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* initial (broken) commit * small work on init * Update Items.py * beginning work, some rom patches * commit progress from bh branch * deathlink, fix soft-reset kill, e-tank loss * begin work on targeting new bhclient * write font * definitely didn't forget to add the other two hashes no * update to modern options, begin colors * fix 6th letter bug * palette shuffle + logic rewrite * fix a bunch of pointers * fix color changes, deathlink, and add wily 5 req * adjust weapon weakness generation * Update Rules.py * attempt wily 5 softlock fix * add explicit test for rbm weaknesses * fix difficulty and hard reset * fix connect deathlink and off by one item color * fix atomic fire again * de-jank deathlink * rewrite wily5 rule * fix rare solo-gen fill issue, hopefully * Update Client.py * fix wily 5 requirements * undo fill hook * fix picopico-kun rules * for real this time * update minimum damage requirement * begin move to procedure patch * finish move to APPP, allow rando boobeam, color updates * fix color bug, UT support? * what do you mean I forgot the procedure * fix UT? * plando weakness and fixes * sfx when item received, more time stopper edge cases * Update test_weakness.py * fix rules and color bug * fix color bug, support reduced flashing * major world overhaul * Update Locations.py * fix first found bugs * mypy cleanup * headerless roms * Update Rom.py * further cleanup * work on energylink * el fixes * update to energylink 2.0 packet * energylink balancing * potentially break other clients, more balancing * Update Items.py * remove startup change from basepatch we write that in patch, since we also need to clean the area before applying * el balancing and feedback * hopefully less test failures? * implement world version check * add weapon/health option * Update Rom.py * x/x2 * specials * Update Color.py * Update Options.py * finally apply location groups * bump minor version number instead * fix duplicate stage sends * validate wily 5, tests * see if renaming fixes * add shuffled weakness * remove passwords * refresh rbm select, fix wily 5 validation * forgot we can't check 0 * oops I broke the basepatch (remove failing test later) * fix solo gen fill error? * fix webhost patch recognition * fix imports, basepatch * move to flexibility metric for boss validation * special case boobeam trap * block strobe on stage select init * more energylink balancing * bump world version * wily HP inaccurate in validation * fix validation edge case * save last completed wily to data storage * mypy and pep8 cleanup * fix file browse validation * fix test failure, add enemy weakness * remove test seed * update enemy damage * inno setup * Update en_Mega Man 2.md * setup guide * Update en_Mega Man 2.md * finish plando weakness section * starting rbm edge case * remove * imports * properly wrap later weakness additions in regen playthrough * fix import * forgot readme * remove time stopper special casing since we moved to proper wily 5 validation, this special casing is no longer important * properly type added locations * Update CODEOWNERS * add animation reduction * deprioritize Time Stopper in rush checks * special case wily phase 1 * fix key error * forgot the test * music and general cleanup * the great rename * fix import * thanks pycharm * reorder palette shuffle * account for alien on shuffled weakness * apply suggestions * fix seedbleed * fix invalid buster passthrough * fix weakness landing beneath required amount * fix failsafe * finish music * fix Time Stopper on Flash/Alien * asar pls * Apply suggestions from code review Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com> * world helpers * init cleanup * apostrophes * clearer wording * mypy and cleanup * options doc cleanup * Update rom.py * rules cleanup * Update __init__.py * Update __init__.py * move to defaultdict * cleanup world helpers * Update __init__.py * remove unnecessary line from fill hook * forgot the other one * apply code review * remove collect * Update rules.py * forgot another --------- Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
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Mega Man 2 Setup Guide
Required Software
- Archipelago
- An English Mega Man 2 ROM. Alternatively, the Mega Man Legacy Collection on Steam.
- BizHawk 2.7 or later
Configuring Bizhawk
Once you have installed BizHawk, open EmuHawk.exe
and change the following settings:
- If you're using BizHawk 2.7 or 2.8, go to
Config > Customize
. On the Advanced tab, switch the Lua Core fromNLua+KopiLua
toLua+LuaInterface
, then restart EmuHawk. (If you're using BizHawk 2.9, you can skip this step.) - Under
Config > Customize
, check the "Run in background" option to prevent disconnecting from the client while you're tabbed out of EmuHawk. - Open a
.nes
file in EmuHawk and go toConfig > Controllers…
to configure your inputs. If you can't clickControllers…
, load any.nes
ROM first. - Consider clearing keybinds in
Config > Hotkeys…
if you don't intend to use them. Select the keybind and press Esc to clear it.
Generating and Patching a Game
- Create your options file (YAML). You can make one on the Mega Man 2 options page.
- Follow the general Archipelago instructions for generating a game.
This will generate an output file for you. Your patch file will have the
.apmm2
file extension. - Open
ArchipelagoLauncher.exe
- Select "Open Patch" on the left side and select your patch file.
- If this is your first time patching, you will be prompted to locate your vanilla ROM. If you are using the Legacy
Collection, provide
Proteus.exe
in place of your rom. - A patched
.nes
file will be created in the same place as the patch file. - On your first time opening a patch with BizHawk Client, you will also be asked to locate
EmuHawk.exe
in your BizHawk install.
Connecting to a Server
By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just in case you have to close and reopen a window mid-game for some reason.
- Mega Man 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your game, you can re-open it from the launcher.
- Ensure EmuHawk is running the patched ROM.
- In EmuHawk, go to
Tools > Lua Console
. This window must stay open while playing. - In the Lua Console window, go to
Script > Open Script…
. - Navigate to your Archipelago install folder and open
data/lua/connector_bizhawk_generic.lua
. - The emulator and client will eventually connect to each other. The BizHawk Client window should indicate that it connected and recognized Mega Man 2.
- To connect the client to the server, enter your room's address and port (e.g.
archipelago.gg:38281
) into the top text field of the client and click Connect.
You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect. It is perfectly safe to make progress offline; everything will re-sync when you reconnect.