mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00

* Logic tweaks * Docs updates * Delete extra file * One more logic tweak * Add missing logic change
12 KiB
12 KiB
Sonic Adventure 2 Battle - Changelog
v2.4 - Minigame Madness
Features:
- New Goal
- Minigame Madness
- Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
- How many of each Minigame are required can be set by an Option
- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
- Minigame Madness
- New optional Location Checks
- Bigsanity
- Go fishing with Big in each stage for a Location Check
- Itemboxsanity
- Either Extra Life Boxes or All Item Boxes
- Bigsanity
- New Items
- New Traps
- Literature Trap
- Controller Drift Trap
- Poison Trap
- Bee Trap
- New Minigame Traps
- Breakout Trap
- Fishing Trap
- Trivia Trap
- Pokemon Trivia Trap
- Pokemon Count Trap
- Number Sequence Trap
- Light Up Path Trap
- Pinball Trap
- Math Quiz Trap
- Snake Trap
- Input Sequence Trap
- New Traps
- Trap Link
- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
- Boss Gate Plando
- Expert Logic Difficulty
- Use at your own risk. This difficulty requires complete mastery of SA2.
- Missions can now be enabled and disabled per-character, instead of just per-style
- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
Quality of Life:
- Gate Stages and Mission Orders are now displayed in the spoiler log
- Additional play stats are saved and displayed with the randomizer credits
- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
- Current stage mission order and progress are now shown when paused in-level
- Chaos Emeralds are now shown when paused in-level
- Location Name Groups were created
- Moved SA2B to the new Options system
- Option Presets were created
- Error Messages are more obvious
Bug Fixes:
- Added missing
Dry Lagoon - 12 Animals
location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
- Going into submenus from the pause menu should no longer reset traps
Sonic - Magic Gloves
are now plural- Junk items will no longer cause a crash when in a falling state
- Saves should no longer incorrectly be marked as not matching the connected server
- Fixed miscellaneous crashes
- Chao Garden:
- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
- Properly allow Hero Chao to participate in Dark Races
- Don't allow the Chao Garden to send locations when connected to an invalid server
- Prevent the Chao Garden from resetting your life count
- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
- Prevent Chao Karate progress icon overflow
- Prevent changing Chao Timescale while paused or while a Minigame is active
- Logic Fixes:
Mission Street - Chao Key 1
(Hard Logic) now requires no upgradesMission Street - Chao Key 2
(Hard Logic) now requires no upgradesCrazy Gadget - Hidden 1
(Standard Logic) now requiresSonic - Bounce Bracelet
instead ofSonic - Light Shoes
Lost Colony - Hidden 1
(Standard Logic) now requiresEggman - Jet Engine
Mad Space - Gold Beetle
(Standard Logic) now only requiresRouge - Iron Boots
Cosmic Wall - Gold Beetle
(Standard and Hard Logic) now only requiresEggman - Jet Engine
v2.3 - The Chao Update
Features:
- New goal
- Chaos Chao
- Raise a Chaos Chao to win!
- Chaos Chao
- New optional Location Checks
- Chao Animal Parts
- Each body part from each type of animal is a location
- Chao Stats
- 0-99 levels of each of the 7 Chao stats can be locations
- The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
- Kindergartensanity
- Classroom lessons are locations
- Either all lessons or any one of each category can be set as locations
- Shopsanity
- A specified number of locations can be placed in the Chao Black Market
- These locations are unlocked by acquiring Chao Coins
- Ring costs for these items can be adjusted
- Chao Karate can now be set to one location per fight, instead of one per tournament
- Chao Animal Parts
- New Items
- If any Chao locations are active, the following will be in the item pool:
- Chao Eggs
- Garden Seeds
- Garden Fruit
- Chao Hats
- Chaos Drives
- New Trap
- Reverse Trap
- If any Chao locations are active, the following will be in the item pool:
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names
Quality of Life:
- Chao Save Data is now separate per-slot in addition to per-seed
- This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod config option to fine-tune Chao Stat multiplication
- Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
- Option access has moved to the new options system
- An item group now exists for trap items
Bug Fixes:
- Dry Lagoon now has all 11 Animals
Eternal Engine - 2
(Standard and Hard Logic) now requires onlyTails - Booster
Lost Colony - 2
(Hard Logic) now requires no upgradesLost Colony - Animal 9
(Hard Logic) now requires eitherEggman - Jet Engine
orEggman - Large Cannon
v2.2
Features:
- New goals
- Boss Rush
- Complete the Boss Rush to win!
- Cannon's Core Boss Rush
- Beat Cannon's Core, then complete the Boss Rush
- Boss Rush Chaos Emerald Hunt
- Collect the seven Chaos Emeralds, then complete the Boss Rush
- Boss Rush
- Boss Rush Shuffle option
- New optional Location Checks
- Animalsanity
- Collect numbers of animals per stage
- Animalsanity
- Ring Link option
- Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players
- Voice line shuffle
- None
- Shuffled
- Rude
- Chao
- Singularity
- New Traps
- Ice Trap
- Slow Trap
- Cutscene Trap
Quality of Life:
- Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500
- A cause is now included for sent DeathLinks
- Death Cause messages are now displayed in-game
- WSS connections are now supported
Bug Fixes:
- Two rare softlock scenarios related to the Chaos Control Trap should no longer occur
- Tracking of location checks while disconnected from the server should be more consistent
- DeathLinks can now be sent and received between two players connected to the same slot
- 2P mode should no longer be accessible
- Boss Stages no longer display erroneous location tracking icons
- Boss Stages are no longer subject to mission shuffle oddities
- Fix Logic Errors
- Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades
- Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots
v2.1
Features:
- New goal
- Grand Prix
- Complete all of the Kart Races to win!
- Grand Prix
- New optional Location Checks
- Omosanity (Activating Omochao)
- Kart Race Mode
- Ring Loss option
- Classic - lose all rings on hit
- Modern - lose 20 rings on hit
- OHKO - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
- Pong Trap
Quality of Life:
- SA2B is now distributed as an
.apworld
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when Cannon's Core is available
- Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280
- Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard
Bug Fixes:
- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
City Escape - 3
(Hard Logic) now requires no upgradesMission Street - Pipe 2
(Hard Logic) now requires no upgradesCrazy Gadget - Pipe 3
(Hard Logic) now requires no upgradesEgg Quarters - 3
(Hard Logic) now requires onlyRouge - Mystic Melody
Mad Space - 5
(Hard Logic) now requires no upgrades
v2.0
Features:
- Completely reworked mission progression system
- Control of which mission types can be active per-gameplay-style
- Control of how many missions are active per-gameplay-style
- Mission order shuffle
- Two new Chaos Emerald Hunt goals
- Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill
- FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
- Keysanity (Chao Containers)
- Whistlesanity (Animal Pipes and hidden whistle spots)
- Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal
- Hard Logic option
- More Music Options
- Option to use SADX music
- New Singularity music shuffle option
- Option to choose the Narrator theme
- New Traps
- Tiny Trap is now permanent within a level
- Gravity Trap
- Exposition Trap
Quality of Life:
- Significant revamp to Stage Select screen information conveyance
- Icons are displayed for:
- Relevant character's upgrades
- Which location checks are active/checked
- Chaos Emeralds found (if relevant)
- Gate and Cannon's Core emblem costs
- The above stage-specific info can also be viewed when paused in-level
- The current mission is also displayed when paused
- Icons are displayed for:
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
- Intermediate now includes Beginner + Challenge + Hero + Dark
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text
Bug Fixes:
- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to
Knuckles - Shovel Claws
correctly - Minor AP World code cleanup
v1.1
Features:
- Unlocking each gate of levels requires beating a random boss
- Chao Races and Karate are now available as an option for checks
- Junk items can now be put into the itempool
- Five Rings
- Ten Rings
- Twenty Rings
- Extra Life
- Shield
- Magnetic Shield
- Invincibility
- Traps can now be put into the itempool
- Omotrap
- Chaos Control Trap
- Confusion Trap
- Tiny Trap
- The Credits now display a few stats about the run
- An Option for the minimum required rank for mission checks is now available
- An Option for influencing the costs of level gates is now available
Bug Fixes:
- A message will display if the game loses connection to Archipelago
- The game will gracefully reconnect to Archipelago
- Kart Race mode is now properly hidden
- Minor logic fixes
v1.0 - First Stable Release
Features:
- Goal is to beat Cannon's Core and defeat the Biolizard
- Locations included:
- Upgrade Pickups
- Mission Clears
- Items included:
- Character Upgrades
- Emblems
- Levels are unlocked by certain amounts of emblems
- An option exists to specify how many missions to include
- Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option
- Music Shuffle is supported
- DeathLink is supported