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* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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Hollow Knight for Archipelago Setup Guide
Required Software
- Download and unzip the Lumafly Mod Manager from the Lumafly website.
- A legal copy of Hollow Knight.
Installing the Archipelago Mod using Lumafly
- Launch Lumafly and ensure it locates your Hollow Knight installation directory.
- Click the "Install" button near the "Archipelago" mod entry.
- If desired, also install "Archipelago Map Mod" to use as an in-game tracker.
- Launch the game, you're all set!
What to do if Lumafly fails to find your XBox Game Pass installation directory
- Enter the XBox app and move your mouse over "Hollow Knight" on the left sidebar.
- Click the three points then click "Manage".
- Go to the "Files" tab and select "Browse...".
- Click "Hollow Knight", then "Content", then click the path bar and copy it.
- Run Lumafly as an administrator and, when it asks you for the path, paste what you copied in step 4.
Alternative Method:
- Click on your profile then "Settings".
- Go to the "General" tab and select "CHANGE FOLDER".
- Look for a folder where you want to install the game (preferably inside a folder on your desktop) and copy the path.
- Run Lumafly as an administrator and, when it asks you for the path, paste what you copied in step 3.
Note: The path folder needs to have the "Hollow Knight_Data" folder inside.
Configuring your YAML File
What is a YAML and why do I need one?
You can see the basic multiworld setup guide here on the Archipelago website to learn about why Archipelago uses YAML files and what they're for.
Where do I get a YAML?
You can use the game options page for Hollow Knight here on the Archipelago website to generate a YAML using a graphical interface.
Joining an Archipelago Game in Hollow Knight
- Start the game after installing all necessary mods.
- Create a new save game.
- Select the Archipelago game mode from the mode selection screen.
- Enter the correct settings for your Archipelago server.
- Hit Start to begin the game. The game will stall for a few seconds while it does all item placements.
- The game will immediately drop you into the randomized game.
- If you are waiting for a countdown then wait for it to lapse before hitting Start.
- Or hit Start then pause the game once you're in it.
Commands
While playing the multiworld you can interact with the server using various commands listed in the commands guide. As this game does not have an in-game text client at the moment, You can optionally connect to the multiworld using the text client, which can be found in the main Archipelago installation as Archipelago Text Client to enter these commands.