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	9ac921380f
	
	
	
		
			
			* create building data object and rename ItemSource to Source to be more generic # Conflicts: # worlds/stardew_valley/content/game_content.py # Conflicts: # worlds/stardew_valley/data/artisan.py # worlds/stardew_valley/data/game_item.py # worlds/stardew_valley/data/harvest.py # worlds/stardew_valley/data/shop.py * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type
		
			
				
	
	
		
			63 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from dataclasses import dataclass
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| 
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| from .game_item import Requirement
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| from ..strings.tool_names import ToolMaterial
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| 
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| 
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| @dataclass(frozen=True)
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| class BookRequirement(Requirement):
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|     book: str
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| 
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| 
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| @dataclass(frozen=True)
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| class ToolRequirement(Requirement):
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|     tool: str
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|     tier: str = ToolMaterial.basic
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| 
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| 
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| @dataclass(frozen=True)
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| class SkillRequirement(Requirement):
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|     skill: str
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|     level: int
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| 
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| 
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| @dataclass(frozen=True)
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| class RegionRequirement(Requirement):
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|     region: str
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| 
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| 
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| @dataclass(frozen=True)
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| class SeasonRequirement(Requirement):
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|     season: str
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| 
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| 
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| @dataclass(frozen=True)
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| class YearRequirement(Requirement):
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|     year: int
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| 
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| 
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| @dataclass(frozen=True)
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| class CombatRequirement(Requirement):
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|     level: str
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| 
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| 
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| @dataclass(frozen=True)
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| class QuestRequirement(Requirement):
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|     quest: str
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| 
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| 
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| @dataclass(frozen=True)
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| class RelationshipRequirement(Requirement):
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|     npc: str
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|     hearts: int
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| 
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| 
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| @dataclass(frozen=True)
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| class FishingRequirement(Requirement):
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|     region: str
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| 
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| 
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| @dataclass(frozen=True)
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| class WalnutRequirement(Requirement):
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|     amount: int
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