mirror of
				https://github.com/MarioSpore/Grinch-AP.git
				synced 2025-10-21 20:21:32 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Archipelago Setup Guide
 | |
| 
 | |
| This guide is intended to provide an overview of how to install, set up, and run the Archipelago multiworld software.
 | |
| This guide should take about 5 minutes to read.
 | |
| 
 | |
| ## Installing the Archipelago software
 | |
| 
 | |
| The most recent public release of Archipelago can be found on the GitHub Releases page. GitHub Releases
 | |
| page: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases).
 | |
| 
 | |
| Run the exe file, and after accepting the license agreement you will be prompted on which components you would like to
 | |
| install.
 | |
| 
 | |
| The generator allows you to generate multiworld games on your computer. The ROM setups are required if anyone in the
 | |
| game that you generate wants to play any of those games as they are needed to generate the relevant patch files.
 | |
| 
 | |
| The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port
 | |
| you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of
 | |
| other guides on the internet that will be more suited to your hardware.
 | |
| 
 | |
| The `Clients` are what are used to connect your game to the multiworld. If the game/games you plan to play are available
 | |
| here go ahead and install these as well. If the game you choose to play is supported by Archipelago but not listed in
 | |
| the installation check the setup guide for that game. Installing a client for a ROM based game requires you to have a
 | |
| legally obtained ROM for that game as well.
 | |
| 
 | |
| ## Generating a game
 | |
| 
 | |
| ### What is a YAML?
 | |
| 
 | |
| YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which
 | |
| game you will be playing as well as the settings you would like for that game.
 | |
| 
 | |
| YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the
 | |
| validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website. Check
 | |
| page: [YAML Validation Page](/mysterycheck)
 | |
| 
 | |
| ### Creating a YAML
 | |
| 
 | |
| YAML files may be generated on the Archipelago website by visiting the games page and clicking the "Settings Page" link
 | |
| under any game. Clicking "Export Settings" in a game's settings page will download the YAML to your system. Games
 | |
| page: [Archipelago Games List](/games)
 | |
| 
 | |
| In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's
 | |
| native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a
 | |
| slot name and, if the relevant game requires it, files to associate it with that multiworld.
 | |
| 
 | |
| If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If
 | |
| each player is planning on playing their own game then they will each need a YAML.
 | |
| 
 | |
| ### Gather All Player YAMLs
 | |
| 
 | |
| All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they
 | |
| wish to play with.
 | |
| 
 | |
| Typically, a single participant of the multiworld will gather the YAML files from all other players. After getting the
 | |
| YAML files of each participant for your multiworld game they can be compressed into a ZIP folder to then be uploaded to
 | |
| the multiworld generator page. Multiworld generator
 | |
| page: [Archipelago Seed Generator Page](/generate)
 | |
| 
 | |
| #### Rolling a YAML Locally
 | |
| 
 | |
| It is possible to roll the multiworld locally, using a local Archipelago installation. This is done by entering the
 | |
| installation directory of the Archipelago installation and placing each YAML file in the `Players` folder. If the folder
 | |
| does not exist then it can be created manually.
 | |
| 
 | |
| After filling the `Players` folder the `ArchipelagoGenerate.exe` program should be run in order to generate a
 | |
| multiworld. The output of this process is placed in the `output` folder.
 | |
| 
 | |
| #### Changing local host settings for generation
 | |
| 
 | |
| Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode,
 | |
| auto-forfeit, plando support, or setting a password.
 | |
| 
 | |
| All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago
 | |
| installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other
 | |
| files after generation so if rolling locally ensure this file is edited to your liking *before* rolling the seed.
 | |
| 
 | |
| ## Hosting an Archipelago Server
 | |
| 
 | |
| The output of rolling a YAML will be a `.archipelago` file which can be subsequently uploaded to the Archipelago host
 | |
| game page. Archipelago host game page: [Archipelago Seed Upload Page](/uploads)
 | |
| 
 | |
| The `.archipelago` file may be run locally in order to host the multiworld on the local machine. This is done by
 | |
| running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was
 | |
| generated. | 
