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Grinch-AP/worlds/sa2b/CHANGELOG.md
PoryGone 8f75384e2e SA2B - v2.4 Logic Fixes (#4770)
* Logic tweaks

* Docs updates

* Delete extra file

* One more logic tweak

* Add missing logic change
2025-03-28 21:11:31 +01:00

12 KiB
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Sonic Adventure 2 Battle - Changelog

v2.4 - Minigame Madness

Features:

  • New Goal
    • Minigame Madness
      • Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
      • How many of each Minigame are required can be set by an Option
      • When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
  • New optional Location Checks
    • Bigsanity
      • Go fishing with Big in each stage for a Location Check
    • Itemboxsanity
      • Either Extra Life Boxes or All Item Boxes
  • New Items
    • New Traps
      • Literature Trap
      • Controller Drift Trap
      • Poison Trap
      • Bee Trap
    • New Minigame Traps
      • Breakout Trap
      • Fishing Trap
      • Trivia Trap
      • Pokemon Trivia Trap
      • Pokemon Count Trap
      • Number Sequence Trap
      • Light Up Path Trap
      • Pinball Trap
      • Math Quiz Trap
      • Snake Trap
      • Input Sequence Trap
  • Trap Link
    • When you receive a trap, you send a copy of it to every other player with Trap Link enabled
  • Boss Gate Plando
  • Expert Logic Difficulty
    • Use at your own risk. This difficulty requires complete mastery of SA2.
  • Missions can now be enabled and disabled per-character, instead of just per-style
  • Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received

Quality of Life:

  • Gate Stages and Mission Orders are now displayed in the spoiler log
  • Additional play stats are saved and displayed with the randomizer credits
  • Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
  • Current stage mission order and progress are now shown when paused in-level
  • Chaos Emeralds are now shown when paused in-level
  • Location Name Groups were created
  • Moved SA2B to the new Options system
  • Option Presets were created
  • Error Messages are more obvious

Bug Fixes:

  • Added missing Dry Lagoon - 12 Animals location
  • Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
  • Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
  • Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
  • Going into submenus from the pause menu should no longer reset traps
  • Sonic - Magic Gloves are now plural
  • Junk items will no longer cause a crash when in a falling state
  • Saves should no longer incorrectly be marked as not matching the connected server
  • Fixed miscellaneous crashes
  • Chao Garden:
    • Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
    • Properly allow Hero Chao to participate in Dark Races
    • Don't allow the Chao Garden to send locations when connected to an invalid server
    • Prevent the Chao Garden from resetting your life count
    • Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
    • Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
    • Prevent Chao Karate progress icon overflow
    • Prevent changing Chao Timescale while paused or while a Minigame is active
  • Logic Fixes:
    • Mission Street - Chao Key 1 (Hard Logic) now requires no upgrades
    • Mission Street - Chao Key 2 (Hard Logic) now requires no upgrades
    • Crazy Gadget - Hidden 1 (Standard Logic) now requires Sonic - Bounce Bracelet instead of Sonic - Light Shoes
    • Lost Colony - Hidden 1 (Standard Logic) now requires Eggman - Jet Engine
    • Mad Space - Gold Beetle (Standard Logic) now only requires Rouge - Iron Boots
    • Cosmic Wall - Gold Beetle (Standard and Hard Logic) now only requires Eggman - Jet Engine

v2.3 - The Chao Update

Features:

  • New goal
    • Chaos Chao
      • Raise a Chaos Chao to win!
  • New optional Location Checks
    • Chao Animal Parts
      • Each body part from each type of animal is a location
    • Chao Stats
      • 0-99 levels of each of the 7 Chao stats can be locations
      • The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
    • Kindergartensanity
      • Classroom lessons are locations
      • Either all lessons or any one of each category can be set as locations
    • Shopsanity
      • A specified number of locations can be placed in the Chao Black Market
      • These locations are unlocked by acquiring Chao Coins
      • Ring costs for these items can be adjusted
    • Chao Karate can now be set to one location per fight, instead of one per tournament
  • New Items
    • If any Chao locations are active, the following will be in the item pool:
      • Chao Eggs
      • Garden Seeds
      • Garden Fruit
      • Chao Hats
      • Chaos Drives
    • New Trap
      • Reverse Trap
  • The starting eggs in the garden can be a random color
  • Chao World entrances can be shuffled
  • Chao are given default names

Quality of Life:

  • Chao Save Data is now separate per-slot in addition to per-seed
    • This allows a single player to have multiple slots in the same seed, each having separate Chao progress
  • Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
  • All Chao can now enter the Hero and Dark races
  • Chao Karate difficulty can be set separately from Chao Race difficulty
  • Chao Aging can be sped up at will, up to 15×
  • New mod config option to fine-tune Chao Stat multiplication
    • Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code
  • Pong Traps can now activate in Chao World
  • Maximum range for possible number of Emblems is now 1000
  • General APWorld cleanup and optimization
  • Option access has moved to the new options system
  • An item group now exists for trap items

Bug Fixes:

  • Dry Lagoon now has all 11 Animals
  • Eternal Engine - 2 (Standard and Hard Logic) now requires only Tails - Booster
  • Lost Colony - 2 (Hard Logic) now requires no upgrades
  • Lost Colony - Animal 9 (Hard Logic) now requires either Eggman - Jet Engine or Eggman - Large Cannon

v2.2

Features:

  • New goals
    • Boss Rush
      • Complete the Boss Rush to win!
    • Cannon's Core Boss Rush
      • Beat Cannon's Core, then complete the Boss Rush
    • Boss Rush Chaos Emerald Hunt
      • Collect the seven Chaos Emeralds, then complete the Boss Rush
  • Boss Rush Shuffle option
  • New optional Location Checks
    • Animalsanity
      • Collect numbers of animals per stage
  • Ring Link option
    • Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players
  • Voice line shuffle
    • None
    • Shuffled
    • Rude
    • Chao
    • Singularity
  • New Traps
    • Ice Trap
    • Slow Trap
    • Cutscene Trap

Quality of Life:

  • Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500
  • A cause is now included for sent DeathLinks
  • Death Cause messages are now displayed in-game
  • WSS connections are now supported

Bug Fixes:

  • Two rare softlock scenarios related to the Chaos Control Trap should no longer occur
  • Tracking of location checks while disconnected from the server should be more consistent
  • DeathLinks can now be sent and received between two players connected to the same slot
  • 2P mode should no longer be accessible
  • Boss Stages no longer display erroneous location tracking icons
  • Boss Stages are no longer subject to mission shuffle oddities
  • Fix Logic Errors
    • Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades
    • Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots

v2.1

Features:

  • New goal
    • Grand Prix
      • Complete all of the Kart Races to win!
  • New optional Location Checks
    • Omosanity (Activating Omochao)
    • Kart Race Mode
  • Ring Loss option
    • Classic - lose all rings on hit
    • Modern - lose 20 rings on hit
    • OHKO - instantly die on hit, regardless of ring count (shields still protect you)
  • New Trap
    • Pong Trap

Quality of Life:

  • SA2B is now distributed as an .apworld
  • Maximum possible number of Emblems in item pool is increased from 180 to 250
  • An indicator now shows on the Stage Select screen when Cannon's Core is available
  • Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280
  • Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard

Bug Fixes:

  • Actually swap Intermediate and Expert Chao Races correctly
  • Don't always grant double score for killing Gold Beetles anymore
  • Ensure upgrades are applied properly, even when received while dying
  • Fix the Message Queue getting disordered when receiving many messages in quick succession
  • Fix Logic errors
    • City Escape - 3 (Hard Logic) now requires no upgrades
    • Mission Street - Pipe 2 (Hard Logic) now requires no upgrades
    • Crazy Gadget - Pipe 3 (Hard Logic) now requires no upgrades
    • Egg Quarters - 3 (Hard Logic) now requires only Rouge - Mystic Melody
    • Mad Space - 5 (Hard Logic) now requires no upgrades

v2.0

Features:

  • Completely reworked mission progression system
    • Control of which mission types can be active per-gameplay-style
    • Control of how many missions are active per-gameplay-style
    • Mission order shuffle
  • Two new Chaos Emerald Hunt goals
    • Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill
    • FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill
  • New optional Location Checks
    • Keysanity (Chao Containers)
    • Whistlesanity (Animal Pipes and hidden whistle spots)
    • Beetlesanity (Destroying Gold Beetles)
  • Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal
  • Hard Logic option
  • More Music Options
    • Option to use SADX music
    • New Singularity music shuffle option
  • Option to choose the Narrator theme
  • New Traps
    • Tiny Trap is now permanent within a level
    • Gravity Trap
    • Exposition Trap

Quality of Life:

  • Significant revamp to Stage Select screen information conveyance
    • Icons are displayed for:
      • Relevant character's upgrades
      • Which location checks are active/checked
      • Chaos Emeralds found (if relevant)
      • Gate and Cannon's Core emblem costs
    • The above stage-specific info can also be viewed when paused in-level
      • The current mission is also displayed when paused
  • Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
  • Hints including SA2B locations will now specify which Gate that level is located in
  • Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
  • Chao Intermediate and Expert race sets are now swapped, per player feedback
    • Intermediate now includes Beginner + Challenge + Hero + Dark
    • Expert now includes Beginner + Challenge + Hero + Dark + Jewel
  • New mod config option for the color of the Message Queue text

Bug Fixes:

  • Fixed bug where game stops properly tracking items after 127 have been received.
  • Several logic fixes
  • Game now refers to Knuckles - Shovel Claws correctly
  • Minor AP World code cleanup

v1.1

Features:

  • Unlocking each gate of levels requires beating a random boss
  • Chao Races and Karate are now available as an option for checks
  • Junk items can now be put into the itempool
    • Five Rings
    • Ten Rings
    • Twenty Rings
    • Extra Life
    • Shield
    • Magnetic Shield
    • Invincibility
  • Traps can now be put into the itempool
    • Omotrap
    • Chaos Control Trap
    • Confusion Trap
    • Tiny Trap
  • The Credits now display a few stats about the run
  • An Option for the minimum required rank for mission checks is now available
  • An Option for influencing the costs of level gates is now available

Bug Fixes:

  • A message will display if the game loses connection to Archipelago
  • The game will gracefully reconnect to Archipelago
  • Kart Race mode is now properly hidden
  • Minor logic fixes

v1.0 - First Stable Release

Features:

  • Goal is to beat Cannon's Core and defeat the Biolizard
  • Locations included:
    • Upgrade Pickups
    • Mission Clears
  • Items included:
    • Character Upgrades
    • Emblems
  • Levels are unlocked by certain amounts of emblems
    • An option exists to specify how many missions to include
  • Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option
  • Music Shuffle is supported
  • DeathLink is supported