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* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
43 lines
2.3 KiB
Markdown
43 lines
2.3 KiB
Markdown
# Lingo
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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There are a couple of modes of randomization currently available, and you can pick and choose which ones you would like
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to use.
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* **Door shuffle**: There are many doors in the game, which are opened by completing a set of panels. With door shuffle
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on, the doors become items and only open up once you receive the corresponding item. The panel sets that would
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ordinarily open the doors become locations.
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* **Color shuffle**: There are ten different colors of puzzle in the game, each representing a different mechanic. With
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color shuffle on, you would start with only access to white puzzles. Puzzles of other colors will require you to
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receive an item in order to solve them (e.g. you can't solve any red puzzles until you receive the "Red" item).
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* **Panel shuffle**: Panel shuffling replaces the puzzles on each panel with different ones. So far, the only mode of
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panel shuffling is "rearrange" mode, which simply shuffles the already-existing puzzles from the base game onto
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different panels.
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* **Painting shuffle**: This randomizes the appearance of the paintings in the game, as well as which of them are warps,
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and the locations that they warp you to. It is the equivalent of an entrance randomizer in another game.
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## What is a "check" in this game?
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Most panels / panel sets that open a door are now location checks, even if door shuffle is not enabled. Various other
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puzzles are also location checks, including the achievement panels for each area.
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## What about wall snipes?
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"Wall sniping" refers to the fact that you are able to solve puzzles on the other side of opaque walls. This randomizer
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does not change how wall snipes work, but it will never require the use of them. There are three puzzles from the base
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game that you would ordinarily be expected to wall snipe. The randomizer moves these panels out of the wall or otherwise
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reveals them so that a snipe is not necessary.
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Because of this, all wall snipes are considered out of logic. This includes sniping The Bearer's MIDDLE while standing
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outside The Bold, sniping The Colorful without opening all of the color doors, and sniping WELCOME from next to WELCOME
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BACK.
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