 0d1935e757
			
		
	
	0d1935e757
	
	
	
		
			
			* Added mission order to randomized stuff, added a mention to the default option collect on goal, added an issue about mission order progress vs AP collect * Remove false menion of collect being note modifyable after the mworld was gen * Simplification of some sentences * American spelling, header newline, and other * Revert gray to grey, corrected some colors * Forgot a gray -> grey * Replace how the faction color option is described to side-step difference within yaml and client. Both fr/en.
		
			
				
	
	
		
			139 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # StarCraft 2
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| 
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| ## Game page in other languages:
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| 
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| * [Français](/games/Starcraft%202/info/fr)
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| 
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| ## What does randomization do to this game?
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| 
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| ### Items and locations
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| 
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| The following unlocks are randomized as items:
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| 1. Your ability to build any non-worker unit.
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| 2. Unit specific upgrades including some combinations not available in the vanilla campaigns, such as both strain 
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| choices simultaneously for Zerg and every Spear of Adun upgrade simultaneously for Protoss!
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| 3. Your ability to get the generic unit upgrades, such as attack and armour upgrades.
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| 4. Other miscellaneous upgrades such as laboratory upgrades and mercenaries for Terran, Kerrigan levels and upgrades 
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| for Zerg, and Spear of Adun upgrades for Protoss.
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| 5. Small boosts to your starting mineral, vespene gas, and supply totals on each mission.
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| 
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| You find items by making progress in these categories:
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| * Completing missions
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| * Completing bonus objectives (like by gathering lab research material in Wings of Liberty)
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| * Reaching milestones in the mission, such as completing part of a main objective
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| * Completing challenges based on achievements in the base game, such as clearing all Zerg on Devil's Playground
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| 
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| In Archipelago's nomenclature, these are the locations where items can be found.
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| Each location, including mission completion, has a set of rules that specify the items required to access it.
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| These rules were designed assuming that StarCraft 2 is played on the Brutal difficulty.
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| Since each location has its own rule, it's possible that an item required for progression is in a mission where you 
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| can't reach all of its locations or complete it. 
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| However, mission completion is always required to gain access to new missions.
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| 
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| Aside from mission completion, the other location categories can be disabled in the player options.
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| For instance, you can disable getting items for reaching required milestones.
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| 
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| When you receive items, they will immediately become available, even during a mission, and you will be
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| notified via a text box in the top-right corner of the game screen. 
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| Item unlocks are also logged in the Archipelago client.
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| 
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| ### Mission order
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| 
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| The missions and the order in which they need to be completed, referred to as the mission order, can also be randomized.
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| The four StarCraft 2 campaigns can be used to populate the mission order. 
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| Note that the evolution missions from Heart of the Swarm are not included in the randomizer.
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| The default mission order follows the structure of the selected campaigns but several other options are available, 
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| e.g., blitz, grid, etc.
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| 
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| Missions are launched through the StarCraft 2 Archipelago client, through the StarCraft 2 Launcher tab. 
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| The between mission segments on the Hyperion, the Leviathan, and the Spear of Adun are not included. 
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| Additionally, metaprogression currencies such as credits and Solarite are not used.
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| Available missions are in blue; missions where all locations were collected are in white.
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| If you move your mouse over a mission, the uncollected locations will be displayed, categorized by type.
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| Unavailable missions are in grey; their requirements will also be shown there.
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| 
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| ## What is the goal of this game when randomized?
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| 
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| The goal is to beat the final mission in the mission order. 
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| The yaml configuration file controls the mission order, which combination of the four StarCraft 2 campaigns can be 
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| used, and how missions are shuffled. 
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| Since the first two options determine the number of missions in a StarCraft 2 world, they can be used to customize the 
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| expected time to complete the world. 
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| 
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| ## What non-randomized changes are there from vanilla StarCraft 2?
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| 
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| 1. Some missions have more vespene geysers available to allow a wider variety of units.
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| 2. Many new units and upgrades have been added as items, coming from co-op, melee, later campaigns, later expansions, 
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| brood war, and original ideas.
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| 3. Higher-tech production structures, including Factories, Starports, Robotics Facilities, and Stargates, no longer 
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| have tech requirements.
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| 4. Zerg missions have been adjusted to give the player a starting Lair where they would only have Hatcheries.
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| 5. Upgrades with a downside have had the downside removed, such as automated refineries costing more or tech reactors 
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| taking longer to build.
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| 6. Unit collision within the vents in Enemy Within has been adjusted to allow larger units to travel through them 
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| without getting stuck in odd places.
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| 7. Several vanilla bugs have been fixed.
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| 
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| ## Which of my items can be in another player's world?
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| 
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| By default, any of StarCraft 2's items (specified above) can be in another player's world. 
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| See the [Advanced YAML Guide](/tutorial/Archipelago/advanced_settings/en) for more information on how to change this.
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| 
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| ## Unique Local Commands
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| 
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| The following commands are only available when using the StarCraft 2 Client to play with Archipelago. 
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| You can list them any time in the client with `/help`.
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| 
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| * `/download_data` Download the most recent release of the necessary files for playing SC2 with Archipelago. 
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| Will overwrite existing files
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| * `/difficulty [difficulty]` Overrides the difficulty set for the world.
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|     * Options: casual, normal, hard, brutal
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| * `/game_speed [game_speed]` Overrides the game speed for the world
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|     * Options: default, slower, slow, normal, fast, faster
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| * `/color [faction] [color]` Changes your color for one of your playable factions.
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|     * Run without arguments to list all factions and colors that are available.
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| * `/option [option_name] [option_value]` Sets an option normally controlled by your yaml after generation.
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|     * Run without arguments to list all options.
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|     * Options pertain to automatic cutscene skipping, Kerrigan presence, Spear of Adun presence, starting resource 
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|     amounts, controlling AI allies, etc.
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| * `/disable_mission_check` Disables the check to see if a mission is available to play. 
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| Meant for co-op runs where one player can play the next mission in a chain the other player is doing.
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| * `/play [mission_id]` Starts a StarCraft 2 mission based off of the mission_id provided
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| * `/available` Get what missions are currently available to play
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| * `/unfinished` Get what missions are currently available to play and have not had all locations checked
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| * `/set_path [path]` Manually set the SC2 install directory (if the automatic detection fails)
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| 
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| Note that the behavior of the command `/received` was modified in the StarCraft 2 client.
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| In the Common client of Archipelago, the command returns the list of items received in the reverse order they were 
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| received.
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| In the StarCraft 2 client, the returned list will be divided by races (i.e., Any, Protoss, Terran, and Zerg).
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| Additionally, upgrades are grouped beneath their corresponding units or buildings.
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| A filter parameter can be provided, e.g., `/received Thor`, to limit the number of items shown.
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| Every item whose name, race, or group name contains the provided parameter will be shown.
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| 
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| ## Particularities in a multiworld
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| 
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| ### Collect on goal completion
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| 
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| One of the default options of multiworlds is that once a world has achieved its goal, it collects its items from all 
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| other worlds. 
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| If you do not want this to happen, you should ask the person generating the multiworld to set the `Collect Permission` 
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| option to something else, e.g., manual. 
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| If the generation is not done via the website, the person that does the generation should modify the `collect_mode` 
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| option in their `host.yaml` file prior to generation. 
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| If the multiworld has already been generated, the host can use the command `/option collect_mode [value]` to change 
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| this option.
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| 
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| ## Known issues
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| 
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| - StarCraft 2 Archipelago does not support loading a saved game. 
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| For this reason, it is recommended to play on a difficulty level lower than what you are normally comfortable with.
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| - StarCraft 2 Archipelago does not support the restart of a mission from the StarCraft 2 menu. 
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| To restart a mission, use the StarCraft 2 Client.
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| - A crash report is often generated when a mission is closed. 
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| This does not affect the game and can be ignored.
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| - Currently, the StarCraft 2 client uses the Victory locations to determine which missions have been completed. 
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| As a result, the Archipelago collect feature can sometime grant access to missions that are connected to a mission that 
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| you did not complete.
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| 
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