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* Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md * Update contributing.md Added non-AP World specific information * Update contributing.md Fixed broken link * Some minor touchups * Update Contributing.md Draft for version with picture * Update contributing.md Small word change * Minor updates for conciseness, mostly * Changed all instances of settings to options in info and setup guides I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options. I also changed a leftover "setting" in option.py * Update contributing.md * Update contributing.md * Update setup_en.md Woops I forgot one * Update Options.py Reverted changes regarding options.py * Update worlds/noita/docs/en_Noita.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> * Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md revert change waiting for that page to be updated * Update worlds/witness/docs/setup_en.md * Update worlds/witness/docs/en_The Witness.md * Update worlds/soe/docs/multiworld_en.md Fixed Typo Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * Update worlds/witness/docs/en_The Witness.md * Update worlds/adventure/docs/en_Adventure.md * Update worlds/witness/docs/setup_en.md * Updated Stardew valley to hopefully get rid of the merge conflicts * Didn't work :dismay: * Delete worlds/sc2wol/docs/setup_en.md I think this will fix the merge issue * Now it should work * Woops --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
52 lines
2.3 KiB
Markdown
52 lines
2.3 KiB
Markdown
# The Legend of Zelda (NES)
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## Where is the options page?
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The [player options page for this game](../player-options) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
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All acquirable pickups (except maps and compasses) are shuffled among each other. Logic is in place to ensure both
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that the game is still completable, and that players aren't forced to enter dungeons under-geared.
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Shops can contain any item in the game, with prices added for the items unavailable in stores. Rupee caves are worth
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more while shops cost less, making shop routing and money management important without requiring mindless grinding.
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## What items and locations get shuffled?
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In general, all item pickups in the game. More formally:
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- Every inventory item.
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- Every item found in the five kinds of shops.
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- Optionally, Triforce Fragments can be shuffled to be within dungeons, or anywhere.
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- Optionally, enemy-held items and dungeon floor items can be included in the shuffle, along with their slots
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- Maps and compasses have been replaced with bonus items, including Clocks and Fairies.
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## What items from The Legend of Zelda can appear in other players' worlds?
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All items can appear in other players' worlds.
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## What does another world's item look like in The Legend of Zelda?
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All local items appear as normal. All remote items, no matter the game they originate from, will take on the appearance
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of a single Rupee. These single Rupees will have variable prices in shops: progression and trap items will cost more,
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filler and useful items will cost less, and uncategorized items will be in the middle.
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## Are there any other changes made?
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- The map and compass for each dungeon start already acquired, and other items can be found in their place.
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- The Recorder will warp you between all eight levels regardless of Triforce count
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- It's possible for this to be your route to level 4!
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- Pressing Select will cycle through your inventory.
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- Shop purchases are tracked within sessions, indicated by the item being elevated from its normal position.
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- What slots from a Take Any Cave have been chosen are similarly tracked.
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## Local Unique Commands
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The following commands are only available when using the Zelda1Client to play with Archipelago.
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- `/nes` Check NES Connection State
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- `/toggle_msgs` Toggle displaying messages in EmuHawk
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