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			* Option RangeWithSpecialMax * amendment to typing in web options * compare string with number * lots of work on zillion * fix zillion fill logic * fix a few more issues in zillion fill logic * can make zillion patch and use it * put multi items in zillion rom * work on ZillionClient * logging and auth in client * work on sending and receiving items * implement item_handling flag * fix locations ids to NuktiServer package * use rewrite of zri * cache logic rule data for performance * use new id maps * fix some problems with the big recent merge * ZillionClient: use new context manager for Memory class * fix ItemClassification for Zillion items and some debug statements for asserts, documentation on running scripts for manual testing type correction in CommonContext * fix some issues in client, start on docs, put rescue and item ram addresses in slot data * use new location name system fix item locations getting out of sync in progression balancing * zillion client can read slot name from game * zillion: new item names * remove extra unneeded import * newer options (room gen and starting cards) * update comment in zillion patch * zillion non static regions * change some logging, update some comments * allow ZillionClient to exit in certain situations * todo note to fix options doc strings * don't force auto forfeit * rework validation of floppy requirement and item counts and fix race condition in generate_output * reorganize Zillion component structure with System class * documentation updates for Zillion * attempt inno_setup.iss * remove todo comment for something done * update comment * rework item count zillion options and some small cleanups * fix location check count * data package version 1 * Zillion can pass unit tests without rom * fix freeze if closing ZillionClient while it's waiting for server login * specify commit hash for zilliandomizer package * some changes to options validation * Zillion doors saved on multiworld server * add missing function in inno_setup and name of vanilla continues in options * rework zillion sync task and context * Apply documentation suggestions from SoldierofOrder Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> * update zillion package * workaround for asyncio udp bug There is a bug in Python in Windows https://github.com/python/cpython/issues/91227 that makes it so if I look for RetroArch before it's ready, it breaks the asyncio udp transport system. As a workaround, we don't look for RetroArch until the user asks for it with /sms * a few of the smaller suggestions from review * logic only looks at my locations instead of all the multiworld locations * some adjustments from pull request discussion and some unit tests * patch webhost changes from pull request discussion * zillion logic tests * better vblr test * test interaction of character rescue items with logic * move unit tests to new worlds folder * comment improvements * fix minor logic issue and add memory read timeout * capitalization in option display names Opa-Opa is a proper noun * redirect zz stdout to debug * fix option validation bug making unbeatable seeds * remove line that does nothing * attach logic cache to world Co-authored-by: SoldierofOrder <107806872+SoldierofOrder@users.noreply.github.com> Co-authored-by: Doug Hoskisson <doughoskisson@novuslabs.com>
		
			
				
	
	
		
			75 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Zillion
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| 
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| Zillion is a metroidvania-style game released in 1987 for the 8-bit Sega Master System.
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| 
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| It's based on the anime Zillion (赤い光弾ジリオン, Akai Koudan Zillion).
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| 
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| ## Where is the settings page?
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| 
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| The [player settings page for this game](../player-settings) contains all the options you need to configure and export a config file.
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| 
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| ## What changes are made to this game?
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| 
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| The way the original game lets the player choose who to level up has a few drawbacks in a multiworld randomizer:
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|  - Possible softlock from making bad choices (example: nobody has jump 3 when it's required)
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|  - In multiworld, you won't be able to choose because you won't know it's coming beforehand.
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| 
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| So this randomizer uses a new level-up system:
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|  - Everyone levels up together (even if they're not rescued yet).
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|  - You can choose how many opa-opas are required for a level up.
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|  - You can set a max level from 1 to 8.
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|  - The currently active character is still the only one that gets the health refill.
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| 
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| ---
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| 
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| You can set these options to choose when characters will be able to attain certain jump levels:
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| 
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| ```
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| jump levels
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| 
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| vanilla         balanced        low             restrictive
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| 
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| jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch
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| 2   3   1       1   2   1       1   1   1       1   1   1
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| 2   3   1       2   2   1       1   2   1       1   1   1
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| 2   3   1       2   3   1       2   2   1       1   2   1
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| 2   3   1       2   3   2       2   3   1       1   2   1
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| 3   3   2       3   3   2       2   3   2       2   2   1
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| 3   3   2       3   3   2       3   3   2       2   2   1
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| 3   3   3       3   3   3       3   3   2       2   3   1
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| 3   3   3       3   3   3       3   3   3       2   3   2
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| ```
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| 
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| Note that in "restrictive" mode, Apple is the only one that can get jump level 3.
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| 
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| ---
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| 
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| You can set these options to choose when characters will be able to attain certain Zillion power (gun) levels:
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| 
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| ```
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| zillion power
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| vanilla         balanced        low             restrictive
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| 
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| jj  ap  ch      jj  ap  ch      jj  ap  ch      jj  ap  ch
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| 1   1   3       1   1   2       1   1   1       1   1   1
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| 2   2   3       2   1   2       1   1   2       1   1   2
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| 3   3   3       2   2   3       2   1   2       2   1   2
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|                 3   2   3       2   1   3       2   1   3
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|                 3   3   3       2   2   3       2   2   3
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|                                 3   2   3
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|                                 3   3   3
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| ```
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| 
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| Note that in "restrictive" mode, Champ is the only one that can get Zillion power level 3.
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| 
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| ## What does another world's item look like in Zillion?
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| 
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| Canisters retain their original appearance, so you won't know if an item belongs to another player until you collect it.
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| When you collect an item, you see the name of the player it goes to. You can see in the client log what item was collected.
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| 
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| ## When the player receives an item, what happens?
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| 
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| The item collect sound is played. You can see in the client log what item was received.
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