||||
)
|
||||
|
||||
async def ring_link_output(self, ctx: "BizHawkClientContext"):
|
||||
from CommonClient import logger
|
||||
|
||||
while self.send_ring_link and ctx.slot:
|
||||
|
||||
try:
|
||||
current_egg_count = int.from_bytes(
|
||||
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
|
||||
(
|
||||
await bizhawk.read(
|
||||
ctx.bizhawk_ctx,
|
||||
[(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")],
|
||||
)
|
||||
)[0],
|
||||
"little",
|
||||
)
|
||||
|
||||
if (current_egg_count - self.previous_egg_count) != 0:
|
||||
msg = {
|
||||
@@ -382,29 +600,55 @@ class GrinchClient(BizHawkClient):
|
||||
"data": {
|
||||
"time": time.time(),
|
||||
"source": self.unique_client_id,
|
||||
"amount": current_egg_count - self.previous_egg_count
|
||||
"amount": current_egg_count - self.previous_egg_count,
|
||||
},
|
||||
"tags": ["RingLink"]
|
||||
"tags": ["RingLink"],
|
||||
}
|
||||
await ctx.send_msgs([msg])
|
||||
self.previous_egg_count = current_egg_count
|
||||
# logger.info(f"RingLink: You sent {str(current_egg_count - self.previous_egg_count)} rotten eggs.")
|
||||
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as ex:
|
||||
logger.error("While monitoring grinch's egg count ingame, an error occurred. Details:"+ str(ex))
|
||||
logger.error(
|
||||
"While monitoring grinch's egg count ingame, an error occurred. Details:"
|
||||
+ str(ex)
|
||||
)
|
||||
self.send_ring_link = False
|
||||
|
||||
if not ctx.slot:
|
||||
logger.info("You must be connected to the multi-world in order for RingLink to work properly.")
|
||||
logger.info(
|
||||
"You must be connected to the multi-world in order for RingLink to work properly."
|
||||
)
|
||||
|
||||
async def ring_link_input(self, egg_amount: int, ctx: "BizHawkClientContext"):
|
||||
from CommonClient import logger
|
||||
|
||||
game_egg_count = int.from_bytes(
|
||||
(await bizhawk.read(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]))[0], "little")
|
||||
non_neg_eggs = game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
|
||||
(
|
||||
await bizhawk.read(
|
||||
ctx.bizhawk_ctx, [(EGG_COUNT_ADDR, EGG_ADDR_BYTESIZE, "MainRAM")]
|
||||
)
|
||||
)[0],
|
||||
"little",
|
||||
)
|
||||
non_neg_eggs = (
|
||||
game_egg_count + egg_amount if game_egg_count + egg_amount > 0 else 0
|
||||
)
|
||||
current_egg_count = min(non_neg_eggs, MAX_EGGS)
|
||||
await bizhawk.write(ctx.bizhawk_ctx, [(EGG_COUNT_ADDR,
|
||||
int(current_egg_count).to_bytes(EGG_ADDR_BYTESIZE, "little"), "MainRAM")])
|
||||
|
||||
await bizhawk.write(
|
||||
ctx.bizhawk_ctx,
|
||||
[
|
||||
(
|
||||
EGG_COUNT_ADDR,
|
||||
int(current_egg_count).to_bytes(EGG_ADDR_BYTESIZE, "little"),
|
||||
"MainRAM",
|
||||
)
|
||||
],
|
||||
)
|
||||
|
||||
self.previous_egg_count = current_egg_count
|
||||
# logger.info(f"RingLink: You received {str(egg_amount)} rotten eggs.")
|
||||
|
||||
@@ -415,18 +659,27 @@ class GrinchClient(BizHawkClient):
|
||||
uid += ord(char)
|
||||
return uid
|
||||
|
||||
|
||||
def _cmd_ringlink(self):
|
||||
"""Toggle ringling from client. Overrides default setting."""
|
||||
if not self.ctx.slot:
|
||||
return
|
||||
Utils.async_start(_update_ring_link(self.ctx, not "RingLink" in self.ctx.tags), name="Update RingLink")
|
||||
|
||||
Utils.async_start(
|
||||
_update_ring_link(self.ctx, not "RingLink" in self.ctx.tags),
|
||||
name="Update RingLink",
|
||||
)
|
||||
|
||||
|
||||
async def _update_ring_link(ctx: "BizHawkClientContext", ring_link: bool):
|
||||
"""Helper function to set Ring Link connection tag on/off and update the connection if already connected."""
|
||||
old_tags = copy.deepcopy(ctx.tags)
|
||||
|
||||
if ring_link:
|
||||
ctx.tags.add("RingLink")
|
||||
|
||||
else:
|
||||
ctx.tags -= {"RingLink"}
|
||||
|
||||
if old_tags != ctx.tags and ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.send_msgs([{"cmd": "ConnectUpdate", "tags": ctx.tags}])
|
||||
@@ -1,32 +1,41 @@
|
||||
from typing import NamedTuple, Optional
|
||||
|
||||
from .RamHandler import GrinchRamData
|
||||
from .RamHandler import GrinchRamData, UpdateMethod
|
||||
from BaseClasses import Item
|
||||
from BaseClasses import ItemClassification as IC #IC can be any name, saves having to type the whole word in code
|
||||
from BaseClasses import (
|
||||
ItemClassification as IC,
|
||||
) # IC can be any name, saves having to type the whole word in code
|
||||
|
||||
|
||||
class GrinchItemData(NamedTuple):
|
||||
item_group: list[str] #arbituary that can be whatever it can be, basically the field/property for item groups
|
||||
item_group: list[
|
||||
str
|
||||
] # arbituary that can be whatever it can be, basically the field/property for item groups
|
||||
id: Optional[int]
|
||||
classification: IC
|
||||
update_ram_addr: list[GrinchRamData]
|
||||
|
||||
|
||||
class GrinchItem(Item):
|
||||
game: str = "The Grinch"
|
||||
|
||||
#Tells server what item id it is
|
||||
# Tells server what item id it is
|
||||
@staticmethod
|
||||
def get_apid(id: int):
|
||||
#If you give me an input id, I will return the Grinch equivalent server/ap id
|
||||
# If you give me an input id, I will return the Grinch equivalent server/ap id
|
||||
base_id: int = 42069
|
||||
return base_id + id if id is not None else None
|
||||
|
||||
def __init__(self, name: str, player: int, data: GrinchItemData):
|
||||
super(GrinchItem, self).__init__(name,data.classification, GrinchItem.get_apid(data.id), player)
|
||||
super(GrinchItem, self).__init__(
|
||||
name, data.classification, GrinchItem.get_apid(data.id), player
|
||||
)
|
||||
|
||||
self.type = data.item_group
|
||||
self.item_id = data.id
|
||||
|
||||
#allows hinting of items via category
|
||||
|
||||
# allows hinting of items via category
|
||||
def get_item_names_per_category() -> dict[str, set[str]]:
|
||||
categories: dict[str, set[str]] = {}
|
||||
|
||||
@@ -36,123 +45,306 @@ def get_item_names_per_category() -> dict[str, set[str]]:
|
||||
|
||||
return categories
|
||||
|
||||
REL: str = "Rotten Egg Launcher"
|
||||
RS: str = "Rocket Spring"
|
||||
SS: str = "Slime Shooter"
|
||||
OCD: str = "Octopus Climbing Device"
|
||||
MM: str = "Marine Mobile"
|
||||
GC: str = "Grinch Copter"
|
||||
WV: str = "Whoville Vacuum Tube"
|
||||
WF: str = "Who Forest Vacuum Tube"
|
||||
WD: str = "Who Dump Vacuum Tube"
|
||||
WL: str = "Who Lake Vacuum Tube"
|
||||
VT: str = "Progressive Vacuum Tube"
|
||||
PC: str = "Pancake"
|
||||
SR: str = "Sleigh Room Key"
|
||||
BB: str = "Bad Breath"
|
||||
SE: str = "Seize"
|
||||
MX: str = "Max"
|
||||
SN: str = "Sneak"
|
||||
WC: str = "Who Cloak"
|
||||
PB: str = "Painting Bucket"
|
||||
SC: str = "Scissors"
|
||||
GB: str = "Glue Bucket"
|
||||
CCAC: str = "Cable Car Access Card"
|
||||
DRL: str = "Drill"
|
||||
RP: str = "Rope"
|
||||
HK: str = "Hook"
|
||||
ST: str = "Sculpting Tools"
|
||||
HMR: str = "Hammer"
|
||||
SCL: str = "Scout Clothes"
|
||||
|
||||
#Gadgets
|
||||
#All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
|
||||
class grinch_items:
|
||||
class gadgets:
|
||||
BINOCULARS: str = "Binoculars"
|
||||
ROCKET_EGG_LAUNCHER: str = "Rotten Egg Launcher"
|
||||
ROCKET_SPRING: str = "Rocket Spring"
|
||||
SLIME_SHOOTER: str = "Slime Shooter"
|
||||
OCTOPUS_CLIMBING_DEVICE: str = "Octopus Climbing Device"
|
||||
MARINE_MOBILE: str = "Marine Mobile"
|
||||
GRINCH_COPTER: str = "Grinch Copter"
|
||||
|
||||
class keys:
|
||||
WHOVILLE: str = "Whoville Vacuum Tube"
|
||||
WHO_FOREST: str = "Who Forest Vacuum Tube"
|
||||
WHO_DUMP: str = "Who Dump Vacuum Tube"
|
||||
WHO_LAKE: str = "Who Lake Vacuum Tube"
|
||||
PROGRESSIVE_VACUUM_TUBE: str = "Progressive Vacuum Tube"
|
||||
SLEIGH_ROOM_KEY: str = "Sleigh Room Key"
|
||||
|
||||
class moves:
|
||||
PANCAKE: str = "Pancake"
|
||||
BAD_BREATH: str = "Bad Breath"
|
||||
SIEZE: str = "Seize"
|
||||
MAX: str = "Max"
|
||||
SNEAK: str = "Sneak"
|
||||
|
||||
class level_items:
|
||||
WV_WHO_CLOAK: str = "Who Cloak"
|
||||
WV_PAINT_BUCKET: str = "Painting Bucket"
|
||||
WV_HAMMER: str = "Hammer"
|
||||
WV_SCULPTIN_TOOLS: str = "Sculpting Tools"
|
||||
WF_GLUE_BUCKET: str = "Glue Bucket"
|
||||
WF_CABLE_CAR_ACCESS_CARD: str = "Cable Car Access Card"
|
||||
WD_SCISSORS: str = "Scissors"
|
||||
WL_ROPE: str = "Rope"
|
||||
WL_HOOK: str = "Hook"
|
||||
WL_DRILLL: str = "Drill"
|
||||
WL_SCOUT_CLOTHES: str = "Scout Clothes"
|
||||
|
||||
class useful_items:
|
||||
HEART_OF_STONE: str = "Heart of Stone"
|
||||
|
||||
class trap_items:
|
||||
DEPLETION_TRAP: str = "Depletion Trap"
|
||||
DUMP_IT_TO_CRUMPIT: str = "Dump it to Crumpit"
|
||||
WHO_SENT_ME_BACK: str = "Who sent me back?"
|
||||
|
||||
|
||||
class grinch_categories:
|
||||
FILLER: str = "Filler"
|
||||
GADGETS: str = "Gadgets"
|
||||
HEALING_ITEMS: str = "Healing Items"
|
||||
MISSION_SPECIFIC_ITEMS: str = "Mission Specific Items"
|
||||
MOVES: str = "Moves"
|
||||
REQUIRED_ITEM: str = "Required Items"
|
||||
ROTTEN_EGG_BUNDLES: str = "Rotten Egg Bundles"
|
||||
SLEIGH_ROOM: str = "Sleigh Room"
|
||||
TRAPS: str = "Traps"
|
||||
USEFUL_ITEMS: str = "Useful Items"
|
||||
VACUUM_TUBES: str = "Vacuum Tubes"
|
||||
|
||||
|
||||
# Gadgets
|
||||
# All gadgets require at least 4 different blueprints to be unlocked in the computer in Mount Crumpit.
|
||||
GADGETS_TABLE: dict[str, GrinchItemData] = {
|
||||
"Binoculars": GrinchItemData(["Gadgets"], 100, IC.useful,
|
||||
[GrinchRamData(0x0102B6, value=0x40), GrinchRamData(0x0102B7, value=0x41),
|
||||
GrinchRamData(0x0102B8, value=0x44), GrinchRamData(0x0102B9, value=0x45),
|
||||
grinch_items.gadgets.BINOCULARS: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
100,
|
||||
IC.useful,
|
||||
[
|
||||
GrinchRamData(0x0102B6, value=0x40),
|
||||
GrinchRamData(0x0102B7, value=0x41),
|
||||
GrinchRamData(0x0102B8, value=0x44),
|
||||
GrinchRamData(0x0102B9, value=0x45),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=0)
|
||||
]),
|
||||
"Rotten Egg Launcher": GrinchItemData(["Gadgets"], 101, IC.progression,
|
||||
[GrinchRamData(0x0102BA, value=0x40), GrinchRamData(0x0102BB, value=0x41),
|
||||
GrinchRamData(0x0102BC, value=0x44), GrinchRamData(0x0102BD, value=0x45),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.ROCKET_EGG_LAUNCHER: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
101,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102BA, value=0x40),
|
||||
GrinchRamData(0x0102BB, value=0x41),
|
||||
GrinchRamData(0x0102BC, value=0x44),
|
||||
GrinchRamData(0x0102BD, value=0x45),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=1)
|
||||
]),
|
||||
"Rocket Spring": GrinchItemData(["Gadgets"], 102, IC.progression,
|
||||
[GrinchRamData(0x0102BE, value=0x40), GrinchRamData(0x0102BF, value=0x41),
|
||||
GrinchRamData(0x0102C0, value=0x42), GrinchRamData(0x0102C1, value=0x44),
|
||||
GrinchRamData(0x0102C2, value=0x45), GrinchRamData(0x0102C3, value=0x46),
|
||||
GrinchRamData(0x0102C4, value=0x48), GrinchRamData(0x0102C5, value=0x49),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.ROCKET_SPRING: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
102,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102BE, value=0x40),
|
||||
GrinchRamData(0x0102BF, value=0x41),
|
||||
GrinchRamData(0x0102C0, value=0x42),
|
||||
GrinchRamData(0x0102C1, value=0x44),
|
||||
GrinchRamData(0x0102C2, value=0x45),
|
||||
GrinchRamData(0x0102C3, value=0x46),
|
||||
GrinchRamData(0x0102C4, value=0x48),
|
||||
GrinchRamData(0x0102C5, value=0x49),
|
||||
GrinchRamData(0x0102C6, value=0x4A),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=2)
|
||||
]),
|
||||
"Slime Shooter": GrinchItemData(["Gadgets", "Slime Gun"], 103, IC.progression,
|
||||
[GrinchRamData(0x0102C7, value=0x40), GrinchRamData(0x0102C8, value=0x41),
|
||||
GrinchRamData(0x0102C9, value=0x42), GrinchRamData(0x0102CA, value=0x44),
|
||||
GrinchRamData(0x0102CB, value=0x45), GrinchRamData(0x0102CC, value=0x46),
|
||||
GrinchRamData(0x0102CD, value=0x48), GrinchRamData(0x0102CE, value=0x49),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.SLIME_SHOOTER: GrinchItemData(
|
||||
[
|
||||
grinch_categories.GADGETS,
|
||||
"Slime Gun", # For canon --MarioSpore
|
||||
],
|
||||
103,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102C7, value=0x40),
|
||||
GrinchRamData(0x0102C8, value=0x41),
|
||||
GrinchRamData(0x0102C9, value=0x42),
|
||||
GrinchRamData(0x0102CA, value=0x44),
|
||||
GrinchRamData(0x0102CB, value=0x45),
|
||||
GrinchRamData(0x0102CC, value=0x46),
|
||||
GrinchRamData(0x0102CD, value=0x48),
|
||||
GrinchRamData(0x0102CE, value=0x49),
|
||||
GrinchRamData(0x0102CF, value=0x4A),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=3)
|
||||
]),
|
||||
"Octopus Climbing Device": GrinchItemData(["Gadgets"], 104, IC.progression,
|
||||
[GrinchRamData(0x0102D0, value=0x40), GrinchRamData(0x0102D1, value=0x41),
|
||||
GrinchRamData(0x0102D2, value=0x42), GrinchRamData(0x0102D3, value=0x44),
|
||||
GrinchRamData(0x0102D4, value=0x45), GrinchRamData(0x0102D5, value=0x46),
|
||||
GrinchRamData(0x0102D6, value=0x48), GrinchRamData(0x0102D7, value=0x49),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.OCTOPUS_CLIMBING_DEVICE: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
104,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102D0, value=0x40),
|
||||
GrinchRamData(0x0102D1, value=0x41),
|
||||
GrinchRamData(0x0102D2, value=0x42),
|
||||
GrinchRamData(0x0102D3, value=0x44),
|
||||
GrinchRamData(0x0102D4, value=0x45),
|
||||
GrinchRamData(0x0102D5, value=0x46),
|
||||
GrinchRamData(0x0102D6, value=0x48),
|
||||
GrinchRamData(0x0102D7, value=0x49),
|
||||
GrinchRamData(0x0102D8, value=0x4A),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=4)
|
||||
]),
|
||||
"Marine Mobile": GrinchItemData(["Gadgets"], 105, IC.progression,
|
||||
[GrinchRamData(0x0102D9, value=0x40), GrinchRamData(0x0102DA, value=0x41),
|
||||
GrinchRamData(0x0102DB, value=0x42), GrinchRamData(0x0102DC, value=0x43),
|
||||
GrinchRamData(0x0102DD, value=0x44), GrinchRamData(0x0102DE, value=0x45),
|
||||
GrinchRamData(0x0102DF, value=0x46), GrinchRamData(0x0102E0, value=0x47),
|
||||
GrinchRamData(0x0102E1, value=0x48), GrinchRamData(0x0102E2, value=0x49),
|
||||
GrinchRamData(0x0102E3, value=0x4A), GrinchRamData(0x0102E4, value=0x4B),
|
||||
GrinchRamData(0x0102E5, value=0x4C), GrinchRamData(0x0102E6, value=0x4D),
|
||||
GrinchRamData(0x0102E7, value=0x4E), GrinchRamData(0x0102E8, value=0x4F),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.MARINE_MOBILE: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
105,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102D9, value=0x40),
|
||||
GrinchRamData(0x0102DA, value=0x41),
|
||||
GrinchRamData(0x0102DB, value=0x42),
|
||||
GrinchRamData(0x0102DC, value=0x43),
|
||||
GrinchRamData(0x0102DD, value=0x44),
|
||||
GrinchRamData(0x0102DE, value=0x45),
|
||||
GrinchRamData(0x0102DF, value=0x46),
|
||||
GrinchRamData(0x0102E0, value=0x47),
|
||||
GrinchRamData(0x0102E1, value=0x48),
|
||||
GrinchRamData(0x0102E2, value=0x49),
|
||||
GrinchRamData(0x0102E3, value=0x4A),
|
||||
GrinchRamData(0x0102E4, value=0x4B),
|
||||
GrinchRamData(0x0102E5, value=0x4C),
|
||||
GrinchRamData(0x0102E6, value=0x4D),
|
||||
GrinchRamData(0x0102E7, value=0x4E),
|
||||
GrinchRamData(0x0102E8, value=0x4F),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=5)
|
||||
]),
|
||||
"Grinch Copter": GrinchItemData(["Gadgets"], 106, IC.progression,
|
||||
[GrinchRamData(0x0102E9, value=0x40), GrinchRamData(0x0102EA, value=0x41),
|
||||
GrinchRamData(0x0102EB, value=0x42), GrinchRamData(0x0102EC, value=0x43),
|
||||
GrinchRamData(0x0102ED, value=0x44), GrinchRamData(0x0102EE, value=0x45),
|
||||
GrinchRamData(0x0102EF, value=0x46), GrinchRamData(0x0102F0, value=0x47),
|
||||
GrinchRamData(0x0102F1, value=0x48), GrinchRamData(0x0102F2, value=0x49),
|
||||
GrinchRamData(0x0102F3, value=0x4A), GrinchRamData(0x0102F4, value=0x4B),
|
||||
GrinchRamData(0x0102F5, value=0x4C), GrinchRamData(0x0102F6, value=0x4D),
|
||||
GrinchRamData(0x0102F7, value=0x4E), GrinchRamData(0x0102F8, value=0x4F),
|
||||
],
|
||||
),
|
||||
grinch_items.gadgets.GRINCH_COPTER: GrinchItemData(
|
||||
[grinch_categories.GADGETS],
|
||||
106,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0102E9, value=0x40),
|
||||
GrinchRamData(0x0102EA, value=0x41),
|
||||
GrinchRamData(0x0102EB, value=0x42),
|
||||
GrinchRamData(0x0102EC, value=0x43),
|
||||
GrinchRamData(0x0102ED, value=0x44),
|
||||
GrinchRamData(0x0102EE, value=0x45),
|
||||
GrinchRamData(0x0102EF, value=0x46),
|
||||
GrinchRamData(0x0102F0, value=0x47),
|
||||
GrinchRamData(0x0102F1, value=0x48),
|
||||
GrinchRamData(0x0102F2, value=0x49),
|
||||
GrinchRamData(0x0102F3, value=0x4A),
|
||||
GrinchRamData(0x0102F4, value=0x4B),
|
||||
GrinchRamData(0x0102F5, value=0x4C),
|
||||
GrinchRamData(0x0102F6, value=0x4D),
|
||||
GrinchRamData(0x0102F7, value=0x4E),
|
||||
GrinchRamData(0x0102F8, value=0x4F),
|
||||
# GrinchRamData(0x0100BC, binary_bit_pos=6)
|
||||
])
|
||||
],
|
||||
),
|
||||
}
|
||||
|
||||
#Mission Specific Items
|
||||
# Mission Specific Items
|
||||
MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
"Who Cloak": GrinchItemData(["Mission Specific Items", "Useful Items"], 200, IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=0)]),
|
||||
"Painting Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 201, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=1)]),
|
||||
"Scissors": GrinchItemData(["Mission Specific Items", "Useful Items"], 202, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=6), GrinchRamData(0x0100C2, binary_bit_pos=1)]),
|
||||
"Glue Bucket": GrinchItemData(["Mission Specific Items", "Useful Items"], 203, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=4)]),
|
||||
"Cable Car Access Card": GrinchItemData(["Mission Specific Items", "Useful Items"], 204, IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=5)]),
|
||||
"Drill": GrinchItemData(["Mission Specific Items", "Useful Items"], 205, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=2)]),
|
||||
"Rope": GrinchItemData(["Mission Specific Items", "Useful Items"], 206, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=1)]),
|
||||
"Hook": GrinchItemData(["Mission Specific Items", "Useful Items"], 207, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=0)]),
|
||||
"Sculpting Tools": GrinchItemData(["Mission Specific Items", "Useful Items"], 208, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=2)]),
|
||||
"Hammer": GrinchItemData(["Mission Specific Items", "Useful Items"], 209, IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=3)]),
|
||||
"Scout Clothes": GrinchItemData(["Mission Specific Items", "Useful Items"], 210, IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=7)])
|
||||
grinch_items.level_items.WV_WHO_CLOAK: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
200,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=0)],
|
||||
),
|
||||
grinch_items.level_items.WV_PAINT_BUCKET: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
201,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=1)],
|
||||
),
|
||||
grinch_items.level_items.WD_SCISSORS: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
202,
|
||||
IC.progression_deprioritized,
|
||||
[
|
||||
GrinchRamData(0x0101F9, binary_bit_pos=6),
|
||||
GrinchRamData(0x0100C2, binary_bit_pos=1),
|
||||
],
|
||||
),
|
||||
grinch_items.level_items.WF_GLUE_BUCKET: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
203,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=4)],
|
||||
),
|
||||
grinch_items.level_items.WF_CABLE_CAR_ACCESS_CARD: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
204,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=5)],
|
||||
),
|
||||
grinch_items.level_items.WL_DRILLL: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
205,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=2)],
|
||||
),
|
||||
grinch_items.level_items.WL_ROPE: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
206,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=1)],
|
||||
),
|
||||
grinch_items.level_items.WL_HOOK: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
207,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101FA, binary_bit_pos=0)],
|
||||
),
|
||||
grinch_items.level_items.WV_SCULPTIN_TOOLS: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
208,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=2)],
|
||||
),
|
||||
grinch_items.level_items.WV_HAMMER: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
209,
|
||||
IC.progression_deprioritized,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=3)],
|
||||
),
|
||||
grinch_items.level_items.WL_SCOUT_CLOTHES: GrinchItemData(
|
||||
[
|
||||
grinch_categories.MISSION_SPECIFIC_ITEMS,
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
],
|
||||
210,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0101F9, binary_bit_pos=7)],
|
||||
),
|
||||
}
|
||||
|
||||
#Sleigh Parts
|
||||
# Sleigh Parts
|
||||
# SLEIGH_PARTS_TABLE: dict[str, GrinchItemData] = {
|
||||
# "Exhaust Pipes": GrinchItemData(["Sleigh Parts"], 300, IC.progression_skip_balancing,
|
||||
# [GrinchRamData(0x0101FB, binary_bit_pos=2)]),
|
||||
@@ -166,16 +358,32 @@ MISSION_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
# [GrinchRamData(0x0101FB, binary_bit_pos=6)])
|
||||
# }
|
||||
|
||||
#Access Keys
|
||||
# Access Keys
|
||||
KEYS_TABLE: dict[str, GrinchItemData] = {
|
||||
"Whoville Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 400, IC.progression,
|
||||
[GrinchRamData(0x010200, binary_bit_pos=1)]),
|
||||
"Who Forest Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 401, IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=2)]),
|
||||
"Who Dump Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 402, IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=3)]),
|
||||
"Who Lake Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 403, IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=4)]),
|
||||
grinch_items.keys.WHOVILLE: GrinchItemData(
|
||||
[grinch_categories.VACUUM_TUBES],
|
||||
400,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x010200, binary_bit_pos=1)],
|
||||
),
|
||||
grinch_items.keys.WHO_FOREST: GrinchItemData(
|
||||
[grinch_categories.VACUUM_TUBES],
|
||||
401,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=2)],
|
||||
),
|
||||
grinch_items.keys.WHO_DUMP: GrinchItemData(
|
||||
[grinch_categories.VACUUM_TUBES],
|
||||
402,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=3)],
|
||||
),
|
||||
grinch_items.keys.WHO_LAKE: GrinchItemData(
|
||||
[grinch_categories.VACUUM_TUBES],
|
||||
403,
|
||||
IC.progression,
|
||||
[GrinchRamData(0x0100AA, binary_bit_pos=4)],
|
||||
),
|
||||
# "Progressive Vacuum Tube": GrinchItemData(["Vacuum Tubes"], 404, IC.progression,
|
||||
# [GrinchRamData()]),
|
||||
# "Spin N' Win Door Unlock": GrinchItemData(["Supadow Door Unlocks"], 405, IC.progression,
|
||||
@@ -188,71 +396,196 @@ KEYS_TABLE: dict[str, GrinchItemData] = {
|
||||
# [GrinchRamData()]),
|
||||
# "Bike Race Access": GrinchItemData(["Supadow Door Unlocks", 409, IC.progression,
|
||||
# [GrinchRamData()])
|
||||
"Sleigh Room Key": GrinchItemData(["Sleigh Room"], 410, IC.progression,
|
||||
[GrinchRamData(0x010200, binary_bit_pos=6), GrinchRamData(0x0100AA, binary_bit_pos=5)])
|
||||
grinch_items.keys.SLEIGH_ROOM_KEY: GrinchItemData(
|
||||
[
|
||||
grinch_categories.SLEIGH_ROOM,
|
||||
grinch_categories.REQUIRED_ITEM,
|
||||
],
|
||||
410,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x010200, binary_bit_pos=6),
|
||||
GrinchRamData(0x0100AA, binary_bit_pos=5),
|
||||
],
|
||||
),
|
||||
}
|
||||
|
||||
#Misc Items
|
||||
# Misc Items
|
||||
MISC_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
|
||||
# "Fully Healed Grinch": GrinchItemData(["Health Items", "Filler"], 500, IC.filler,
|
||||
# [GrinchRamData(0x0E8FDC, value=120)]),
|
||||
"5 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 502, IC.filler,
|
||||
[GrinchRamData(0x010058, value=5, update_existing_value=True, max_count=200, bit_size=2)]),
|
||||
"10 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 503, IC.filler,
|
||||
[GrinchRamData(0x010058, value=10, update_existing_value=True, max_count=200, bit_size=2)]),
|
||||
"20 Rotten Eggs": GrinchItemData(["Rotten Egg Bundles", "Filler"], 504, IC.filler,
|
||||
[GrinchRamData(0x010058, value=20, update_existing_value=True, max_count=200, bit_size=2)])
|
||||
"5 Rotten Eggs": GrinchItemData(
|
||||
[
|
||||
grinch_categories.ROTTEN_EGG_BUNDLES,
|
||||
grinch_categories.FILLER,
|
||||
],
|
||||
502,
|
||||
IC.filler,
|
||||
[
|
||||
GrinchRamData(
|
||||
0x010058,
|
||||
value=5,
|
||||
update_method=UpdateMethod.ADD,
|
||||
max_count=200,
|
||||
byte_size=2,
|
||||
)
|
||||
],
|
||||
),
|
||||
"10 Rotten Eggs": GrinchItemData(
|
||||
[
|
||||
grinch_categories.ROTTEN_EGG_BUNDLES,
|
||||
grinch_categories.FILLER,
|
||||
],
|
||||
503,
|
||||
IC.filler,
|
||||
[
|
||||
GrinchRamData(
|
||||
0x010058,
|
||||
value=10,
|
||||
update_method=UpdateMethod.ADD,
|
||||
max_count=200,
|
||||
byte_size=2,
|
||||
)
|
||||
],
|
||||
),
|
||||
"20 Rotten Eggs": GrinchItemData(
|
||||
[
|
||||
grinch_categories.ROTTEN_EGG_BUNDLES,
|
||||
grinch_categories.FILLER,
|
||||
],
|
||||
504,
|
||||
IC.filler,
|
||||
[
|
||||
GrinchRamData(
|
||||
0x010058,
|
||||
value=20,
|
||||
update_method=UpdateMethod.ADD,
|
||||
max_count=200,
|
||||
byte_size=2,
|
||||
)
|
||||
],
|
||||
),
|
||||
}
|
||||
|
||||
USEFUL_IC_TABLE: dict[str, GrinchItemData] = {
|
||||
"Heart of Stone": GrinchItemData(["Health Items"], 501, IC.useful,
|
||||
[GrinchRamData(0x0100ED, value=1, update_existing_value=True, max_count=4)])
|
||||
USEFUL_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
grinch_items.useful_items.HEART_OF_STONE: GrinchItemData(
|
||||
[
|
||||
grinch_categories.USEFUL_ITEMS,
|
||||
grinch_categories.HEALING_ITEMS,
|
||||
],
|
||||
501,
|
||||
IC.useful,
|
||||
[
|
||||
GrinchRamData(
|
||||
0x0100ED,
|
||||
value=1,
|
||||
update_method=UpdateMethod.ADD,
|
||||
max_count=4,
|
||||
)
|
||||
],
|
||||
)
|
||||
}
|
||||
|
||||
#Traps
|
||||
# Traps
|
||||
TRAPS_TABLE: dict[str, GrinchItemData] = {
|
||||
# alias to Ice Trap for traplink
|
||||
# alias to Ice Trap for traplink
|
||||
# "Freeze Trap": GrinchItemData(["Traps"], 600, IC.trap, [GrinchRamData()]),
|
||||
# "Bee Trap": GrinchItemData(["Traps"], 601, IC.trap, [GrinchRamData()]),
|
||||
# "Electrocution Trap": GrinchItemData(["Traps"], 602, IC.trap, [GrinchRamData()]),
|
||||
# alias to Slowness Trap for traplink
|
||||
# alias to Slowness Trap for traplink
|
||||
# "Tip Toe Trap": GrinchItemData(["Traps"], 603, IC.trap, [GrinchRamData()]),
|
||||
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
|
||||
# alias to Exhaustion Trap
|
||||
# "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_existing_value=True)]),
|
||||
"Depletion Trap": GrinchItemData(["Traps"], 605, IC.trap, [GrinchRamData(0x010058, value=0, bit_size=2)]),
|
||||
"Dump it to Crumpit": GrinchItemData(["Traps"], 606, IC.trap, #Alias to Home Trap for traplink
|
||||
[GrinchRamData(0x010000, value=0x05), GrinchRamData(0x08FB94, value=1), GrinchRamData(0x0100B4, value=0)]),
|
||||
#alias to Spring Trap for traplink
|
||||
# This item may not function properly if you receive it during a loading screen or in Mount Crumpit
|
||||
# alias to Exhaustion Trap
|
||||
# "Damage Trap": GrinchItemData(["Traps"], 604, IC.trap, [GrinchRamData(0x0E8FDC, value=-20, update_method=UpdateMethod.ADD)]),
|
||||
grinch_items.trap_items.DEPLETION_TRAP: GrinchItemData(
|
||||
[grinch_categories.TRAPS],
|
||||
605,
|
||||
IC.trap,
|
||||
[GrinchRamData(0x010058, value=0, byte_size=2)],
|
||||
),
|
||||
grinch_items.trap_items.DUMP_IT_TO_CRUMPIT: GrinchItemData(
|
||||
[grinch_categories.TRAPS],
|
||||
606,
|
||||
IC.trap, # Alias to Home Trap for traplink
|
||||
[
|
||||
GrinchRamData(0x010000, value=0x05),
|
||||
GrinchRamData(0x08FB94, value=1),
|
||||
GrinchRamData(0x0100B4, value=0),
|
||||
],
|
||||
),
|
||||
# alias to Spring Trap for traplink
|
||||
# "Rocket Spring Trap": GrinchItemData(["Traps"], 607, IC.trap, [GrinchRamData()]),
|
||||
#alias to Home Trap for traplink
|
||||
"Who sent me back?": GrinchItemData(["Traps"], 608, IC.trap, [GrinchRamData(0x08FB94, value=1)]),
|
||||
# alias to Home Trap for traplink
|
||||
grinch_items.trap_items.WHO_SENT_ME_BACK: GrinchItemData(
|
||||
[grinch_categories.TRAPS],
|
||||
608,
|
||||
IC.trap,
|
||||
[
|
||||
GrinchRamData(0x08FB94, value=1),
|
||||
],
|
||||
),
|
||||
# "Cutscene Trap": GrinchItemData(["Traps"], 609, IC.trap, [GrinchRamData()]),
|
||||
# "No Vac Trap": GrinchItemData(["Traps"], 610, IC.trap, [GrinchRamData(0x0102DA, value=0]),
|
||||
# "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, bit_size=4)])
|
||||
# "Invisible Trap": GrinchItemData(["Traps"], 611, IC.trap, [GrinchRamData(0x0102DA, value=0, byte_size=4)])
|
||||
# "Child Trap": GrinchItemData(["Traps"], 612, IC.trap,[GrinchRamData()])
|
||||
# "Disable Jump Trap": GrinchItemData(["Traps"], 613, IC.trap,[GrinchRamData(0x010026, binary_bit_pos=6)])
|
||||
}
|
||||
|
||||
#Movesets
|
||||
# MOVES_TABLE: dict[str, GrinchItemData] = {
|
||||
# "Bad Breath": GrinchItemData(["Movesets"], 700, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=1)]),
|
||||
# "Pancake": GrinchItemData(["Movesets"], 701, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=2)]),
|
||||
# "Push & Pull": GrinchItemData(["Movesets"], 702, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=3)]),
|
||||
# "Max": GrinchItemData(["Movesets"], 703, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=4)]),
|
||||
# "Tip Toe": GrinchItemData(["Movesets"], 704, IC.progression, [GrinchRamData(0x0100BB, binary_bit_pos=5)])
|
||||
# }
|
||||
#Double star combines all dictionaries from each individual list together
|
||||
# Movesets
|
||||
MOVES_TABLE: dict[str, GrinchItemData] = {
|
||||
grinch_items.moves.BAD_BREATH: GrinchItemData(
|
||||
[grinch_categories.MOVES],
|
||||
700,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0100BB, binary_bit_pos=1),
|
||||
],
|
||||
),
|
||||
grinch_items.moves.PANCAKE: GrinchItemData(
|
||||
[grinch_categories.MOVES],
|
||||
701,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0100BB, binary_bit_pos=2),
|
||||
],
|
||||
),
|
||||
grinch_items.moves.SIEZE: GrinchItemData(
|
||||
[grinch_categories.MOVES],
|
||||
702,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0100BB, binary_bit_pos=3),
|
||||
],
|
||||
),
|
||||
grinch_items.moves.MAX: GrinchItemData(
|
||||
[grinch_categories.MOVES],
|
||||
703,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0100BB, binary_bit_pos=4),
|
||||
],
|
||||
),
|
||||
grinch_items.moves.SNEAK: GrinchItemData(
|
||||
[grinch_categories.MOVES],
|
||||
704,
|
||||
IC.progression,
|
||||
[
|
||||
GrinchRamData(0x0100BB, binary_bit_pos=5),
|
||||
],
|
||||
),
|
||||
}
|
||||
|
||||
# Double star combines all dictionaries from each individual list together
|
||||
ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
**GADGETS_TABLE,
|
||||
**MISSION_ITEMS_TABLE,
|
||||
**KEYS_TABLE,
|
||||
**MISC_ITEMS_TABLE,
|
||||
**TRAPS_TABLE,
|
||||
**USEFUL_IC_TABLE,
|
||||
**USEFUL_ITEMS_TABLE,
|
||||
# **SLEIGH_PARTS_TABLE,
|
||||
# **MOVES_TABLE,
|
||||
**MOVES_TABLE,
|
||||
}
|
||||
|
||||
# Psuedocoding traplink table
|
||||
@@ -268,6 +601,7 @@ ALL_ITEMS_TABLE: dict[str, GrinchItemData] = {
|
||||
# ELEC_TRAP_EQUIV = []
|
||||
# DEPL_TRAP_EQUIV = ["Dry Trap"]
|
||||
|
||||
|
||||
def grinch_items_to_id() -> dict[str, int]:
|
||||
item_mappings: dict[str, int] = {}
|
||||
for ItemName, ItemData in ALL_ITEMS_TABLE.items():
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,13 +1,26 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import FreeText, NumericOption, Toggle, DefaultOnToggle, Choice, TextChoice, Range, NamedRange, OptionList, \
|
||||
PerGameCommonOptions, OptionSet
|
||||
from Options import (
|
||||
FreeText,
|
||||
NumericOption,
|
||||
Toggle,
|
||||
DefaultOnToggle,
|
||||
Choice,
|
||||
TextChoice,
|
||||
Range,
|
||||
NamedRange,
|
||||
OptionList,
|
||||
PerGameCommonOptions,
|
||||
OptionSet,
|
||||
)
|
||||
|
||||
|
||||
class StartingArea(Choice):
|
||||
"""
|
||||
Here, you can select which area you'll start the game with. [NOT IMPLEMENTED]
|
||||
Whichever one you pick is the region you'll have access to at the start of the Multiworld.
|
||||
"""
|
||||
|
||||
option_whoville = 0
|
||||
option_who_forest = 1
|
||||
option_who_dump = 2
|
||||
@@ -15,14 +28,17 @@ class StartingArea(Choice):
|
||||
default = 0
|
||||
display_name = "Starting Area"
|
||||
|
||||
class ProgressiveVacuum(Toggle):#DefaultOnToggle
|
||||
|
||||
class ProgressiveVacuum(Toggle): # DefaultOnToggle
|
||||
"""
|
||||
Determines whether you get access to main areas progressively [NOT IMPLEMENTED]
|
||||
|
||||
Enabled: Whoville > Who Forest > Who Dump > Who Lake
|
||||
"""
|
||||
|
||||
display_name = "Progressive Vacuum Tubes"
|
||||
|
||||
|
||||
class Missionsanity(Choice):
|
||||
"""
|
||||
How mission checks are randomized in the pool [NOT IMPLEMENTED]
|
||||
@@ -32,6 +48,7 @@ class Missionsanity(Choice):
|
||||
Individual: Individual tasks for one mission, such as individual snowmen squashed, are checks.
|
||||
Both: Both individual tasks and mission completion are randomized.
|
||||
"""
|
||||
|
||||
display_name = "Mission Locations"
|
||||
option_none = 0
|
||||
option_completion = 1
|
||||
@@ -39,6 +56,7 @@ class Missionsanity(Choice):
|
||||
option_both = 3
|
||||
default = 1
|
||||
|
||||
|
||||
class ExcludeEnvironments(OptionSet):
|
||||
"""
|
||||
Allows entire environments to be an excluded location to ensure you are not logically required to enter the environment along
|
||||
@@ -51,74 +69,80 @@ class ExcludeEnvironments(OptionSet):
|
||||
"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
|
||||
"North Shore", "Mayor's Villa", "Sleigh Ride"
|
||||
"""
|
||||
display_name = "Exclude Environments"
|
||||
valid_keys = {"Whoville", "Who Forest", "Who Dump", "Who Lake", "Post Office", "Clock Tower", "City Hall",
|
||||
"Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut",
|
||||
"North Shore", "Mayor's Villa", "Sleigh Ride"}
|
||||
|
||||
class ProgressiveGadget(Toggle):#DefaultOnToggle
|
||||
display_name = "Exclude Environments"
|
||||
valid_keys = {
|
||||
"Whoville",
|
||||
"Who Forest",
|
||||
"Who Dump",
|
||||
"Who Lake",
|
||||
"Post Office",
|
||||
"Clock Tower",
|
||||
"City Hall",
|
||||
"Ski Resort",
|
||||
"Civic Center",
|
||||
"Minefield",
|
||||
"Power Plant",
|
||||
"Generator Building",
|
||||
"Scout's Hut",
|
||||
"North Shore",
|
||||
"Mayor's Villa",
|
||||
"Sleigh Ride",
|
||||
}
|
||||
|
||||
|
||||
class ProgressiveGadget(Toggle): # DefaultOnToggle
|
||||
"""
|
||||
Determines whether you get access to a gadget as individual blueprint count. [NOT IMPLEMENTED]
|
||||
"""
|
||||
|
||||
display_name = "Progressive Gadgets"
|
||||
|
||||
|
||||
class Supadow(Toggle):
|
||||
"""Enables completing minigames through the Supadows in Mount Crumpit as checks. NOT IMPLEMENTED]"""
|
||||
|
||||
display_name = "Supadow Minigames"
|
||||
|
||||
|
||||
class Gifts(Range):
|
||||
"""
|
||||
Considers how many gifts must be squashed per check.
|
||||
Enabling this will also enable squashing all gifts in a region mission along side this. [NOT IMPLEMENTED]
|
||||
"""
|
||||
|
||||
display_name = "Gifts Squashed per Check"
|
||||
range_start = 0
|
||||
range_end = 300
|
||||
default = 0
|
||||
|
||||
class GadgetRando(OptionSet):
|
||||
"""
|
||||
Randomizes Grinch's gadgets along with randomizing Binoculars into the pool. [NOT IMPLEMENTED]
|
||||
"""
|
||||
display_name = "Gadgets Randomized"
|
||||
default = [
|
||||
"Binoculars",
|
||||
"Rotten Egg Launcher",
|
||||
"Rocket Spring",
|
||||
"Slime Shooter",
|
||||
"Octopus Climbing Device",
|
||||
"Marine Mobile",
|
||||
"Grinch Copter"
|
||||
]
|
||||
|
||||
class Moverando(OptionSet):
|
||||
"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]
|
||||
class Moverando(Toggle):
|
||||
"""Randomizes Grinch's moveset along with randomizing max into the pool. [NOT IMPLEMENTED]"""
|
||||
|
||||
Valid keys: "Pancake", "Seize", "Max", "Bad Breath", "Sneak"
|
||||
"""
|
||||
display_name = "Moves Randomized"
|
||||
default = [
|
||||
"Pancake",
|
||||
"Seize",
|
||||
"Max",
|
||||
"Bad Breath",
|
||||
"Sneak"
|
||||
]
|
||||
|
||||
|
||||
class UnlimitedEggs(Toggle):
|
||||
"""Determine whether or not you run out of rotten eggs when you utilize your gadgets."""
|
||||
|
||||
display_name = "Unlimited Rotten Eggs"
|
||||
|
||||
|
||||
class RingLinkOption(Toggle):
|
||||
"""Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled."""
|
||||
|
||||
display_name = "Ring Link"
|
||||
|
||||
|
||||
class TrapLinkOption(Toggle):
|
||||
"""If a trap is sent from Grinch, traps that are compatible with other games are triggered as well. [NOT IMPLEMENTED]"""
|
||||
|
||||
display_name = "Trap Link"
|
||||
|
||||
|
||||
@dataclass
|
||||
class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
|
||||
class GrinchOptions(PerGameCommonOptions): # DeathLinkMixin
|
||||
starting_area: StartingArea
|
||||
progressive_vacuum: ProgressiveVacuum
|
||||
missionsanity: Missionsanity
|
||||
@@ -126,7 +150,6 @@ class GrinchOptions(PerGameCommonOptions):#DeathLinkMixin
|
||||
progressive_gadget: ProgressiveGadget
|
||||
supadow_minigames: Supadow
|
||||
giftsanity: Gifts
|
||||
gadget_rando: GadgetRando
|
||||
move_rando: Moverando
|
||||
unlimited_eggs: UnlimitedEggs
|
||||
ring_link: RingLinkOption
|
||||
|
||||
@@ -1,12 +1,66 @@
|
||||
from enum import STRICT, IntEnum
|
||||
from typing import NamedTuple, Optional
|
||||
|
||||
|
||||
class UpdateMethod(IntEnum, boundary=STRICT):
|
||||
SET = 1
|
||||
ADD = 2
|
||||
SUBTRACT = 3
|
||||
FREEZE = 4
|
||||
|
||||
|
||||
class GrinchRamData(NamedTuple):
|
||||
"""A Representation of an update to RAM data for The Grinch.
|
||||
|
||||
ram_address (int): The RAM address that we are updating, usually passed in with hex, representation (0x11111111)
|
||||
value (int; Optional): The value we are using to set, add, or subtract from the RAM Address Value. Defaults to 1 if binary_bit_pos is passed in
|
||||
binary_bit_pos: (int; Optional): If passed in, we are looking for a specific bit within the byte of the ram_address. This is represented as a small-endian bit position, meaning the right-most bit is 0, and the left-most bit is 7
|
||||
byte_size: (int: Default: 1): The size of the RAM Address address we are looking for.
|
||||
update_method (UpdateMethod; Default: SET): Determines what we are doing to the RAM Address. We can either SET the address, simply assigning a value. We can ADD or SUBTRACT, modifying hte existing value by a set amount. And we can FREEZE the address, preventing it from updating in the future
|
||||
min_count: The minimum amount that a value can go down to using SUBTRACT
|
||||
max_count: The maximum amount that a value can go down to using ADD
|
||||
"""
|
||||
|
||||
ram_address: int
|
||||
value: Optional[int] = None #none is empty/null
|
||||
value: Optional[int] = None # none is empty/null
|
||||
# Either set or add either hex or unsigned values through Client.py
|
||||
# Hex uses 0x00, unsigned are base whole numbers
|
||||
binary_bit_pos: Optional[int] = None
|
||||
bit_size: int = 1
|
||||
update_existing_value: bool = False
|
||||
max_count: int = 0
|
||||
byte_size: int = 1
|
||||
update_method: UpdateMethod = UpdateMethod.SET
|
||||
min_count: int = 0
|
||||
max_count: int = 255
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
ram_address: int,
|
||||
value: Optional[int],
|
||||
byte_size: int,
|
||||
update_method: UpdateMethod,
|
||||
min_count: int,
|
||||
max_count: int,
|
||||
):
|
||||
self.ram_address = ram_address
|
||||
|
||||
if value:
|
||||
self.value = value
|
||||
else:
|
||||
self.value = 1
|
||||
|
||||
if byte_size:
|
||||
self.byte_size = byte_size
|
||||
|
||||
if update_method:
|
||||
self.update_method = update_method
|
||||
|
||||
if min_count and min_count > -1:
|
||||
self.min_count = min_count
|
||||
|
||||
if max_count and max_count > -1:
|
||||
self.max_count = max_count
|
||||
elif max_count and max_count > ((2 ** (self.byte_size * 8)) - 1):
|
||||
raise ValueError(
|
||||
"max_count cannot be larger than the RAM addresses max possible value"
|
||||
)
|
||||
else:
|
||||
self.max_count = (2 ** (self.byte_size * 8)) - 1
|
||||
|
||||
@@ -13,7 +13,7 @@ mainareas_list = [
|
||||
"Whoville",
|
||||
"Who Forest",
|
||||
"Who Dump",
|
||||
"Who Lake"
|
||||
"Who Lake",
|
||||
]
|
||||
|
||||
subareas_list = [
|
||||
@@ -29,29 +29,35 @@ subareas_list = [
|
||||
"Scout's Hut",
|
||||
"North Shore",
|
||||
"Mayor's Villa",
|
||||
"Sleigh Room"
|
||||
"Sleigh Room",
|
||||
]
|
||||
|
||||
supadow_list = [
|
||||
"Spin N' Win Supadow",
|
||||
"Dankamania Supadow",
|
||||
"The Copter Race Contest Supadow",
|
||||
"Bike Race"
|
||||
"Bike Race",
|
||||
]
|
||||
|
||||
|
||||
def create_regions(world: "GrinchWorld"):
|
||||
for mainarea in mainareas_list:
|
||||
#Each area in mainarea, create a region for the given player
|
||||
world.multiworld.regions.append(Region(mainarea, world.player, world.multiworld))
|
||||
# Each area in mainarea, create a region for the given player
|
||||
world.multiworld.regions.append(
|
||||
Region(mainarea, world.player, world.multiworld)
|
||||
)
|
||||
for subarea in subareas_list:
|
||||
#Each area in subarea, create a region for the given player
|
||||
# Each area in subarea, create a region for the given player
|
||||
world.multiworld.regions.append(Region(subarea, world.player, world.multiworld))
|
||||
for supadow in supadow_list:
|
||||
#Each area in supadow, create a region for the given player
|
||||
# Each area in supadow, create a region for the given player
|
||||
world.multiworld.regions.append(Region(supadow, world.player, world.multiworld))
|
||||
|
||||
|
||||
# TODO Optimize this function
|
||||
def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_region_name: str):
|
||||
def grinchconnect(
|
||||
world: "GrinchWorld", current_region_name: str, connected_region_name: str
|
||||
):
|
||||
current_region = world.get_region(current_region_name)
|
||||
connected_region = world.get_region(connected_region_name)
|
||||
required_items: list[list[str]] = access_rules_dict[connected_region.name]
|
||||
@@ -62,21 +68,26 @@ def grinchconnect(world: "GrinchWorld", current_region_name: str, connected_regi
|
||||
connected_region.connect(current_region)
|
||||
for access_rule in rule_list:
|
||||
for region_entrance in current_region.entrances:
|
||||
if region_entrance.connected_region.name == current_region_name and \
|
||||
region_entrance.parent_region.name == connected_region_name:
|
||||
if (
|
||||
region_entrance.connected_region.name == current_region_name
|
||||
and region_entrance.parent_region.name == connected_region_name
|
||||
):
|
||||
if rule_list.index(access_rule) == 0:
|
||||
add_rule(region_entrance, access_rule)
|
||||
else:
|
||||
add_rule(region_entrance, access_rule, combine="or")
|
||||
for region_entrance in connected_region.entrances:
|
||||
if region_entrance.connected_region.name == connected_region_name and \
|
||||
region_entrance.parent_region.name == current_region_name:
|
||||
if (
|
||||
region_entrance.connected_region.name == connected_region_name
|
||||
and region_entrance.parent_region.name == current_region_name
|
||||
):
|
||||
if rule_list.index(access_rule) == 0:
|
||||
add_rule(region_entrance, access_rule)
|
||||
else:
|
||||
add_rule(region_entrance, access_rule, combine="or")
|
||||
|
||||
#What regions are connected to each other
|
||||
|
||||
# What regions are connected to each other
|
||||
def connect_regions(world: "GrinchWorld"):
|
||||
grinchconnect(world, "Mount Crumpit", "Whoville")
|
||||
grinchconnect(world, "Mount Crumpit", "Who Forest")
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
6
worlds/grinch/archipelago.json
Normal file
6
worlds/grinch/archipelago.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"minimum_ap_version": "0.6.3",
|
||||
"world_version": "1.2.3",
|
||||
"authors": ["MarioSpore"],
|
||||
"game": "The Grinch"
|
||||
}
|
||||
@@ -5,7 +5,8 @@
|
||||
BizHawk support.
|
||||
- Legally obtained NTSC Bin ROM file, probably named something like `Grinch, The (USA) (En,Fr,Es).bin`.
|
||||
The game's CUE file should also work aswell along side the BIN file if you have troubles opening the BIN file.
|
||||
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Versions 2.9.1 & 2.10 is supported, but I can't promise if any version is stable or not. As of September 2025, the Grinch may not be compatible with 2.11 yet.
|
||||
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) Version 2.9.1 is required to play. Any version is NOT compatible and may have unintended behavior in
|
||||
the game as well as not being able to connect to the client through the LUA Console.
|
||||
- The latest `grinch.apworld` file. You can find this on the [Releases page](https://github.com/MarioSpore/Grinch-AP/releases/latest). Put this in your `Archipelago/custom_worlds` folder.
|
||||
- PSX BIOS Firmware bin file, which is required to run the game through Bizhawk. The file you need should be
|
||||
named something like `SCPH-5501.BIN`.
|
||||
|
||||
Reference in New Issue
Block a user