85 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from functools import cached_property
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| from typing import TYPE_CHECKING
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| 
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| from BaseClasses import CollectionState, Entrance, EntranceType, Item, ItemClassification, Location, Region
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| from entrance_rando import ERPlacementState
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| from .regions import LOCATIONS, MEGA_SHARDS
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| from .shop import FIGURINES, SHOP_ITEMS
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| 
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| if TYPE_CHECKING:
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|     from . import MessengerWorld
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| 
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| 
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| class MessengerRegion(Region):
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|     parent: str | None
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| 
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|     def __init__(self, name: str, world: "MessengerWorld", parent: str | None = None) -> None:
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|         super().__init__(name, world.player, world.multiworld)
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|         self.parent = parent
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|         locations = []
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|         if name in LOCATIONS:
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|             locations = [loc for loc in LOCATIONS[name]]
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|         # portal event locations since portals can be opened from their exit regions
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|         if name.endswith("Portal"):
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|             locations.append(name.replace(" -", ""))
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| 
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|         if name == "The Shop":
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|             shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"]
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|                               for shop_loc in SHOP_ITEMS}
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|             self.add_locations(shop_locations, MessengerShopLocation)
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|         elif name == "The Craftsman's Corner":
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|             self.add_locations(
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|                 {figurine: world.location_name_to_id[figurine] for figurine in FIGURINES},
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|                 MessengerLocation)
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|         elif name == "Tower HQ":
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|             locations.append("Money Wrench")
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| 
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|         if world.options.shuffle_shards and name in MEGA_SHARDS:
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|             locations += MEGA_SHARDS[name]
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|         loc_dict = {loc: world.location_name_to_id.get(loc, None) for loc in locations}
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|         self.add_locations(loc_dict, MessengerLocation)
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| 
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|         self.multiworld.regions.append(self)
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| 
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| 
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| class MessengerLocation(Location):
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|     game = "The Messenger"
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| 
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|     def __init__(self, player: int, name: str, loc_id: int | None, parent: MessengerRegion) -> None:
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|         super().__init__(player, name, loc_id, parent)
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|         if loc_id is None:
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|             if name == "Rescue Phantom":
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|                 name = "Do the Thing!"
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|             self.place_locked_item(MessengerItem(name, ItemClassification.progression, None, parent.player))
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| 
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| 
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| class MessengerShopLocation(MessengerLocation):
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| 
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|     @cached_property
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|     def cost(self) -> int:
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|         name = self.name.removeprefix("The Shop - ")
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|         world = self.parent_region.multiworld.worlds[self.player]
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|         shop_data = SHOP_ITEMS[name]
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|         if shop_data.prerequisite:
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|             prereq_cost = 0
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|             if isinstance(shop_data.prerequisite, set):
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|                 for prereq in shop_data.prerequisite:
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|                     loc = world.multiworld.get_location(prereq, self.player)
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|                     assert isinstance(loc, MessengerShopLocation)
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|                     prereq_cost += loc.cost
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|             else:
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|                 loc = world.multiworld.get_location(shop_data.prerequisite, self.player)
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|                 assert isinstance(loc, MessengerShopLocation)
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|                 prereq_cost += loc.cost
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|             return world.shop_prices[name] + prereq_cost
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|         return world.shop_prices[name]
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| 
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|     def access_rule(self, state: CollectionState) -> bool:
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|         world = state.multiworld.worlds[self.player]
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|         can_afford = state.has("Shards", self.player, min(self.cost, world.total_shards))
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|         return can_afford
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| 
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| 
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| class MessengerItem(Item):
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|     game = "The Messenger"
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